EddieJames Posted October 16, 2014 Posted October 16, 2014 One problem I am finding is that I do not have the ability to lean forward and back. My head does not move forward in the cockpit. Is there a setting I need to change? Also, the mouse does not work when I am in the aircraft with the DK2. So I cannot make menu options. Asus Rampage V X99 | Win 7 x64 | i7 5930 @ 3.5 GHz | 32GB RAM | Nvidia GTX780ti | Logitech G940 | Oculus Rift DK2
EddieJames Posted October 16, 2014 Posted October 16, 2014 (edited) DK2 won't move in "z" (lean forward and lean sideways) Hi - Everything works great on my machine except I cannot lean forward and sideways with the DK2 when flying the intro Mustang. As I lean, the whole screen moves forward or sideways instead of my head. Is there a setting or a fix for this that I may be missing? Thank you. Edited October 16, 2014 by EddieJames Asus Rampage V X99 | Win 7 x64 | i7 5930 @ 3.5 GHz | 32GB RAM | Nvidia GTX780ti | Logitech G940 | Oculus Rift DK2
Hadwell Posted October 16, 2014 Posted October 16, 2014 (edited) Check your sync cable, the one that looks like a headphone jack and goes between the camera and the little box near the usb connector, and that the camera is detected in the oculus config. Edited October 16, 2014 by Hadwell My youtube channel Remember: the fun is in the fight, not the kill, so say NO! to the AIM-120. System specs:ROG Maximus XI Hero, Intel I9 9900K, 32GB 3200MHz ram, EVGA 1080ti FTW3, Samsung 970 EVO 1TB NVME, 27" Samsung SA350 1080p, 27" BenQ GW2765HT 1440p, ASUS ROG PG278Q 1440p G-SYNC Controls: Saitekt rudder pedals,Virpil MongoosT50 throttle, warBRD base, CM2 stick, TrackIR 5+pro clip, WMR VR headset. [sIGPIC][/sIGPIC]
EddieJames Posted October 16, 2014 Posted October 16, 2014 Thx Hadwell - you gave me the idea to check it in the Oculus config utility and when I ran the demo scene there it would not lean forward either. So I did a re-boot and it fixed it. Thx for the help. Asus Rampage V X99 | Win 7 x64 | i7 5930 @ 3.5 GHz | 32GB RAM | Nvidia GTX780ti | Logitech G940 | Oculus Rift DK2
EddieJames Posted October 17, 2014 Posted October 17, 2014 I repaired this by restarting the oculus using the Oculus config utility Asus Rampage V X99 | Win 7 x64 | i7 5930 @ 3.5 GHz | 32GB RAM | Nvidia GTX780ti | Logitech G940 | Oculus Rift DK2
hansangb Posted October 17, 2014 Posted October 17, 2014 I received my Dk2 yesterday, at last! (ordered in august) and for the sake of my life I can't make it work with DCS. Monitor flashes, Rift shows nothing, the graphics card's driver stalls and resets itself... I updated DCS, the Oculus runtime is latest, nvidia drivers is latest. Maybe compatibility is broken with last DCS update. I wonder what is that so weird that DCS is trying to do to the Rift that is the only application I've tried so far that has problems. By the way, I love the way LFS handles the Rift. The virtual screen for menu, in-game options HUD, etc works fantastic. I hope ED takes note. 1) You may or may not have to stop the Oculus service (via oculus setting). IIRC, the latest update negates the need to do this. 2) Run DCS in windows mode 3) In Oculus setting, turn off Direct HMD mode (wording is something like that) 4) In DCS, set it to auto detect Rift. 5) You may or may not have to set the Rift monitor to portrait/landscape. On mine, I had to switch it from on to the other. that ought to do it. hsb hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
hansangb Posted October 18, 2014 Posted October 18, 2014 Maybe double check your cabling and power? If not, uninstall Rift, repair DCS and give it a shot again. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
ttocszed00 Posted October 19, 2014 Posted October 19, 2014 IDK, if anyone else has this bug but my mouse when the menu is on the rift only reaches halfway and hits an invisible wall like the edge of the monitor. Does anyone know a work around to this problem?
ibneaffan Posted October 19, 2014 Posted October 19, 2014 Oculus Rift and DCS World Discussion Oculus rift and DCS world is now a very great and superb and famous game in this present time.
brindle Posted October 19, 2014 Posted October 19, 2014 Well, it appears to me that I'm finally able to fly in DCS multiplayer with the DK2 Rift; without having to disable rift service and without putting Rift at primary monitor. The controls, however, are a little buggy (e.g., taxiing to runway - steering is a bit hectic but clears up). Is there a teak for clearing this up?
rosco350 Posted October 19, 2014 Posted October 19, 2014 Off topic but I thought you guys would appreciate it. :) http://digg.com/video/fighter-jet-video-compilation?utm_content=buffer19c71&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer
McDeth187 Posted October 20, 2014 Posted October 20, 2014 Can anybody verify if the AMD+Dk2=Black screen bug has been fixed?
brindle Posted October 20, 2014 Posted October 20, 2014 I've got it figured out.. I was going into 'the pit' too fast and not allowing the program & oculus to sync, during the start of Multi-player. I made some adjustments in the 'options' menu; Also, I increased the waypoint font in the F-15 HUD display along with changing the HUD color (R-CNTRL/H). Pixelation is not much of a problem, but can still improve. I'm sure that will be fixed when the consumers edition of oculus is out. This DCS/Oculus is awesome!!!
DerekSpeare Posted October 21, 2014 Posted October 21, 2014 I've got it figured out.. I was going into 'the pit' too fast and not allowing the program & oculus to sync, during the start of Multi-player. I made some adjustments in the 'options' menu; Also, I increased the waypoint font in the F-15 HUD display along with changing the HUD color (R-CNTRL/H). Pixelation is not much of a problem, but can still improve. I'm sure that will be fixed when the consumers edition of oculus is out. This DCS/Oculus is awesome!!! How do you change the default hud font? It's tooooo small for the Rift...I can't read any of it :( Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Buznee Posted October 23, 2014 Posted October 23, 2014 (edited) Just wanted to share my lessons learned with you guys. I've been having stuttering issues with DK2 and DCS. I stumbled upon an article for dk2 where guys were recommending using Dxtory. It is a program that I believe is for image and video capture but it has a great FPS limiter. Before this I was trying to use Nvidia inspector with no luck. Dxtory works very well and makes the DCS cockpits almost as smooth as the oculus utility demo. Just download it and set the fps under the CPU tab to 75. Enjoy! Just the note though, I still have a distinct vertical jutter only on one eye. Not sure what causes it. Edited October 23, 2014 by Buznee
Warthog_Farmer Posted October 23, 2014 Posted October 23, 2014 (edited) About Oculus... Hey folks, Been thinking a lot recently about the Oculus and DCS. I had a shot of Dk1 quite a while back now and wasnt immediately quite as amazed as I was expecting to be. Mostly due to the crummy resolution and partly because the first couple of minutes turned my stomach; but the more I played though the more I lost track of the poor resolution and got into it. Anyway... DK2 is out and I haven't tried it - but the word on the street is the resolution still isn't good enough to read your gauges and switchgear without leaning in. Edit: for some reason my original post didn't include the most important paragraph: With Crescent Bay on the horizon I will be first in line to buy it IF someone can convince me that it's possible to get a detailed enough image out of such a small screen. I understand they are rumoured to be 1440 screens... But I just can't see how the pixels can be so small and accurate that my eyes (no glasses/contact lenses needed) will be able to make out the instruments... Otherwise I'll probably be looking at superwide monitors and TIR5 (I have TIR4 at the mo but it's on its last legs) Thanks for reading and I look forward to your replies! Edited October 24, 2014 by Warthog_Farmer
xaoslaad Posted October 23, 2014 Posted October 23, 2014 I have heard the same about guages. I will find out first hand in some weeks, but at the least the resolution has increased from DK1 along with reduced latency and improved head tracking which should help with the puke factor. I got to try the DK1 and DK2 and the 2 has noticeably better resolution. My hope is CV1 ups it even more.
cichlidfan Posted October 23, 2014 Posted October 23, 2014 Anyway... DK2 is out and I haven't tried it - but the word on the street is the resolution still isn't good enough to read your gauges and switchgear without leaning in Which is one of the reasons Oculus cautions people not to buy it unless they are developer's (or at least understand that it is not ready for prime time). ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Warthog_Farmer Posted October 24, 2014 Posted October 24, 2014 Which is one of the reasons Oculus cautions people not to buy it unless they are developer's (or at least understand that it is not ready for prime time). Heh. I wonder what percentage breakdown is of consumer vs developer of the DevKits. I would reckon majority consumer who saved their pennies for a glimpse of the future. The question still remains - is it physically possible to produce a detailed enough image from such a small screen?
Scoggs Posted October 24, 2014 Posted October 24, 2014 Well one of the Oculus team(forgot who) mentioned that they would need 8k per eye to get the same visual density of a monitor. As to the resolution of monitor he is mentioning I would think 1080p. I think for something like DCS it will be a wait and see kind of thing. My SpecsAsus Maximus Hero IX Z270 i7 7700k @ 4.7GHz 32GB G.SKILL TridentZ 3700MHz DDR4 EVGA RTX 2080Ti Samsung 960 Evo 1TB M.2 NVME SSD EVGA SuperNOVA 1200 P2 Acer XB270HU 144Hz @ 1440p (IPS) Valve Index OOOOhhh, I wish I had the Alpha of a Hornet!
cichlidfan Posted October 24, 2014 Posted October 24, 2014 The question still remains - is it physically possible to produce a detailed enough image from such a small screen? There's the one thing that is easy to overlook around here. Oculus/FB will still have a winner even if you can't quite read the gauges, which I suspect may end up being the case for CV1, since there will still be so many games that it will work extremely well with. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
KLR Rico Posted October 24, 2014 Posted October 24, 2014 Even if they had the display resolution to enable you to see all the switches and gauges (8k, is it?), you'd need a $10K PC to drive it... at least for today. Give it a few years. The interesting thing is that the human eye doesn't even have that great of resolution for the majority of it's FOV, it's just that your central vision is so sharp & your brain is so good at filling in the gaps, it just *feels* like you have good resolving power. It's really seems to be a waste to have to drive a whole display at these high resolutions just to satisfy that tiny, but super important, portion of overall vision. I wonder if it'd be feasible to use eye-tracking to only render the full resolution in the area where the eye is pointing, and downscale the peripheral areas on the fly. Of course, hardware wise, you'd need to have the full resolution available to the whole display, but it'd help with the processing power. i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
Tricky11 Posted October 24, 2014 Posted October 24, 2014 Well i am a lucky owner of oculus DK2 and to be very honest with you i dont think it will ever be any good for a hard core flight sim. You need as you need to see your controls. Now using oculus on something like a sim racing is a different story all together. And i just feel that we need so much more resolution to make it really usable and i dont think the technology is there yet.
xaoslaad Posted October 24, 2014 Posted October 24, 2014 Doesnt setti g a slider to zoom work with OR? Is doing that asking for a puke fest? I use this a lot with a monitor already and cant really see why it'd hurt unless its diorienting...
metalnwood Posted October 24, 2014 Posted October 24, 2014 The plugin for prepared has a quick zoom and it is quite functional, no side effects. This is my take on the gauges. you can't really read them. Who knows what sort of resolution will be required or if it will happen with the CV1. Secondly, depending what gauges you are talking about depends if you need to read them. I can glance at some gauges and clearly see where the needle is pointing. I don't need to know what value it is as I basically know from where the needle points. Thats the gauges, the next question is does it matter too much for gauges? Depends what planes you fly as to how important they are. A lot of flight simming can be done without having to know the miniature of what your gauges are doing, if you are a VFR flyer then only a couple gauges are really necessary and you can tell by needle position if you are in ballpark. So some planes and some type of flying may not be the best but that doesn't rule out flight simulation as a good experience in the rift. It may just rule it out for some of you flying some particular planes, fair enough but that doesn't cover the flight sim genre as a whole by a long shot.
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