hannibal Posted October 13, 2015 Posted October 13, 2015 any of you guys apply supersampling via the graphics card/driver? find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
cloudkake Posted October 13, 2015 Posted October 13, 2015 i was wondering about that, i might give it a go as the results in the dk2 are usually really good. Ill probably have to lower all the settings but should be an interesting experiment for my GTX980 GTX 1080Ti, i7 8700@4.4Ghz, 16Gb DDR4.
Crunchy Posted October 14, 2015 Posted October 14, 2015 any of you guys apply supersampling via the graphics card/driver? I gave it a go but I'm not sure it works in DCS. I say this because I set it on the highest setting and it had no impact on my FPS at all. Normally the highest resolution settings would have some impact on my fps, but it had no impact at all. This leads me to believe it isn't working in DSC, but if I'm wrong someone feel free to correct me, I'd certainly like to know if it is working.
Crunchy Posted October 14, 2015 Posted October 14, 2015 I have a question. Does anyone know a way to turn off the DCS that shows up on the computer monitor while you are in the Rift? Surely this can't help fsp with this running at the same time at the Rift screen. In demos you normally get the option to turn it off if you have performance issues, so anyone know how to turn this one off?
ED Team Wags Posted October 15, 2015 ED Team Posted October 15, 2015 It should be much more stable in Update 3. I just ran 12 missions back to back without a crash. The other big item we still need to resolve is the judder. Note that the judder is actually caused by timewarp. More precisely, it actually works only in orientation timewarp, but we have started experiments with positional timewarp by exporting the depth buffer to the Oculus runtime. Without this far distance, pixels are blended incorrectly in between two frames and this appears as image doubling. 1 Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
=DECOY= Posted October 15, 2015 Posted October 15, 2015 when is 3.1 being released. thanks Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2
phant Posted October 15, 2015 Posted October 15, 2015 Wags, it's possible for ED to get some sample of CV1 before official release? Thanks in advance! Bye Phant
Fred00 Posted October 15, 2015 Posted October 15, 2015 Great to hear that ED are working on fixing the judder. When the judder is fixed I will order Oculus/Vive ASAP. Running DCS smoothly in VR will be a game changer!
DerekSpeare Posted October 15, 2015 Posted October 15, 2015 Wow - I just had my first ride since the update and it's wow. So nice! I need more computing power, but it's really nice. A true sense of speed, immersion and "realism". Good work, ED! Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
KaspeR32 Posted October 15, 2015 Posted October 15, 2015 when is 3.1 being released. thanks I'm so looking forward to 3.1 been released and an end to the high crash rate. It's not "3.1" It's just Update 3. Wags started a new sentence after 3 so it looks like 3.1. Just to end the confusion which will surely come from this. :music_whistling: Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Crunchy Posted October 15, 2015 Posted October 15, 2015 It's not "3.1" It's just Update 3. Wags started a new sentence after 3 so it looks like 3.1. Just to end the confusion which will surely come from this. :music_whistling: Oh, my bad, I didn't see that :doh:
Crunchy Posted October 15, 2015 Posted October 15, 2015 A message to Wags if they are reading this. I'm just wondering if there is way that would allow you to move the crosshair back and fourth in the Rift? At the moment it's stationary even when you lean forwards. I was thinking maybe using he mouse wheel to give you a back and fourth movement? Not sure this can be done though, so I'm just asking if you read this.
rjetster1 Posted October 15, 2015 Posted October 15, 2015 Personally I am having great success and fun with Oculus and DCS… it seems to be very stable and very playable at the moment. Visually it is stunning and literally puts you in a different world, particularly when you add a headset… it’s so immersive and real that you have a difficult time coming back to reality. Is it perfect, of course not… I do get slight judders and reading the dials is a little challenging but has improved which make things much more enjoyable thanks to settings advice from forum members on this thread. As of right now its free flight only with the L 39 and a few other aircraft, but I am very satisfied with that. Takeoffs and landings are a blast! I had a chance to see a closed door Oculus demonstration from Nvidia recently and could not believe my eyes how perfect it looked. I can only imagine and be extremely excited where this is all going in the next few years. For all of you that are having issues, be patient, this world is changing rapidly in a positive direction.
hannibal Posted October 16, 2015 Posted October 16, 2015 i am wondering if any real or former pilots tried the oculus rift, and if so, how does it compare being in a real cockpit to the DCS VR... as in depth scale, clstrophobia.. etc.. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted October 16, 2015 Posted October 16, 2015 It should be much more stable in Update 3. I just ran 12 missions back to back without a crash. The other big item we still need to resolve is the judder. Note that the judder is actually caused by timewarp. More precisely, it actually works only in orientation timewarp, but we have started experiments with positional timewarp by exporting the depth buffer to the Oculus runtime. Without this far distance, pixels are blended incorrectly in between two frames and this appears as image doubling. i just recently read an article by epic games, im wondering if "instant stereo rendering" is possible in the DCS engine, where epic gives the concept of Instead of having all of your meshes that you’re rendering and submitting them to the GPU twice – once for the left eye and once for the right – this time it just submits them all at once and just draws a copy on the right-hand side with slightly different transforms from the perspective of an eye that’s 6 1/2cm, or whatever it is, across. That makes a lot of the rendering stuff a lot faster.” http://vrfocus.com/archives/23546/epic-games-bullet-train-runs-at-a-solid-90-fps-much-higher-than-1080p/ find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Crunchy Posted October 16, 2015 Posted October 16, 2015 (edited) @hannibal - I am not a pilot, but since your question relates to just to been in the cockpit, I think I can answer that part. I have sat in a Mirage, Harrier and a Tornado and I think the DK2 gives you a good feel of what it's like inside a cockpit. I think a lot of people (included me at first) expect cockpits to be big and they aren't. They are small and quite narrow, but each jet is a different size and I speak only about the aircraft I've sat in. I got a shock when I saw the size of a Tornado compared to the Mirage and Harrier though. That thing is huge along with it's bombs. Edit: What I like about the DK2 is it gives you the feeling of height inside of the cockpit aswell. When I first touched down on the runway in DK2, I realized how the height from the cockpit to the ground felt more realistic. I couldn't tell you if the sense of speed was accurate though, because I never got the chance to fly them :) Edited October 16, 2015 by Crunchy
Carabassa Posted October 16, 2015 Posted October 16, 2015 The one thing that shocked me most in the DK2 was how small a plane cockpit is. I have one question if anyone can help. I have configured all settings as recommended in the forum (shadows off and other stuff) and can fly alone without any judder, smooth as silk. But when I put some AI the judder appears. The CPU use is high but not 100% and de GPU use is around 50% or less, but the FPS drop below 75. Do you think my CPU can be a bottleneck or is any other configuration I can adjust? I am playing the 1.5 beta all with latest Oculus SDk 0.7 and Nvidia drivers. Thank you in advance. Windows 10 - i7 950@3.80 GHz - RAM 6Gbytes - Gigabyte GTX790 G1 - Thrustmaster T-FLIGHT HOTAS X - Oculus Rift DK2
Frusheen Posted October 16, 2015 Posted October 16, 2015 It should be much more stable in Update 3. I just ran 12 missions back to back without a crash. The other big item we still need to resolve is the judder. Note that the judder is actually caused by timewarp. More precisely, it actually works only in orientation timewarp, but we have started experiments with positional timewarp by exporting the depth buffer to the Oculus runtime. Without this far distance, pixels are blended incorrectly in between two frames and this appears as image doubling. Thanks Wags. My experience with judder now makes complete sense. When I move out of range of the positional camera orientation tracking was silky smooth and judder free. I reported this earlier. Hopefully further timewarp optimization will yield a big benefit. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
hansangb Posted October 16, 2015 Posted October 16, 2015 The one thing that shocked me most in the DK2 was how small a plane cockpit is. I have one question if anyone can help. I have configured all settings as recommended in the forum (shadows off and other stuff) and can fly alone without any judder, smooth as silk. But when I put some AI the judder appears. The CPU use is high but not 100% and de GPU use is around 50% or less, but the FPS drop below 75. Do you think my CPU can be a bottleneck or is any other configuration I can adjust? I am playing the 1.5 beta all with latest Oculus SDk 0.7 and Nvidia drivers. Thank you in advance. Can you tell me what module and scenario you were testing with? I can try to recreate it. thnx hsb hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Carabassa Posted October 16, 2015 Posted October 16, 2015 F15 from FC3. Custom mission clear weather at 12 AM. Starting from random airport. Every else default. Thank you for your answer. Windows 10 - i7 950@3.80 GHz - RAM 6Gbytes - Gigabyte GTX790 G1 - Thrustmaster T-FLIGHT HOTAS X - Oculus Rift DK2
hansangb Posted October 16, 2015 Posted October 16, 2015 I have the F15 standalone, so I'll see what I do. For reference, my system is Win 10 Pro x64, 4790K, GTX980. Neither overclocked. hsb hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Corbett1403 Posted October 16, 2015 Posted October 16, 2015 It's going to be a massive change into how gaming is going to be in the future. I can't wait Sent from my iPad using Tapatalk
rjetster1 Posted October 16, 2015 Posted October 16, 2015 The one thing that shocked me most in the DK2 was how small a plane cockpit is. I have one question if anyone can help. I have configured all settings as recommended in the forum (shadows off and other stuff) and can fly alone without any judder, smooth as silk. But when I put some AI the judder appears. The CPU use is high but not 100% and de GPU use is around 50% or less, but the FPS drop below 75. Do you think my CPU can be a bottleneck or is any other configuration I can adjust? I am playing the 1.5 beta all with latest Oculus SDk 0.7 and Nvidia drivers. Thank you in advance. Very interesting you noted the cockpit feeling small. I have been in several real military cockpits over the years… one thing I did notice is the cockpit does feel scaled a bit small in DK2. When I look at the stick and throttle is when it’s most noticeable. I’m sure over time most of these things will be addressed. It’s too early to have much of an opinion on this... the experts will figure out what’s best over time. I am having a blast though with DCS/DK2!
PiedDroit Posted October 16, 2015 Posted October 16, 2015 (edited) Very interesting you noted the cockpit feeling small. I have been in several real military cockpits over the years… one thing I did notice is the cockpit does feel scaled a bit small in DK2. When I look at the stick and throttle is when it’s most noticeable. I’m sure over time most of these things will be addressed. It’s too early to have much of an opinion on this... the experts will figure out what’s best over time. I am having a blast though with DCS/DK2! It's related to IPD. If your own IPD is smaller than the one in game (i.e. distance between the viewports), then your brain will interpret your head (or at least the distance between eyes) as being bigger than it actually is and the cockpit will feel smaller. When I tried the OR on another sim where the IPD was dynamically configurable in game, I had fun with max IPD value, I felt like my head was crammed into a toy :D Edited October 16, 2015 by PiedDroit typo 1
rjetster1 Posted October 16, 2015 Posted October 16, 2015 It's related to IPD. If your own IPD is smaller than the one in game (i.e. distance between the viewports), then your brain will interpret your head as being bigger than it actually is and the cockpit will feel smaller. When I tried the OR on another sim where the IPD was dynamically configurable in game, I had fun with max IPD value, I felt like my head was crammed into a toy :D Thanks PiedDroit! That’s why I love this place… someone always has helpful answers!
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