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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted
You really don't have to agree... it's exactly the same problem. :D LOS = LOS, laser or not.

 

Exactly

 

And escaping chaperone by using increased volume is a flawed notion. Volume is dictated by the length of the cable not the range of the lasers or camera.

 

Room scale with rift with one camera. Touch will likely ship with a second camera which will serve to reduce occlusion and increase tracked area.

 

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Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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Posted
I'll say what I've said already. If you have any interest in roomscale, I would strongly recommend not getting the Rift.

 

Bit I'm out. Again. /thread derailment.

 

your comments about rift did not steer me away from not getting rift.

nice try.

:)

sooo, that wasnt not going to be a +1 cancellation to push you up the order queue.. ;)

find me on steam! username: Hannibal_A101A

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Posted
I don't agree, but time will tell.

 

 

"less immersion breaking"? Have you used Chaperone? It's a necessary evil that can only be escaped by increased volume. Something inherently limited with the Rift, to start with.

Chaperone hasn't bugged me or taken me out of the game more than a minor irritation.

 

You don't care which is better, but will fervently counter any anti-oculus sentiment, or people stating a preference. You even agreed with mister FlyInside on everything but the one thing that was truly differentiating between the two. So fine, yes, you are completely impartial...

 

And yes, it absolutely is zealous faith, read-back your posts. Roomscale capability is nothing but speculation on the Oculus side.

 

I'll say what I've said already. If you have any interest in roomscale, I would strongly recommend not getting the Rift.

 

Bit I'm out. Again. /thread derailment.

 

Again I don't care which one is better. By far most of my posts have been to counter those that can't post something good about the Vive without posting some miss information about the Rift. One particular person posts everything negative he can find on the Rift, whether he knows its true not, and anything positive he can find on the Vive.

 

Do I think the Rift will be the better unit, yes. My judgement hasn't been clouded by any dislike of Facebook. It should be obvious that Oculus has far more money, and far more VR specialists in its development. Not to mention all the resources, etc coming from its partnerships with Facebook, and Samsung. Those advantages have been born out by the obvious more refined Rift headset, and Touch inputs. Its not a forgone conclusion that the Rift full room tracking will also be on par or better, as just one idea from one person can make a huge difference, but the odds are still in Oculus favor.

Posted (edited)

yes sir. this is the oculus thread.

if someone wants to discredit the rift, they can start a,"reasons not to buy rift thread", and not take up everyones attention with nonsense and negatives on this thread.

there is also a vive thread.

with all the news that is out on both products, i think most people know where they stand when it comes to what they will buy.

 

so please continue the good news constructive critisizm and more videos with the CV1!

 

HERE!!

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted (edited)

Yay! Finally got myself above 90fps for at least 95% of the time.

 

As many people know, there's been a lot of trouble trying to get higher frame rates. Sometimes the difference between using low and high settings will only affect frame rate by 15-20 FPS.

 

From the debug FPS counter I noticed that Scene:Surf(ace?) took up a huge chunk of the rendering time, often near 9ms (and to get 90fps the total frame time must be under 11ms).

 

There was some correlation between low FPS and object count, but at the same time there were occurrences where I'd have over 2K objects with 1.9M triangles, and I'd be running 90fps, while at other times I could have 400 objects and get 40fps, so there has to be more to it than that.

 

I eventually got smart and thought I *might* want to look a little deeper into some of the existing work. Why reinvent the wheel?

 

Mustang has already done some excellent work and posted some modded lua's here:

http://forums.eagle.ru/showpost.php?p=1872481&postcount=31

 

I had to make some minor changes to get it to work for our current version, but the settings are basically straight from what he set up.

 

Please note that apparently editing graphics.lua or high.lua isn't the way it should be done any more, and changes will be lost in game updates. However, I'm just going to roll with this until I feel like bothering to roll it all up into the autoexec.cfg.

 

I haven't tested it in every situation yet, but I'm able to hold 90 FPS nearly constantly, and the visual quality is quite acceptable, IMO.

 

I'll probably try to mess with it some, but for now I'm just going to enjoy the silky pixel flow.

 

EDIT: F---'n shadows were set to off. :mad: Well, now I know that is killing frame rate...

Tweaked.zip

Edited by KLR Rico

i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080

Rift CV1 / G-seat / modded FFB HOTAS

Posted
your comments about rift did not steer me away from not getting rift.

nice try.

:)

sooo, that wasnt not going to be a +1 cancellation to push you up the order queue.. ;)

That's good though. You've either considered what I've said and come to a conclusion based upon it, or already made up your mind and were not swayed.

 

I'm just giving my opinion, and everyone should be allowed to do so, and where there is a counter to be put forward, a debate ensues. This is not a bad thing. If we can keep it civil (which a few of us can struggle with, at times), there should be no problem with it. I've learnt from many of the debates I've had.

 

This notion that only "good things", or "zero comparison with Vive" should be posted in the Rift thread is absolute nonsense. There will be people coming here for information, good and bad, and if all that gets posted is echo chamber-grade information, that only serves those that have already made up their mind anyway.

 

My problem is, if I see something I disagree with and feel like a counter should be offered, I generally respond, when a lot of the time it's probably not worth the effort.

Slip the surly bonds of Earth

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Posted
What I don't get is.. Why can't I bind numberpad 5 to a joystick button?

 

It's been broken for the last few updates. Use joy2key or similar software to bind the action instead.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
Yay! Finally got myself above 90fps for at least 95% of the time.

 

As many people know, there's been a lot of trouble trying to get higher frame rates. Sometimes the difference between using low and high settings will only affect frame rate by 15-20 FPS.

 

That was awesome.. Thanks.. When taking off in the Huey in the harbour tour, i was getting low fps, but that's fixed so the refresh is keeping up with the ATW.. no weird ass judder going on..

Posted

Here in the US there are a number of places where one can demo the Vive firsthand. Both MS Stores and Gamestop will have a Vive in some of their retail facilities:

 

http://arstechnica.com/gaming/2016/04/heres-where-you-can-try-out-the-htc-vive-without-spending-800/

 

We have two such locations here in the West Central part of Florida where I am, and I intend to go myself to one of them and demo the Vive in person. As an experienced VR user, I have my own perspective on what to inspect and how to compare it to my own needs. I'll report my personal impressions when I have some time with the device.

 

These stores are supposed to have them in about a week. The MS store is only about a 30 minute drive, so it's not far.

 

I did some digging around last evening wanting to know more on image clarity in the CV1. I found this image here comparing the SDE between the DK2 and Vive:

 

ZWEsSru.png

 

I'm not vouching for the credibility of the image as I didn't take it. But it is telling if it's accurate.

 

Vive v Oculus

 

A lot of us have been enjoying PC simming for years, many decades. We've seen much come and go by way of technology. Each man will decide which hardware solution is right for himself. Each man has his own goals, wants and needs. I find all the division to be a strange phenomena, and it plays out in so many forms. If a man goes for either VR solution, he's a new VR user...all of us benefit because our ranks have increased.

 

Besides, Vive, Oculus, Whatever, they are means to an end. Whichever one offers the best personal ownership experience will be the one each person will choose. Will either or both of them be around in 10 years? Maybe. Will something else better, bigger, lighter, clearer, cheaper and more reliable come along from someone else in the future? Possibly. Just because a company originates a product doesn't mean they can innovate. VR is here to stay, but the companies that make VR hardware may not always be, and if they fall away others will replace them.

 

My point is that who cares who makes the thing so long as the thing delivers the benefits each man wants. In the end it's more VR things in service and that means the potential for better hardware and software sooner.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

I see zero point whatsoever in comparing the performance of the Vive to the DK2.

 

It's like comparing the Kestrel to the Harrier GR9a.

 

Or, better, the AV-8B.

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I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted (edited)

Oculus Rift and DCS World Discussion

 

Boys at reddit did some testing with Elite Dangerous. Below is the gif comparison of magnified part of the screens (pic through the lens). It pretty much confirms the theory the Rift sacrifices a bit FOV for the benefit of clarity and sharpness.

 

http://m.imgur.com/Pcjor02?r

 

Disclaimer: I posted these for the sake of discussion and not to inflate recent tensions in this thread. Lets chill and enjoy VR :)

Edited by wasyl00
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Posted

Thx, Wasy! I love that baby in your avatar! Mine are grown...such great days when they are little :)

 

That image is a really good one. It says a lot!

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

How do you guys get DCS to work?

I'm trying Open Beta and the "Oculus Home" page just keeps on restarting.

 

I have changed it to "Allow Unknown sources", but I must have missed something else.

DCS is normal with auto-detect Rift on, but I't wont boot in VR.

 

I tried to find the answer in the last 20 pages, so sorry if I missed it.

 

Cheers,

Robin

Posted
Thx, Wasy! I love that baby in your avatar! Mine are grown...such great days when they are little :)

 

 

Thanks! My son is already infected with sim bug. lol

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Posted (edited)

I'm thinking that developers should work - or could work - on rendering optimization to sharpen text and other objects to make them more visible and clear in VR. It's my hunch that more work can be done to sharpen the text font and that some fonts may be more clear in VR than others. Sure, I'm FOR accuracy, but not at the cost of fidelity when it comes to minor matters like this.

 

How do you guys get DCS to work?

I'm trying Open Beta and the "Oculus Home" page just keeps on restarting.

 

I have changed it to "Allow Unknown sources", but I must have missed something else.

DCS is normal with auto-detect Rift on, but I't wont boot in VR.

 

I tried to find the answer in the last 20 pages, so sorry if I missed it.

 

Cheers,

Robin

 

You need the latest updates to v1.5.3 (beta?) only - v2 is not yet. Make sure your autodetect oculus is checked. dunno. It starts automatically.

 

Thanks! My son is already infected with sim bug. lol

 

My son used to grab the racing wheel I had at the time when he was two, insisting, "drive...drive...drive...DAD...drive!!!" He's sit on my lap and fly, drive and FPS with me. Good times!

Edited by DerekSpeare

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
You need the latest updates to v1.5.3...

 

Strange, I've got the latest update.

I'll try to reinstall stuff then, must've missed something.

 

Thanks for the help anyway!

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