howie87 Posted January 17, 2014 Posted January 17, 2014 Yeah, not sure, she feels pretty useless in a 500mph dive :) At those sort of speeds I'm usually more worried about pulling up without ripping the wings off anyway!
ED Team NineLine Posted January 17, 2014 ED Team Posted January 17, 2014 (edited) According to Yo-Yo, it does. I tested it last night and didnt see it. But it wasnt as scientific as it could have been, so my results could not be 100%. But from what I saw, soon as you hit the red mark, plane breaks, everytime, all the time. Not a little before, not a little after, always seems to be the same point. I need to install tacview and see if I can get a little more detailed look. Edited January 17, 2014 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Merlin-27 Posted January 17, 2014 Posted January 17, 2014 (edited) DCS P-51D QUESTIONS First of all, I don't have much need for dives above 500mph so it doesn't impact my daily flying much. However, if realism is the goal I think it's worth pointing out any disparity or at least discuss it. I ran a test mission diving from 10,000 feet and the control surfaces depart at the same exact point every time (somewhere between redline and 540) Now you may say that this is "ultra hyper ludicrous speed" but if you do a liitle searching online you will find reports of dive speeds in a 51D by combat pilots AND test pilots over 550 and even up to 600 with no signs of instant disintegration. Yes we all know the aircraft becomes very unhappy at this point so please don't think I'm suggesting that it's a good idea to fly above redline. Just sayin' EDIT: Corrected all of the misspelled words. To think, english is my native tongue. I can blame it on my phone, maybe. :) Edited January 17, 2014 by Merlin-27 [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access
ED Team Yo-Yo Posted January 17, 2014 ED Team Posted January 17, 2014 First of all, I don't have much need for dives above 500mph so it doesn't impact my daily flying much. However, if realism is the goal I think it's worth pointing out any disparity or at least discuss it. I ran a test mission diving from 10,000 feet and the control surfaces depart at the same exact point every time (somewhere between redline and 540) Now you may say that this is "ultra hyper ludicrous speed" but if you do a liitle searching online you will find reports of dive speeds in a 51D by combat pilots AND test pilots over 550 and even up to 600 with no signs of instant disintegration. Yes we all know the aircraft becomes very unhappy at this point so please don't think I'm suggesting that it's a good idea to fly above redline. Just sayin' EDIT: Corrected all of the misspelled words. To think, english is my native tongue. I can blame it on my phone, maybe. :) The problem is that we never can read reports of those pilots who were not so lucky to survive overspeed. Anyway, the sim must develope right habits so be patient. I think if the plane in DCS survive at 600 mph we have crouds blaming us because of "concrete" plane. Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
ED Team NineLine Posted January 17, 2014 ED Team Posted January 17, 2014 The problem is that we never can read reports of those pilots who were not so lucky to survive overspeed. Anyway, the sim must develope right habits so be patient. I think if the plane in DCS survive at 600 mph we have crouds blaming us because of "concrete" plane. No I certainly would prefer it the way it is compared to being able to survive a 600 mph dive, but it would be nice to have a chance at surviving a slight over speed for a certain amount of time, even if its only a slim chance, some sort of random damage that would decrease the faster you went, so if you were only a few mph over max, you have a greater chance of surviving, but the faster you went then chance % decreases. A happy medium between random and absolute :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Merlin-27 Posted January 17, 2014 Posted January 17, 2014 The problem is that we never can read reports of those pilots who were not so lucky to survive overspeed. Anyway, the sim must develope right habits so be patient. I think if the plane in DCS survive at 600 mph we have crouds blaming us because of "concrete" plane. Of course, I agree with you, Yo-Yo and I hope I have never presented myself as one who would like the sim to become "easier." Quite honestly, I believe the challenge of flying the aircraft defines who we are as DCS pilots. We laugh at the idea of flying anything less. Thank you for your responses to all of this. I think you guys got the most important parts of the flight model spot-on and I think you can take pride in saying that you have given the Mustang it's soul. After flying her for over a year I can say she definitely has a personality and it is in line with her reputation. With the introduction and maturing of the new engine I hope to see some more polishing down the road that will keep us flying her for a long time to come. [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access
Road Rash Posted January 21, 2014 Posted January 21, 2014 Viewing fuel gauges Just started playing DCS World (looks GREAT so far!) and the P51 module. Going through pre-start check I can't actually see the fuel gauges (fuselage, left, or right) in cockpit view. I can just see the tops of the gauges. Is there a way to see the whole gauge? [sIGPIC][/sIGPIC] Interlaken to Bern bomb run anyone?
Mike Busutil Posted January 21, 2014 Posted January 21, 2014 (edited) You will need a head tracker like Track IR to be able to lean forward to see the fuel gauges. Also you can find a third fuel gauge behind your left shoulder for the rear fuel tank. Edited January 21, 2014 by Mike Busutil 1 [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
cichlidfan Posted January 21, 2014 Posted January 21, 2014 IIRC, there are also snap views for each fuel gauge. 1 ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Buzzles Posted January 21, 2014 Posted January 21, 2014 You can also hold down the middle mouse button (ie, mouse wheel button) to shift around. Look down then shift "upwards" towards the centre dash to see the gauges. Holding down middle mouse and using the scroll wheel allows you actually fully move forwards or backwards. (Ps, quickly double pressing mouse wheel toggles between freelook and click mode). Fancy trying Star Citizen? Click here!
Solty Posted January 22, 2014 Posted January 22, 2014 (edited) No I understand that perfectly. IAS is not constant and it changes depending on altitude. That is why we can hit compressibility faster. You are trying to force some words on me... that is not nice. Why do you think I have separated it into 3 different sections? 1. Control surfaces stiffening ( whitch is not connected to compressibility) 2. Compressibility 3. DM I just claim that I don't feel any forces on the stick, whatsoever. I was expecting to be quite heavy at 700kph TAS low on the deck. That the forces will not let me do so many G's. I just wonder how is going to look a Bf109K4 model. The plane was drastically hindered at high speed and according to Mark Hanna you need both hands to make agressive moves at speed above 550kph. http://www.eaf51.org/newweb/Documenti/Storia/Flying_%20109_ENG.pdf In the point 2. I claimed that I loose my control surfaces when I hit 505mph at 5000ft. It seems that other guys had the same. If I had more time I would climb to 10000m and based on the manual I would tests compesibility there. Edited January 22, 2014 by Solty [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA
sobek Posted January 22, 2014 Posted January 22, 2014 I just wonder how is going to look a Bf109K4 model. The point is that Mustang =/= Kurfürst. If available g in the Kurfürst diminishes with high speed, then that is what will be modelled in DCS. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Fedduk Posted January 22, 2014 Posted January 22, 2014 Can anybody give me a manual about how to use IFF and rear-warning radar? I haven`t received an answer in russian forum and I hope I`ll be more lucky there.
Solty Posted January 22, 2014 Posted January 22, 2014 The point is that Mustang =/= Kurfürst. If available g in the Kurfürst diminishes with high speed, then that is what will be modelled in DCS. I know but it just seemed to me like if the P-51 too "easy" to control, now that YoYo told me that it was that light on the controls (taking into consideration that he is the expert), I belive in it. I was just concerned that Bf109 (if there is such factor involved) would be equal in high speed maneuvering, thus making it a superior plane to the Mustang and completly inaccurate. Glad that it is not the case. [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA
Blech Posted January 22, 2014 Posted January 22, 2014 (edited) Can anybody give me a manual about how to use IFF and rear-warning radar? I haven`t received an answer in russian forum and I hope I`ll be more lucky there. Hi, Manual p.96 The SCR-695-A IFF Radio is not operational in DCS: P-51D Mustang Small manual from 1945, includes : * SCR-695-A IFF Radio * AN/APS-13 http://aafcollection.info/items/documents/view.php?file=000023-01-04.pdf Edited January 22, 2014 by Blech
Fedduk Posted January 22, 2014 Posted January 22, 2014 Hi, Manual p.96 The SCR-695-A IFF Radio is not operational in DCS: P-51D Mustang Small manual from 1945, includes : * SCR-695-A IFF Radio * AN/APS-13 http://aafcollection.info/items/documents/view.php?file=000023-01-04.pdf Thanks a lot, didn`t noticed that. I can`t open the link, it says that direct link is prohibited. I`ve read a P-51 handbook, but there is no information about angle of cover of the radar and why it ring when there is no one behind me...
HotTom Posted January 22, 2014 Posted January 22, 2014 Click on "View Items" Exceptional engineering...and a large hammer to make it fit!
Zabuzard Posted January 22, 2014 Posted January 22, 2014 Thanks a lot, didn`t noticed that. but there is no information about angle of cover of the radar and why it ring when there is no one behind me... Coverage of the AN/APS-13 Monica: It is located at the tail section of the Mustang (the 4 spikes on each side) where the middle ones are the drivers and the outer the reflector and director: The equipment operates at 420 MHz with a receiver IF of 30 MHz. Therefore it sends out 'radio waves' and measures which were reflected by an object. That is the reason why it alarms you of an 'enemy' when your moving on the ground or near a mountain or if a friendly is nearby. It was also often used as an rangefinder, e.g. for ground atacks at night or to arm the 'Little Boy' bomb at the right altitude. Hope that helped
Blech Posted January 22, 2014 Posted January 22, 2014 Thanks a lot, didn`t noticed that. I can`t open the link, it says that direct link is prohibited. I`ve read a P-51 handbook, but there is no information about angle of cover of the radar and why it ring when there is no one behind me... Hi, :( Strange with the direct link - but this will work http://aafcollection.info/index.html Click : View items Go to page 9 click : No 180 Radar Observers' Bombardment Information File (ROBIF) In the next page it is : Section 3: Auxiliary Radar Equipment
Tucano_uy Posted January 23, 2014 Posted January 23, 2014 why it ring when there is no one behind me... It will ring because of the ground, if I'm not mistaken, below 5000 feet.
Specter1606688147 Posted January 24, 2014 Posted January 24, 2014 Info on how to Fire Rockets needed. Hello. I see this thread is getting very long. I have searched through it and other threads and have yet to find the solution to my problem. I've been trying to fly the mission "Kickin Convoys" but there seems to be no way to activate my Rockets. I've tried to assign functions to my Saitek ST290Pro joystick such as throttle but it never seems to detect the throttle change on the stick. As for Rockets, no matter what button I tried to set, I can never fire my rockets. I can select them and the 10 Rockets do turn Green. After flying this mission several times with no success, I finally noticed the Bomb-Rocket Release Control does change settings BUT the Bomb-Rocket Selector Switch never switches from OFF. I've tried the Keyboard command, Joystick button (I assigned to it) and even using the Mouse. What am I missing?
Blech Posted January 24, 2014 Posted January 24, 2014 Hi, Does it work with these keyboard-commands ? D toggle 3x for UP to ROCKETS 8 toggle from OFF to SINGLE or AUTO Selected Weapon Release : RAlt SPACE If not, check : options\controls\p51 real \ all "D" Bomb-rocket selector switch (rotary) Front Switch Box "LCtrl - D" Bomb-rocket selector switch BOTH Front Switch Box "LShift - D" Bomb-rocket selector switch ROCKETS Front Switch Box "LCtrl - LShift - D" Bomb-rocket selector switch SAFE Front Switch Box "LAlt - D" Bomb-rocket selector switch TRAIN Front Switch Box "8" Rockets release control switch (rotary) Rocket Control Panel "RAlt - 8" Rockets release control switch AUTO Rocket Control Panel "RShift - 8" Rockets release control switch OFF Rocket Control Panel "RCtrl - 8" Rockets release control switch SINGLE Rocket Control Panel C:\Users\1234\Saved Games\DCS\Config\Input\P-51D\keyboard\keyboard.lua {combos = {{key = "D"}, }, down = 3019, cockpit_device_id = 13, value_down = 1, name = "Bomb-rocket selector switch (rotary)", category = "Front Switch Box"}, {combos = {{key = "8"}, }, down = 3015, cockpit_device_id = 4, value_down = 1, name = "Rockets release control switch (rotary)", category = "Rocket Control Panel"},
Specter1606688147 Posted January 24, 2014 Posted January 24, 2014 Hi, Does it work with these keyboard-commands ? D toggle 3x for UP to ROCKETS 8 toggle from OFF to SINGLE or AUTO Selected Weapon Release : RAlt SPACE If not, check : options\controls\p51 real \ all "D" Bomb-rocket selector switch (rotary) Front Switch Box "LCtrl - D" Bomb-rocket selector switch BOTH Front Switch Box "LShift - D" Bomb-rocket selector switch ROCKETS Front Switch Box "LCtrl - LShift - D" Bomb-rocket selector switch SAFE Front Switch Box "LAlt - D" Bomb-rocket selector switch TRAIN Front Switch Box "8" Rockets release control switch (rotary) Rocket Control Panel "RAlt - 8" Rockets release control switch AUTO Rocket Control Panel "RShift - 8" Rockets release control switch OFF Rocket Control Panel "RCtrl - 8" Rockets release control switch SINGLE Rocket Control Panel C:\Users\1234\Saved Games\DCS\Config\Input\P-51D\keyboard\keyboard.lua {combos = {{key = "D"}, }, down = 3019, cockpit_device_id = 13, value_down = 1, name = "Bomb-rocket selector switch (rotary)", category = "Front Switch Box"}, {combos = {{key = "8"}, }, down = 3015, cockpit_device_id = 4, value_down = 1, name = "Rockets release control switch (rotary)", category = "Rocket Control Panel"}, Wow, "8", that worked. Everything I read told me to press "6". I was just surprised that clicking on the dial did nothing. Thank you very much.:thumbup:
maddabboyahoo.com Posted February 6, 2014 Posted February 6, 2014 P-51 Gun issues Hi all, I'm wondering when do I need to turn on my pitot tube heating and my gun heater in the P-51? I'm having issues of the guns firing very short bursts and then not firing then firing a few rounds then not firing. I don't know why this is happening. Is it G forces? Is it Jamming? Is it overheating? Do the guns need to be heated? Should I be able to fire 1-2 second bursts easily or should I expect that it fires erratically. My experience is erratic and kind of random. Sometimes in dive I get a nice long burst on target Other times i have to keep pressing and only a few rounds go down range durring a pass. I'd like to figure out how to predict the guns behavior and know how to make it work predictably. I'm exposing myself only to get a few rounds and then I have to go back again and only a few rounds. Thanks for any help. -mikey
dooom Posted February 6, 2014 Posted February 6, 2014 ^^ did you program with something like TARGET (™ HOTAS software) or did you keycap the trigger via in game options? What you describe with the intermittent firing is very odd and should not be happening. ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
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