Cowboy10uk Posted December 14, 2013 Posted December 14, 2013 So i can stop using 3 screens and go back to a single screen resolution, get better FPS, so I can up the FSAA and AF some more :) 1:1 Tracking, I'll be in heeeeeeeeeeeeeeeeeaaaaaaaaaaaaaveeeeeeeeeeeeeeen Plenty of 1st Gen Units on ebay... lol +1 :thumbup: It's gonna be stunning. Just hope I can get it before end of next year. My bet is release announcements at E3 Cowboy10uk [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:
danilop Posted December 15, 2013 Posted December 15, 2013 (edited) Is there any way to compensate for large IPD (mine's 72mm) and accomodate far sighted vision (+1.5) at the same time? Edited December 15, 2013 by danilop
mhe Posted December 16, 2013 Posted December 16, 2013 Not yet, but Palmer Luckey himself said that on the consumer model, adjustable IPD is a must. And adjusting for near- or farsightedness is already possible in the dev kit via exchangeable lenses. | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
Gisen Posted December 16, 2013 Posted December 16, 2013 I'll be very surprised if this is supported quickly by ED as no doubt trackir will be putting massive pressure on them not to, or trying to claim it infringes on their patents. Same as any other headtracking solution that threatens their bottom line. 1
G00dnight Posted December 16, 2013 Posted December 16, 2013 (edited) Why talk about TiR. Oculus headtrack is completely different tech. And prepare to be very suprised.. IPD is adjustable now not sure what it goes up to but mines is 68 I think. the exchangeable lenses are a good idea but i find it easier to wear my glasses in the rift. as i have odd eyes. loving the immersion not just in DCS but in FSX aswell. Edited December 16, 2013 by G00dnight AMD A8-5600K @ 4GHz, Radeon 7970 6Gig, 16 Gig Ram, Win 10 , 250 gig SSD, 40" Screen + 22 inch below, Track Ir, TMWH, Saitek combat pedals & a loose nut behind the stick :thumbup:
npole Posted December 16, 2013 Posted December 16, 2013 I'll be very surprised if this is supported quickly by ED as no doubt trackir will be putting massive pressure on them not to, or trying to claim it infringes on their patents. Same as any other headtracking solution that threatens their bottom line. TIR? ...i owned all the TIR so far (currently on TiR5) .. after you try the OR tracking you'll figure how bad (and limitate) the TIR it is, even with the OR drift. They survived until today only because none stepped in this niche market, the optical solution they are using has no future... damn even the razer hydra works TONS better than the trackir!
Gisen Posted December 16, 2013 Posted December 16, 2013 TIR? ...i owned all the TIR so far (currently on TiR5) .. after you try the OR tracking you'll figure how bad (and limitate) the TIR it is, even with the OR drift. They survived until today only because none stepped in this niche market, the optical solution they are using has no future... damn even the razer hydra works TONS better than the trackir! I totally agree, and that's exactly why trackir puts so much pressure on developers and makes spurious legal threats to competitors ... Because their product can't compete on a level playing field. That doesn't change that ED have caved to trackir before, which is why I think they will again without huge community pressure to support OR
Flim Posted December 16, 2013 Posted December 16, 2013 Ed is working on it.... We will see a new rift prototype at Ces in Jan! Rumor... New screen, 6dot , new software
Kaktus29 Posted December 16, 2013 Posted December 16, 2013 i would like to think that this is compatible in gaming terms with DCS.. like if we imagine our oculus on our heads-eyes, our hands on HOTS throttle and stick..and since in DCS simulated plane like A-10 and hopefully others a mouse that is in front of the desk and you grab it and as you move your head in the plane you can find the panel or whatever you are looking for and use the move for the button-pressing in the cockpit.. i don't know how "easy" it would be to find a mouse in front of your computer, myself i think it shouldn't be too hard, its like, right there in front of you.. and to a degree it simulates real life.. you have to use left hand or right hand to press a button thus removing your hand from the stick or throttle.. only problem is you won't see the mouse in real life but will have to blind-search it and use it.. all in all, i think oculus will be a blast..
ApoNOOB Posted December 16, 2013 Posted December 16, 2013 I totally agree, and that's exactly why trackir puts so much pressure on developers and makes spurious legal threats to competitors ... Because their product can't compete on a level playing field. That doesn't change that ED have caved to trackir before, which is why I think they will again without huge community pressure to support OR Care to elaborate on that? First time I am hearing of this, claims that OR would infringe on TIR copyrights also sound very absurd.
Whiplash Posted December 16, 2013 Posted December 16, 2013 i would like to think that this is compatible in gaming terms with DCS.. like if we imagine our oculus on our heads-eyes, our hands on HOTS throttle and stick..and since in DCS simulated plane like A-10 and hopefully others a mouse that is in front of the desk and you grab it and as you move your head in the plane you can find the panel or whatever you are looking for and use the move for the button-pressing in the cockpit.. i don't know how "easy" it would be to find a mouse in front of your computer, myself i think it shouldn't be too hard, its like, right there in front of you.. and to a degree it simulates real life.. you have to use left hand or right hand to press a button thus removing your hand from the stick or throttle.. only problem is you won't see the mouse in real life but will have to blind-search it and use it.. all in all, i think oculus will be a blast.. You could always try and use something like leap motion. [sIGPIC][/sIGPIC] "Adulthood is like looking both ways before you cross the street and then getting hit by an airplane." Dogs of War Dedicated WWII Server Thread
ED Team BIGNEWY Posted December 16, 2013 ED Team Posted December 16, 2013 Care to elaborate on that? First time I am hearing of this, claims that OR would infringe on TIR copyrights also sound very absurd. TIR have a long history of anti competitive practices google naturalpointofview anyway back on topic So many of the first version Oculus appearing on ebay now I was considering purchasing one, but with rumours the newer version will be out in the new year I think I will wait Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
SkateZilla Posted December 16, 2013 Posted December 16, 2013 i'd advise not purchasing DK1's from Ebay, specifically if all you want it for is DCS. Just wait for DK2 or Consumer Versions. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
danilop Posted December 16, 2013 Posted December 16, 2013 Not yet, but Palmer Luckey himself said that on the consumer model, adjustable IPD is a must. And adjusting for near- or farsightedness is already possible in the dev kit via exchangeable lenses. Yeah, ergonomic part is very important. I read that IPD is critical to motion sickness that some people are getting with OR. Apparently, ORDK is calibrated for IPD of 63-64mm which is your average human IPD. Couple of mm here and there is not critical, but as IPD deviate more from given OR calibration, problem starts. We do come in different sizes and shapes and if they want global and massive reach, highly customizable product is a definitive must. Keeping a close eye on how things are developing in that department.
G00dnight Posted December 16, 2013 Posted December 16, 2013 I had leap motion from start and in my opinion it is totally unusable for our purpose. a real disappointment for me. AMD A8-5600K @ 4GHz, Radeon 7970 6Gig, 16 Gig Ram, Win 10 , 250 gig SSD, 40" Screen + 22 inch below, Track Ir, TMWH, Saitek combat pedals & a loose nut behind the stick :thumbup:
Whiplash Posted December 16, 2013 Posted December 16, 2013 I had leap motion from start and in my opinion it is totally unusable for our purpose. a real disappointment for me. That is good to know. I was considering giving it a try with DCS but I think I will pass. Still a similar technology like this could be the next step beyond OR. [sIGPIC][/sIGPIC] "Adulthood is like looking both ways before you cross the street and then getting hit by an airplane." Dogs of War Dedicated WWII Server Thread
Gisen Posted December 18, 2013 Posted December 18, 2013 (edited) I don't really see the problem some people are foreseeing with using keyboard and oculus rift- I play with the lights off quite often and also don't need to look at the keyboard for most key combos. I'm sure most people could at least press any of the keys around the edges of their keyboard and would learn where the rest are quickly enough. combined with clickable cockpits which are a lot easier to use with Good headtracking it's not a problem at all. Edited December 18, 2013 by Gisen
Burner_Tbird2 Posted December 18, 2013 Posted December 18, 2013 Heads up to all the DCS Rifters out there. 1.2.7 update adds a new function to the monitor setup LUA. It allows you to shift the view left and right, rather than just rotational. With this addition it is now possible to fly DCS in the Rift with full 3D. No special drivers required. Just go to options, set monitor to 'Stereo'. You'll need to manually adjust the IPD in the same monitor setup LUA file. Then use Oculus Overlay or similar program to handle the barrel warp. And OpenTrack for head tracking of course. I did a quick P-51 flight in 3D and it blew me away. I'm hoping to do a formation flight tonight, get a wing tip right in my face. I can write up a guide later if anyone is having difficulty with implementation. Oh and in other news the latest build of OpenTrack, coupled with the Rift 0.18 firmware update has completely fixed the recentering/drift issue for me. If you're still rocking an old copy or haven't updated your Rift firmware, now is a great time. 1
DwoaC Posted December 19, 2013 Posted December 19, 2013 This has been available for a while. There's several posts about it a few pages back. The IPD and convergance are difficult to get right without a lot of experimentation. While the frame rate is much better than using tridef, oulus overlay introduces alot of latency to the point I thought the setup was junk. Perhaps in your write up you'll be able to show how to get oculus overlay working well. I have faith we'll see an offical update from ED any day now :) Happy rifting.
Burner_Tbird2 Posted December 20, 2013 Posted December 20, 2013 This has been available for a while. There's several posts about it a few pages back. The IPD and convergance are difficult to get right without a lot of experimentation. While the frame rate is much better than using tridef, oulus overlay introduces alot of latency to the point I thought the setup was junk. Perhaps in your write up you'll be able to show how to get oculus overlay working well. I have faith we'll see an offical update from ED any day now :) Happy rifting. From testing, the MonitorSetup->EyeShift setting only works in 1.2.7 and up. It does not function in 1.2.6, maybe I had something wrong in 1.2.6. I didn't see the posts you referred to.
Flim Posted December 20, 2013 Posted December 20, 2013 burner... any chance you can share your setup file... might do some testing later!
Flim Posted December 20, 2013 Posted December 20, 2013 (edited) Got it working pretty well at .04 separation with an older version of nthusim. the best setup yet! Flew for a while... I can see where this is going and it will be awesome! Edited December 20, 2013 by Flim
G00dnight Posted December 20, 2013 Posted December 20, 2013 I use .03 as .04 gives me just a touch of blue flash at the edge, using latest Nthusim. nice and clear the first time I have landed the Huey on a tower block with Oculus Rift on Awesome and scary on take off like stepping off the edge looking down out the side window. AMD A8-5600K @ 4GHz, Radeon 7970 6Gig, 16 Gig Ram, Win 10 , 250 gig SSD, 40" Screen + 22 inch below, Track Ir, TMWH, Saitek combat pedals & a loose nut behind the stick :thumbup:
Flim Posted December 20, 2013 Posted December 20, 2013 Would any rift dudes like to try an Mp flight later this evening?
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