Zakatak Posted June 27, 2012 Posted June 27, 2012 (edited) I'm not sure if this has been answered elsewhere, or if it classified information, but I have to ask. How will 3rd Party aircraft (among other things) be implemented into multiplayer? I'm not going to pretend to know how MP works, because I've never played MP on a flight sim. If a 3rd party aircraft is released, will everyone have to download a hotfix/model so they can play with people using this mod? Will addons be integrated into MP at all? And if so, I'm really curious as to how Mig-21 Bisons and F-104G's are going to be a match for the F-22's. Again, I've never played MP, I don't know what the hell I'm talking about. Clarification would be nice, thanks in advance! :thumbup: I was hoping to "get good" with the Mig-21bis and join a VFW when it comes out, but I'm not even sure if it will be implemented. It seems to have official ED support however, so my fingers are crossed! Edited June 27, 2012 by Zakatak
falcon_120 Posted June 27, 2012 Posted June 27, 2012 Well, I guess that it will be the same as with other games,you have to purchase the plane if you want to fly it,but if not you can still fly against other people using it,the plane will be in DCS:World just as anyother ai plane(su30,f16,f15e,etc),but you just have to pay for it to fly it yourself.
Robin_Hood Posted June 27, 2012 Posted June 27, 2012 I think that's the plan. Flyable when you have purchased the aircraft, and if you haven't you still can see, fly with and fight other humans who have, or AI aircrafts. Just like it is with A-10C, Ka-50 and P-51D now. Of course, this means that the free DCS World core would have to be updated to include new aircrafts (external model, AI behaviour, weapons, etc...) 2nd French Fighter Squadron
Dimebag Posted June 27, 2012 Posted June 27, 2012 I think that's the plan. Flyable when you have purchased the aircraft, and if you haven't you still can see, fly with and fight other humans who have, or AI aircrafts. Just like it is with A-10C, Ka-50 and P-51D now. Of course, this means that the free DCS World core would have to be updated to include new aircrafts (external model, AI behaviour, weapons, etc...) Hopefully DCS World has an automatic update or some such feature, or they could post links in the news tabs of DCS world. 1 [sIGPIC][/sIGPIC] Find us at http://virtual-roulettes.forumotion.com/
Zakatak Posted June 27, 2012 Author Posted June 27, 2012 Hopefully DCS World has an automatic update or some such feature, or they could post links in the news tabs of DCS world. I think some utility that automatically installs new aircraft and updates, as well as giving us an option to install flyable versions of new aircraft, would be a welcome feature.
Grimes Posted June 27, 2012 Posted June 27, 2012 Best guess is that if a module adds new content like sounds, models, and other shared art assets we will probably see a DCS World patch adding the relevant content to remain online compatible while the 3rd party will have a separate install for the module specific stuff. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Blu3dr4g0n Posted June 27, 2012 Posted June 27, 2012 (edited) i think that this is a very nice question, with an easy response : All DCS:XXX mod will be integrated in the DCS:Core (DCS:World) application, so if you set a multiplayer game with Mig21, A10 and KA50 (ie: official mod), you have only to own at least one plane of the mission to get in. But, with the 3rd party, if you haven't the plane, you CAN't (even if you have at least one plane of the mission), join the server => you've got to own all the 3rd party module used in the mission ! (this is the key) I'm not sure if it was clear, but i think (not sure but ED could complete if needed) that if you user 3rd party module on multiplayer mission, then you don't give a chance for other people who don't have the 3rd party module to join the mission. => the only way ED could give a workaround to this (IMHO) is to set a "default" plane for all 3rd party module (like a replacement plane for those who haven't it, even if it will not be flyable), and to refresh the sim's information (cooridnate, speed, etc.) with the 3rd Party module played by the other player. => Imagine, that i'm setting a multiplayer mission with my home made module (why not ? :) YES YOU CAN ! :p ) like the F22 Raptor, wich have his Basic Flight Model. how can you "draw" on your screen a plane that you don't have ? will it be a nice option to use the MIG21 "drawing" instead of my F22 Raptor, and to see the MIG21 doing some "bizare" tricks in sky (have you notice the F22 / MIG21 difference in real life ?) In brief, as long as you create mission with official DCS:Plane (included in the DCS:World) there won't be any problem. But when you create a mission with a 3rd Party Module Plane, so you only allow people who have this module to join the party. And yes, like i said, this what i'm thinking ;) Edited June 27, 2012 by Blu3dr4g0n W7 pro 64bits - I5 750 @2.75Ghz - 8Go RAM Corsair @1600Mhz - ATI 5850 1Go DDR5 - x52Pro - TrackIR 4 French user - keep cool with my english :)
Ells228 Posted June 27, 2012 Posted June 27, 2012 The add-on teams are in discussion with ED on this already but can't reveal details yet. Cheers, Chris.
ED Team BIGNEWY Posted June 27, 2012 ED Team Posted June 27, 2012 Lets hope that ED and the 3rd party's come up with the right solution. Making a host have to buy every aircraft just to host a multiplayer with different 3rd party aircraft would be a low blow for the multiplayer community. I have faith with ED this will not be the case, and the multiplayer community will continue to stay strong. KEEP UP THE GOOD WORK :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
BHawthorne Posted June 27, 2012 Posted June 27, 2012 The add-on teams are in discussion with ED on this already but can't reveal details yet. Cheers, Chris. I'm hoping at the very least that ED updates clients with the external aircraft models for all third party aircraft. That way everyone can see and fly with other people even if they can't fly those particular aircraft themselves.
Pikey Posted June 27, 2012 Posted June 27, 2012 it's a bit of a nightmare scenario but i'm sure most get round the issue by flying with people they know. Anonymous flying...hmm. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Dimebag Posted June 27, 2012 Posted June 27, 2012 I suppose this would all only apply for officially supported DCS modules and not 'joe blogs' scratched together module. [sIGPIC][/sIGPIC] Find us at http://virtual-roulettes.forumotion.com/
Nate--IRL-- Posted June 27, 2012 Posted June 27, 2012 Lets hope that ED and the 3rd party's come up with the right solution. Making a host have to buy every aircraft just to host a multiplayer with different 3rd party aircraft would be a low blow for the multiplayer community. I have faith with ED this will not be the case, and the multiplayer community will continue to stay strong. KEEP UP THE GOOD WORK :) That is unlikely to be the case. As it is currently with DCS:-World all you need is 1 paid for module to host any and all DCS aircraft. I don't see this changing to be honest. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
gunterlund21 Posted June 27, 2012 Posted June 27, 2012 that would be how Arma works. In Arma I believe if you dont own it you cant play in a mission that is using it. Mission makers will need to be specific on how they label what aircraft are in a mission. I was in Art of the Kill D#@ it!!!!
ED Team NineLine Posted June 27, 2012 ED Team Posted June 27, 2012 That is unlikely to be the case. As it is currently with DCS:-World all you need is 1 paid for module to host any and all DCS aircraft. I don't see this changing to be honest. Nate Its going to be interesting to see how they address this, currently if you add a plane or vehicle you cant connect via multiplayer at all. If they continue down this path they will have to update the game with each and every mod as they come out, which is probably fine if they plan on just allowing approved mods. From the little contact I have had with a dev ( I am working on a new vehicle ) it sounds like they want to try and change how that works, but couldnt really offer up much on how they would, of course I doubt I am anywhere near the need to know list anyways :) I personally think the mod system needs to be tweaked enough that if I had a new vehicle, it doesnt affect the core game and I can still connect to servers that dont have that new vehicle. Of course that has the other problem of mods not added to the core by ED not being able to be hosted by people that dont own that mod. Be interested to see how they address going forward... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Blu3dr4g0n Posted June 27, 2012 Posted June 27, 2012 Of course that has the other problem of mods not added to the core by ED not being able to be hosted by people that dont own that mod. yep, this is how it should work => only the best 3rd Party mod or the community "gold" ranking ones, could be integrated in the DCS:Core. and why not, the ones which pay a royalty fee ;) W7 pro 64bits - I5 750 @2.75Ghz - 8Go RAM Corsair @1600Mhz - ATI 5850 1Go DDR5 - x52Pro - TrackIR 4 French user - keep cool with my english :)
Zakatak Posted June 27, 2012 Author Posted June 27, 2012 Lets hope that ED and the 3rd party's come up with the right solution. Making a host have to buy every aircraft just to host a multiplayer with different 3rd party aircraft would be a low blow for the multiplayer community. I have faith with ED this will not be the case, and the multiplayer community will continue to stay strong. KEEP UP THE GOOD WORK :) Well I'm hoping that we can download the modules, but we just can't use them unless we put in a purchaseable product key. Or just the model and sounds so we can see other players using 3rd party products in multiplayer.
EtherealN Posted June 27, 2012 Posted June 27, 2012 I'll put it like this: Download DCS: World. Activate your A-10C or BS2 module (whichever is applicable). Notice the guy flying P-51D (if you've joined a server where those are available to fly)? Even though you didn't install it nor purchase it? Draw your own conclusions. ;) Seriously, I don't understand why you see this as different to seeing someone flying a Ka-50 while you are flying FC2 online. ;) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
SilentEagle Posted June 27, 2012 Posted June 27, 2012 (edited) Seriously, I don't understand why you see this as different to seeing someone flying a Ka-50 while you are flying FC2 online. ;) Because ED isn't making the third party modules and may not update the core engine to include all third party modules. I don't really know, but I hope some kind of solution is found for this issue. I hold the opinion that it should be left to the 3rd Party Devs to decide whether their model/texture/sounds etc. get released for free as a compatibility patch. If a developer doesn't want to do so, then only those who have bought the module will be able to fly with those who haven't. Edited June 27, 2012 by SilentEagle
Nate--IRL-- Posted June 27, 2012 Posted June 27, 2012 If a developer doesn't want to do so, then only those who have bought the module will be able to fly with those who haven't. I can kind of understand the why - but wouldn't that put the 3rd Party Dev at a large disadvantage, trying to offer a Module that isn't generally compatible in MP? Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
cichlidfan Posted June 27, 2012 Posted June 27, 2012 (edited) Because ED isn't making the third party modules and isn't necessarily going to update the core engine to include all third party modules. I hope some kind of solution is found for this issue. I hold the opinion that it should be left to the 3rd Party Devs to decide whether their model/texture/sounds etc. get released for free as a compatibility patch. If a developer doesn't want to do so, then only those who have bought the module will be able to fly with those who haven't. I would have thought that this issue would have been dealt with before someone decided to accept a license agreement with ED. EDIT: BTW, that last sentence makes no sense. Edited June 27, 2012 by cichlidfan ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Nate--IRL-- Posted June 27, 2012 Posted June 27, 2012 I would have thought that this issue would have been dealt with before someone decided to accept a license agreement with ED. I thought this too - I am confused about how it would operate now. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
SilentEagle Posted June 27, 2012 Posted June 27, 2012 Yea, which is why most would decide to release it. Whether they released it, or ED updated the core engine, the compatibility files would be out there for free.
SilentEagle Posted June 27, 2012 Posted June 27, 2012 (edited) I can't speak to what would be agreed upon as I don't have a license agreement and wouldn't say if I did. I am just putting out my opinion. EDIT: BTW, that last sentence makes no sense. What I mean is that if compatibility is left up to the 3rd party Devs and they don't release a compatibility, then you wouldn't be able to fly on a server that was using it. Unless ED has a solution like a default model to place over an unknown aircraft. Edited June 27, 2012 by SilentEagle
cichlidfan Posted June 27, 2012 Posted June 27, 2012 I can't speak to what would be agreed upon as I don't have a license agreement and wouldn't say if I did. I am just putting out my opinion. So what defines a third party dev. Less clear than ever now if you are one but have no agreement with ED. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
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