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Posted
Use your nvg and adjust schval brightness and contrast accordingly

 

Well, yeah, that might help to me to see targets, but it does not help the laser to maintain a lock nor does it help the missiles to hit anything due to the lack of contrast. The Ka-50 in DCS is not a platform for night attacks using the Shkval targeting system.

 

Going to be fun to try that with the Gazelle, however. :)

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Posted
Well, yeah, that might help to me to see targets, but it does not help the laser to maintain a lock nor does it help the missiles to hit anything due to the lack of contrast. The Ka-50 in DCS is not a platform for night attacks using the Shkval targeting system.

 

Going to be fun to try that with the Gazelle, however. :)

If you're in a hover it's not hard to steady the laser on a target. You can't lock, but you can still rain death. It's actually a lot of fun if you have an OA-10 designating targets with the IR pointer so you can find them more easily.

 

Did that in a pick-up group of 3 or 4 Ka-50's and an A-10C online once. One of the more memorably fun online experiences methodically taking down AAA defenses.

  • 2 weeks later...
Posted

Any new screenies, more info?

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Posted
Any new screenies, more info?

 

 

as soon we have news ....

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Posted (edited)
Well, yeah, that might help to me to see targets, but it does not help the laser to maintain a lock nor does it help the missiles to hit anything due to the lack of contrast. The Ka-50 in DCS is not a platform for night attacks using the Shkval targeting system.

 

Going to be fun to try that with the Gazelle, however. :)

 

It depends on the moon light, full moon gives full attack capability and easy target recognition for the KA-50 at night. The lower the moon light the less capable the KA-50 becomes at night. You cannot obtain a "lock" on the target at night (dusk even) and need to manually hold the cross hair on the target.

Edited by Rogue Trooper

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Posted (edited)

We are having a busy Sunday on the team but I will just leave this tank hunting photo here :) Enjoy! :thumbup:

262049464_DCS2016-01-3015-28-59.thumb.jpg.a6796f90ccce0c0ffa377196f7105c6d.jpg

Edited by Ohgr
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V/R,

Ohgr

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Posted

Yes, I forgot to turn it off. Starway's Vietnam mod.

V/R,

Ohgr

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Posted

Out of curiosity, how will it work if you fly gazelle alone? Thinking about Human/AI interaction and more specifically the target acquisition and elimination procedure. Will there be any command system through which we can cooperate with the Co-pilot (ai), or?

 

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Posted

Sure, that`s fair, but I was thinking about whether I can play it out realistic with occupying only pilot`s seat and have an AI do the weapons and targeting control. Is it correct to assume there will be no "smart" AI for handling this alone? Will I always have to switch to copilot seat for engaging unless I fly with some other human player?

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Posted (edited)

The copilot as AI, targeting and shooting, is a feature that was not planned, it's still not planned at the moment.

Edited by Pat01
Posted

Autopilot modes can be switched on while flying as copilot too : altitude hold, speed hold, auto hover, and slaved to the camera targeting point mode too.

An auto-collective feature can be switched on or off while in auto hover.

What I was able to do is to shoot at targets while in auto hover or flying level with altitude or speed hold modes switched on.

The copilot can also pilot the helicopter "manually".

Posted (edited)

So technically speaking one could fly the helicopter and perform gunning from co-pilot seat at the same time, is that correct? :music_whistling:

Edited by zerO_crash

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Posted

Yes. It's also worth noting that every multiseat aircraft in the game right now allows this too. The UH-1, Mi-8 and L-39 all allow the player to use all flying functions from any seat, even when using the door gunners on the Huey. Regardless, it sounds like the AP should be good enough that an AI helper won't be needed for flying.

Posted

i would assume its just like gunning in the huey.

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Posted

Yes I know King_Hrothgar, reason I was asking is cause I read somewhere earlier on the forums that tasks (pilot/co-pilot) were getting streamlined, thus meaning that no missile firing from pilot`s seat, etc... Sure, you can fly the heli from co-pilots seat, but would you ever fire a missile (guide it manually) and fly the heli at the same time? (spoiler: nope, never) :smilewink:

 

Regardless, will be interesting to see how well the missile responds to steering commands :joystick:

 

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