-Rudel- Posted October 4, 2015 Posted October 4, 2015 The name of the dummy or connectors has no influence on how 3ds max exports them. You can name a connector dummy and it'll still be a connector, and vise versa. Dummys (boxes) are exported, but not seen by MV. Connectors (point) are exported, but seen as small purple boxes. I suggest creating your LOD dummies (boxes) in 3ds max and name them appropriately. Then link them to the model(s) needed. Create your one connector in 3ds max too and name it properly so the helicopter can pick it up. Connectors (point) are used for attaching other models or game graphics. Link it to the main model. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
upuaut Posted October 5, 2015 Posted October 5, 2015 Hi Rudel, if I name a Dummy anything else than "Dummy", then it will be also a connector and is seen in the MV. I need connectors with the name Dummyxxx. I will try it with points and name them Dummyxxx. Thanks for your help. DCS Mods and Skins: HiDrive Use the NAS only if the other Link is not working - it's slow! My DCS MODs and Skins: NAS
Mainstay Posted October 9, 2015 Posted October 9, 2015 What is the most stable standalone modelviewer that works with 1.5 BETA
SkateZilla Posted October 9, 2015 Posted October 9, 2015 the one integrated with 1.5 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
NRG-Vampire Posted October 9, 2015 Posted October 9, 2015 the one integrated with 1.5 ▲ wireframe and wireframe-overlay modes do not work :(
MonArchangel Posted October 11, 2015 Posted October 11, 2015 (edited) Wanted: an EDM Plugin that integrates with 3DS Max 2015 (2016 might be a good upgrade as well since that has also been released). If anybody knows the author of this product please give him/her a gentle nudge. Thanks in advance!!! Oops... I guess I should have read the first post. It seems that there is no intention to add more recent versions at this point in time. Edited October 11, 2015 by MonArchangel Amendment
artemeln Posted October 21, 2015 Posted October 21, 2015 ED, can you create plugin for Cinema 4d? Please Intel Core i7 - 7800X, GeForce GTX1070 Ti, ASUS TUF X299 MARK 2, 32Gb DDR4 2400MHz Crucial Ballistix Sport, 500Gb SSD Western Digital Blue, 2Tb SATA-III Toshiba,
Lilkiki Posted October 25, 2015 Posted October 25, 2015 (edited) EDIT : ok, got it thanks Hi guys, EDM plugin's links to FTP on #1 post are down, could someone please mirror the latest working ED Plugin ? i had to resinstall all my system. Thanks in advance :thumbup: Edited October 25, 2015 by Lilkiki [sIGPIC][/sIGPIC]
Gaanalma Posted October 25, 2015 Posted October 25, 2015 Now link was restored! ftp://ftp1.files.eagle.ru/mods/edm_plugins/ [sIGPIC][/sIGPIC] www.36stormovirtuale.net
uboats Posted November 19, 2015 Posted November 19, 2015 the one integrated with 1.5 Win8.1 After open/close the viewer several times, then the viewer screen no longer shows but the software shows in Windows tab Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
luckybob9 Posted November 19, 2015 Author Posted November 19, 2015 Win8.1 After open/close the viewer several times, then the viewer screen no longer shows but the software shows in Windows tab Sent from my iPhone using Tapatalk click on it at the bottom so its active, then use the windows key and press left or right a few times and it should pop up Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
uboats Posted November 19, 2015 Posted November 19, 2015 (edited) click on it at the bottom so its active, then use the windows key and press left or right a few times and it should pop up tried, didn't work. do you know what causes this issue? or should I switch to dedicated viewer? find the reason: when quit, the modelviewer.cfg was written with new but small resolution, delete the cfg or change the resolution to a larger one can solve it Edited November 20, 2015 by uboats [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
SkateZilla Posted November 20, 2015 Posted November 20, 2015 Win8.1 After open/close the viewer several times, then the viewer screen no longer shows but the software shows in Windows tab Sent from my iPhone using Tapatalk WINDOWS KEY + LEFT ARROW Etc, it's prolly opened off screen (happens sometimes) WINKEY+ LEFT/RIGHT/UP/DOWN Arrow should toggle it.. Edit: Sniped... I Used to run the ModelViewer Full Screen too :) Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
uboats Posted November 20, 2015 Posted November 20, 2015 WINDOWS KEY + LEFT ARROW Etc, it's prolly opened off screen (happens sometimes) WINKEY+ LEFT/RIGHT/UP/DOWN Arrow should toggle it.. Edit: Sniped... I Used to run the ModelViewer Full Screen too :) If happened again you can go to saved game to check the cfg of viewer, you can see that the resolution becomes 640x480 and that's why no window pop up Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
uboats Posted December 1, 2015 Posted December 1, 2015 how to update the edm plugin? just install a newer one without uninstalling the older one? [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
Teschmacher Posted December 10, 2015 Posted December 10, 2015 (edited) A2: To correct glass: Glass is no longer created by a checkbox selection field. It is created by a combination of a texture with an alpha channel, (TGA/ PNG) and 3ds max settings. The transparency level is controlled in the alpha channel of your texture, the color of the glass is done in the main channels. Once that is finished, follow the above steps but instead, select "Glass" as the material. Under "Blinn Basic Paramaters", pick your TGA/ PNG texture for the Diffuse and the Opacity channels. hi can someone elaborate this proceedure, please ? I have followed to the tutorial made by this guy: [ame] [/ame] I have assigned all settings in the material editor as instructed but i'm still unable to produce the same final glass result as shown in his video. The problem is that i can't figure out HOW should be made the original .TGA file he is using to make the transparency and reflection done through the alpha channel to simulate glass/canopy in DCS as the .tga creation step is not explained in that tutorial. So, I would like to know how should be properly created that .tga transparent texture file with the alpha channel in it. At this moment i was able to reproduce a window glass effect using the provided .png file and as explained in this post there: http://forums.eagle.ru/showpost.php?p=2314497&postcount=798 that method may be used for buildings or structures but it is not the same glass effect as it is present on all DCS aircraft canopies neither as the one produced in that tutorial video. here a pic of what i have obtained with the default SU-27 parked nearby so you can see the difference of how does look the canopy: (the wooden box nearby is just a bump mapping texture test that worked kinda well) thanks in advance ps: another question, does anyone have an idea why that box doesn't cast shadows? Edited December 10, 2015 by Teschmacher My custom made aircraft skins and other content for DCS World! WIN 10 / 64Gb RAM DDR4 @ 4000mhz / i9-10900KF @ 5.3ghz / NVIDIA GeForce 3090 RTX / SSD Samsung EVO 970 / VIRPIL / MFG Crosswind / Pimax 5k+
joey45 Posted December 10, 2015 Posted December 10, 2015 I normally make a Shapes folder in the bazar folder and put all my models in there for ease of use.. in the extra tab when you make the material cool, scroll down a bit and there's some tick boxes and another dropbox/pulldown menu. Good videos:thumbup: The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
tacca Posted December 22, 2015 Posted December 22, 2015 hi can someone elaborate this proceedure, please ? I have followed to the tutorial made by this guy: I have assigned all settings in the material editor as instructed but i'm still unable to produce the same final glass result as shown in his video. The problem is that i can't figure out HOW should be made the original .TGA file he is using to make the transparency and reflection done through the alpha channel to simulate glass/canopy in DCS as the .tga creation step is not explained in that tutorial. So, I would like to know how should be properly created that .tga transparent texture file with the alpha channel in it. At this moment i was able to reproduce a window glass effect using the provided .png file and as explained in this post there: http://forums.eagle.ru/showpost.php?p=2314497&postcount=798 that method may be used for buildings or structures but it is not the same glass effect as it is present on all DCS aircraft canopies neither as the one produced in that tutorial video. here a pic of what i have obtained with the default SU-27 parked nearby so you can see the difference of how does look the canopy: (the wooden box nearby is just a bump mapping texture test that worked kinda well) thanks in advance ps: another question, does anyone have an idea why that box doesn't cast shadows? Hi Teschmacher, Im the person who actually made the video. I'm just getting back into modding/skiining after a long time away so refreshing my memory. Your box probably doesn't cast a shadow because it looks like you have the time set to midday so the sun is directly overhead? Im going to try to do a few more videos over the next couple of weeks but like my comment on the youtube video I cant promise anything. With making a the glass texture files is a matter of making a png etc. with rgb AND an alpha channels and then experimenting with values. Open up some of the glass textures from in game models (like the su27) in photoshop and have a look at their channels and use the color picker to get an idea of what works. Unless your a part of the approved 3rd party developer ED doesnt give you anything in the way of info so we have all figured this out with trial and error Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
Jacks Posted December 28, 2015 Posted December 28, 2015 What version of Modelviewer is safe to use with Windows 10? Last time I downloaded ModelViewer, it crashed my system and took me two weeks to do a complete system reinstall! Keen for this not to happen again, I would like to know which version to use. Thanks in Advance. System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal!
joey45 Posted December 28, 2015 Posted December 28, 2015 I think i'm using 108005 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Jacks Posted December 28, 2015 Posted December 28, 2015 Joey, are you using Windows 10? System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal!
joey45 Posted December 28, 2015 Posted December 28, 2015 Yes. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Jacks Posted December 29, 2015 Posted December 29, 2015 Thanks Joey, it worked a treat. System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal!
boedha68 Posted December 30, 2015 Posted December 30, 2015 (edited) Hi Teschmacher, Im the person who actually made the video. I'm just getting back into modding/skiining after a long time away so refreshing my memory. Your box probably doesn't cast a shadow because it looks like you have the time set to midday so the sun is directly overhead? Im going to try to do a few more videos over the next couple of weeks but like my comment on the youtube video I cant promise anything. With making a the glass texture files is a matter of making a png etc. with rgb AND an alpha channels and then experimenting with values. Open up some of the glass textures from in game models (like the su27) in photoshop and have a look at their channels and use the color picker to get an idea of what works. Unless your a part of the approved 3rd party developer ED doesnt give you anything in the way of info so we have all figured this out with trial and error Hello Frenchy, First of all a big thanks. :thumbup: I saw the videos and i managed to make a simple mesh to .edm. How do i put it in my dcs?:helpsmilie: Edit: I found it, but it did not work at all Edited December 30, 2015 by boedha68 Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
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