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Posted
Not that it makes any difference for 1.2.0, but pedantically speaking, master is up and doing quite well.

 

So you can connect and play online? Doesn't work from Sweden atleast, we're 10ppl trying here.

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Posted
Not that it makes any difference for 1.2.0, but pedantically speaking, master is up and doing quite well.

 

Not to be too much of a bother, but we have 8 guys who are experiencing quite the contrary.

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Posted
So you can connect and play online? Doesn't work from Sweden atleast, we're 10ppl trying here.

 

It is a problem with the client install and not the Master Server. This has been fixed and said fix will be available in 1.2.1.

 

No matter how many times we repeat it, no-one seems to listen: The Master Server is fine.

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  • ED Team
Posted

If DCS crashes on connecting to master (actually, on receiving the list of servers) then it's a client-side bug, which affects DCS 1.2.0.

I do understand that from your point of view the service either works, or it does not no matter the cause.

 

But clear and unambiguous identification of the problem is necessary to have any kind of useful feedback.

 

Thank you for your understanding.

Dmitry S. Baikov @ Eagle Dynamics

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Posted
Not to be too much of a bother, but we have 8 guys who are experiencing quite the contrary.

 

The problem has nothing to do with the Master Server. The problem occurs when the data in the internet server list triggers a bug in your local 1.2.0 that causes the game to crash. Most likely, you would have this problem even if the Master Server login did not exist at all, as even before we had the Master Server login, we had an internet server list. So the Master Server is entirely blameless.

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted
I trust this bug is being seen to?

 

Yes, it should hopefully be fixed with the next patch.

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Posted

Sounds like the master server is screwed to me...

 

 

 

 

I'll get my coat. :clown_2:

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Posted
Sounds like the master server is screwed to me...

 

I see what you did there ;)

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Posted
Understood Speed. We did finally all get in about a half hour ago. I trust this bug is being seen to?

 

Actually, I said the same thing weeks before, but this forum is a big place.

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Posted (edited)
It is a problem with the client install and not the Master Server. This has been fixed and said fix will be available in 1.2.1.

 

No matter how many times we repeat it, no-one seems to listen: The Master Server is fine.

 

Just semantics. The CTD occurs when connecting to the master server. I don't care if the moon is causing the problem, its a master server bug. And that is how everyone who has the problem will recognize it.

 

And if it is purely a client side problem, then why does it work sometimes and not others? Nothing is changing on the client side, what is changing is what is being sent from the master server.

 

So when can we expect 1.2.1?

Edited by =Prophet=
Posted
Just semantics.

 

No, on the contrary, fact.

 

I don't care if the moon is causing the problem, its a master server bug....

 

Missed c0ff's post? here it is again:

 

If DCS crashes on connecting to master (actually, on receiving the list of servers) then it's a client-side bug, which affects DCS 1.2.0.

I do understand that from your point of view the service either works, or it does not no matter the cause.

 

But clear and unambiguous identification of the problem is necessary to have any kind of useful feedback.

 

 

So when can we expect 1.2.1?

 

Soon.

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  • ED Team
Posted (edited)

If a lot of us have the misconception that it is a master server bug and not client side, it's because so many of us have it at the same time, which gives the impression it is the master server even if ED says it is not.

 

You can see why many of us see it as a master server bug ?

 

the fix is long over due, it has reduced participation online that's for sure

Edited by BIGNEWY

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Posted
You can see why many of us see it as a master server bug ?

I do. c0ff too. I'm sure Viper does too.

 

So what's the point? Why is the fact that the bug is client-side important? Because then the client needs to be patched. Not the master server. That means relasing the next version of DCS (or a hotfix, but as ED didn't choose that, I suppose they have a good reason for that), and such things usually take a bit of time. ;)

 

Cheers

Az'

 

PS: I'm pissed too when I got CTD. Then I use a workaround (use LAN/Direct IP mode on both host & clients) and still can fly. :)

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Posted (edited)
No, on the contrary, fact.

 

Fact fiction, I don't care.

 

The FACT is when I try to connect to the master server it crashes. The FACT is, when I have the problem many others do at the same time. So the client may be having a problem, but it is having a problem with the data coming FROM the master server.

 

Missed c0ff's post? here it is again:

 

Missed the part where I don't care? Here it is again.

 

I don't care.

 

BTW, just as c0ff pointed out.... upon receiving the master server list... I wonder where that list comes from? THE MASTER SERVER!!!

 

Soon.

 

Heard that before. Since I haven't been able to play the game for quite some time, 'Soon' is empty and meaningless.

Edited by =Prophet=
Posted
I do. c0ff too. I'm sure Viper does too.

 

So what's the point? Why is the fact that the bug is client-side important? Because then the client needs to be patched. Not the master server. That means relasing the next version of DCS (or a hotfix, but as ED didn't choose that, I suppose they have a good reason for that), and such things usually take a bit of time. ;)

 

Cheers

Az'

 

PS: I'm pissed too when I got CTD. Then I use a workaround (use LAN/Direct IP mode on both host & clients) and still can fly. :)

 

It doesn't matter if its the master server or the client. Connecting to the master server is the problem and so calling it a master server bug is quite accurate.

 

Its just a petty way of trying to antagonize pissed off customers who cant use the game.

Posted

The FACT is when I try to connect to the master server it crashes....

 

The Master Server does not crash. Your client install does. Surely you knew this after all the explanations to date?

 

In any event, kindly refrain from further belabouring the point as it will be considered trolling as per rule 1.10.

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Posted
It doesn't matter if its the master server or the client. Connecting to the master server is the problem and so calling it a master server bug is quite accurate.

I explained why it matters. Because the client has to be corrected, not the server. That's all.

OTOH, I personally have no problem with your wording, which is understandable & meaningful if not totally accurate.

Ah, and please don't bite, I'm not interested in taking sides, here, and am not a part of ED (whatever work I may have done with ED for consummers/fellow simmers in the translation field), OK? ;)

 

Its just a petty way of trying to antagonize pissed off customers

Once again: I'm a customer, just like you. And I'm not trying to antagonize anyone. And I'm pissed off too, when it happens.

 

who cant use the game.

Did you by chance miss the part where I mentionned a workaround? I'll repeat and elaborate it, then:

- The server (host) in LAN mode (mandatory, otherwise clients in LAN mode can't connect)

- The clients (you, other players) in LAN mode too

- Login to master server. As you're in LAN mode, no server list download = no crash.

- Connect by direct IP (DNS works too) to the desired host.

 

No servers list means you must know how to reach the server (IP, or DNS, once again), and you can't know what mission is on, how many people are already there and so on... until you connect to the host. That's a shame, I grant you.

But that doesn't prevent me (nor should prevent you) to play/fly. Enjoy! :)

 

++

Az'

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Posted

Look, lets all calm down... the thing is these crashes are happening and it's been about 2.5 months since 1.2.0 was released that has this issue. Give it another 2 weks for next patch/version and we're talking 3 months (minimal) with this issue. ED has to understand and accept that it is not quite acceptable to have a product that is not working properly (I can also mention other stuff that is not working properly for way longer than 3 months - all the numerious issue with multimonitors) so why is to hard to keep us in loop why they are letting this drag out so long and not want to release a hotfix? If the 1.2.1 is really close why not say it... we (customers) would be MUCH HAPPIER if we were in the loop of things especially when we are affected... just saying'

 

PS: it doesn't matter where the issue is client or master server, a hotfix is should be out by now if ED knows what the issue is has it fixed in their next beta.

 

Now everyone relax and continue to wait for the next version

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Posted
If the 1.2.1 is really close why not say it

 

Please, wait for the update to DCS World (which is currently in BETA, btw).

 

As already confirmed, soon.

 

Soon.

 

Are we reading the same forum? :)

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
Are we reading the same forum? :)

 

I hope so, but I am not preevy to same access to info as you :D

"soon" can mean a week, a month (or more) it's all relative :smartass:

So... looks like I'm onto something... 1.2.1 is just behind the door!

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Posted

The torrent link is already removed from the DCS world 1.2.0 download.

My friend Sherlock says that this is done that no ones gets angry because they downloaded three days 1.2.0 and once it is finished.- only to start over with 1.2.1 again.

But well - you know Sherlock - he had this strange look in his eyes again when he did tell it to me - I have to find a way to cut his opium consume down...

Posted (edited)
It doesn't matter if its the master server or the client. Connecting to the master server is the problem and so calling it a master server bug is quite accurate.

 

Its just a petty way of trying to antagonize pissed off customers who cant use the game.

 

I'm not happy about the problem, either, as it's quite inconvenient for me as well as for you. So, please do not assume that I'm "siding against you" or anything, but let me try to explain what they meant:

 

The crash isn't caused by connecting to the master server; the proof of this is that we can connect to the master server (using the incorrectly-labelled "LAN" mode workaround, which I believe has been explained already in this discussion, but, if you missed it, let me know and I'll describe it again), even during the times when attempting to connect normally would cause the crash.

 

The crash is caused by the master server list being displayed, not connecting to the master server. You can confirm this during the times when the bug is occurring by using the workaround, and then, after successfully connecting to the master server, attempting to display the server list. Hey presto, crash.

 

I, too, am puzzled by Eagle Dynamics's decision to wait for the next major patch rather than releasing a hotfix; I don't know why they took that course, and I don't know if I would agree with their decision if I did know why, but, regardless, I think it extremely unlikely that they're "trying to antagonize pissed off customers." My own uninformed opinion is that they probably have simply too much on their plate at the moment. Also, bear in mind that moderators such as Viper are not Eagle Dynamics employees, unless I am greatly mistaken, so don't conflate the individual viewpoints of the forum moderators as official statements from E.D.

 

By the way, I call it the "master server list crash," as viewing the master server list is what causes the crash, to the best of my knowledge. Since reading Coff's workaround, I am now able to host for my friends even during the time of the bug's occurrence, although, again, it is still inconvenient because the server is not public as I would like it to be. But we can play.

Edited by Echo38
Posted

Well , not being able to connect has led to my squad basically falling apart ..... and I honestly do mean that sincerly . We havent flown together in over 2 months ..... and now the members have just gone off somewhere else .

 

And the server connection is becoming more often for me , anyway .....

 

Is it ok that a squad , with its own server falls apart , and this is a direct result of faulty goods , and false advertising .

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