bongodriver Posted September 10, 2014 Posted September 10, 2014 LOL - This company is making HMDs for more than a decade and this set is on market for a few years :-D . There is so many other companies making better equipment than oculus for much longer - it's a shame all the "experts" on VR never head of it until very recently (no hard feelings ;-) You can either have good functioning HMD and it will cost or you can have a low grade broken toy that is cheap. That's the fact. The good news is there are HMDs which are actually delivering good results and delivering fully functioning product - these guys are actually pushing the field forward. All oculus is doing is limping far behind with lot of noise. The real HMDs are far ahead of oculus. Wow!.....someone at oculus really pissed you off, commercial VR has been around for decades and costs multiple thousands, Oculus are achieving exactly what they set out to do.
metalnwood Posted September 10, 2014 Posted September 10, 2014 (edited) LOL - This company is making HMDs for more than a decade and this set is on market for a few years :-D . There is so many other companies making better equipment than oculus for much longer - it's a shame all the "experts" on VR never head of it until very recently (no hard feelings ;-) You can either have good functioning HMD and it will cost or you can have a low grade broken toy that is cheap. That's the fact. The good news is there are HMDs which are actually delivering good results and delivering fully functioning product - these guys are actually pushing the field forward. All oculus is doing is limping far behind with lot of noise. The real HMDs are far ahead of oculus. I am not sure what I specifically said to get the LOL? ;) What I said and it is perfectly fair is that oculus is giving this space the marketing it needs. Before Oculus how many people were really talking about it, how much hype was being generated in the media about VR? Not a bloody lot. If they do something to move the area forward and bring it closer to consumers then that is great. If that gives other companies that make HMDs more exposure then great. I am not saying they are the first, or the best, or that other companies haven't got better products. What can be said is that these guys are bringing this to the mass market faster and none of the other companies have made a business case to do it affordably. I know why thats the case, because they make commercial units for high end applications. Consumers wouldn't buy them. Good for them, they have their niche. What we want is something in the price range we can buy that does enough to satisfy our sim needs. To me it's pretty simple and it's got nothing to do with my thing is bigger than your thing. EDIT. if you think I was implying that these guys are new to the market because I said 'I am all for other companies coming out with competing products.', I used this phrase because you references a specific HMD that has not been released yet. Edited September 10, 2014 by metalnwood
CookPassBabtridge Posted September 10, 2014 Posted September 10, 2014 Anyone care to comment on AAR with the rift? Is it easier with an increased sense of depth perception and closure? Oh. My. God. I have to learn AAR because now you mention it, this would be utterly awesome. [sIGPIC][/sIGPIC] I LIKE TO PLAY PRODIGAL WOMBAT STIMULATOR
hansangb Posted September 10, 2014 Posted September 10, 2014 LOL - This company is making HMDs for more than a decade and this set is on market for a few years :-D . There is so many other companies making better equipment than oculus for much longer - it's a shame all the "experts" on VR never head of it until very recently (no hard feelings ;-) You can either have good functioning HMD and it will cost or you can have a low grade broken toy that is cheap. That's the fact. The good news is there are HMDs which are actually delivering good results and delivering fully functioning product - these guys are actually pushing the field forward. All oculus is doing is limping far behind with lot of noise. The real HMDs are far ahead of oculus. Zahry, Since you make VR Simulators, you may be better tuned into that space. I did check out the spec of the Sensics unit and it looks compelling. I'm just wondering what the price point will be and it won't mean a damn thing if it can't be used in DCS. I saw one Sensic unit that looked awesome but the list price was $12,995 - YIKES! Hopefully, the dSight is much less than that. If it's $600-$750, I think it could be a viable competitor to Oculus. hsb hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
KaspeR32 Posted September 10, 2014 Posted September 10, 2014 . All oculus is doing is limping far behind with lot of noise. The real HMDs are far ahead of oculus. hahaha I needed a laugh thank you. Yes, Oculus bringing awareness to the VR scene is just "limping far behind." Without Oculus, there would be NO VR market, or one that was so insignificant, it wouldn't warrent mentioning. The ONLY reason we are even having this conversation is because of Oculus. Also, why hasn't Facebook invested in one of these other VR companies that has been "pushing the field forward" so much better than Oculus?? Oh right, it must be because you know more than a multi-billion dollar company that's investing in the technology. Or, you don't, at all, which is obvious after reading your posts. Please, give it a rest. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
bongodriver Posted September 10, 2014 Posted September 10, 2014 If it's $600-$750, I think it could be a viable competitor to Oculus. hsb Not even close, it's $600 -$750 for a device that doesn't even have support, at least the oculus is aimed at the consumer market therefore the consumer software market is building support into their titles and the Oculus price point is targeted around $300 -$350.
SkateZilla Posted September 10, 2014 Posted September 10, 2014 Guys, this is not the place to argue about Oculus Rift vs Other technologies in the manner that you are doing it. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Hadwell Posted September 11, 2014 Posted September 11, 2014 (edited) the point of the oculus rift isn't to be the most technically advanced, but to be affordable to the individual, and still perform decently. in all reality, the REAL reason we don't have good inexpensive HMDs is because the PC hardware isn't good enough, and is prohibitively expensive... someone could make the best 3D display in the world, but if the machine you connect it to isn't good enough, the display is useless.... give it another 5-10 years... but yeah... DCS does need better DK2 support, it's totally playable with it. Edited September 11, 2014 by Hadwell My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
Buznee Posted September 12, 2014 Posted September 12, 2014 fixing judder? I got my DK2 and it is quite fascinating. I was able to get to work with DCS. Have any of you guys been able to get rid of the judder issue? This is huge problem because it causes me to get sick and is quite a deal breaker. I've tried the following with no luck.. lowering the graphics (turning off AA, reducing visibility range and textures) running VSYNC, on and off setting my monitor to 75 Hz custom resolution to match the oculus setting oculus as the primary display stopping the ovrservice disconnecting my monitor and running purely from the Oculus Does the jutter go away only if the sim is running at at least 75 fps with the correct settings? I've been able to get rid of the judder in other demos including the ocean rift demo by running the oculus in extended mode and running the direct to rift executable. I was also able to get rid of the judder in live for speed by turning on vsync. I'm sure for live for speed and the ocean rift demo, I'm getting over 75 fps. I have heard something about using frame rate limiters but have not tried it yet.
9.JG27 DavidRed Posted September 12, 2014 Posted September 12, 2014 OK chaps, I managed to test it. It is truly awesome and immersive, but it is a serious handicap against trackIR equipped opponents considering the exercise you need to put on to follow your opponent in a dogfight or to check the airspace around you. I can only imagine using it online on "Oculus Only" servers. serious handicap against trackir equipped opponents?why exactly??
ReviZorro Posted September 12, 2014 Posted September 12, 2014 (edited) serious handicap against trackir equipped opponents?why exactly?? Because of real head rotations angles. Colleague trying to look on 4 (for 6 it is more worse): Edited September 12, 2014 by ReviZorro I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius
Kayos Posted September 12, 2014 Posted September 12, 2014 You need a swivel chair :) [sIGPIC][/sIGPIC]
ReviZorro Posted September 12, 2014 Posted September 12, 2014 (edited) You need a swivel chair :) It is pretty swivel, but swivel is a cheat :) And do not forget about the seatbelts in real cockpits. OR owners need to practice matsyendrasana regularly for surviving in a dogfight :) Edited September 12, 2014 by ReviZorro I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius
lxsapper Posted September 12, 2014 Posted September 12, 2014 Well I can turn and look directly behind me without bearly twisting my back. If I use my back I can see toward my 4-5 O'clock when turning left. So I don't forsee as it beeing a problem. But even if you can't turn that well, you are refering to a potential disadvantage the oculus may give you compared to TIR and forgeting the advantages, chiefly the gain in spatial orientation.
jselliott Posted September 12, 2014 Posted September 12, 2014 Brand new here and I hope this would be an appropriate place to ask this question.... I have had my DK2 since the first batch and have been enjoying the fun of flying around and have used DCS World often to show friends the immersion one can get from VR. My issue is that previously I would manually kill the wscript and OVRService via the task manager to get the program to display correctly but I recently upgraded the Rift FW to 2.12 and there no longer appears to be a "wscript"... and as before if I close the OVRService (now OVRServer) it will immediately start again. Is anyone experiencing this and are there any suggestions besides downgrading back to FW2.11? Any advice would be appreciated, Thanks
ReviZorro Posted September 12, 2014 Posted September 12, 2014 Brand new here and I hope this would be an appropriate place to ask this question.... I have had my DK2 since the first batch and have been enjoying the fun of flying around and have used DCS World often to show friends the immersion one can get from VR. My issue is that previously I would manually kill the wscript and OVRService via the task manager to get the program to display correctly but I recently upgraded the Rift FW to 2.12 and there no longer appears to be a "wscript"... and as before if I close the OVRService (now OVRServer) it will immediately start again. Is anyone experiencing this and are there any suggestions besides downgrading back to FW2.11? Any advice would be appreciated, Thanks Now we don't need to manually kill the wscript and OVRService, there is option in OR VR Configuration Utility. Details here - http://forums.eagle.ru/showthread.php?p=2167916#post2167916 I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius
jselliott Posted September 12, 2014 Posted September 12, 2014 Now we don't need to manually kill the wscript and OVRService, there is option in OR VR Configuration Utility. Details here - http://forums.eagle.ru/showthread.php?p=2167916#post2167916 Thanks so much for the info ReviZorro... before posting I did look around for a while in an attempt to find the answer... but I must have missed this. Thanks again!
Buznee Posted September 13, 2014 Posted September 13, 2014 As with some others, I have been experiencing this strange cockpit stuttering whenever I rotate my head. This is clearly different from frame-rate judder caused by setting things too high. This "cockpit stuttering" disappears when positional tracking goes out of range, so I presume it has something to do with irregularities between head tracking and positional tracking. Watching captured videos of DCS with DK2 show that this phenomenon is not universal, so I imagine that there are some workaround that can be done before official updates. Are there anyone with solutions? well i figured out how to get rid of almost all of the jutter. It is all regarding the frame rates and getting them as close to 75 fps as possible. below 75 is bad, above 75 is bad. I have gtx 680 and a i7 overclocked to 4.5 ghz and i had to lower my graphics to bare minimum, no AA, low to medium on pretty much everything to get 75 fps. I then used a fps limiter app to cap my fps to 75. Do not use vsync. vsync does not work sufficiently to remove the judders and also adds input lag to head tracking which is not desireable. I also made a custom resolution, refresh rate of 75 hz for my monitor so that it is same as oculus. Whenever you switch between monitor and oculus for setting primary monitor, it tends to reset the monitor to 60 hz. Make sure that it stays on 75 hz. I also make sure not to have clouds to keep frame rates at 75 fps. Good luck everyone.
metalnwood Posted September 13, 2014 Posted September 13, 2014 well i figured out how to get rid of almost all of the jutter. It is all regarding the frame rates and getting them as close to 75 fps as possible. below 75 is bad, above 75 is bad. I have gtx 680 and a i7 overclocked to 4.5 ghz and i had to lower my graphics to bare minimum, no AA, low to medium on pretty much everything to get 75 fps. I then used a fps limiter app to cap my fps to 75. Do not use vsync. vsync does not work sufficiently to remove the judders and also adds input lag to head tracking which is not desireable. I also made a custom resolution, refresh rate of 75 hz for my monitor so that it is same as oculus. Whenever you switch between monitor and oculus for setting primary monitor, it tends to reset the monitor to 60 hz. Make sure that it stays on 75 hz. I also make sure not to have clouds to keep frame rates at 75 fps. Good luck everyone. Are you referring to general landscape judder because what I cannot get rid of is the incessant jumping around of the cockpit while everything outside the cockpit looks pretty smooth. I am sure the cockpit and frame jumping around is not a framerate thing but curious to know if you are talking about this or something else? thx.
Buznee Posted September 13, 2014 Posted September 13, 2014 (edited) i think its the same thing you are describing, the judder im refering to occurs in the entire view only when you move your head. if you keep your head still the view is smooth. It almost looks like vertical tearing and the characteristics change depending on your frame rates. It reaches a minimum or becomes close to none existent as frame rates approach 75 fps. It really makes you sick. With this fix though, i can now move my head no problem and it feels almost as smooth as the config utility demo. Edited September 13, 2014 by Buznee
CookPassBabtridge Posted September 13, 2014 Posted September 13, 2014 (edited) Anybody else getting the THE JIGGLE? :( This is another user's video, but I get the same thing in certain birds. A-10C seems immune, Sabre, Ka-50 and Huey have it in decreasingly-bad order (sabre is jiggle city). Its not camera bounds as you can get it when perfectly centred (though this guy doesn't appear to), and its not 'judder' as only the cockpit wobbles. You can be on the tarmac and its still, while the 'pit jiggles away. Anyone found a fix? EDIT: Actually the more I look at that vid, the more it does look like camera bounds. I think my issue is different as I get it when looking forward and camera facing right at me. Edited September 13, 2014 by CookPassBabtridge [sIGPIC][/sIGPIC] I LIKE TO PLAY PRODIGAL WOMBAT STIMULATOR
cichlidfan Posted September 13, 2014 Posted September 13, 2014 I would be curious how your frame rates differ in each of those cockpits. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
digitaljjd Posted September 13, 2014 Posted September 13, 2014 Alright guys, I'm plugged in, ran the demo, everything works...but I can't get DCS to headtrack and I think something isn't right I can see DCS running, but it looks like it's running with an old 3D glasses video effect filter applied. What the hell am I doing wrong? Also as far as the tracking goes, do I have to assign keys like trackir for centering etc?
digitaljjd Posted September 13, 2014 Posted September 13, 2014 Figured it out. We really need a "how to" guide. Disable full screen option...and pause OVR service.
hansangb Posted September 13, 2014 Posted September 13, 2014 digitaljjd, there's a thread for that: ED Forums » English » Sim Topics » Input and Output » Mods and Tweaks for VR (Oculus Rift) hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
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