=DECOY= Posted October 11, 2015 Posted October 11, 2015 (edited) Is the New Gamma adjustable? If so, where? Other than there being a massive visual difference, which I don't seem to be able to see, is there any other indicator that tells you whether or not the New Gamma is on? not adjustable as far as I know. in regards to the difference it's a lot more colourful and gives more depth. if you have updated which takes about 5 mins your know it's different straight away Edited October 11, 2015 by =DECOY= Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
vicx Posted October 11, 2015 Posted October 11, 2015 FYI - via PM to Wags There has been few comments in the DK2 Rift thread where people have said that DCS 1.5 must NOT be using Async Timewarp because motion is not perfectly smooth when the framerate drops below 150fps (75fps per eye). I think DCS 1.5 Beta does use Async Timewarp but maybe people have unrealistic expectations about what it can do. Still I don't know for sure I was hoping a confirmation from ED could settle some questions in the VR thread. Yes, it is enabled, In 0.7, it is always enabled. We are currently working on improving stability and lessen judder. Thanks
CoverNow Posted October 11, 2015 Posted October 11, 2015 Zooming in the Oculus Rift Hey guys, I know there has been some previous discussion on the Oculus Rift DK2 in DCS, and even some pertaining to my question, but I wanted to see if there was anyone who knows different, or if maybe things have recently changed. When using the DK2, is there anyway to use the normal "zoom in/out" function. Currently I have it bound to the "friction wheel" slider on my TM Hotas, and was hoping it would work once I actually receive my headset. I feel like if there was some way to zoom in and look at distant objects outside the pit, it would be much more viable in game. Anyone have any thoughts or input on zoom and the rift in here? Or maybe a work around so I can compensate for the apparent poor object detail at distance....I would really like to get to the point where I can adequately spot and engage targets in MP. :)...or maybe even without traditional zoom its still possible? If not I guess I will just get used to Track IR (still waiting on the trackhat clip before I really start to use it).... Thanks -CoverNow
rjetster1 Posted October 11, 2015 Posted October 11, 2015 (edited) Hi Gents, I have DCS 1.5 running pretty good with oculus, other than the juddering… what DCS/PC settings are most of you running for the best experience? Trying to find the sweet spot. Thanks, -Rick Edited October 12, 2015 by rjetster1
vicx Posted October 12, 2015 Posted October 12, 2015 rjetster1, Edit your post to include your system specs so we can advise for your situation What modules do you want to play? Some modules are notoriously hard on your system and will be harder to render in VR Turn EVERYTHING in DCS settings to LOW. AA OFF, shadows OFF. If you still get judder, there is no helping you. You must get 150fps all the time with everything set to low/off before you even consider turning anything up higher.
Crunchy Posted October 12, 2015 Posted October 12, 2015 Hi Gents, I have DCS 1.5 running pretty good with oculus, other than the juddering… what DCS/PC settings are most of you running for the best experience? Trying to find the sweet spot. Thanks, -Rick Yeah, Specs would be good. Also, do you just want it set for free flight or with ai? I ask this because Obviously ai will reduce your fps by quite a bit.
frank7006 Posted October 12, 2015 Posted October 12, 2015 FYI - via PM to Wags Thanks, good info. If it's enabled by default in 0.7 then that means that all demos and games that are 0.7 compatible have async time warp but some of those games don't run any better than they did in 0.6 so I imagine that just because it's enabled by default doesn't mean that it's really being utilized until the dev chooses to utilize it. I imagine that's what they're working on now. We might see an 80% fps boost once it's fully implemented as I saw for myself in FlyInside FSX.
hansangb Posted October 12, 2015 Posted October 12, 2015 (edited) This (picture link below) setting gives me 75*2 (150) FPS. My specs are: I7-4790K, SSD, 16GB RAM, GTX980. I'm testing it by flying the Huey on the free flight mission. I'm still trying to dial it in further. https://app.box.com/s/wb354b3ur65c7f3mliv746w6byonl2ao hsb Edited October 12, 2015 by hansangb added the link hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Crunchy Posted October 12, 2015 Posted October 12, 2015 This (picture link below) setting gives me 75*2 (150) FPS. My specs are: I7-4790K, SSD, 16GB RAM, GTX980. I'm testing it by flying the Huey on the free flight mission. I'm still trying to dial it in further. https://app.box.com/s/wb354b3ur65c7f3mliv746w6byonl2ao hsb That MSAA is a killer at 4x I'd set this to 2. The Civ traffic is another killer and needs to be turned off, as does Depth of field and and Lens effect. Turn them off and also disable Aero. The rest of the setting are okay. These settings are for ai included. Why have you un-ticked Full screen?
hansangb Posted October 12, 2015 Posted October 12, 2015 (edited) That MSAA is a killer at 4x I'd set this to 2. The Civ traffic is another killer and needs to be turned off, as does Depth of field and and Lens effect. Turn them off and also disable Aero. Why have you un-ticked Full screen? I'm getting 150 pretty much all the time, but I will test with MSAA at 2. Lens effect didn't seem to have too much impact when I was testing. Water did bring down my FPS though. I must have turned off the full screen and never set it back. With DK2, I don't know if it'll make any difference, but will test and report back. Thanks hsb Edited October 12, 2015 by hansangb of -> have hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Crunchy Posted October 12, 2015 Posted October 12, 2015 I'm getting 150 pretty much all the time, but I will test with MSAA at 2. Lens effect didn't seem to have too much impact when I was testing. Water did bring down my FPS though. I must of turned off the full screen and never set it back. With DK2, I don't know if it'll make any difference, but will test and report back. Thanks hsb What are your specs? The setting I have given are the best for fps especially with ai added to the mix. I spent a couple of hours testing all these settings, but most people will tell you what I have listed are the fps killers.
vicx Posted October 12, 2015 Posted October 12, 2015 (edited) We might see an 80% fps boost once it's fully implemented as I saw for myself in FlyInside FSX. JaySmiz, Timewarp is already implemented or Wags would not have said so. It's already in DCS 1.5 BETA. You can see the words Time and Warp in the following files if you have a look. C:\... Eagle Dynamics\DCS World OpenBeta\Bazar\shaders\PostEffects\oculus.fx C:\... Eagle Dynamics\DCS World OpenBeta\Bazar\shaders\PostEffects\oculusMesh.fx 80% increase in framerate from Timewarp optimisation ... you are an optimistic person, which is not a bad thing Edited October 12, 2015 by vicx
Crunchy Posted October 12, 2015 Posted October 12, 2015 Thanks, good info. If it's enabled by default in 0.7 then that means that all demos and games that are 0.7 compatible have async time warp but some of those games don't run any better than they did in 0.6 so I imagine that just because it's enabled by default doesn't mean that it's really being utilized until the dev chooses to utilize it. I imagine that's what they're working on now. We might see an 80% fps boost once it's fully implemented as I saw for myself in FlyInside FSX. I have Flyinside FSX and version 0.7 isn't stutter free like you are saying. In-fact, it stutters more for me in FSX then it does in DCS 1.5 once I go below 65 FPS. That CPU you have isn't that great running at 3.5 Ghz. I know that's hard to imagine, but when I lose my overclock of 4.1 Ghz on my i7 930, boy do I see a difference with judder. Dropping down to 2.8 Ghz and lossing my overclock gives me terrible judder, so it could well be that i3 3.5Ghz causing it.
hansangb Posted October 12, 2015 Posted October 12, 2015 What are your specs? The setting I have given are the best for fps especially with ai added to the mix. I spent a couple of hours testing all these settings, but most people will tell you what I have listed are the fps killers. It was in my OP, but it ended up in smaller font. Oh, and I do have Warthog+MFDs, puls MFG rudders. Good point on the AI part. After I dial it in more, I'll try a dogfight. "I7-4790K, SSD, 16GB RAM, GTX980. I'm testing it by flying the Huey on the free flight mission. I'm still trying to dial it in further." hsb hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
frank7006 Posted October 12, 2015 Posted October 12, 2015 I have Flyinside FSX and version 0.7 isn't stutter free like you are saying. In-fact, it stutters more for me in FSX then it does in DCS 1.5 once I go below 65 FPS. That CPU you have isn't that great running at 3.5 Ghz. I know that's hard to imagine, but when I lose my overclock of 4.1 Ghz on my i7 930, boy do I see a difference with judder. Dropping down to 2.8 Ghz and lossing my overclock gives me terrible judder, so it could well be that i3 3.5Ghz causing it. I don't believe I said it was stutter free, in fact it's far from that because it's a terribly optimized engine. FlyInside provides two FPS numbers: one for the actual FPS and one for time warp assisted FPS. On my PC the time warp assisted FPS only drops below 75 when the actual FPS dips below 40. That's where I got my 80% boost number (75 is an 87% increase over 40). My CPU of 3.4 ghz shouldn't be that much of a factor on a properly optimized engine but unfortunately DCS 1.5 still needs much improvement in this area.
frank7006 Posted October 12, 2015 Posted October 12, 2015 JaySmiz, Timewarp is already implemented or Wags would not have said so. It's already in DCS 1.5 BETA. You can see the words Time and Warp in the following files if you have a look. C:\... Eagle Dynamics\DCS World OpenBeta\Bazar\shaders\PostEffects\oculus.fx C:\... Eagle Dynamics\DCS World OpenBeta\Bazar\shaders\PostEffects\oculusMesh.fx 80% increase in framerate from Timewarp optimisation ... you are an optimistic person, which is not a bad thing, and I hope you are right. Yeah, I know, I acknowledged that it was in the same post you quoted me in. I just said that I was guessing that it hadn't been "fully implemented" yet because we should see much larger FPS gains than we're seeing now I would assume based on my limited experience with time warp in FlyInside FSX.
Smoky Posted October 12, 2015 Posted October 12, 2015 Head tracking in the Rift = Zoom. You cant get close to the digital readings in the HUD even outside of the Rift. There is a mod you can use to make readings in the HUD bigger, but this is a beta and it's not advised to use mods in 1.5. This makes crashing and trying to find bugs more difficult. I found when I was using the TrackIR it was still very useful to control zoom on an axis, so that I could set where my eyepoint was being tracked from. So if I'm just en route, I'd have the entire panel in view which game me good situational awareness for navigation. If I needed to use the HUD I would zoom in a bit so the HUD became legible. If I need to evade I would zoom out all the way so I could scan for things like SAM launches. I've heard this response that "zoom isn't broken on the Rift, just move your head closer." Well even with a TrackIR that would mean leaning REALLY far forward unless I configure that TIR axis to be really strange. Being able to assign a zoom axis to a control remedied all of this, and quite effectively in my case. So I guess I don't see why it would be such a "frowned-upon" addition for Rift users. It seems like it would be really useful, especially while the VR hardware evolves, because zooming helps to overcome the legibility issues we VR users often encounter. As an aside, leaning all the way to where my headset is actually touching the tracking sensor and I still can't read the HUD.
Smoky Posted October 12, 2015 Posted October 12, 2015 (edited) All gauges are more readable than before. The hud is legible if you lean in a bit or can be made to show larger characters with a mod if needed. As for zoom being "fixed" - No and in my view it shouldn't be. What's the point of going to all the trouble of direct mode and higher FPS to reduce latency and sim sickness only to ruin it and make everybody nauseous with a zoom button! 1.5 uses .7 and Frontier Have said they are 100% committed to supporting the rift in elite dangerous. This is OT but I wanted to respond to your comment so you knew...atm Frontier has no plans to support 0.7. I've rolled back to 0.5 due to major graphics degradation in E : D with 0.6. So, for now anyway, if you play E : D you have to roll back to 0.6 or 0.5 depending on what works best. But 0.7 will cause E : D to throw an error and crash. https://forums.frontier.co.uk/showthread.php?t=188839 This was one reason for my post...I'm wondering if I can keep 0.5 and still take advantage of the advances for DK2 support in DCS, or if DCS requires 0.6 or 0.7. Basically just need to know if I need to swap drivers when I go from one game to another. That and the whole zoom thing. Edited October 12, 2015 by Smoky
Crunchy Posted October 12, 2015 Posted October 12, 2015 @ Smokey Now I know what zoom you mean you mean the zoom with the keys. I thought you meant the one with Trackir. I think that other guy might have a point regarding sickness, but if it's the only way you are going to see what's on your HUD then I wouldn't be opposed to it. I just use the bigger HUD mod and uninstall it when there;s an update. This allows me to make out the reading on the HUD, but it's still not great. @ JaySmizzle - lets hope they can improve it some more. The only thing I want improving most right now thought is the damn crashes on mission loading screen. This is the most frustrating thing I'm finding and I just hope there's a fix coming for it soon. I've lost count of the number of times I've had to re-boot my Pc just to get a game in the Rift.
will- Posted October 12, 2015 Posted October 12, 2015 since the new patch for OR, great work! i can finally see the HUD! amazing.. cannot wait now for CV. holy shit. Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
gtrdrt Posted October 12, 2015 Posted October 12, 2015 The only thing I want improving most right now thought is the damn crashes on mission loading screen... Have you tried disabling your internet connection and skipping the logon until the screen that has the free flight button comes up? At that point, you would re-enable your internet connection and then log on. Since I started doing all that, I haven't had one crash...:thumbup:
gtrdrt Posted October 12, 2015 Posted October 12, 2015 (edited) since the new patch for OR, great work! i can finally see the HUD! amazing.. cannot wait now for CV... Which patch are you referring to? Is it from Oculus, or is it from DCS? Can you provide a link? Edited October 13, 2015 by gtrdrt
will- Posted October 13, 2015 Posted October 13, 2015 Which patch are you referring to? Is it from Oculus, or is it from War Thunder? Can you provide a link? Just running DK2 with latest update(0.7) and enabling detect OR at start up. when 1.5 was released the colour was washed out and now after the patch its near perfect. Only some stuttering issues; which im sure will go away with either lowering setting from ultra to low or more improvement from ED, but going from barely playable to what it is now, is great. Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
Crunchy Posted October 13, 2015 Posted October 13, 2015 @ will - Some of digits in the HUD are still unreadable. Well they are for me and there's nothing wrong with my sight.
Haukka81 Posted October 13, 2015 Posted October 13, 2015 @ will - Some of digits in the HUD are still unreadable. Well they are for me and there's nothing wrong with my sight. Yes , but thats just because low rez in dv2 , CV1 should be better :thumbup: Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
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