LuSi_6 Posted January 11, 2015 Posted January 11, 2015 DCS and Oculus Rift- Cockpits and gauges Hi, I made a little gallery of almost all cockpits and gauges so you can see how they look like in Oculus Rift DK2. Also I would like to make a list of useable planes: The most intense plane: The K-4! The Cockpit is so small, you really feel like falling out of the plane! Easiest to use plane (DCS Module): No.1 : Dora. Big gauges, organized cockpit No.2 : K-4, again big gauges! No.3 : P-51 Mustang. Gauges are smaller and a little harder to read than in the german planes No.4 : F-86 Sabre. Same as the P-51 bt new cockpit reflections are a mess No.5 : Mig-21 (quite hard to use without a keybord...) Flaming Cliffs 3: No.1: Su-27! Gauges and HUD are bigger than in other planes, easy to read no number 2, instuments in the F-15 are hard to read, font size in the HUD is to small Ground attack: only possible with IR TV (SU-25T and Maverics in A-10 A & C) A2A: WWII planes easy, no problem spotting targets, BVR works best in the SU-27. Here is the whole gallery, enjoy! http://imgur.com/a/zcG7G#36 :pilotfly: Warthog HOTAS, Saitek Pedals, Oculus Rift :joystick:
hannibal Posted January 11, 2015 Posted January 11, 2015 thanks for sharing. i always look forward to seeing oculus rift & DCS related info comments and impressions! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
FlyingHighAU Posted January 11, 2015 Posted January 11, 2015 (edited) nice work! Btw on the Dora, whats with the red/brown outline on the cockpit canopy, where the metal bits meet the sky? That looks like some kind of red/blue 3D that old school movies and books used, don't tell me the oculus uses that to enhance the 3D? (I can see that its in other places as well, but most noticable between sky and canopy metal) Each side of the image looks kind of blurry, I would have expected that the each image be very clean like on a normal monitor, except each eye a different angle. This looks like it destroys colors as well as readability. Edited January 11, 2015 by FlyingHighAU
Oydoron Posted January 11, 2015 Posted January 11, 2015 nice work! Btw on the Dora, whats with the red/brown outline on the cockpit canopy, where the metal bits meet the sky? That looks like some kind of red/blue 3D that old school movies and books used, don't tell me the oculus uses that to enhance the 3D? (I can see that its in other places as well, but most noticable between sky and canopy metal) Each side of the image looks kind of blurry, I would have expected that the each image be very clean like on a normal monitor, except each eye a different angle. This looks like it destroys colors as well as readability. This is the image as displayed on the Rift screen. The lenses not only distort the image, but distort each color differently. When viewed through the lenses, everything looks normal.
hannibal Posted January 12, 2015 Posted January 12, 2015 Hi, I made a little gallery of almost all cockpits and gauges so you can see how they look like in Oculus Rift DK2. can you comment on the 3d-ness? how is the depth of objects? when you look outside the cockpit, do you have some sort of sense of vertigo? do things outside of the cockpit look far? find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
timone1002 Posted January 12, 2015 Posted January 12, 2015 oculus rift dk2 mouse wont work for start screen Hello, i was looking at some forums a few months old about this problem and they didnt have solutions, can anyone get the mouse to work with oculus in dcs? cant click the start menu to fly :((
BHawthorne Posted January 12, 2015 Posted January 12, 2015 http://forums.eagle.ru/showthread.php?t=93477&page=352
timone1002 Posted January 12, 2015 Posted January 12, 2015 ok i found out you have to turn off full screen, but now when i jump in the cockpit the camera view is almost in the front dash and the the camera rotates vertically into the canopy and wont move back down, after i crash and jump into another plane the camera stays forward and head tracking works, but the view is in the front dash, is there away to recenter the camera with the oculus? the home button doesn not work like it does with freetrack
timone1002 Posted January 12, 2015 Posted January 12, 2015 I tried that, it works for after you switch planes, but when first starting up any mission, the camera goes to the canopy, and 5 wont work
Random Posted January 13, 2015 Posted January 13, 2015 Check for control conflicts. Sounds like you may have the vertical view control bound to something that is interfering
timone1002 Posted January 14, 2015 Posted January 14, 2015 as soon as i swith to another plane, or if i restart the mission it works fine, it just happens the first time entering the mission
Jamovich Posted January 15, 2015 Posted January 15, 2015 Oculus Rift and Myo Armband This would be very cool to use to solve the problem of wearing a VR goggle and not being able to see the keyboard/Joystick/HOTAS to activate switches/controls: http://ops.bestofmedia.com/us/ooyala_frame.html#Jrc2FxcjrKyjlJONfkYEwKRgRegRE4ox I hope such a device will get support in DCS World/ DCS world 2 Just my 2 cents
simo1000rr Posted January 15, 2015 Posted January 15, 2015 hello guys , does the Rift work in multiplayer games or only in single-player mission??
DerekSpeare Posted January 15, 2015 Posted January 15, 2015 Has anyone tried to use SweetFX with DCS? Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Salsam Posted January 15, 2015 Posted January 15, 2015 I play DCS with OR regular in coop and using SweetFX. No major problems ;-)
DerekSpeare Posted January 15, 2015 Posted January 15, 2015 I play DCS with OR regular in coop and using SweetFX. No major problems ;-) How do you get SweetFX to work in DCS? The improvement it makes to iRacing and the DK2 is quite nice. I'd like to see what can happen with DCS. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
hannibal Posted January 16, 2015 Posted January 16, 2015 we have to wait till DCS world 2 before we see improvements for using the rift.. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
timone1002 Posted January 17, 2015 Posted January 17, 2015 oculus camera view pans up in any plane on mission start Hello im having a problem with the camera view when using the oculus rift for any module in dcs world. any time i first launch a mission or training mission when i press okay the camera view pans to the ceiling and NUM5 and the home button will not center the view, i have to press left shift + r to restart the mission and then it starts centered, and the num5 button works to center the view, the problem is if i restart the mission in training there is no longer voice overs, and if i restart the mission in the campaign it wont count the mission as completed if i beat it. The other solutiuon is to jump to a copilots plane. anyone know how i can fix this?
simo1000rr Posted January 21, 2015 Posted January 21, 2015 The Oculus Rift Forum just announced that from now on the next release of Run time SDK will no longer support DX9 and will concentrate on DX11 , I just ordered my Oculus just for DCS does that mean that my Rift will not work with DCS. i really dont understand alot about this SDK software can someone shed some light ? Here is a link to the post : https://forums.oculus.com/viewtopic.php?f=26&t=19489
rcjonessnp175 Posted January 21, 2015 Posted January 21, 2015 Well considering dcs world right now is dx9 it would see oculus is done with dcs world until dcs world 2 comes out. But i imagine you dont have to update the sdk and maintain dx9 functionality? I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
smirkza Posted January 22, 2015 Posted January 22, 2015 The Oculus Rift Forum just announced that from now on the next release of Run time SDK will no longer support DX9 and will concentrate on DX11 , I just ordered my Oculus just for DCS does that mean that my Rift will not work with DCS. i really dont understand alot about this SDK software can someone shed some light ? Here is a link to the post : https://forums.oculus.com/viewtopic.php?f=26&t=19489 Given that DCS is going to be a showcase sim for the Rift and that DCS 2 will be DX11, I think we have conclusive proof here that DCS 2 will be out ready for the new DK2 runtime! Surely the logic is sound!? :lol::music_whistling: Cheers, Smirkza
tatumthunderlips Posted January 22, 2015 Posted January 22, 2015 Surely the logic is sound!? :lol::music_whistling: I like your optimism!
FlyingHighAU Posted January 27, 2015 Posted January 27, 2015 Guys, I tried searching but with the 354 pages of in this thread the results are useless, and there are no stickies or that I can see. Is there a post or link I can follow to get DCS World working with the Oculus Rift DK2?
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