Svend_Dellepude Posted June 3, 2012 Posted June 3, 2012 Just wondering how the communication works in MP. Do we rely on TS or do we use the radio system as pr SP for directing CAS, ground forces, human players etc? Cheers [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
leafer Posted June 3, 2012 Posted June 3, 2012 Just call me "oh, crap..." when I'm coming to strafe ya in my Chromium. ED have been taking my money since 1995. :P
Svend_Dellepude Posted June 3, 2012 Author Posted June 3, 2012 LOL. you'll never get that close! [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
ralfidude Posted June 3, 2012 Posted June 3, 2012 Communication is a player side issue in DCS, flaming cliffs, and dcs world. I play with friends and we hop on Team Speak and switch TARS on. Otherwise, you have the chat box in game to use. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Robin_Hood Posted June 3, 2012 Posted June 3, 2012 It would be nice to have in-game radios in the vehicules so that they could be used with TARS or a TARS-like system (the best thing would be in-game voice comms, on the to-do list for the future I think) 2nd French Fighter Squadron
WildFire Posted June 3, 2012 Posted June 3, 2012 (edited) If the vehicles dont have a single radio of some type TARS wont have anything to plug into. Hopefully they have included something cause it seems like most of the serious players are using TARS, I know I love it. But if no radio of any kind is included then well just have to go back to using typical teamspeak. Im sure if this hasnt been taking into account that after the outpour of people wanting some kind of radio interface to use with TARS, ED will remedy the situation in some kind of fashion. They are pretty good at bug fixing and adding stuff we ask for that seems pretty relevant. And Im pretty sure a FAC needing a radio is relevant. They dont use sign language on the battlefield, after all. And if you check the TARS thread, headspace has said they have already begun development for a version of TARS to be used with DCS:CA. Edited June 3, 2012 by WildFire
ralfidude Posted June 3, 2012 Posted June 3, 2012 Let's not over complicate the environment here... If they made comms available, it would be a nightmare. My clan hosts a server and the VOIP issue is rather annoying... and can bring down a server quickly. There are enough CPU intensive things going on as it is, and since the sim does not use multicore it is rather hard on systems that dont run UBER SUPER CPUs. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Robin_Hood Posted June 3, 2012 Posted June 3, 2012 If the vehicles dont have a single radio of some type TARS wont have anything to plug into. Hopefully they have included something cause it seems like most of the serious players are using TARS, I know I love it. Alternatively, there could be a stand-alone software where you chose any number and types of radio, with an interface for setting frequencies, and which would plug in to TARS. That would be a suggestion to forward to the TARS team, not ED though. Could allow AWACS, ATCs and just averybody to go TARS-compatible with (I guess) minimum effort and waiting (unlike, eg. waiting for an integrated DCS:AWACS module or something) 2nd French Fighter Squadron
july865 Posted June 3, 2012 Posted June 3, 2012 lets not forget that ED made Headspace part of the team. IMO there will be an in game option for a "TARS like" module. besides, what military vehicle that you know of doesnt have any comms ability, or some kind of portable walkie-talkie. and making comms avail is not a nightmare its already being used with little to no issue's. @ralfidude what voip system are you using that loads a server to the point of crashing? TS has VERY little overhead. i mean single digit kb/s over the WAN, and very few CPU usage its almost laughable that it even works. im sure ventrillo is about the same way (never used it). Asus x99, i7 5930k, 32g mem, MSI 1070GTX, 970 Samsung M.2, LG 35in Ultra-Wide, TrackIR 4 Thrustmaster Warthog HOTAS [sIGPIC][/sIGPIC]
HiJack Posted June 3, 2012 Posted June 3, 2012 The best would be to develop TARS to work with all controlable units.
shagrat Posted June 3, 2012 Posted June 3, 2012 Let's not over complicate the environment here... If they made comms available, it would be a nightmare. My clan hosts a server and the VOIP issue is rather annoying... and can bring down a server quickly. There are enough CPU intensive things going on as it is, and since the sim does not use multicore it is rather hard on systems that dont run UBER SUPER CPUs. Do you host at home? If yes, what is your UPload speed, available? Do you use WLAN to connect the server? The last being a total no go, the rest more or less limiting factors, depending on number of connected players. If you host the server at a provider, do they allow/support VoIP? If yes, do they priorize VoIP? Signalling and a few multicasts for some 8 to 16 players should not bring down any server today... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
ralfidude Posted June 3, 2012 Posted June 3, 2012 Sorry I should have clarified a bit. What I meant was that TS is the way to go and leaving comms with just that instead of asking to integrate communucations directly through the game itself. I was more so reffering to our clan hosting Project Reality which is a Battlefied 2 Mod, and there is a completely different server just dedicated for the VOIP system used in that game. If it goes down, which does happen, then it requires a reboot and maintenance that is outside of the actual game server itself. In short, it's a nightmare when the head admins who have box control are not around and when the hosting companies have no way of helping. hahah. Thats all. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
ED Team Wags Posted June 3, 2012 ED Team Posted June 3, 2012 (edited) At least for CA 1.0, it will be current text message sending. Perhaps in later versions we will expand to including ground units radios. For now, I would imagine that most people will use commo systems like TS. Edited June 3, 2012 by Wags Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Panzertard Posted June 3, 2012 Posted June 3, 2012 TS and TARS would be a nice combination indeed. And 9 liner readback over voice. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
redfish Posted June 4, 2012 Posted June 4, 2012 Why reinvent the wheel again? People are already using TS or ventrillo just leave it at that. Using DCS World or another DCS module to integrate a tars/ts/ventrillo comms system is a waste of valuable cpu cycles on a platform that needs them desperately for fps. Just keep the ingame text/chat mode. Red [sIGPIC][/sIGPIC] AEF 161 Squadron CO ~~~ My YouTube Channel ~~~ "We struck down evil with the mighty sword of teamwork and the hammer of not bickering." The Shoveller ... Mystery Men
WildFire Posted June 4, 2012 Posted June 4, 2012 Were not asking anyone to reinvent anything. ED already knows how to build a virtual radio. You know its in every platform so far for DCS.
july865 Posted June 4, 2012 Posted June 4, 2012 With all this modern technology we should use carrier pigeon? Asus x99, i7 5930k, 32g mem, MSI 1070GTX, 970 Samsung M.2, LG 35in Ultra-Wide, TrackIR 4 Thrustmaster Warthog HOTAS [sIGPIC][/sIGPIC]
Furia Posted June 4, 2012 Posted June 4, 2012 Why reinvent the wheel again? People are already using TS or ventrillo just leave it at that. Using DCS World or another DCS module to integrate a tars/ts/ventrillo comms system is a waste of valuable cpu cycles on a platform that needs them desperately for fps. Just keep the ingame text/chat mode. Red Virtual squadrons in multiplayer flights make extensive use of TARS and its frecuencies capabilities. Sometimes we have up to 8 to 10 different frecuencies per mission according to the different packages, flights and units such it is in real life. Going back to a non TARS TS enviroment is like going back to windows 2000, at least for the virtual squadrons playing with large number of players and complex missions. Would reduce the inmersion factor a lot. [sIGPIC]http://menorca.infotelecom.es/~raulurbina/ESA/banner_furia.png[/sIGPIC]
pbishop Posted June 4, 2012 Posted June 4, 2012 For those of you against any sort of radio comm implementation, I think the original idea is not to have a built in voip but a radio of the same sort found in the A10. This seems like a very simple thing to do (although I can be mistaken) because you cannot actually talk over the radios. The only thing this enables is programs like TS to communicate with DCS and add more options and realism without the hassle of creating multiple channels for each flight. Ex. How TARS works. It still requires TS, same server load, etc.... The only difference is that within the game you can set the frequencies on which you communicate (ie. freq of the "\" key). Even without a modelled radio, there should be some way that ED could implement a simple way of changing frequencies and radio, at least so that for us that do want the added realism and exceptional mods like TARS to work, can use them. I dont think that any very complicated performance issues such as mumble and pr are relevant here, as I have yet to experience anything similar with DCS and TARS. As for not being in 1.0, I can understand ED have a big load on their shoulders with all of their up coming additions. Take your time, but I can say that if this system found its way into a patch shortly after, it would make a lot of people happy.
Pikey Posted June 4, 2012 Posted June 4, 2012 I started off thinking this was a reinvent the wheel post then I got what this was about, although I have never used TARS but understand it. Although I don't see the point in in-game comms, even as a non TARS user I understand the community pressure to want to have a Battlefield wide communications network that they can hop on the back of with a mod. I do think TARS multiplayer needs more exposure to gain a bit more pressure on this. Don't forget you then have to model every vehicles radio, especially with reference to its frequency ranges which is a bit of a huge undertaking. After that you might as well have a Signals officer set up the comms because it's going to be hellishly complicated. If you ever got 64 player battlefield realistic comms going I'd have to give you the ovation you deserve. It's a good dream guys, pile it on. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
nemises Posted June 4, 2012 Posted June 4, 2012 the trick is, public drop-in-drop-out play Vs organised .. If you have a good squad, or gourp of squads that make sure all of their members have teh right software and keybindings (ts / vent), then it's all taken care of. When you have to start accounting for the random guy who's just jumping on a pub server for a 1/2 hour knife fight, then it gets tricky. Really, I think as in all things to do with this community, tailoring things to the random Pub crowd actually holds us back.
WildFire Posted June 4, 2012 Posted June 4, 2012 If you ever got 64 player battlefield realistic comms going I'd have to give you the ovation you deserve. It's a good dream guys, pile it on. Well then get TARS, cause its already here. The TARS folks are the Einsteins of TS radio. They went all manhattan project on us and well if your at least open to the idea then you should give it a shot or join a squadron that uses it. The added dynamic makes this game easily more captivating and far more realistic. Its not a dream its already here. Fly BVR and drop below some mountains and listen to the static. Go 60 miles out and listen while your wingmen just snap crackle and pop when they talk. Get a live AFAC with multiple tasking flights in the air and listen to the comms go nuts while talking to your wingman on another channel. Learn to listen to two voices at the same time, all while still using all the avionics available. On a related note though, yeah pbishop your right, all we need is a simple interface to change stations, something for the teamspeak plug-in to actually plug-into per se. Since wags already said what we have now we'll just have to hope or have some third party come along and get'r done.
redfish Posted June 4, 2012 Posted June 4, 2012 Hmmmm, I take my hat off to the folks that created TARS, it’s elegant code and a wonderful implementation of realistic comms – kudos guys really. I’ve have participated in both MP servers with and without TARS. The snap, crackle and pop, I still find is a waste of cpu cycles. I’d rather that developing effort (programming dollars) be concentrated where there is more bang for your buck – a dedicated MP server, more EDGE maps Nevada, Afghanistan, Tahiti whatever. My point being that developer dollars/effort should be spent on something that will benefit the broader community instead of catering to hardcore diehards. I ask myself would I rather a new DCS WORLD : Afghanistan SP/MP map or listening to “snap, crackle and pop” when sneaking behind a mountain? I vote for the map. Redfish [sIGPIC][/sIGPIC] AEF 161 Squadron CO ~~~ My YouTube Channel ~~~ "We struck down evil with the mighty sword of teamwork and the hammer of not bickering." The Shoveller ... Mystery Men
Karon Posted June 4, 2012 Posted June 4, 2012 TARS is just awesome. We can't fly without it! Just imagine how many comms there are between 2 groups of 4 A-10 pilots and another group of 4 ka-50, each one with its L/W team! I even made a donation to Headspace and wrote a document about the implementation of TARS with Ka-50s and A-10s. I would love to see his work embedded with the DCS series! "Cogito, ergo RIO" Virtual Backseaters Volume I: F-14 Radar Intercept Officer - Fifth Public Draft Virtual Backseaters Volume II: F-4E Weapon Systems Officer - Scrapped Phantom Articles: Air-to-Air and APQ-120 | F-4E Must-know manoevure: SYNC-Z-TURN
Toothcake Posted June 4, 2012 Posted June 4, 2012 While TS3/TARS is fine, there is a precedent for a program of that nature being included with a flight sim. The radio program included with Falcon 4/BMS (I'm having a brain fart with the name) provided the same functionality without having to use a separate program. It would be nice to see something like that eventually. ASUS P8P67 | Intel i7 2700k @ 4.8ghz | 8gb Corsair DOMINATOR | x2 GTX 580 SLI | TIR5 | Win7 Ultimate | 90GB SSD | TM Warthog | Saitek Pro Flight Pedals
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