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Posted

It is OK to have options like rudders stabilization (or something), to help beginners learn faster!

But Game Mode is bothering, and a little confusing (especially key commands assignment beside Sim Mode)! :(

After all DCS World is not a game, but simulation platform! :)

 

So, shall we have just one mode?

Let's fly together for the sake of peace :)

Posted

So, shall we have just one mode?

 

No - everything is fine!

Just doubled-check that you are in the right category when you assign your controllers.

Posted

Game mode is fantastic. My young nephews love it. Without it, they would never be able to play the game.

 

Well they would, but I usually only have them over for a day or two, not enough time and they want to do other stuff as well.

 

I imagine it's the same for other people with young relatives or children, if anything it gets them interested.

Posted

Never had any confusion here. Seems pretty straightforward.

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Posted

Also for me game mode is great for the grandson to have fun with, at <2yo learning all the controls of A10C / P51D is quite taxing for him ;)

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  • 3 weeks later...
Posted

I personally would like to be able to remove the option for "Game Mode" in the list of controllers. I'll never use it and it just seems untidy somehow...... OCD'ing!!!! Seriously though, maybe it could be an option at install. Doesn't the P51 have some such option at install???

  • 3 weeks later...
Posted

There is no other flight simulation engine, which has Game Mode!

All they have are options for reality settings.

As I said:

It is OK to have options like rudders stabilization (or something), to help beginners learn faster!

But Game Mode is bothering, and a little confusing (especially key commands assignment beside Sim Mode)! sad.gif

After all DCS World is not a game, but simulation platform! smile.gif

 

Another important thing you should consider is the amount of time that it takes (especially from 3rd party developers) to make Game Mode for a module?

They could easily save their time to make higher fidelity modules!

 

And for kids, there are plenty of games they can play to prepare for real world simulation environment (DCS)!

Let's fly together for the sake of peace :)

Posted
There is no other flight simulation engine, which has Game Mode!

All they have are options for reality settings.

 

 

All DCS has is options for reality settings. The game mode button just sets a whole group of them at one time. You can just as easily use game avionics and real comms and everything else if you wish.

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  • ED Team
Posted
Also for me game mode is great for the grandson to have fun with, at <2yo learning all the controls of A10C / P51D is quite taxing for him ;)

 

I agree - my 6 year old grandson loves game mode and can keep him happy for 30 minutes. Anything to keep him occupied and thinking and not sitting in front of the TV is good news!

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Posted
I agree - my 6 year old grandson loves game mode and can keep him happy for 30 minutes. Anything to keep him occupied and thinking and not sitting in front of the TV is good news!

Exactly what game mode must be for. I had some visitors here a while ago that wanted to try Ka-50 and game mode made the day ;)

 

(HJ)

  • 1 month later...
Posted

Instead of having Game Mode, I wish DCS World had some Reality Options or Difficulty Options (like other flight simulations) to change a DCS level module to a FC level module for those who prefer simpler modules!

Let's fly together for the sake of peace :)

Posted
There is no other flight simulation engine, which has Game Mode!

Which just shows another way in which DCS is superior to other flight simulation engines.

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted
I personally would like to be able to remove the option for "Game Mode" in the list of controllers. I'll never use it and it just seems untidy somehow...... OCD'ing!!!! Seriously though, maybe it could be an option at install. Doesn't the P51 have some such option at install???

 

You can have that, I hate to see 2 entries also so I've removed one entry for all aircraft that have 2 on my installation. Now, I am not 100% which file I edited but I think it's this one (I've done this few months back)

 

DCS World/Mods/Aircrafts/______/entry.lua file

(______ insert Aircaft Name)

 

For example if you have:

InputProfiles =

{

["P-51D"] = current_mod_path .. '/Input/P-51D',

["P-51D Real"] = current_mod_path .. '/Input/P-51D Real',

},

I just deleted the top bit and renamed the bottom to P-51D so that's all I see in the list.

 

Now because I have done this soon after install I don't have original lua files to double check, so if you want to do the same check this file if it does have 2 entries and if one of them is labeled as ____Real then that's got to be the right file to edit. So try it and make sure to make a backup before editing.

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Posted (edited)

It is absolutely a good thing that there are two modes. I only use "sim" mode myself, but denying others the ability to play the way they are comfortable with would be rather unkind.

 

However! There is a problem with the implementation of the two modes; some of the game modes spill over into the sim mode, with no good way of keeping them apart. For example, "wonder woman view" (invisible cockpit) is in sim mode, with no way for servers to turn it off globally; this gives users of it a large unfair & unrealistic advantage in a dogfight over those who do not. It's an arcade feature forced on the sim users. : /

 

That isn't the only one, either. There are other "cheat" functions bindable, even in sim mode, and even in the "A-10C real" section of the controls (and not just in the "cheat" category of the controls, either). Logically, I would expect the "arcade" features to be clearly demarked and having the option for a multiplayer server to disable them for all players on that server, but, many of them are not.

Edited by Echo38
Posted (edited)

you simply forgot/didn't thought about the possibility that "wonder woman view" (and other features that are only available via file edits) are commonly used among pit-builders.

 

So adding a function to suppress this "arcade" functions would make some of the pits useless.

 

Have look here and imagine he would have to use the in-cockpit view with a full rendered cockpit:

 

Thread:A-10C Cockpit 95% complete

Edited by PeterP

Posted (edited)

You're right--sim-pits didn't occur to me. I'll concede that this gives the option a very legitimate purpose, but it's still 100% open to exploitation by any non-pitter who cares to bind a key to it. : /

Edited by Echo38
Posted
Also, it is totally possible online for a server to disable wonder woman view

 

No, I've got my sim set to maximum realism & difficulty settings, and my missions are set to the same, but I accidentally entered WW while testing out camera controls. There's no setting to disable it, unless maybe by fiddling with files.

Posted

what's wonder woman view?

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Posted

Alt+F1 = HUD Only View.

 

The best solution to counteract this "exploit" would be to render instead only a black tub that would block your FOV - everyone would be happy - even the cockpit builders.

Posted (edited)
The best solution to counteract this "exploit" would be to render instead only a black tub that would block your FOV - everyone would be happy - even the cockpit builders.

 

Y'know, I'd be good with that. I'd never have to see the black tub, since I don't use WW view. WW viewers would still get some unfair advantage (missing canopy frames) over me, but that's small enough that I could let it slide. The simpitters wouldn't ever see the black tub, so they'd be happy, too. Sounds like a solution that'd keep everyone happy.

Edited by Echo38
Posted

No need to dig up this old argument again. In the end it only ends up screwing pitbuilders and people with exotic setups.

 

I use multimonitors and MFDs etc and remember the problems of servers blocking then nothing works in multiplayer... but this was BS1 things are a bit different now.

 

If someone wants to cheat they are going to cheat no matter what you do. This has been proven time and time again in just about every computer game made.

 

But this is all digressing off topic. I still think game mode is good so kids can get their feet wet or for people that don't want to sink huge amounts of time into simming but still like to fly.

 

I wonder in the context of 3rd party aircraft. Are they even going to have game mode controls? Is it optional for the developer or mandatory for compatibility?

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