joey45 Posted January 25, 2022 Posted January 25, 2022 take out the ftp section in the address.. Index of /mods/ (eagle.ru) 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
love0rdie Posted January 31, 2022 Posted January 31, 2022 Guys is there any complete tutorial videos here until export and work in to game ? if anything pls let me know thx.
joey45 Posted January 31, 2022 Posted January 31, 2022 Not really.... But it depends on what you are making... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
love0rdie Posted January 31, 2022 Posted January 31, 2022 4 hours ago, joey45 said: Not really.... But it depends on what you are making... actually want to make some ground vehicle or static mods i m totally new to this 3ds or blender.. but i have doubt if free pre existing mod from some other websites can be export as .edm file?
razo+r Posted January 31, 2022 Posted January 31, 2022 If you have a compatible file for blender or 3ds, then it's possible. 1
joey45 Posted January 31, 2022 Posted January 31, 2022 22 minutes ago, love0rdie said: actually want to make some ground vehicle or static mods i m totally new to this 3ds or blender.. but i have doubt if free pre existing mod from some other websites can be export as .edm file? Starting off with a static is good as it's simple for a beginner to make and import. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
love0rdie Posted January 31, 2022 Posted January 31, 2022 But i need some tutorials regarding export then ill have some idea ...
joey45 Posted January 31, 2022 Posted January 31, 2022 Depending what 3d program you choose we can all help you. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
love0rdie Posted February 1, 2022 Posted February 1, 2022 (edited) I already installed 3dsmax 2021 with very latest EDM plugin ..which one is easy and good blender or 3dsmax? Edited February 1, 2022 by love0rdie
joey45 Posted February 1, 2022 Posted February 1, 2022 Well for me it's 3ds max as I've been using it since 2002 (G-max with MSFS). With max the plugins are supported by Ed. With Blender the plugins are supported by the community. 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
flanker1 Posted February 1, 2022 Posted February 1, 2022 could please somebody provide a link to download modelviewer2 and a installation guide in best case? thanks!
razo+r Posted February 1, 2022 Posted February 1, 2022 https://www.digitalcombatsimulator.com/en/downloads/world/
flanker1 Posted February 1, 2022 Posted February 1, 2022 ahh, my fault. .. it is already implemented?? thanks!
razo+r Posted February 1, 2022 Posted February 1, 2022 10 minutes ago, flanker1 said: ahh, my fault. .. it is already implemented?? thanks! It comes with the DCS World installation. So if you have DCS, you also have the modelviewer. It's located in the bin folder of your DCS installation. 1
love0rdie Posted February 20, 2022 Posted February 20, 2022 (edited) help me pls spending lots time to learn to create some ground units vehicle mods.1.How to do animate car wheels i using arg based its working in 3ds max scene but after export into game its not working wheels not rotating .2.how get work animated obj in game like flag waving etc..Thanks Edited February 20, 2022 by love0rdie
joey45 Posted February 20, 2022 Posted February 20, 2022 Do they animate in the modelviewer? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
love0rdie Posted February 20, 2022 Posted February 20, 2022 nope... as well arg values also not showing in model viewer
joey45 Posted February 20, 2022 Posted February 20, 2022 Who are you doing the animations?? Are you rotating the wheel 90 degrees each time? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
love0rdie Posted February 21, 2022 Posted February 21, 2022 in 3ds max set arg based position . add event set arg value 8 (which is for wheel rotation in dcs) set active . then set animation layer time 0 to 1 . press auto key animation time line to 1 and rotating the wheel to 360 deg time line back to 0 press auto key and press play button wheel is rotating ,it can be done separate wheels only front both and back both ....this animated in 3ds max but after export to edm is not working in game and model viewer .
razo+r Posted February 21, 2022 Posted February 21, 2022 13 minutes ago, love0rdie said: in 3ds max set arg based position . add event set arg value 8 (which is for wheel rotation in dcs) set active . then set animation layer time 0 to 1 . press auto key animation time line to 1 and rotating the wheel to 360 deg time line back to 0 press auto key and press play button wheel is rotating ,it can be done separate wheels only front both and back both ....this animated in 3ds max but after export to edm is not working in game and model viewer . Why not use arg based rotation for the wheel instead? Also, you need some more keys inbetween. Animating with two keys only at 0 and 1 causes issue, best is to add some more like every 1/3 rotation or like that.
joey45 Posted February 21, 2022 Posted February 21, 2022 (edited) Time is -100 > +100 with an FPS of 100 0 > 100 is normal animation press auto key animation > Move slider to 25 rotate the wheel 1/3 press set key. repeat for 50 > 70 > 100 Edited February 21, 2022 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
love0rdie Posted February 22, 2022 Posted February 22, 2022 I used arg based rotation with 0 to 100 and -100 to 100 ,The arg 8 appears in model viewer ,But wheel rotation is up normal like very slow,As well in game my car going backwards ,And here with i attached a image can u explain what that means ? if u guys pleas can upload exact one demo video regarding this it all enough i think , Thanks
Hawkeye60 Posted February 22, 2022 Posted February 22, 2022 Use four steps, zero to 100, 90 deg each. For example, 25, 90 deg, 50, another 90 deg etc. If you double the deg's, the wheel will spin faster, twice normal. This works well for Helicopter tail rotors, which may spin faster than the main. Hope this helps! Cheers! 1 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
love0rdie Posted February 23, 2022 Posted February 23, 2022 Man thanks lot this is what i want finally i got it worked . and can u help me to how to make head lights and indication lights like navigation lights.?
love0rdie Posted March 2, 2022 Posted March 2, 2022 Why my gun connectors is working like this any idea? i named it correctly as in .LUA file 1
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