ED Team Wags Posted October 1, 2012 ED Team Posted October 1, 2012 (edited) DCS: P-51D Mustang (Final), 1.2.1 http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en This version marks the final version of this product and is no longer in beta. • War Emergency Power (WEP) has been implemented. • Tail wheel dynamics reworked for more realistic performance. • Realistic cooling system added and integrated into the full engine thermodynamic model. • Landing gear physics have been reworked to have realistic behavior and interaction with the fairing doors and down-lock latches. • Fairing doors can now be damaged or ripped off at over-speed conditions. • Engine wear or damage due to high manifold pressure at low RPM, overheating, and overuse of WEP has been implemented. • Oil pressure is now viscosity dependent. Oil dilution is now possible and has direct impact on engine performance. • The front dash gauge panel and the K-14 gunsight are now spring suspended. • The K-14 gunsight has been reworked using new data from K-14 documents. • The rudder anti-booster tab now works correctly. • Control stick and rudder pedals movement are now limited due to hinge moments. • Flap drag has been adjusted. • Lamps brightness and electro-dynamic gauge readings are now voltage sensitive. You can best see this during engine start. • The starter can now be burned out due to overheat if overused or overloaded. • Guns jam due to over-G firing has been added. • The radiator shutters' thermo-sensors can be damaged now. • All aircraft failures are now reported correctly in debriefings. • Sounds for the primer, pilot parachute opening and flapping during decent, and pilot landing have been added. The canopy sound has also been improved. • Corrected tendency for left roll at takeoff. • Adjusted Red Tail pilot art. • Improved bailing out animation. • Fixed landing light on with air start. • Fixed cockpit tooltip for the gun switch. • Corrected radio information entry in Mission Editor. • Improved AI P-51D. • Fixed SCR-522 resetting in some situations. • Adjusted G impact on airframe. • Improved pilot normal maps. • Adjusted landing gear collision model. • Corrected trim performance in multiplayer. • Adjusted wingmen takeoff behavior. • Improved prop RPM model. • Sounds for control stick and rudder movement have been added. Installation Uninstall all previous DCS products prior to versions 1.2.1 To be safe, delete \Saved Games\DCS files Install DCS World 1.2.1 Install DCS module 1.2.1 Note: A new activation will not be required unless this is the first time you have installed the product. Please note that MP requires you to have all products S/N activated using the same DCS (webshop) account. Edited October 5, 2012 by Wags Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
_Heater_ Posted October 1, 2012 Posted October 1, 2012 Outstanding upgrade ! Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels Tally: I see the degenerate commie who wants to ruin our day.
Kalahari Posted October 1, 2012 Posted October 1, 2012 Thanks ED,hopefully now won't bounce back into orbit when I try to land this horse :) System Specs : Processor ; Intel®Core i7-3930 CPU@ 3.20GHz. RAM -16.0 GB Type-64bit GPU-GTX 970 Never eject over a village you've just bombed - US Marines Gen.
tintifaxl Posted October 1, 2012 Posted October 1, 2012 Here goes my hope for an axis adversary for the release version. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
Tailgate Posted October 1, 2012 Posted October 1, 2012 (edited) Could someone explain what this is? The rudder anti-booster tab now works correctly. I'm not sure if it's related, but are the rudder trim wheel units now in sync with the RW settings (5-6 units of right trim for takeoff)? Edited October 1, 2012 by Tailgate
ED Team Yo-Yo Posted October 1, 2012 ED Team Posted October 1, 2012 (edited) Could someone explain what this is? The rudder anti-booster tab now works correctly. I'm not sure if it's related, but are the rudder trim wheel units now in sync with the RW settings (5-6 units of right trim for takeoff)? AS you deflect the rudder, anti-boost tab deflects to the same direction to increase hinge moment. Boost tab deflects in the opposite direction (take a look at the aileron boost tab). Edited October 1, 2012 by Yo-Yo Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
Ich666 Posted October 1, 2012 Posted October 1, 2012 I cant describe how happy i am at the moment!! This is going to be so much more fun now :) Huge Thanks to ED for putting that patch out, especially the Dogfights will be a lot more challenging and interesting now, now that you actually have to care about your engine!
ED Team NineLine Posted October 1, 2012 ED Team Posted October 1, 2012 Here goes my hope for an axis adversary for the release version. "Traveling through hyperspace (and building simulated aircraft) ain't like dusting crops, boy!" :music_whistling: Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
VH-Rock Posted October 1, 2012 Posted October 1, 2012 Brilliant ED, thank you for all the hard work! Virtual Horsemen - Right Wing (P-51) - 2008... Virtual Ultimate Fighters - Lead (P-47) - 2020...
aaron886 Posted October 1, 2012 Posted October 1, 2012 AS you deflect the rudder, anti-boost tab deflects to the same direction to increase hinge moment. Boost tab deflects in the opposite direction (take a look at the aileron boost tab). Are you talking about an anti-servo tab? Usually that's how we refer to them in the US these days.
joey45 Posted October 1, 2012 Posted October 1, 2012 The Colonials have always been different....:smartass: The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Bricks Posted October 1, 2012 Posted October 1, 2012 Really cool. So many fixes and improvements. Thanks for the hard work! :thumbup: [sIGPIC][/sIGPIC]
Tailgate Posted October 1, 2012 Posted October 1, 2012 Looking forward to starting er up the right way without blowing up the engine.
Napa Posted October 1, 2012 Posted October 1, 2012 (edited) I just had a quick flight with it. Impressive!!!!! :worthy: A work of art. The fecking Mona Lisa of combat flight simulators. Edited October 1, 2012 by Innerloop Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p
joey45 Posted October 1, 2012 Posted October 1, 2012 Boxed version = full price or the price... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
cichlidfan Posted October 1, 2012 Posted October 1, 2012 I certainly paid full price for the box version of A-10C, from Amazon. I even paid full price for my second key from ED. Nope, don't see a discount in the cards. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
EtherealN Posted October 1, 2012 Posted October 1, 2012 (edited) 2. If yes, how much will people, who bought the beta, have to pay for the boxed version? You did not "buy the beta". You pre-ordered a digital download copy of the product, and gained access to beta versions as a result. The same key is still relevant and valid for the release product. Edited March 14, 2013 by Groove [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Echo38 Posted October 1, 2012 Posted October 1, 2012 Question: if, at some point in the future, I buy a boxed copy, can I give my old digital copy to someone else? Perhaps by unbinding the serial?
nick10 Posted October 1, 2012 Posted October 1, 2012 So is this the final version? The actual proper release so to speak?
Nate--IRL-- Posted October 1, 2012 Posted October 1, 2012 Yes. It is the retail version. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Slap_Chop Posted October 1, 2012 Posted October 1, 2012 Poor Nate . Busier than a one legged man in an A$$ kicking contest. Thanks for all your efforts today. And if you're not on the payroll bigger thanks. I'd rather have a bottle in front of me than a frontal lobotomy and I've had both. [sIGPIC][/sIGPIC]
nick10 Posted October 2, 2012 Posted October 2, 2012 (edited) Yes. It is the retail version. Nate Bugger. I thought there was a chance of an AI opponent? I recall seeing pix of an fw-190 and b-17 for escort? and how do i deactivate previous versions to avoid losing downloads? Edited October 2, 2012 by nick10
SmokeyTheLung Posted October 2, 2012 Posted October 2, 2012 Here's to hoping that ED isn't done tweaking the .50cal tracers and impacts... I appreciate that they're working on the eye candy but I was hoping they'd make things look better/more realistic not the other way around. The tracers look like glowing orbs and the ground impacts/flashes are about the same as the new 30MM effects from the GAU-8... Definitely not right System specifications: Computer, joystick, DCS world, Beer
menendezdiego Posted October 2, 2012 Posted October 2, 2012 So, since when does the P-51 shoot HEI rounds? And what is up with those god awful tracers?!?! 1
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