-Rudel- Posted December 30, 2016 Posted December 30, 2016 Because of the revamped code in 2017, it may be the reason there is no plug-in for it yet. On top of that, there is a new model format coming as found in the plug-in. I'm sure once the new format is released, they'll get 2017+ included. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
joey45 Posted December 30, 2016 Posted December 30, 2016 I hope so. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
gospadin Posted December 30, 2016 Posted December 30, 2016 I hope so. I also hope they support existing 3DS going back to 2014 for a while at the same time, after the new format has been released. At least long enough to let us transition gracefully... --gos My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
lehthanis Posted December 30, 2016 Posted December 30, 2016 An actual statement from them would be nice. Sent from my m8wl using Tapatalk
SkateZilla Posted January 11, 2017 Posted January 11, 2017 I wonder if the Exporter supports exporting Particle Flows.. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
NRG-Vampire Posted January 11, 2017 Posted January 11, 2017 I wonder if the Exporter supports exporting Particle Flows.. Maybe the Exporter does not (yet) but Python and DCS does ;)
SoW Reddog Posted February 4, 2017 Posted February 4, 2017 When trying to fire up ModelViewer I'm getting a message that I don't have "GraphicsCore.dll" and to try reinstalling. I've tried the last two builds from the ftp, same result. ANyone got any ideas?
joey45 Posted February 4, 2017 Posted February 4, 2017 I think I'm using either 108920 or 119466. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SoW Reddog Posted February 5, 2017 Posted February 5, 2017 I've tried 119400 and 119466. Neither seem to have deposited a GraphicsCore.dll in the folder. Can you confirm that you do have one in the ModelViewer Folder?
joey45 Posted February 5, 2017 Posted February 5, 2017 Try 115338. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SoW Reddog Posted February 5, 2017 Posted February 5, 2017 This so frustrating. None of the guides look anything like what I'm seeing. I've downloaded Max 2014. I've installed EDM plugin 115338, and installed EDM ModelViewer 115338. I do NOT get anywhere with the "Make Cool". I get an error about "Connect requires SubAnims" and that's it. I now understand why there's so few people actually doing any modding comparatively compared to say ARMA. Because the entry level is set so fecking high, through deprecated software (2014, really?) and the lack of any sort of up to date documentation, it's almost entirely impossible for anyone except a professional to just come along and have a go. Please, someone, help. :helpsmilie:
joey45 Posted February 5, 2017 Posted February 5, 2017 So every time you click 'make cool' you get the error message "Connect requires SubAnims" pop up box? Is there any animations set to the model? you attaching a texture file? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
lehthanis Posted February 5, 2017 Posted February 5, 2017 This so frustrating. None of the guides look anything like what I'm seeing. I've downloaded Max 2014. I've installed EDM plugin 115338, and installed EDM ModelViewer 115338. I do NOT get anywhere with the "Make Cool". I get an error about "Connect requires SubAnims" and that's it. I now understand why there's so few people actually doing any modding comparatively compared to say ARMA. Because the entry level is set so fecking high, through deprecated software (2014, really?) and the lack of any sort of up to date documentation, it's almost entirely impossible for anyone except a professional to just come along and have a go. Please, someone, help. :helpsmilie: Seconding the complaints about being outdated. Sent from my m8wl using Tapatalk
joey45 Posted February 14, 2017 Posted February 14, 2017 (edited) The only reason I start up 2014... IF autodesk stops messing about with max every year then it'll be fine.. using mobile Edited February 14, 2017 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Airbuster Posted February 17, 2017 Posted February 17, 2017 Hello everyone, I have a question about the edm format: Is there a way to open a model from DCS World (edm) in a program like Substance Painter, where I can draw directly camouflage schemes over the model?
Blaze Posted February 17, 2017 Posted February 17, 2017 Nope. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
rato65 Posted February 20, 2017 Posted February 20, 2017 Hi there, sorry if this must be a dumb question - but I installed 3dsmax 2014 student today, working fine. I installed the recommended stable EDMtools 115338 and the EDMViewer. The tools come up fine in 3dsmax, also the make cool comes up with the appropriate dialog in ME, and exporting seems to work since a file is built with 53k for two smple balls. I try to do the same as in Damiens video tutorial I downloaded the files, the all are ok in max as well as in my EDM Viewer. But I no way get the exporter match the Viewer - any exported model produces a file, but is not shown in the Viewer. Alway no objects, no vertices, nothing visible. If you can, please help me here....I have no further ideas. Many thx in advance!
razo+r Posted February 20, 2017 Posted February 20, 2017 have you applied textures? if yes, make sure they are 2-sided
rato65 Posted February 20, 2017 Posted February 20, 2017 just tried, no change...it was not two sided, now it is checked. but nothing in the viewer. thx for the fast reply, razor+r
rato65 Posted February 20, 2017 Posted February 20, 2017 i have applied a simple texture (an image with gray color) on the diffuse channel. All other channels are set to zero. shader basic params is checked for two sided. assigned to object. then hit make cool. then export. am I missing anything?
joey45 Posted February 20, 2017 Posted February 20, 2017 Use the built in Viewer? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
rato65 Posted February 20, 2017 Posted February 20, 2017 I tried different viewers, no change. I compared the tutorial export .edm file with my exported-from-tutorial-max-model file, and they pretty different. So I asume it has to do with the Exporter or EDModeler tool. But I have no clue what that might be or where to start looking.
rato65 Posted February 20, 2017 Posted February 20, 2017 you are reight - now I tried the viewer which came with the last update of DCS World 1.5 - now it seems to work... hm. great, but I do not understand it. anyway, thanks very much for the hint! This is a really great forum, btw. I am a very newbee in terms of using it, and I am amazed about the quality of communication here. great!
joey45 Posted February 20, 2017 Posted February 20, 2017 You're welcome. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
rato65 Posted February 24, 2017 Posted February 24, 2017 (edited) How can I change an animation argument in a lua script or dirctly in the ME? I searched for the half day but I did not find the solution....its probably a dumb question. I want to switch on lights in a ship model. In the Model viewer I can change i.e. Arg 150 and it does what it should. But I dont know how to script this. The ship itself is ok and works fine in the sim, but I simply get not the clue how to access these animation arguments... Any help is very appreciated... Edited February 24, 2017 by rato65
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