AUS_Twisted Posted May 3, 2013 Share Posted May 3, 2013 Take off's are still flawed where a large % of pitch control input by the player is ignored until you pass a certain height. Link to comment Share on other sites More sharing options...
RIPTIDE Posted May 3, 2013 Share Posted May 3, 2013 U stands for unmanned aerial vehicle.. No It doesn't. It stands for 'unknown'. 'U' Mud nail is also seen for the SA-3 Complex aswell. 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Stucks1986 Posted May 4, 2013 Share Posted May 4, 2013 Originally posted by Comes It seems, that Missile Hits do no real Damage to some Planes, for example the su-33, su 30 and the f-16a. I needed four hits to destroy a su-30, and there was no visible damage on the plane. It just started burning and crashed onto the ground. All the planes with newer 3d models work just fine. Anybody else having this issue? Edit: Same for the Gun, does not do any Damage to those Planes. I tried to fly the su-33 myself and was able to survive 2 direct aim 120 hits without getting any damage.I have the same issue, and it goes for most of the aircraft i fire on. It goes for both missiles and guns; 2-3 missiles or about 70rnds 30mm or 150+ 20mm. Doesent matter where i shoot the plane either, whether its engines or cockpit. As if it has hitpoints and when they reach zero it just explodes or catches fire. No damage is visible either :joystick:. Link to comment Share on other sites More sharing options...
71st_Mastiff Posted May 4, 2013 Share Posted May 4, 2013 No It doesn't. It stands for 'unknown'. 'U' Mud nail is also seen for the SA-3 Complex aswell. thats weird because all the other contacts in the RWR come up with a known, but the UAV's so I deduced it stands for Unmanned. :pilotfly: :joystick: " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Stucks1986 Posted May 4, 2013 Share Posted May 4, 2013 I dont know if its a bug, but weapons panel in su27 displays green light under last selected ordnance even after you swich to navigation mode. Link to comment Share on other sites More sharing options...
Jackless Posted May 4, 2013 Share Posted May 4, 2013 there is a very annoying bug when landing with the f-15c. everytime when landing on any airfield the landing gear seems to disappear shortly after touching the ground. its not possible to land anymore for me. here is a video and also a thread discussing the problem http://www.forum.lockon.ru/showthread.php?t=102124 maybe someone can help me out, im too desperate :D Link to comment Share on other sites More sharing options...
HiJack Posted May 4, 2013 Share Posted May 4, 2013 (edited) Crap, this bug is so annoying! Edited May 9, 2013 by HiJack Link to comment Share on other sites More sharing options...
emenance Posted May 4, 2013 Share Posted May 4, 2013 lol pretty funny stuff. Asus P8Z68-V GEN3/ 2500k 4.4ghz / Corsair 64gb SSD Cache / Corsair 8g 1600 ddr3 / 2 x 320gb RE3 Raid 0 /Corsair 950w/ Zotac 560TI AMP 1gb / Zalman GS1200 case /G940/ Link to comment Share on other sites More sharing options...
volk-19 Posted May 7, 2013 Share Posted May 7, 2013 1. F-18C takes 4 R-73's hits antil it will start smoking. 2. Mig-29S fires two R-77's at the same time regardles radar mode. 3. R-77 acts weird. It cannot align on target when lunched from 50 degrees angle. Just flying straight. Sorry if I repeated somebody. Link to comment Share on other sites More sharing options...
59th_Wittman Posted May 8, 2013 Share Posted May 8, 2013 H-25MPU unusable, missed all target. H-58 work well! This bug is not in DCS World 1.2.3, only 1.2.4.11652 and 1.2.4.11855! SEAD missiles HDF 59th Virtual Airbase Link to comment Share on other sites More sharing options...
Buzpilot Posted May 8, 2013 Share Posted May 8, 2013 Could not find this problem on the bug list, but it has been mentioned elsewhere, so I'll post it here too. The A-10A Maveric can't Lock anything at all outside a 8 mile range, more like in the 5-6 range, like it used to be in LockOn FC. I suspect all the different missiles in DCS now, possibly get overwritten by older FC3 ones now. If you have it installed. i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit EVERYTHING IS SUBJECT TO CHANGE :thumbup: Link to comment Share on other sites More sharing options...
RIPTIDE Posted May 9, 2013 Share Posted May 9, 2013 I bet that any bug report that has no track included will never get looked at.... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
71st_Mastiff Posted May 9, 2013 Share Posted May 9, 2013 1.2.4.11855.155 DCS FC3 A10A No Salvo, ripple, time, quantity AIM9m .2 NM from MI24 berfore lock Ghost radar nails CBU97's work for the A10A AI, but not me. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Tasmanian Posted May 9, 2013 Share Posted May 9, 2013 SU-25 ILS indication axes seem to be swapped. Track included. Demonstrated horizontal axes responding to aircraft vertical movement. However SU-25T and Su-27 look working fine.25_ILS.trk Link to comment Share on other sites More sharing options...
karambiatos Posted May 9, 2013 Share Posted May 9, 2013 SU-33 can only have a maximum of 96 countermeasures or 48 of each A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things Link to comment Share on other sites More sharing options...
Mazzic Posted May 9, 2013 Share Posted May 9, 2013 SU-33 can only have a maximum of 96 countermeasures or 48 of each That is by intend and has been so since a very long time. It also has been discussed at this forum before, use the search function. iirc the tail of the SU33 is somewhat shorter than the SU27's to allow carrier ops. Therefore there is less room for CM catridges. Link to comment Share on other sites More sharing options...
Corsair Posted May 10, 2013 Share Posted May 10, 2013 Hi all, i have a little problem with recently added "6DOF" cockpit (Flanker/Frogfoot/Hog-A). They are not fully 6DOF with me, Z-axis is assigned to zoom. No way to change it. Eagle's cockpit works fine. Any idea ? Link to comment Share on other sites More sharing options...
IvanK Posted May 10, 2013 Share Posted May 10, 2013 (edited) SU27 RWR bug SU27 RWR signal strength indicator operating in reverse. As signal strength increases the signal strength analog is moving clockwise.Previously it moved anticlockwise with increasing strength. (6 May version) UPDATE Tested SU27,MIg29,SU33,SU25,SU25T. Only the SU27 has this bug in all the other the RWR signal strength is correct. SU27 TRK showing Signal Strength indicator operating in reverse. Target is FA18 head om.su27rwtrack.trk Edited May 10, 2013 by IvanK Link to comment Share on other sites More sharing options...
Kuky Posted May 10, 2013 Share Posted May 10, 2013 SU-33 can only have a maximum of 96 countermeasures or 48 of each That is by intend and has been so since a very long time. It also has been discussed at this forum before, use the search function. iirc the tail of the SU33 is somewhat shorter than the SU27's to allow carrier ops. Therefore there is less room for CM catridges. Just checked this for Su-33 and saw in latest test build that you can now change chaff and flares in sets of 9 any combination of up to 96 max total No longer active in DCS... Link to comment Share on other sites More sharing options...
PLP Posted May 10, 2013 Share Posted May 10, 2013 Su-27 passive EO systems alerting hostile Hi all, just one small issue that is a bit annoying for me. I noticed that the passive EO BVR (the "2" and then "O" keys) mode alerts a hostile of my presence - as if I appeared on its RWR. I attached a short track where we see an F16 engaging defensive as soon as I turn EO sensors on - that is unrealistic or am I missing something? On a side note, does anybody know how deep the electronic/missile warfare is modeled in DCS:W? Like jammer homing, burner IR signature and so forth? CheersEO_spike.trk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
RIPTIDE Posted May 10, 2013 Share Posted May 10, 2013 SA-11 Search Radar does not Nail in the SPO-15 and by extension does not appear in the HUD as a target using the Fantas/Elint Pod. Also, the Sa-11 LN/Telar gives a spike when tracking. This is different logic to previous versions, where we got the launch warning from the TELAR but no Search or Lock warning. Is this correct now? https://dl.dropboxusercontent.com/u/600721/Sa11SRfail.trk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
GGTharos Posted May 10, 2013 Share Posted May 10, 2013 The lack of nail from the SA-11 SR is not correct. Spike and launch warnings from the TELARs are correct, since the TELARs carry the TRs. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
GGTharos Posted May 10, 2013 Share Posted May 10, 2013 AB signature is modeled: You will be able to detect/lock an after burning target further away with EOS or a heat seeker. As for HOJ, it is simply modeled as pure pursuit vs the jammer. On a side note, does anybody know how deep the electronic/missile warfare is modeled in DCS:W? Like jammer homing, burner IR signature and so forth? Cheers [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
RIPTIDE Posted May 10, 2013 Share Posted May 10, 2013 RWR on SPO-15 simulates Laser warning from armoured units similar to how the A-10C does. Very cute, ED. hehe :D https://dl.dropboxusercontent.com/u/600721/RWRlaserwarn.trk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Rykane Posted May 10, 2013 Share Posted May 10, 2013 Hi all, i have a little problem with recently added "6DOF" cockpit (Flanker/Frogfoot/Hog-A). They are not fully 6DOF with me, Z-axis is assigned to zoom. No way to change it. Eagle's cockpit works fine. Any idea ? I'm getting the exact same thing. I'm not really sure whats causing the issue. Link to comment Share on other sites More sharing options...
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