Chivas Posted January 24, 2016 Share Posted January 24, 2016 Ok I should have said "develop a product using a higher quality display" then. A higher resolution display isn't the answer "YET". There is a reason that Oculus and Vive settled on a lower resolution displays for their first consumer versions. People already need a Nvidia 970 or higher just to drive those displays in VR. I know that Samsung developed a custom VR display for the Rift, but no word yet on the type of display Vive is using, other than both developers are using displays with the same resolution. Oculus is also using custom hybrid optic lenses, that have normal and Fresnel properties, while Vive is using a Fresnel lens. That said users don't seem to be seeing much difference in the Vive and Rift displays/lens combinations other than some banding on the Vive Fresnel lens when looking at the sky. Its very early days in VR, so anyone could develop the killer hardware., as there are still a lot of problems to solve. The more companies developing these units the better for us all. I never thought much of the StarVR hardware, with its huge 210* FOV, as I didn't think it would be possible to drive that many pixels at high frame rates. StarVR is now working with an eyetracking company, which could allow them to only render 5K where the eyes are focused in that large FOV. This type of tech could allow FOV's of almost any size. Link to comment Share on other sites More sharing options...
Chivas Posted January 24, 2016 Share Posted January 24, 2016 May need to wire a fan to my canopy open/close switch for WW2 birds. :D Perfect solution...I've thought of a fan for sometime, but didn't think of wiring it to the canopy button. :thumbup: Link to comment Share on other sites More sharing options...
Shogun0 Posted January 24, 2016 Share Posted January 24, 2016 Since I got my i5-6600k/980Ti system up and running... decided to jump on the pre-order wagon. ETA is July. Damn. VFA-25 Fist of the Fleet [sIGPIC][/sIGPIC] Virtual Carrier Strike Group One | Discord Link to comment Share on other sites More sharing options...
_Acoustic_ Posted January 24, 2016 Share Posted January 24, 2016 Perfect solution...I've thought of a fan for sometime, but didn't think of wiring it to the canopy button. :thumbup: I have a few ideas about how to do this but let me know what you decide on, I think it is a must for the WW2 birds. Link to comment Share on other sites More sharing options...
Vladdo Posted January 24, 2016 Share Posted January 24, 2016 I like to fly with the canopy open, that way I can stick my head out and have a good look around, and there's seemingly no penalty for it? Link to comment Share on other sites More sharing options...
_Acoustic_ Posted January 24, 2016 Share Posted January 24, 2016 Not sure about the penalty. As far as a fan, I'm thinking of wiring the OFF to the canopy closed toggle and possibly the lowest setting to the open toggle since you wouldn't want the fan blowing full force just sitting there on the taxiway. Then maybe make a simple mechanism to trip the highest setting when throttling up. Link to comment Share on other sites More sharing options...
DerekSpeare Posted January 24, 2016 Share Posted January 24, 2016 (edited) The hurdles of virtual reality A reader takes an overview of the challenges faced by Oculus Rift, Vive, and PlayStation VR – and the likelihood they’ll overcome them. http://metro.co.uk/2016/01/24/the-hurdles-of-virtual-reality-readers-feature-5639859/ When a writer makes this statement (at the third paragraph, no less), It's difficult to keep reading:"I’m yet to experience VR, so to arrive at any conclusion at this stage defies logic." (emphasis added)So at least from what I read there, the writer has no relevant perspective other than speculation. There are three main issues with VR technology that should find attention: 1 - wider fields of view 2 - computing power to drive it at 90+ FPS all the time (judder free display rates) 3 - games optimized for VR use to ensure high frame rates I'd expect that in time these issues will be resolved now that VR has become a relevant hardware segment. Edited January 24, 2016 by DerekSpeare Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE Link to comment Share on other sites More sharing options...
Chivas Posted January 24, 2016 Share Posted January 24, 2016 When a writer makes this statement (at the third paragraph, no less), It's difficult to keep reading: "I’m yet to experience VR, so to arrive at any conclusion at this stage defies logic." (emphasis added) So at least from what I read there, the writer has no relevant perspective other than speculation. There are three main issues with VR technology that should find attention: 1 - wider fields of view 2 - computing power to drive it at 90+ FPS all the time (judder free display rates) 3 - games optimized for VR use to ensure high frame rates I'd expect that in time these issues will be resolved now that VR has become a relevant hardware segment. I agree most of the writers concerns are unfounded, other than the cost of entry. Your also right that VR has many other problems to solve, that the writer didn't mention. Although the FOV problem looks to have a decent solution with eye tracking, and only rendering 5K plus where the eyes are focused. This solution could allow all the FOV necessary in future versions of VR hardware. I also have concerns that early VR content, like new flight sims will be dumbed down to hit the 90fps mark. The fact that DCS could be successfully implementing time warp to allow momentary drops in frame rates, and still allow smooth gameplay is very promising. Link to comment Share on other sites More sharing options...
lobo Posted January 24, 2016 Share Posted January 24, 2016 Oh, there are bigger problems... [ame] [/ame] Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/ Link to comment Share on other sites More sharing options...
=DECOY= Posted January 24, 2016 Share Posted January 24, 2016 Oh, there are bigger problems... LOL Brilliant Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
Kuky Posted January 24, 2016 Share Posted January 24, 2016 Oh, there are bigger problems... :megalol: This belongs in the Hilarious section :thumbup: No longer active in DCS... Link to comment Share on other sites More sharing options...
andrewcoja Posted January 25, 2016 Share Posted January 25, 2016 Does anyone else have issues with the scale of the world? The scale of the plane itself is fine and looks life size. My problem is the world itself looks miniaturized. I'll be flying around and it feels like I'm six feet off the ground in a scale model of Vegas. Link to comment Share on other sites More sharing options...
Kuky Posted January 25, 2016 Share Posted January 25, 2016 Does anyone else have issues with the scale of the world? The scale of the plane itself is fine and looks life size. My problem is the world itself looks miniaturized. I'll be flying around and it feels like I'm six feet off the ground in a scale model of Vegas. You are most likely too much zoomed out. No longer active in DCS... Link to comment Share on other sites More sharing options...
Antidamage Posted January 25, 2016 Share Posted January 25, 2016 (edited) Hey guys. I'm absolutely new and google isn't helping me. I have DCS world running with the oculus rift, but I put my tracking camera quite high up on the wall behind my screen to get better coverage. As a result DCS puts my head in the base of the seat. I can't figure out what key is used to re-center the head tracking. Any ideas? Second, I'm running the 1.5 open beta. Is it worth going to 2.0? What does it add? Thanks! Even at ass-height the game looks amazing! Edit: figured out that it's the numberpad 5 key. So I have a an x55 I'd like to use but configuring it doesn't seem to do anything, for instance the throttle is still the the rudder trim on the stick and it ignores the actual throttle slider, even though I'd configured it. Are profiles always plane-specific? Also, I have a LeapMotion and the VR mount. Any chance that DCS supports it? Edited January 25, 2016 by Antidamage Link to comment Share on other sites More sharing options...
Vladdo Posted January 25, 2016 Share Posted January 25, 2016 For you to be able run DCS 2.0 you need to have purchased the Nevada map, as the Black Sea map doesn't currently work in it. Profiles are plane specific. What you've probably got is a throttle that is assigned to 2 or more axis on seperate devices. You should only have one control configured per axis. Link to comment Share on other sites More sharing options...
Flamin_Squirrel Posted January 25, 2016 Share Posted January 25, 2016 Oculus Rifts $600 price point raises concerns for the virtual reality industry http://www.kaleo.org/features/oculus-rifts-price-point-raises-concerns-for-the-virtual-reality/article_91fdac4e-c32a-11e5-8883-ef3673264927.html While they do have a point, I'm not sure it's a good one (especially in the long term). I think it's the equivalent of the following: "I bought a $50 Bluray player; it's an outrage that I'll have to spend far more than that for a TV to watch them on!" Maybe if they wrote good articles then they'd be able to afford VR :lol: Link to comment Share on other sites More sharing options...
DerekSpeare Posted January 25, 2016 Share Posted January 25, 2016 While they do have a point, I'm not sure it's a good one (especially in the long term). I think it's the equivalent of the following: "I bought a $50 Bluray player; it's an outrage that I'll have to spend far more than that for a TV to watch them on!" Maybe if they wrote good articles then they'd be able to afford VR :lol: Note to Mods: Pls remove this post for being too insightful and observant :P Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE Link to comment Share on other sites More sharing options...
hansangb Posted January 25, 2016 Share Posted January 25, 2016 It's a specious argument. Any new technology costs money. Plasma, LCD, LaserDisc, Walkman, Blueray, OLED, IPad - you name it. Also, as long as I can remember, the computer that *I* wanted was $3K to $4K. *ALWAYS* w/o exception. When I had the Tandy 1000, Compaq 386 was $3500. Even today, with the cost of eMachines going for $400, the machine I have is more like $3K-$4K. Will VR ever become a consumer oriented commodity item? Perhaps. But it won't be for a while because you need a gamer's rig to run it. And the people who build and maintain these rigs are the prime audience for today's VR. It's a niche product and it will carry a niche price tag. Will it ever reach commodity status? I don't know. Maybe if the porn industry adopts it. And I'm not kidding about that. Only then, *maybe*. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1 Link to comment Share on other sites More sharing options...
hansangb Posted January 25, 2016 Share Posted January 25, 2016 Yikes! hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1 Link to comment Share on other sites More sharing options...
andrewcoja Posted January 25, 2016 Share Posted January 25, 2016 You are most likely too much zoomed out. Is there a way to zoom with the rift? I've tried setting zoom keys but they don't seem to do anything with the rift. Hey guys. I'm absolutely new and google isn't helping me. I have DCS world running with the oculus rift, but I put my tracking camera quite high up on the wall behind my screen to get better coverage. As a result DCS puts my head in the base of the seat. I can't figure out what key is used to re-center the head tracking. Any ideas? Go into the oculus config window and open the demo scene. Within the demo scene, click "recenter." This resets the default center for anything that uses it (which DCS does). This way you'll always be in the right place when you start up DCS. Link to comment Share on other sites More sharing options...
SkateZilla Posted January 25, 2016 Share Posted January 25, 2016 While they do have a point, I'm not sure it's a good one (especially in the long term). I think it's the equivalent of the following: "I bought a $50 Bluray player; it's an outrage that I'll have to spend far more than that for a TV to watch them on!" Maybe if they wrote good articles then they'd be able to afford VR :lol: My first BR player was 299, and useless when the standard and DRM was updated 18 months later. Cost of new Tech, always high priced at first and will drop as tech developes. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
ED Team Glowing_Amraam Posted January 25, 2016 ED Team Share Posted January 25, 2016 Go into the oculus config window and open the demo scene. Within the demo scene, click "recenter." This resets the default center for anything that uses it (which DCS does). This way you'll always be in the right place when you start up DCS. Or just press the #5 key on your numpad on the keyboard in-game.. :) https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page Link to comment Share on other sites More sharing options...
hannibal Posted January 25, 2016 Share Posted January 25, 2016 i just tried "sonar" in the sundance selection in milkVR on gearVR.. awesome! gives me a taste of moar VR cockpit eyecandy.. :D (i havent tried oculus DCS, so im savoring any tidbits of cockpit VR) find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
_Acoustic_ Posted January 25, 2016 Share Posted January 25, 2016 Oculus Rift's price point compared to other new technologies with inflation. http://fortune.com/2016/01/12/oculus-rift-pricing/ Still makes me scratch my head about the outrage. People spend more on phones. Link to comment Share on other sites More sharing options...
hansangb Posted January 25, 2016 Share Posted January 25, 2016 I think partially it's the "credit card bill isn't high because I'm only paying the minimum even though it'll take me 25 years to pay it off" mentality. The initial upfront cost is something a lot of people in the US are not used to - especially with carriers spreading the cost over two years. But then again, Palmer kind of did it to himself with his comments about keeping the price point low. Two more months before my Rift arrives, can't wait!! hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1 Link to comment Share on other sites More sharing options...
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