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Posted (edited)

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Edited by =4c=Nikola

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Posted

yes that would be awesome. This way, I can map a rotary wheel on my controls for mixture. I do this with ROF and it works great.

Posted

I am not sure if you understand this or not. but the mixture lever in this aircraft only has 3 positions. the mixture cutoff. Mixture auto. and the mixture emergency. When the handle is in the mixture auto postion it automaticaly adjusts the fuel mixture by its self.

 

Jesse.

Posted

Running the mixture with an axis would work just fine. In fact it does work just fine in another P-51 simulation. ;)

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Posted (edited)

IMHO :

I would also like to see this option to move everyting in the sim like I would do it in RL -even if this lever has detests and only allows 3 positions at default.

 

(I'm also talking of the engine cut off of the Ka-50)

 

Just think about the cockpit builders and people that build their own dedicated controls for this... ;)

 

Well - I'm also aware that this maybe will risk some more troubleshooting -because some will also asking "why I can only use three positions ??" and so on...

Edited by PeterP

  • ED Team
Posted
I am not sure if you understand this or not: In real P-51 mixture is controlled by a lever. It doesnt mater if there are only 3 predefined positions, its still a lever. I ask for same feature in DCS P-51 simulation.

 

I think it's not the feature that must be implemented in the project itself. It's a matter of ideology. The axis in the project controls ONE ANALOG parameter (it's a parameter that has non-discrete value). THe SWITCH controls something that works like IF or CASE. For example, MIXTURE valve in real life switches between different channels that are connected to different sets of fuel jets. Each set is modelled with its own math changing with the MIXTURE switch.

So, if you want to map axis to the discrete control it must be done BEFORE you enter the project input stage.

Special mapper can bring in reality any fantasy converting axis to switches, buttons to axis, combining axes, etc, etc.

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted

If you use a Saitek joystick control or a Logitech G940( the programming software is nearly identicalas it was made by the same people) there are ways to turn a axis into "bands" you can split the axis into as many bands as you want. In this case 3.

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Posted
If you use a Saitek joystick control or a Logitech G940( the programming software is nearly identicalas it was made by the same people) there are ways to turn a axis into "bands" you can split the axis into as many bands as you want. In this case 3.

 

MTFDarkEagle brought that up as well but what I think PeterP, and others, are after is a direct map of the lever to an axis right in the sim. I don't know how all this works with engine management and the rest of the under the hood code which might cause issues but I have seen exactly the behavior they are after.

 

The [FSX] A2A P-51's mixture lever maps to an axis and works exactly like it would if I had programmed small bands at each end and one in the center of the axis' travel. I have no idea how this is implimented under the hood but it works beautifully 'right out of the box', so to speak.

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Posted

The [FSX] A2A P-51's mixture lever maps to an axis and works exactly like it would if I had programmed small bands at each end and one in the center of the axis' travel. I have no idea how this is implimented under the hood but it works beautifully 'right out of the box', so to speak.

 

And that is the point: In the real plane it is a lever as opposed to an axis, fullstop. Whilst one can understand the 'convenience' of having the capability to map a switch/es to an axis, introduction of such Witchery cannot really be justified by convenience alone when one is attempting to 'Keep it Real', so to speak.

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Posted
And that is the point: In the real plane it is a lever as opposed to an axis, fullstop. Whilst one can understand the 'convenience' of having the capability to map a switch/es to an axis, introduction of such Witchery cannot really be justified by convenience alone when one is attempting to 'Keep it Real', so to speak.

 

 

+1

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Posted (edited)

@Yo-Yo and Viper:

I fully understand your point!

 

I just thought that it is easy to include this "Witchery" at this stage

as it is has been already done with the throttle levers of the Ka-50 - they use the exact same logic that would be needed to put the mixture lever on a axis.

Edited by PeterP

Posted
And that is the point: In the real plane it is a lever as opposed to an axis, fullstop. Whilst one can understand the 'convenience' of having the capability to map a switch/es to an axis, introduction of such Witchery cannot really be justified by convenience alone when one is attempting to 'Keep it Real', so to speak.

 

Technically, a Lever is " a rigid bar pivoted about a fulcrum". It can have detents, or not, in other words, it can work like switch or axis. Either way, it is still a Lever. :P

 

To 'Keep it Real' using your logic, ED should also remove keyboard shortcuts for things that are controlled by axes in the real plane. Axis is not a Switch, nor a Button, fullstop.

 

As Yo-Yo said, it's only a matter of "ideology", wether you help customers utilize hardware they have, or not.

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Posted (edited)
Technically, a Lever is " a rigid bar pivoted about a fulcrum".

 

You neglected to mention that a lever can also be a projecting handle used to adjust or operate a mechanism, ie a switch. I am sure you understand, although you obviously do not have to agree with, my attempted prior explanation, without us having to resort to word-games, as I am also sure that it is probably on the internal wish-list. When it however comes to the allocation of resources to attend to outstanding items, witchery unfortunately will not be the highest priority demanding attention :)

Edited by 159th_Viper

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Posted

You started :music_whistling:

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Posted (edited)

yes, a lever actuated switch has settings being either/or (like the transmission selector lever in a car, with no position available between P and R or R and N. well, I supposed the lever can be placed there in between but it won't select anything). Similar with a manual gear select lever. The steering wheel, however, is an axis...

 

Flaps mapped to an axis has always been an opened can of worms though

Edited by Wolf Rider

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

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Posted

I wish the rich and lean positions are available as an option prior to flying.

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  • ED Team
Posted
yes, a lever actuated switch has settings being either/or (like the transmission selector lever in a car, with no position available between P and R or R and N. well, I supposed the lever can be placed there in between but it won't select anything). Similar with a manual gear select lever. The steering wheel, however, is an axis...

 

Flaps mapped to an axis has always been an opened can of worms though

 

Flaps is really an AXIS and not a switch because it meets the axis definition: controls only one parametre and can be fixed in any position out of notches.

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

  • ED Team
Posted
"RUN" is automixture. It is both rich and lean :)

 

THe earlier Mustangs have AUTO RICH and AUTO LEAN positions. If we make 51B it will have both.

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

  • ED Team
Posted (edited)
@Yo-Yo and Viper:

I fully understand your point!

 

I just thought that it is easy to include this "Witchery" at this stage

as it is has been already done with the throttle levers of the Ka-50 - they use the exact same logic that would be needed to put the mixture lever on a axis.

 

There is a principal difference - the engine levers in Ka-50 controls only one parametre and the witchery permits to imitate notches. Mixture lever is a SWITCH because it switches between multiple algorythms of fuel metering.

It must not be in the project because only minority of users has spare axis to control discrete input.

Somebody can go further and ask for an axis for each TUMBLER.

 

Returning to MIXTURE - I think that the most correct way is to have 3-point switch. And anybody can make the lever as long as he wants.

Edited by Yo-Yo

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

  • ED Team
Posted
Off course, but we're not talking P-51B are we ;) :music_whistling:

 

Ok, it would be 51D of erlier batch.

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted (edited)
Flaps is really an AXIS and not a switch because it meets the axis definition: controls only one parametre and can be fixed in any position out of notches.

 

 

yes, I can understand that, but fixed? not necessarily. If the plane had only a two stage wing flaps (up or down) position and the mechanism only knew those two positions to go to), sure the pilot may be able to get a momentary inbetween setting through a flick of the lever (the same can be achived with a tap of a key). To get that wing flap to sit and stay fixed somewhere between the up or down position, to use the wing flaps in acm in sims (as mapped to the thumb slider on some Saitek controllers), is where the can of worms is. Similarly if the flaps had settings of 10, 20, 30 degrees (for instance) and the sim pilot wanted to sit (stay fixed) the flaps at 15 or 25 degrees for example... there be some more of those dang worm thingies wriggling around

Edited by Wolf Rider

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

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