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Posted

Just wondering how the communication works in MP.

Do we rely on TS or do we use the radio system as pr SP for directing CAS, ground forces, human players etc?

 

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Posted (edited)

If the vehicles dont have a single radio of some type TARS wont have anything to plug into. Hopefully they have included something cause it seems like most of the serious players are using TARS, I know I love it.

 

But if no radio of any kind is included then well just have to go back to using typical teamspeak. Im sure if this hasnt been taking into account that after the outpour of people wanting some kind of radio interface to use with TARS, ED will remedy the situation in some kind of fashion. They are pretty good at bug fixing and adding stuff we ask for that seems pretty relevant. And Im pretty sure a FAC needing a radio is relevant. They dont use sign language on the battlefield, after all.

 

And if you check the TARS thread, headspace has said they have already begun development for a version of TARS to be used with DCS:CA.

Edited by WildFire
Posted

Let's not over complicate the environment here... If they made comms available, it would be a nightmare.

 

My clan hosts a server and the VOIP issue is rather annoying... and can bring down a server quickly.

 

There are enough CPU intensive things going on as it is, and since the sim does not use multicore it is rather hard on systems that dont run UBER SUPER CPUs.

Posted
If the vehicles dont have a single radio of some type TARS wont have anything to plug into. Hopefully they have included something cause it seems like most of the serious players are using TARS, I know I love it.

 

Alternatively, there could be a stand-alone software where you chose any number and types of radio, with an interface for setting frequencies, and which would plug in to TARS. That would be a suggestion to forward to the TARS team, not ED though.

Could allow AWACS, ATCs and just averybody to go TARS-compatible with (I guess) minimum effort and waiting (unlike, eg. waiting for an integrated DCS:AWACS module or something)

Posted

lets not forget that ED made Headspace part of the team. IMO there will be an in game option for a "TARS like" module. besides, what military vehicle that you know of doesnt have any comms ability, or some kind of portable walkie-talkie. and making comms avail is not a nightmare its already being used with little to no issue's.

@ralfidude

what voip system are you using that loads a server to the point of crashing? TS has VERY little overhead. i mean single digit kb/s over the WAN, and very few CPU usage its almost laughable that it even works. im sure ventrillo is about the same way (never used it).

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Posted
Let's not over complicate the environment here... If they made comms available, it would be a nightmare.

 

My clan hosts a server and the VOIP issue is rather annoying... and can bring down a server quickly.

 

There are enough CPU intensive things going on as it is, and since the sim does not use multicore it is rather hard on systems that dont run UBER SUPER CPUs.

 

Do you host at home? If yes, what is your UPload speed, available? Do you use WLAN to connect the server? The last being a total no go, the rest more or less limiting factors, depending on number of connected players.

If you host the server at a provider, do they allow/support VoIP? If yes, do they priorize VoIP?

 

Signalling and a few multicasts for some 8 to 16 players should not bring down any server today...

Shagrat

 

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Posted

Sorry I should have clarified a bit.

 

 

What I meant was that TS is the way to go and leaving comms with just that instead of asking to integrate communucations directly through the game itself.

 

I was more so reffering to our clan hosting Project Reality which is a Battlefied 2 Mod, and there is a completely different server just dedicated for the VOIP system used in that game. If it goes down, which does happen, then it requires a reboot and maintenance that is outside of the actual game server itself.

 

In short, it's a nightmare when the head admins who have box control are not around and when the hosting companies have no way of helping. hahah. Thats all.

Posted

TS and TARS would be a nice combination indeed.

And 9 liner readback over voice.

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Posted

Why reinvent the wheel again?

 

People are already using TS or ventrillo just leave it at that. Using DCS World or another DCS module to integrate a tars/ts/ventrillo comms system is a waste of valuable cpu cycles on a platform that needs them desperately for fps.

 

Just keep the ingame text/chat mode.

 

Red

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Posted

Were not asking anyone to reinvent anything. ED already knows how to build a virtual radio. You know its in every platform so far for DCS.

Posted

With all this modern technology we should use carrier pigeon?

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Posted
Why reinvent the wheel again?

 

People are already using TS or ventrillo just leave it at that. Using DCS World or another DCS module to integrate a tars/ts/ventrillo comms system is a waste of valuable cpu cycles on a platform that needs them desperately for fps.

 

Just keep the ingame text/chat mode.

 

Red

 

Virtual squadrons in multiplayer flights make extensive use of TARS and its frecuencies capabilities. Sometimes we have up to 8 to 10 different frecuencies per mission according to the different packages, flights and units such it is in real life.

Going back to a non TARS TS enviroment is like going back to windows 2000, at least for the virtual squadrons playing with large number of players and complex missions.

Would reduce the inmersion factor a lot.

Posted

For those of you against any sort of radio comm implementation, I think the original idea is not to have a built in voip but a radio of the same sort found in the A10. This seems like a very simple thing to do (although I can be mistaken) because you cannot actually talk over the radios. The only thing this enables is programs like TS to communicate with DCS and add more options and realism without the hassle of creating multiple channels for each flight. Ex. How TARS works. It still requires TS, same server load, etc.... The only difference is that within the game you can set the frequencies on which you communicate (ie. freq of the "\" key). Even without a modelled radio, there should be some way that ED could implement a simple way of changing frequencies and radio, at least so that for us that do want the added realism and exceptional mods like TARS to work, can use them. I dont think that any very complicated performance issues such as mumble and pr are relevant here, as I have yet to experience anything similar with DCS and TARS. As for not being in 1.0, I can understand ED have a big load on their shoulders with all of their up coming additions. Take your time, but I can say that if this system found its way into a patch shortly after, it would make a lot of people happy.

Posted

I started off thinking this was a reinvent the wheel post then I got what this was about, although I have never used TARS but understand it.

 

Although I don't see the point in in-game comms, even as a non TARS user I understand the community pressure to want to have a Battlefield wide communications network that they can hop on the back of with a mod.

 

I do think TARS multiplayer needs more exposure to gain a bit more pressure on this. Don't forget you then have to model every vehicles radio, especially with reference to its frequency ranges which is a bit of a huge undertaking. After that you might as well have a Signals officer set up the comms because it's going to be hellishly complicated.

 

If you ever got 64 player battlefield realistic comms going I'd have to give you the ovation you deserve. It's a good dream guys, pile it on.

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Posted

the trick is, public drop-in-drop-out play Vs organised ..

 

If you have a good squad, or gourp of squads that make sure all of their members have teh right software and keybindings (ts / vent), then it's all taken care of.

 

When you have to start accounting for the random guy who's just jumping on a pub server for a 1/2 hour knife fight, then it gets tricky.

 

Really, I think as in all things to do with this community, tailoring things to the random Pub crowd actually holds us back.

Posted
If you ever got 64 player battlefield realistic comms going I'd have to give you the ovation you deserve. It's a good dream guys, pile it on.

 

Well then get TARS, cause its already here. The TARS folks are the Einsteins of TS radio. They went all manhattan project on us and well if your at least open to the idea then you should give it a shot or join a squadron that uses it.

 

The added dynamic makes this game easily more captivating and far more realistic. Its not a dream its already here. Fly BVR and drop below some mountains and listen to the static. Go 60 miles out and listen while your wingmen just snap crackle and pop when they talk. Get a live AFAC with multiple tasking flights in the air and listen to the comms go nuts while talking to your wingman on another channel.

 

Learn to listen to two voices at the same time, all while still using all the avionics available.

 

On a related note though, yeah pbishop your right, all we need is a simple interface to change stations, something for the teamspeak plug-in to actually plug-into per se. Since wags already said what we have now we'll just have to hope or have some third party come along and get'r done.

Posted

Hmmmm,

 

I take my hat off to the folks that created TARS, it’s elegant code and a wonderful implementation of realistic comms – kudos guys really. I’ve have participated in both MP servers with and without TARS. The snap, crackle and pop, I still find is a waste of cpu cycles. I’d rather that developing effort (programming dollars) be concentrated where there is more bang for your buck – a dedicated MP server, more EDGE maps Nevada, Afghanistan, Tahiti whatever. My point being that developer dollars/effort should be spent on something that will benefit the broader community instead of catering to hardcore diehards. I ask myself would I rather a new DCS WORLD : Afghanistan SP/MP map or listening to “snap, crackle and pop” when sneaking behind a mountain? I vote for the map.

 

Redfish

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Posted

TARS is just awesome. We can't fly without it! Just imagine how many comms there are between 2 groups of 4 A-10 pilots and another group of 4 ka-50, each one with its L/W team!

 

I even made a donation to Headspace and wrote a document about the implementation of TARS with Ka-50s and A-10s. I would love to see his work embedded with the DCS series!

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Posted

While TS3/TARS is fine, there is a precedent for a program of that nature being included with a flight sim. The radio program included with Falcon 4/BMS (I'm having a brain fart with the name) provided the same functionality without having to use a separate program.

 

It would be nice to see something like that eventually.

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