159th_Viper Posted November 19, 2012 Posted November 19, 2012 Point is that the R-77 is not even selectable in Fi0 mode so even if you wanted to override it you cannot - it is simply not there. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Ironhand Posted November 19, 2012 Posted November 19, 2012 (edited) Point is that the R-77 is not even selectable in Fi0 mode so even if you wanted to override it you cannot - it is simply not there. Exactly. Unless you can launch it in LRS with radar off with Override. But that begs the issue, since that method seems bogus. That's not what Override is about. Rich Edited November 19, 2012 by Ironhand YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
59th_LeFty Posted November 19, 2012 Posted November 19, 2012 Point is that the R-77 is not even selectable in Fi0 mode so even if you wanted to override it you cannot - it is simply not there. But why you even need Fi0 for releasing the R77? If you have the target visual (which you need anyway for Fi0 mode) you just maneuver your nose towards the bandit and release in any R77-able mode. Your missile will 99% lock the target off the rail. I cannot imagine a situation where an indication of lock would be required to release my R77. It will not replace your radar within 25km, if that's your intention :) [sIGPIC]http://www.forum.lockon.ru/signaturepics/sigpic5279_1.gif[/sIGPIC] I could shot down a Kitchen :smartass:
159th_Viper Posted November 19, 2012 Posted November 19, 2012 But why you even need Fi0 for releasing the R77? In the case of WCS failure. You do not have/cannot select BVR mode. You do not have/cannot select VS, Bore and Helmet Close Combat mode. How else are you going to select and launch a R-77? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
GGTharos Posted November 19, 2012 Posted November 19, 2012 Launch override? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
159th_Viper Posted November 19, 2012 Posted November 19, 2012 Launch override? For the sake of argument we are saying that the modes mentioned are not there. So you cannot override even if you wanted to. In other words, all you have is the rudimentary air to air capability that the T-Toad has, ie point-and-shoot (Fi0 mode). You should be able to use the R-77 in these instances. You cannot, ergo Bug. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Ironhand Posted November 19, 2012 Posted November 19, 2012 ...In other words, all you have is the rudimentary air to air capability that the T-Toad has, ie point-and-shoot (Fi0 mode). You should be able to use the R-77 in these instances. You cannot, ergo Bug. Thank you. That's where I was heading but hadn't thought it through as completely. Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
blkspade Posted November 19, 2012 Posted November 19, 2012 Not sure if this is attached to #54, but in multiplayer, a ship fired on me from 60nm with no lock or launch warning. I was in an F-15 at ~44k', and according to tacview I was flying level at time of launch. http://104thphoenix.com/
blkspade Posted November 19, 2012 Posted November 19, 2012 Also should AIM-7's be able to trigger each other's proximity fuses if they fly really close to one another. In testing offline, firing 2 AIM-7s while accelerating with less than 6 secs separation results in the 2nd overtaking the first. This is expected with the new AFM I'm sure. However on 2 occasions when the bandit maneuvered the two missiles took a path that brought them close enough to each other to blow themselves up. http://104thphoenix.com/
Mustang Posted November 19, 2012 Posted November 19, 2012 Not sure if this is attached to #54, but in multiplayer, a ship fired on me from 60nm with no lock or launch warning. I was in an F-15 at ~44k', and according to tacview I was flying level at time of launch. "CGN "Pyotr Velikiy" open missiles fire without emission" is listed as fixed on ED's internal buglist so its safe to say this will be corrected in an upcoming update.
GGTharos Posted November 19, 2012 Posted November 19, 2012 No, but that isn't a bug (as in, no in reality, but working as designed in the game. This requires replacement of the fuzing code, and that's just not going to happen right now IMHO). Also should AIM-7's be able to trigger each other's proximity fuses if they fly really close to one another. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Markindel Posted November 19, 2012 Posted November 19, 2012 Why not work in the Sukhoi 33 the "Cockpit Camera"? Thank you.
SkateZilla Posted November 19, 2012 Posted November 19, 2012 (edited) F-15C Lower LODs Lights have Transparency Issues, they show up as huge Colored SQUARES once the plane is far enough from the camera. can post a screen shot when i get back to my pc. Edited November 19, 2012 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
blkspade Posted November 19, 2012 Posted November 19, 2012 Ok. The first time it happened, I didn't immediately realize it. The TTI just cut out early even though I never lost lock. I though I saw the explosion in the distance but the bandit was undamaged. When I noticed it happen a 2nd time I went back and examined the track and saw exactly what was happening. Since the AI BVR behavior is the same in just about every case in the DACT missions it seems to be easily repeatable. Missiles had more than enough speed to overtake and kill the SU-27 if they hadn't blown each other up. No, but that isn't a bug (as in, no in reality, but working as designed in the game. This requires replacement of the fuzing code, and that's just not going to happen right now IMHO). In a related note, whats the fuzing range on an AIM9M? I fired 2 from 2.6 and 2.3nm at a damaged, non-maneuvering, and not flaring AI Su-27 on his 6. Both getting right up behind his engines, following for a bit before eventually loosing energy and falling out of the sky. The distances looked a lot closer watching the track than what tacview would indicate (~ 90 & 60 feet). Probably looks half that in game. http://104thphoenix.com/
blkspade Posted November 19, 2012 Posted November 19, 2012 One more thing to report is that the F-15 radar doesn't ID the A-10C. Locked an unknown friendly contact in tws, flew right up to him and the radar had no idea what I was looking at. This was in muliplayer. http://104thphoenix.com/
IvanK Posted November 19, 2012 Posted November 19, 2012 (edited) In the case of WCS failure. You do not have/cannot select BVR mode. You do not have/cannot select VS, Bore and Helmet Close Combat mode. How else are you going to select and launch a R-77? Well I am not so sure in the event of a complete WCS failure you should be able to get an R77 away. Firing an IR missile is pretty simple affair but any Radar missile is a different thing. For instance what's the situation in say an F15 with a total WCS failure ... can it IRL get an AIM120 off the rail ... I doubt it, in fact in this circumstance I doubt if it could even get an AIM9 of the rail.... I don't even think you would have the capability to get the trigger/Release button to even communicate with any missile about the only thing you might be able to do is fire the gun.... someone with contacts should call their local F15C FWIC Grad and ask :) All FiO does (imo) is provide an aiming reference in the HUD to allow the pilot to get IR tone and launch. The same can be achieved with standby Gun sight using the missile reference mark as the Missile bore sight to get tone. It has no function for the R27 as (at least in FC3) the Russian radars don't have an equivalent to FLOOD mode. It has no function for the R77 since the R77 radar FOV is so big (comparatively) it in effect is the same size as the HUD. WRT The R77 as long as you are in an AA mode with it the selected weapon you can launch with Launch Override, doing so has it going Active off the rail... Its no different to an AIM120 Visual launch. Edited November 19, 2012 by IvanK
159th_Viper Posted November 20, 2012 Posted November 20, 2012 Having problems pinning this one down: Anybody got a screenshot handy? 22 - F15 HUD indications overlapping Nobody? OK - I am going to note this as resolved with no further action required as I cannot replicate on current builds. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
59th_LeFty Posted November 20, 2012 Posted November 20, 2012 Nobody? OK - I am going to note this as resolved with no further action required as I cannot replicate on current builds. IIRC this comes from an argument that sometimes overlapping informations displayed on the HUD are not clearly readable. In that case, not a bug, its an IRL HUD design feature :D [sIGPIC]http://www.forum.lockon.ru/signaturepics/sigpic5279_1.gif[/sIGPIC] I could shot down a Kitchen :smartass:
159th_Viper Posted November 20, 2012 Posted November 20, 2012 :megalol: :thumbup: Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
nr1jc Posted November 20, 2012 Posted November 20, 2012 Please post a screenshot of your Input/Controls/F-15/View Cockpit page with HOTAS category column highlighted confirming view input deletion. Also please post very short track. Was going to do a print screen of it and realized i was in the a-10c menu not f-15 meny, went to the right menu and found the key bindings on both view and radar so sorry for making a false bug report, my bad [sIGPIC]www.vjokers.no[/sIGPIC]
159th_Viper Posted November 20, 2012 Posted November 20, 2012 No bother at all - rather an unnecessary report than no report at all :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Mechanist Posted November 20, 2012 Posted November 20, 2012 Missed anything? Shout. 53 - SU25A Airbrake Pylons keep defaulting to the Russian SU-25 1st skin and the bort numbers become an outline in external view when zoomed out. - also the inner flaps when flaps are fully down 91 - SU25A/T Gunpods operation cannot be asigned to axis - Only A model affected T works fine SU25A: No differences between takeof and taxi landing lights. Also a question: Shouldn't the weapon quantity and maybe the interval selector work for rockets as for bombs? I might recal some pictures or videos that an Su-25 fired from 4 blocks at the same time. (couldn't find it though) "Fighters make movies, bombers make history."
combatace Posted November 20, 2012 Author Posted November 20, 2012 Here is a track where Su-30 lands on an airfield and then makes a U-turn and back tracks all the way to the same end of the runway to where it landed for exit. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
159th_Viper Posted November 20, 2012 Posted November 20, 2012 Here is a track where Su-30 lands on an airfield and then makes a U-turn and back tracks all the way to the same end of the runway to where it landed for exit. Su30 is not FC3. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
59th_LeFty Posted November 20, 2012 Posted November 20, 2012 (edited) Today's list: - MiG-29A fuel indicator TEXTURE is the same as the C version, this is incorrect. But the gauge still moves in the original, ergo you see a fake amount. This WAS CORRECT in FC2. But since ricardo pits . . . (there should be different fuel indicator in 29A / 29C) - I don't know if this is the "115 - Floating Ghost Missiles in Multiplayer", but in F10, in multiplayer I saw some ghost missiles stuck on the map, screenshots attached "map missiles" 1&2 - Condensation is visible through clouds (for me, since FC3 thats why the toopic) screenshot "trails" -#60 - Multiplayer datalink not functional for Russian aircraft - only for clients. - I ran a test and MiG-29 centerline fuel tank (dunno about wing ones yet) seems to not have drag (like f15). - Finally some "HUD" imagery showing related target through HUD, displayed on EOS. Definitely not +/-15°, - and EOS displays "AP" indicating active radar frequency jamming, well I don't think I have to comment this one. (but my guts telling me there is some sneaky conspiracy is behind this) Edited November 20, 2012 by 59th_LeFty [sIGPIC]http://www.forum.lockon.ru/signaturepics/sigpic5279_1.gif[/sIGPIC] I could shot down a Kitchen :smartass:
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