gunterlund21 Posted July 12, 2012 Posted July 12, 2012 right now all I can say is wow. This is an awesome game. We had 8 guys in a mission, one as ground commander, 4 A-10s, a JTAC and misc players. The battle was huge and furious. A little bit of frame rate stutter in 1st person view at times, but dont know if its the server or not. Didnt have a good system running the game. Great job on this. I was in Art of the Kill D#@ it!!!!
Corvus Posted July 12, 2012 Posted July 12, 2012 Though times are coming for pilots :D 7aH3cEaBMcw My YT channel https://www.youtube.com/user/corvuscorp81
Hornet85 Posted July 12, 2012 Posted July 12, 2012 One of the things I enjoyed in past flight sim was evading SAM with an F/A-18 :P Understandably, we can't pull those stunts with an A-10, but I am looking forward to doing that in future fighter modules :D
Weltensegler Posted July 12, 2012 Posted July 12, 2012 One of the things I enjoyed in past flight sim was evading SAM with an F/A-18 :P Understandably, we can't pull those stunts with an A-10, but I am looking forward to doing that in future fighter modules :D You make my heart beat! :D ..but sure you can evade with an A10 .. just more fun with more G, hehe 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
Rhinox Posted July 12, 2012 Posted July 12, 2012 Well, topic says "impressions/questions", so I have one: Question: Do not you think $30 for ~20MB product is... somehow unproportional, especially compared to $40 for BS/A10C? No offence ED-guys, but I think you overshot a little this time... Impression: I can not help feeling like cash-cow. First BS1->BS2 "upgrade", now this. I do not have problem with paying if I get adequate value for my money, but this is not the case. Honestly, this might be the most expensive 20MB of software I have ever seen...
andysim Posted July 12, 2012 Posted July 12, 2012 Well, topic says "impressions/questions", so I have one: Question: Do not you think $30 for ~20MB product is... somehow unproportional, especially compared to $40 for BS/A10C? No offence ED-guys, but I think you overshot a little this time... Impression: I can not help feeling like cash-cow. First BS1->BS2 "upgrade", now this. I do not have problem with paying if I get adequate value for my money, but this is not the case. Honestly, this might be the most expensive 20MB of software I have ever seen... PS no one is forcing you to buy it, its not required for running singleplayer or multiplayer. All it does is give you more options in your missions. I personaly think its brilliant and well worth the money. My multiplayer session last night was a blast. Dont want to control gound units from the air?, dont buy =)
Teapot Posted July 12, 2012 Posted July 12, 2012 Impression: I can not help feeling like cash-cow. First BS1->BS2 "upgrade", now this. I do not have problem with paying if I get adequate value for my money, but this is not the case. Honestly, this might be the most expensive 20MB of software I have ever seen... Lost for words. You're actually rating the software by its file size!? You don't see that this is a beta of a crucial keystone upon which the whole dream of our future air land (& maybe sea) battle sim depends? "A true 'sandbox flight sim' requires hi-fidelity flyable non-combat utility/support aircraft." Wishlist Terrains - Bigger maps Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking!
3instein Posted July 12, 2012 Posted July 12, 2012 (edited) Your kidding right? I was the complete opposite,when I first saw the price I thought it was £30.00, I then noticed it was in $-dollars which is £19.99, What really can you buy these days for this kinda cash? = not very much at all. I remember a post a little while back asking that we should have to pay more for some of the aircraft which I disagreed with as they pretty have it spot on with the pricing system. Also when you saw what Bohemia asked for their flop "take on Hinds" =£10.99 or $17.00, I know what I would chose. Well worth the cash here folks,buy it you wont be dissapointed in the long haul, cheers, Mick. :thumbup: Edit: I am currently unemployed due to a work injury and I can tell you money is very,very tight at the present,but I did not hesitate to buy as I know for this price I am going to have many,many hours of fun and with the sure to come updates and patches we are in for one hellava ride. Mick. Edited July 12, 2012 by 3instein [sIGPIC][/sIGPIC]Keep the faith AMD PHENOM II X 4 955be @3.2 GHZ | ASUS M4A88TD-V EVO mb | Corsair XMS3-8GB Dual Channel DDR3 Memory | Nvidea GTX 580 GDDR5 GPU | CNPS9900 NT cooler | Corsair HX850W psu | Seagate Barracuda 500GB HD 300 MBps - 7200 rpm | WIN 7 64bit | 32" HD LCD TV | 5.1 surround sound | wireless keyboard and mouse | Saitek x45 hotas.
MTFDarkEagle Posted July 12, 2012 Posted July 12, 2012 Well, topic says "impressions/questions", so I have one: Question: Do not you think $30 for ~20MB product is... somehow unproportional, especially compared to $40 for BS/A10C? No offence ED-guys, but I think you overshot a little this time... Impression: I can not help feeling like cash-cow. First BS1->BS2 "upgrade", now this. I do not have problem with paying if I get adequate value for my money, but this is not the case. Honestly, this might be the most expensive 20MB of software I have ever seen... What exactly has the size got to do with it? Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
Nate--IRL-- Posted July 12, 2012 Posted July 12, 2012 Given that most of the content required for CA is integrated in World I don't see the issue. Before World people were giving out because the releases were too big, now that the process was optimised, they are too small... Can't win. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
MTFDarkEagle Posted July 12, 2012 Posted July 12, 2012 Given that most of the content required for CA is integrated in World I don't see the issue. Before World people were giving out because the releases were too big, now that the process was optimised, they are too small... Can't win. Nate Aye, 100% agree. Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
leafer Posted July 12, 2012 Posted July 12, 2012 Well, topic says "impressions/questions", so I have one: Question: Do not you think $30 for ~20MB product is... somehow unproportional, especially compared to $40 for BS/A10C? No offence ED-guys, but I think you overshot a little this time... Impression: I can not help feeling like cash-cow. First BS1->BS2 "upgrade", now this. I do not have problem with paying if I get adequate value for my money, but this is not the case. Honestly, this might be the most expensive 20MB of software I have ever seen... I'm not a programmer, but I imagine a lot of the coding and modeling went into World, no? Once upon a time ED gave away Flanker 2.5 for free, but I understand it's no fun when one can't wear the victim's hat. ED have been taking my money since 1995. :P
Yskonyn Posted July 12, 2012 Posted July 12, 2012 People need to be acting less entitled and more respectful. Get your facts straight first before shouting murder. I agree with Nate. [sIGPIC][/sIGPIC] Asus Z390-E, 32GB Crucial Ballistix 2400Mhz, Intel i7 9700K 5.0Ghz, Asus GTX1080 8GB, SoundBlaster AE-5, G15, Streamdeck, DSD Flight, TM Warthog, VirPil BRD, MFG Crosswind CAM5, TrackIR 5, KW-908 Jetseat, Win 10 64-bit ”Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing. However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”
nemises Posted July 12, 2012 Posted July 12, 2012 I bought a £20 program the other day ...it was a 200k .exe and all it does is graph out bandwidth utilization over time in a small semi transparent window... ...so yeah...jees, get over it
Hornet85 Posted July 12, 2012 Posted July 12, 2012 Go easy on him, I think Rhinox has the common misconception that a video game size says something about the video game quality, at least in terms of content and visual fidelity. :P DCS World is different from other game. Its more of a sandbox style digital battlefield simulation. All the assets are already in place, they have always been since earlier modules like A-10 and so on. The tanks, the anti aircraft and so on are all already there. But they were not playable by design. CA basically introduce a new way of how you can interact with this virtual battlefield. Now it enables you to have more control over the battlefield in real time, you can control each individual vehicles, you can direct the battles and so on. It does brings new gameplay, it just doesn't need additional assets like textures, models and so on because it utilizes what's already in place. I guess to be fair to Rhinox, DCS World does introduce a completely different kind of video game, one that many gamers are not familiar with.
Purg Posted July 12, 2012 Posted July 12, 2012 Well, topic says "impressions/questions", so I have one: Question: Do not you think $30 for ~20MB product is... somehow unproportional, especially compared to $40 for BS/A10C? No offence ED-guys, but I think you overshot a little this time... You can't judge the content by the size of the download. CA wasn't adding any additional graphics to the engine, it's all in there already. It's adding a whole new exciting aspect to the sim that's enjoyable with a bunch of squadmates - well, until DCS crashed.. :cry: $30 for what it opens up is rather cheap, IMO.
Executioner Posted July 12, 2012 Posted July 12, 2012 Given that most of the content required for CA is integrated in World I don't see the issue. Before World people were giving out because the releases were too big, now that the process was optimised, they are too small... Can't win. Nate It's worse than you think - if you actually stop to consider it - we all actually pay for just the key on the site - so basically it's the most expensive 26 characters we've ever had (you can download the 20Mb for free as often as you like) ;) Martin...
Nate--IRL-- Posted July 12, 2012 Posted July 12, 2012 It's worse than you think - if you actually stop to consider it - we all actually pay for just the key on the site - so basically it's the most expensive 26 characters we've ever had (you can download the 20Mb for free as often as you like) ;) Martin... Haha indeed! :) Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Teapot Posted July 12, 2012 Posted July 12, 2012 It's worse than you think - basically it's the most expensive 26 characters we've ever had (you can download the 20Mb for free as often as you like) ;) Martin... Pull the udder one mate :D (Moooo-kaching) "A true 'sandbox flight sim' requires hi-fidelity flyable non-combat utility/support aircraft." Wishlist Terrains - Bigger maps Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking!
Pikey Posted July 12, 2012 Posted July 12, 2012 Question: Do not you think $30 for ~20MB product is... somehow unproportional, especially compared to $40 for BS/A10C? No offence ED-guys, but I think you overshot a little this time... Impression: I can not help feeling like cash-cow. First BS1->BS2 "upgrade", now this. I do not have problem with paying if I get adequate value for my money, but this is not the case. Honestly, this might be the most expensive 20MB of software I have ever seen... 20MB is because its mostly scripting, textures and large stuff is in world. What you are looking at is 14GB of world. The fact that the first 13GB is a free demo is a marketing strategy that seems to have simply passed you by! Have you noticed the size of A10 now? I can buy 4 packets of cigarettes for approximately 7mins a fag. ((80*7)/60)That's 9hrs 20 mins of smoking. I've played CA for 4 hours already so on cigarette to play value i'm going to break even this evening. :) Oh, I gave up smoking and took up gaming, its cheaper. My first impression... Range reticules .... don't think they are accurate vehicle to vehicle but i need to write the testing down. Long range combat is hard and tank rounds aren't easy to spot landing. Theres a patch of texture in the air north of batumi. Mouse swing is not fast, but i see why when turrets are slower to rotate. I hate picking up my mouse frantically. The glowing reticules on gunsights are annoying as hell in zoom and worse in nightvision You can place units on tower roofs. Worse that they got down when i wasnt watching!! But how cool for rooftop AAA? Tanks looked silly tho. I'm missing the communications menu, I expect it will arrive at some point. AI JTAC would be great. 7.62 is a bit weak vs cars, i'd expect 200 rounds to eventually stop a car but they dont react. Infantry are like those pop down targets at the range which was funny. They react less than cars. Otherwise: I was dead impressed by the switching the first time i jumped into an A10...it was like an out of body experience. Seeing the jeeps IR pointer i'd just placed was so cool. The gun fire, tracer, sounds and explosions through night and low light is just pure awesome. The flexibility this addon supplies to a complete experience is worth so much more than 80 cigarettes, i'll be using it in years to come when we will all laugh about the infantry :) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Hellfire257 Posted July 12, 2012 Posted July 12, 2012 Does anyone else think the muzzle smoke from firing is way too accentuated? Surely it cant be that big in real life!
CaptJodan Posted July 12, 2012 Posted July 12, 2012 I was really excited about this product. Many other games have high fidelity ground combat, but simple flight models. Now we reverse it on those poor ground pounders and have a high fidelity flight sim with lower ground ops! Take that. :) Really, though, I've enjoyed CA so far. My first impressions are overall positive and I'm really excited to see where this goes from here. I've often been frustrated when playing a mission at how the ground combatants operate, so now I can tell them what to do (and likely get them killed faster). I think one of the open questions that keeps being brandied about on the forums that people are trying to get a handle on is just what CA might ultimately be. Will it's focus primarily be on the flight element, with aircraft being modeled in intricate detail, but ground operations being more simplistic (AFM vs SFM mentality), and if so, what will be the limits of the ground units detail? Or, is the eventual goal to try and gain just as much detail in operation of a tank as it is to fly the A-10? As a purely personal preference, I'm okay with the former. DCS seems primarily focused on flight, and I've played enough games in the past where the ground operations have been more detailed than the air operations, so it's about time the tables are reversed. And I'd hate to see the development of the flight area of DCS get bogged down by DSC: Fuel Truck. :) Having said that, I've noticed a lot of good first thoughts already of improvements, and I thought I'd just add an observation of my own: speed. It seems all vehicles, when controlled by the first person, seem roughly to have the same performance. You can get a tank reliably up to about 80-85 mph in a straight line, and all the other vehicles seem to top out about there as well. Now, I love seeing my tank booking it between buildings, laughing hysterically as the enemy tries to target me as I fly by, but... :) Part of the problem is operational. Why take an APC into combat that has more mobility when I can take a tank that has the same mobility and better armor and weapons? What I take from this is that currently most of the ground units pretty much are drawing from the same performance stats in the game. They all go roughly the same speed, roughly accelerate the same, etc. I'm thinking this is a product of the first beta though. Will we see vehicles adjusted to perform more to their real world specifications in terms of general performance later on?
dores893 Posted July 12, 2012 Posted July 12, 2012 I think one of the open questions that keeps being brandied about on the forums that people are trying to get a handle on is just what CA might ultimately be. Will it's focus primarily be on the flight element, with aircraft being modeled in intricate detail, but ground operations being more simplistic (AFM vs SFM mentality), and if so, what will be the limits of the ground units detail? Or, is the eventual goal to try and gain just as much detail in operation of a tank as it is to fly the A-10? Combined Arms seems like an after thought of DCS World rather than a highly realistic combined arms simulation on the level of a product the military might actually pay a contract to use. It was something neat the developers could do, but not in line with their business model. Frankly, I'm glad they got it out of their system so that they can focus on what made DCS a success with both the private sector and the military: modern combat aircraft detailed in unparalleled complexity.
Rusty_M Posted July 12, 2012 Posted July 12, 2012 I'm in the odd situation that I don't think I'd really play CA much, but I suppose I could benefit from it if I were flying in a mission that was using it. Still on the fence myself. This is not due to it being in any way bad. I just haven't figured out what use I'd get out of it. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
dores893 Posted July 12, 2012 Posted July 12, 2012 If you like a really simple first person shooter that is not at all realistic, then I'd say buy it. If you like a strategic simulation, then I'd say play something more realistic like Harpoon or Fleet Command. Honestly, if you are into flight simming and that is why you came to DCS, then you won't get much out of it. I've played it once and wish I had my money back. That being said, I'm not knocking the product or those who enjoy it. But, it is what it is. My first impression was "This is the Microsoft Flight of DCS."
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