Jump to content

Oculus Rift and DCS World Discussion  

437 members have voted

  1. 1. Oculus Rift and DCS World Discussion

    • 599$ did not faze you, and YOU PRE-ORDER IT!
    • 599$ puts me into bankrupcy - I will not spend that kind of money - WILL NOT BUY
    • on the fence, will BUY LATER (at retail launch)


Recommended Posts

  • Replies 6.8k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Thank you yyk for the reference to riftht4dcs. I think from the post it only does the head tracking. How do you manage the side by side 3d and the distortion?

Posted (edited)

The most recent official statements reveal a possible late (Q3) 2014 consumer version release and a new dev kit in the works now, although they stated no specific dates would be announced this year. They're currently working on new features for the OR that they still haven't disclosed, features so substantial that they need to actually develop a second dev kit and current OR ready softs to need some more integration work for the new version to work. All we know so far is that it supposedly removes all possible motion sickness, comes in 1080p and in a wired & wireless version. I hope one of these new features is true 6DOF, there's always the possibility to use TrackIR with it but it'd be nice if they had all the right headtracking in the first place.

Edited by Vivoune

[sIGPIC][/sIGPIC]

Posted
The most recent official statements reveal a possible late (Q3) 2014 consumer version release and a new dev kit in the works now, although they stated no specific dates would be announced this year. They're currently working on new features for the OR that they still haven't disclosed, features so substantial that they need to actually develop a second dev kit and current OR ready softs to need some more integration work for the new version to work. All we know so far is that it supposedly removes all possible motion sickness, comes in 1080p and in a wired & wireless version. I hope one of these new features is true 6DOF, there's always the possibility to use TrackIR with it but it'd be nice if they had all the right headtracking in the first place.

 

Duct Tape the TrackClip to the unit, Problem solved. Duct Tape fixes everything.

 

 

AFAIK, They are working on Headtracking and looking at Higher Resolution Displays.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
A little update: I had a great chat with the head of developer relations at Oculus VR, who happens to be an old acquaintance of mine. The future looks very bright!

 

Neat! Thanks for the update!

[sIGPIC][/sIGPIC]

Posted
A little update: I had a great chat with the head of developer relations at Oculus VR, who happens to be an old acquaintance of mine. The future looks very bright!

 

Good news indeed! :thumbup:

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

Posted

Sweet! Thanks Matt!

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted

Ok Matt ,

Do We assume you mean the future looks very bright for the OR integrated in DCS? I do hope so

MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case |

 

Thrustmaster Warthog - 47608 with Virpil Mongoose joystick base | MFG Crosswinds - 1241 | Westland Lynx collective with Bodnar X board | Pilot's seat from ZH832 Merlin | JetSeat | Oculus Rift S | Windows 10 | VA |

Posted

+1 about headtracking, and 6DOF. If they don't have that, I'll wait until they do, because I don't see any point in it if you have to control where you look with the mouse. Putting a TrackIR onto it would be out of the question, since I wouldn't ever buy an OR if I'd have to rely on anything but 1:1 movements, which would be one of the great things about it, and which is where TrackIR lacks.

Posted
A little update: I had a great chat with the head of developer relations at Oculus VR, who happens to be an old acquaintance of mine. The future looks very bright!

 

Best news I've heard all year!

 

I'm beyond excited to see DCS running on the consumer version of the rift. I think it will be an absolute game changer.

Posted
A little update: I had a great chat with the head of developer relations at Oculus VR, who happens to be an old acquaintance of mine. The future looks very bright!

 

Best news ever. I was thinking of investing into the latest TrackIR but I will hold off for the consumer version of the Rift!

Posted
A little update: I had a great chat with the head of developer relations at Oculus VR, who happens to be an old acquaintance of mine. The future looks very bright!

 

That's is great news! :thumbup::thumbup:

[sIGPIC][/sIGPIC]

I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted
Best news I've heard all year!

 

I'm beyond excited to see DCS running on the consumer version of the rift. I think it will be an absolute game changer.

 

Me too, especially for flight sims and racing games etc...

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

Posted

Rift in iRacing is insane, and they are still tweaking it,

 

Then again, everything in iRacing is HOWAS (Hands on Wheel and Shifter), lol.

 

With FC3, using Keyboard might be an issue, but I think that's one of the things being addressed in the next revision of the devkit.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Just read the news and damn am I excited! Thanks a bunch, Matt! :D

| i9 12900K |  64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" |

| Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs |

You don't stop playing because you grow old, you grow old because you stop playing.

Posted

Just got my rift sdk this weekend.

 

Only had time to play with a few things.

 

Warthunder is just awesome with it. This will definitely change the way you fly. Looking naturally around the world as you fly is not only very immersive but natural and really tunes your flying and situational awareness.

 

Even with the low res it's awesome and I can't fly any other way right now.

 

I have not had success with DCS or anything else but their demos.

 

Everyone liked the coaster and the Tuscany demos.

 

I have the beta tridef but haven't gotten position working with it yet.

 

I've also gotten virieo perception for free and I'll look at vorpx soon.

 

I don't want to incorporate external head tracking right now until they do it.

 

So far it's awesome. I have iracing but haven't tested it yet. Looking forward to trying Team Fortress 2.

 

I'd love if anyone has had decent success with the SDk if they could start a pinned Oculus SDK Setup Notes thread. We could compare notes and help new SDk people get started in DCS.

 

So far I'm dead in DCS with it. I'm really looking forward to the P-51 and the helos in DCS.

Posted (edited)
+1 about headtracking, and 6DOF. If they don't have that, I'll wait until they do, because I don't see any point in it if you have to control where you look with the mouse. Putting a TrackIR onto it would be out of the question, since I wouldn't ever buy an OR if I'd have to rely on anything but 1:1 movements, which would be one of the great things about it, and which is where TrackIR lacks.

They have 3DOF only at this time. Resolution is low but looks decent in some implementations. Tridef is looking very nice.

 

The consumer is rumored to be getting 6dof somehow. The resolution will also be much better. I've heard rumor that they may go beyond 1080P by the time it comes out.

 

I'm also hoping for cheap stereo camera options or at least single camera built in to do overlay look at real world with a button press.

 

It would be great if consumer was wireless. You can get tangled up if you have a poor setup and you feel the cable. Pretend it's your HMD suit wire cuz it is.

 

Headset isn't uncomfortable on top and I spend hours in two sessions this weekend. I haven't gotten sick flying and my head is anywhere but forward while I fly. And I have a massive Logitech 930 headset.

 

There is a tiny drift to the right over time that I need to have a hat mapped to correct. Rift trim :)

 

I can touch type so I have no problem hitting some keys with keyboard off to left. Mouse is now right of stick.

Stick is center position.

 

I Have a Logitech freedom 2.4 setup right now.

 

Just purchased Saitek x52 pro and also Saitek 3 axis throttle.

 

I'm pretty sure x52 will be natural. But I think the 3 axis might be tough at first by feel.

 

 

Ground attack and helo flight will be some of the most amazing things to experience in the rift. Being able to look anywhere around you 1:1 and then roll and pull naturally to where your neck muscles are orienting your head is easy. It let's you track any point on the ground and maneuver around it. Dogfighting wont be the same after you rift. I have the earliest 3dof natural IR. I never made it 6dof. I just didn't use it much after playing around in racing and lock-on way back. It gathered dust. It was cool but not enough to keep me from using my hat and padlock. This is now so imerrsive coverying your entire FOV with world I can't go back even though it's like playing 480x360 games again. It reminds me of virtual io glasses that I tried way back with looking glass technologies flight unlimited. Awesome even with the low res you just can't go back once you are sitting there able to look around. The low res is better than the boresighted world for dcs. If you were flying an SR-71 it might be fine to have a hat and padlock and super hi-res. But DCS type planes thrive on the rift where it's natural to look anywhere.

Edited by maddabbo@yahoo.com
added
Posted
Rift in iRacing is insane, and they are still tweaking it

 

Yeah I can imagine, can't wait to try it eventually in HD and with all the bells and whistles. I presume 6dof is a priority?

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...