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Posted

I'm not sure it is a bug but the airbrake on all FC3 AC seem really weak. (compare A-10A and A-10C, the A-10C will slow down faster)

Posted

First of all, thanks ED for releasing FC3 1.2.7. That fixed some annoying bugs that had been present since release in Russian aircrafts.

 

I've just tested 1.2.8 and I've found that Su33 new cockpit lacks proper fuel monitoring. The fuel gauge gets capped at half way when the aircraft is supposed to be full, also, fuel tank status lights don't light up and the fuel counter isn't a counter yet, just a photo. Same goes for the new secondary fuel indicator on the right side of the HUD, it's just a photo, not a gauge yet.

 

I guess ED already knows this and they plan to fix it in the near future, I'm just making sure this gets reported.

 

Thanks.

Posted

I tried 10 on 10 T-90VsM1A2 Abrams and BMP-3VsStryker MGS.

 

In T-90 had the capability of ATGMs in earlier versions but not I think it is lost.

BMP-3 would not fire after it had depleted its 100mm shells or close to enemy, completely opposite of what it should be.

 

And shells from Russian armor tend to fall short of their target, when 10 T-90s or BMP-3s are firing at the enemy one can see that the shells are falling way short of their targets.

Posted

Mig 29S

Mig 25G

 

Fuel indicator doesnt work. Only shows main tanks -- doesn't include drop tank capcacity...

 

This has been around for a very long time.

I am shocked it hasn't been touched for years!!!!!

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Posted (edited)
Because that is the correct behaviour. As on the real aircraft.

 

Nate

 

 

No Nate thats not correct :) All MIG29's that have been either modified (Like Luftwaffe G's) or come out of the factory with Wet wings have a Fuel gauge (tape) that displays total remaining fuel on board. This is clearly documented in the Luftwaffe MIG29 manual and on these boards .... I will resurrect the thread :).

 

In short when external fuel is carried The techs enter a Total fuel on board value. This sets the fuel totaliser and tape to the TOTAL Fuel value. The external tanks are not gauged. However after engine start the Fuel on board is decremented based on measured fuel Flow until such time as the fuel tape gets done to internals then it display fuel remaining based on sensed or gauged values.

 

In one version of FC2 they worked correctly.

 

Here is the thread its as plain as day :)

 

http://forums.eagle.ru/showthread.php?p=899172#post899172

 

And here as well:

 

http://forums.eagle.ru/showpost.php?p=1330322&postcount=45

 

Here is an image with the tape at 5900Kg

 

Mig295900kg_zpsc52f5996.jpg

 

And the source image:

 

http://www.jetphotos.net/viewphoto.php?id=6281804

 

viewphoto.php?id=6281804

 

viewphoto.php?id=6281804

Edited by IvanK
  • Like 1
Posted

vT4yKyQiPezL0bbr

 

0PfXNwfAud899WJI

 

This need to be fix. It's very bad when the lines (bandits) get covered by my missiles lines. Also the distance is not showing correctly, corresponding the middle of the HUD and the distance line on the left part of the HUD.

QQUBiePb1TVqAthVQQUBiePb1TVqAthV

Rocket brigade who retired F-117

Posted

Presing, I have no idea what you're trying to report. I would guess that neither do the testers either. Instead of just dumping pictures and saying to fix it, explain the problem and provide a track.

Posted (edited)

Ok let me explain first two pictures showing contacts on EOS BVR (HUD on Russian) targets bellow the HUD lines for the missiles. Third picture showing radar in TWS mode tracking and on the middle of the hud (box around the target) should be in level with the arrow on the left side of the HUD (arrow pointing to the distance of the target). On fourth pictures that is AWACS on my radar scope (1km in front of me) and symbol of the target on my HUD is just to low.

 

In short target markers on the HUD are wrongly position (it's look like they are closer from they really are), that happened probably because they re-size the HUD. HUD from 1.2.7 was working ok (apart from the numbers on top left corner showing completely).

Edited by Presing

Rocket brigade who retired F-117

  • 3 weeks later...
Posted

Is it just me, (earlier reported) that the F-15C in 1.2.8 does not show the correct RPM. My Burners are lit and my RPM reads 96%, so it's slightly hard to tell if they are off during a rollout.

Marvin "Cactus" Palmer

 

DCS:World 2.5(ob)

Gigabyte Z390 Designare i7-9700K (4.6GHz), 32Gb RAM (3600MHz), GTX2070, 40" 1080p Monitor, TM Warthog, Saitek Rudder pedals,TM Cougar MFD, and an ipad.

Posted

Use the FTIT gauge like a real eagle pilot ;)

 

RPM is not consistent. If OAT changes, your min/max RPM will too.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

I've been playing FC3 with profit and enjoyment for months, but after installing 1.2.8, I can no longer use throttle step in the F-15C. I was just using the default bindings, page up and page and page down. Gradual throttle adjustments (numpad +/-) still work, just not the stepping.

 

Even though the game told me that it was using the default bindings, I tried rebinding the keys, both manually and using the "default" button. No dice.

Posted

The New 1.2.8 update works well for me except for one thing, I can't fuel dump anymore.

I tried mashing down my default "Fuel Dump" key that worked before, "R". Tried re-binding, that didn't work either. Seems like this new update messed up fuel dumping completely.

Posted

(1.2.8 ) Funny but not very realistic:

 

Did a really bad landing with the Su-33. Overshot the runway and ended up skidding of into the terrain at the end of it. Took no damage to either undercarriage or the plane itself. Eventhough I was nowhere near the actual airport I got got all airport services to work.

 

A few minutes later my flying buddy managed to reproduce it on another airport.

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Posted

Missiles through flaps

 

I do not know if someone has previously reported that bug, but missiles passing through flaps.

Screen_140503_215610.thumb.jpg.0b101d6d5aef45e4a228eccc1491d2bf.jpg

[sIGPIC][/sIGPIC]Everything is possible ...

Posted

Found another annoying bug and don't know if it has been reported:

 

When flying the 1.2.8 Su-33 in multiplayer all radio transmissions, previously being made between player and ATC etc gets displayed on screen after a while, covering most part of the left side of it. There doesn't seem to be a way to remove it while flying (exiting radio menu does not affect it...). Occurance seems random but frequent enough to be disturbing...

[sIGPIC][/sIGPIC]

My computer specs below:

 

CPU: Intel Core i5 3570K@4.2GHz | CPU Cooler: Corsair Hydro H100 | GPU: MSI Nvidia GTX 680 2GB Lightning 2GB VRAM @1.3GHz | RAM: 16GB Corsair Vengeance LP DDR3 1600 | SSD 1: Corsair Force 3 120GB (SATA 6) | SSD 2: Samsung 850 EVO 500GB (SATA 6) | Hybrid disc: Seagate Momentus Hybrid 500/4GB (SATA 3) | Keyboard: QPAD MK-85 | Mouse: QPAD 5K LE | TrackIR 5 + Track Clip Pro | Thrustmaster HOTAS Warthog | MFG Crosswind | OS: Win7/64

Posted

Upgraded DCS World to 1.2.8 today and started a quick mission with the Su-25T

 

While on the ramp had a look around at other jets - the LANTIRN models are flying a bit ahead:

 

this defo wasn't there in my 1.2.7

Screen_140504_194422.jpg.418ccde9a1ce063bcdc27194fb45308e.jpg

Posted
(1.2.8 ) Funny but not very realistic:

 

Did a really bad landing with the Su-33. Overshot the runway and ended up skidding of into the terrain at the end of it. Took no damage to either undercarriage or the plane itself. Eventhough I was nowhere near the actual airport I got got all airport services to work.

 

A few minutes later my flying buddy managed to reproduce it on another airport.

 

1.2.8. here too.

 

Reproducible. I've found that extracting the landing gear and reaching (and holding) whatever speed, they don't get ANY damage.

 

Tried to touch ground or water with speed above 600 and they compress as under weight but receive absolutely no damage.

Posted
Found another annoying bug and don't know if it has been reported:

 

When flying the 1.2.8 Su-33 in multiplayer all radio transmissions, previously being made between player and ATC etc gets displayed on screen after a while, covering most part of the left side of it. There doesn't seem to be a way to remove it while flying (exiting radio menu does not affect it...). Occurance seems random but frequent enough to be disturbing...

 

That happens in all planes on FC3, to my knowledge and experience. It makes the radio useless if you don't understand the audio( calling RU AWACS or RU held ATC as an English speaker)

 

The worst part is it can sometime just get scrambled, so you no longer get any text update at all, just a garbled mess.

 

 

I myself want to say that sometimes when using TWS in the F-15C, it gets stuck in showing TWS mode even when you are using RWSI haven't figured out whether it's falsely working in TWS during this period of time, or just giving visual cues like it is, as I can never detect any units.

(quick fix seems to be switching to another mode, boresight, vert scan, then switching back to BVR Still annoying, and I think it still shouldn't happen in the first place)

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Art Of The Kill:

Posted (edited)

MIG29 on all landings as the wheels touch down I always get 2 repeats of Betty saying "PULL UP". DCS 1.2.8.

 

This happens at all airfields.

Edited by IvanK
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