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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted
https://semiaccurate.com/2016/02/01/news-of-nvidias-pascal-tapeout-and-silicon-is-important/

 

It may not be as soon as people are hoping.

 

75 FPS is capped. However, it's the ability to run at 75 FPS AT ALL TIMES is what you want. More GPU+CPU = The more you stay at 75 FPS. The new Oculus is expected to run at 90 and I'd suppose VR titles will run at that speed if the hardware can push it. Judder/blinking is when you can't get 75.

 

I don't think this effects the Titain GP100, does it? I heard this should be out around April, but the price point :helpsmilie:

Posted

We have no idea what the C1 version will do in DCSW but I am confident that my rig will get more that 90 FPS when I get my C1, that was my point.

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Posted (edited)

@Rocky- Do you get a constant 75FPS in the Nevada map using DK2? I'm not just talking about free flight either. I really struggle with a Geforce 970 on the Nevade map and my Geforce 970 is overclocked to a stock Geforce 980.

 

Edit - I also have an I7 6700k Overclocked to 4,6Ghz & 16 GB of Corsaur Vengeance DDR4.

 

I'm intrested to know why you think you will get 90 FPS when I can't? Do you think it's down to the Graphics card?

Edited by joebloggs
Posted

I think that a lot of optimization will take place inside DCSW for the rift plus there is not sense in comparing DK2 with the C1

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Posted (edited)

If one uses an Oculus DK2 you can never exceed 75fps. The CV1 is expected to run at 90hz so 90 FPS will be the max. If you're running oceans of supercomputers you will get 90 FPS. That's it.

 

Comparing frame rates with and without the use of the Oculus is not possible in any meaningful sense.

Edited by DerekSpeare

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Posted
I think that a lot of optimization will take place inside DCSW for the rift plus there is not sense in comparing DK2 with the C1

 

Why is there no sense in comparing the DK2 with CV1? For the time being they will both use the same SDK and Runtime which drives them, so if anything the DK2 should have a better performance in DCS given it only runs at 75FPS and has a lower restitution. I struggle now to get a constant 75FPS in the DK2, so I'm not sure why you think you will get 90FPS with your setup. The Skylake 6700K overclocked has a 20% better performance then an i7 4790K, but I still struggle to get 75FPS and that's in free flight without any AI.

Posted

how do you know the C1 will run at 90hz? I have not seen or heard about any specs being released or leaked. got source for us:D

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Posted (edited)
how do you know the C1 will run at 90hz? I have not seen or heard about any specs being released or leaked. got source for us:D

 

Why, Do you think it will run at less then 90Hz? Most things I've read put it at 90Hz.

 

Quote Luckey

When it comes to gaming Luckey said, “You won’t necessarily be able to play all games at max settings on the recommended spec. You will be able to play everything in the Oculus store at a high quality level (90 FPS) on the recommended spec. Personally, I am going to be running the standard rec spec rig to make sure I get the same experience as most users.”

 

I would say 90 FPS has to mean at least 90Hz.

Edited by joebloggs
Posted

I was referring to the specs of the rift itself, NOT PC SPECS. A google search will not reveal them. I do not know what Hz the C1 will run at, that is my point, but my PC specs are sufficiently higher than the ones recommended by Oculus that I feel I will have no problems running the C1. As far as what you get now with the DK2 what has that got to do with C1? surely you don't think drivers and runtimes will be the same as for DK2?

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Posted (edited)
I was referring to the specs of the rift itself, NOT PC SPECS. A google search will not reveal them. I do not know what Hz the C1 will run at, that is my point, but my PC specs are sufficiently higher than the ones recommended by Oculus that I feel I will have no problems running the C1. As far as what you get now with the DK2 what has that got to do with C1? surely you don't think drivers and runtimes will be the same as for DK2?

 

I don't think, I know it will use the same Runtime as CV1 for the time being. All been well Runtime 1.0 is being released in March for DK2 and it's the same Runtime that CV1 will be released with. How do you think people are going to continue using the DK2 for development if it's different? Runtime 1.0 has already been released to some developers to get their games and software ready CV1.

 

When you talk about the specs of the Rift itself, it's nothing more then a screen with a higher Res and different lenses. The PC specs are what determines if you have a good Rift experiance just like it's the PC specs that determine what resolution you can best run your PC monitor.

 

DCS wasn't built around VR it was added to it. Meaning the minimum specs you talk about don't apply to having a good VR experience in DCS World. Those specs are are for games that will be build with VR in mind and not just added to existing game like in the case of DCS.

Edited by joebloggs
Posted (edited)

my pc specs do not tell my monitor what resolution they will run at, the monitor has it's own specs which limits what hz you can run a game at. In my case I have a 144 hz monitor with gsinc. With the rift there are two "monitors" screens the specs of them set the hz you can run at. I suspect the C1 will have at least 90 hz but I nor you know at this point what it actually will be as far as DCSW2 goes, it is a work in progress and may very well be optimized for the Rift

Edited by Rocky49

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Posted (edited)
my pc specs do not tell my monitor what resolution they will run at, the monitor has it's own specs which limits what hz you can run a game at. In my case I have a 144 hz monitor with gsinc. With the rift there are two "monitors" screens the specs of them set the hz you can run at. I suspect the C1 will have at least 90 hz but I nor you know at this point what it actually will be as far as DCSW2 goes, it is a work in progress and may very well be optimized for the Rift

 

The PC specs are what determines if you have a good Rift experience. Just like it's the PC specs that determine what resolution you can best run your games at on your PC monitor. Try running a resolution of say 2560 x 1440 with a Geforce 260 and see if it makes a difference to you FPS in games. I'll guarntee you'lle have a very bad experience on some games if not all of them.

 

I know CV1 uses two screens just like I know it will be 90Hz at-least. I have followed everything about VR since backing Dk1. Can I now ask why are you certain you will get 90FPS though, because originally that's all I asked. I was thinking that maybe the Titan made a huge difference.

Edited by joebloggs
Posted

Joe, you reinforce my point. you can see my pc specs so you know I get real good frame rates currently, although todays release has knocked them down quite a bit when taking off in DCSW2 alfa:( that being said its alfa so changes will be coming so not to worry. Matt has committed to us that DCSW2 will be optimized for the rift so that is good enough for me I have been flight simming since comadore 64 times so I have seen a lot of improvements over the years so fully expect this hurdle will also be overcome

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Posted

Yeah, just lets hope timewarp hasn't been used to it's full potential yet in DCS, because that's the only way we are going to get a smooth experience until maybe Pascal Graphics cards hit the shelves. When I say a smooth experience I mean in the Nevada map with ai added and not just free flight.

Posted

I agree, but then, they have yet to bring a lot of features like weather, wing vapor, improved damage hit boxes, etc so it could get ugly before its all over but I remain optomistic:D fix is throw money at it I guess Good Luck going forward

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Posted

A good implementation of timewarp will be what gives most of us a good experience. The CV1 is 90Hz and has been stated a number of times on the oculus forums by oculus staff.

 

The minimum pc specs dont mean anything for games that are not on the oculus store. To get on the oculus store you have to make sure your game runs on the minimum spec to a specific quality. So you wont get your software on the store if it needs a 980ti to give good performance, or if a 980ti gives only mediocre performance.

 

DCS is not going to be on the store as far as I have heard so it doesnt have to meet any recommended spec. It could require a lot more hardware to get the same performance as a lot of that games will deliver with oculus's recommended spec.

 

With timewarp, I hope it will do OK, my 780ti died a little while ago and forced me in to a 980ti which I had hoped I would skip in favour of the next gen.

Posted

I have a DK2 and i know for a fact the cv1 isn't so much better(it is better though)... maybe in a few years, whatever they come up with then.

 

PC tech needs to catch up to display tech.

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Posted

I don't think it's feasible to expect PC manufacturers to continue to accommodate the graphical improvements we expect whilst simultaneously delivering higher FPS and higher resolutions. Not in the short term anyway.

 

Eye tracking might be the solution to this, so high detail is limited to where you're looking on the screen.

Posted
I don't think it's feasible to expect PC manufacturers to continue to accommodate the graphical improvements we expect whilst simultaneously delivering higher FPS and higher resolutions. Not in the short term anyway.

 

Eye tracking might be the solution to this, so high detail is limited to where you're looking on the screen.

To me, this makes the most sense. After all this is how our eyes operate. It's simply shocking how we think we have HD vision, when in reality HD is reserved for our direct vision - where we are looking. It just has to keep up with where we are looking w/o lagging. I suppose that's the hard part!

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Posted
I don't think it's feasible to expect PC manufacturers to continue to accommodate the graphical improvements we expect whilst simultaneously delivering higher FPS and higher resolutions. Not in the short term anyway.

 

Eye tracking might be the solution to this, so high detail is limited to where you're looking on the screen.

 

This is why I suggested that someone make a map for VR. I'd do it myself if I knew how to make maps because the potential for sales is huge. When CV1 is released can you imagine how a map designed for VR would sell? With the Edge engine someone would be more then capable of making a map for VR that runs at high FPS.

Posted

My point was that it's VR tech that needs to get better, not just PCs themselves. VR won't gain popular support in the long run if you need a super computer to use it; VR has to become more efficient itself.

 

I have no idea what you mean by a map "for VR"?

Posted
My point was that it's VR tech that needs to get better, not just PCs themselves. VR won't gain popular support in the long run if you need a super computer to use it; VR has to become more efficient itself.

 

I have no idea what you mean by a map "for VR"?

 

Well it's simple really. The Devs just added VR to DCS World, so maps like Nevada weren't exactly built with VR in mind. Hence the reason your FPS are all over the show when playing the Nevada map with DK2. A map with less buildings for example would give better FPS as would many other tweaks you could do.

 

You also don't need a super computer to run VR. Like I mentioned already, the dcs devs just added VR to their sim, they didn't build their game around it like some others devs are doing. You only have to look at games like EVE Valkyire that was built for VR to know you don't need a Super computer to play these games. I can play Eve Valkyrie with a Geforce 970 at a constent 75FPS with my settings maxed out.

  • Like 1
Posted
Well it's simple really. The Devs just added VR to DCS World, so maps like Nevada weren't exactly built with VR in mind. Hence the reason your FPS are all over the show when playing the Nevada map with DK2. A map with less buildings for example would give better FPS as would many other tweaks you could do.

 

That's not taking VR into account, that's slashing away at polys until you end up with acceptable frames.

 

This is why I didn't understand this map for VR idea. ED don't have a boat load of graphics engine optimisation waiting in the wings that they can suddenly impliment because of VR.

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