71st_Mastiff Posted May 15, 2013 Share Posted May 15, 2013 (edited) FC3 A10A RWR, AIM9, Salvo ripple, time, and amount Rwr contacts are invisible but I hear the cue sounds of radar nails and search radar, but no RWR indication. Aim9s do not lock the MI24s.. Left SASA toggle switch activates up and down when RWR is detecting search radar contacts. too me it looks as if you guys are doing an AFM A10A with clickable cockpit? Salvo: ripple, time and amount is not working. A10A's are still grounded..:thumbup: Edited May 15, 2013 by Mastiff " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
RIPTIDE Posted May 15, 2013 Share Posted May 15, 2013 Rwr contacts are invisible but I hear the cue sounds of radar nails and search radar, but no RWR indication. :thumbup: 2 posts above... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Leonski Posted May 15, 2013 Share Posted May 15, 2013 It seems that with each new up date it getting more bugs then before! When does it stops and can we get a final product! Because with the amount of money I spend on DCS modules I getting bad results. A-10A stil no weapon-system functions, F-15C landing gear, Heat blur function is always on even when disabled, Mirrors are still there when disabled, FPS are still low even when set at low settings, Plus all the above threats bugs report that stil not fixed! Don't get me wrong here I still think that DSC is the new Combat Flight Sim of the future. BUT I'm thinking to ground all plane and wait a year and mean wail go fly in ARMA 3 that is worth the money! Because they are in Alpha and it is great shapes, here and there a little bug. But the gaame-engine is superb and I have a mind-rang and I'm getting 30-40 FPS in a busy bases fight with 30 people in multiply! When I fly FC3 I'm getting in cockpit 5-25 fps and out side 10-20 fps. And still don't get me wrong I find the new 3D cockpits, the plane-models and the graphics really awesome but I'm a bit disappointed in the big picture of the hole DCS. But I'll wait for that moment when it is finished. P.S. 1.2.1 was for me good enough for FC3. [AMD Phenom II X4 965 3.40GHz, MSI DKA790GX Platinum AM2+, 8 GB RAM, 2x AMD Sapphire Radeon HD6870, 1x 1Tb(games) 1x 320gb(w7-64)] McDonnell Douglas ✮ F-15C Eagle ✮ // USAF 2012 // Raytheon Trophy HD Link to comment Share on other sites More sharing options...
Maverick_85 Posted May 17, 2013 Share Posted May 17, 2013 Hey.. Since the Update 1.2.4 i cant change the Radarscanrange... Link to comment Share on other sites More sharing options...
alexej21 Posted May 17, 2013 Share Posted May 17, 2013 Right, the FPS in 1.2.4 are really terrible. From 60fps in 1.2.3 to ~ 20 during demanding scenes... Btw: I see much higher fuel consumption in Su27. Maybe not a bug... [sIGPIC][/sIGPIC] .....Vladimir, let's go to Sukhoi....... Link to comment Share on other sites More sharing options...
Leonski Posted May 18, 2013 Share Posted May 18, 2013 Right, the FPS in 1.2.4 are really terrible. From 60fps in 1.2.3 to ~ 20 during demanding scenes... I wish I had a FPS of 20, I would sign for it! But when I look around here and almost everyone here has a mid- or high end pc. And some of them (the majority) has problems with FPS in the game. And some of them are looking for tweaks to over come that issue. And some of them find it. But why would you, because it is still in beta... Right?!(FC3?) But why is it that a lot of peolple that having a problem and come to here for questions getting answer like;'It is probably your settings' or 'What are the spec's of your rig, because the problem could be in there' or 'Do you got the right driver for your graphic card?' Most of the gamers here knows what they do and have other games that they play. And some have them have FS9, FSX, BF3, CoD, Crysis 2 or 3, Far Cray 2 or 3 and Arma 2 or 3! And they have no problem with these game in FPS. Why is that? And when they play/fly DCS W/A-10C/FC3 they have bad FPS! With all do respect. I like this game really and I'm a big fan from the beginning with Lock On Air Combat Simulation my first flight sim.(ok microsoft flight combat was the first but that comes with the pc that I bought back then and that didn't count because that was really terrible!!) Any way my piont is....! Fix it please because there is no sim like this! McDonnell Douglas ✮ F-15C Eagle ✮ // USAF 2012 // Raytheon Trophy HD Link to comment Share on other sites More sharing options...
Pelmo Posted May 19, 2013 Share Posted May 19, 2013 Viper, can you please update this list? Thank You ;-) Lists Updated: RESOLVED: 1 - F15 Gear up = black textures 3 - F15 ADI switched 4 - F15 Virtual head movement excessive 5 - Russian planes Cannot lock contact in TWS 6 - AK arrestor cables not animated 7 - SU33 loadout indicators reversed in cockpit 8 - Refuelling F15/SU33 buggy 9 - F15 VSD text overlap when STT/Guns 10 - F15 external lights absent in flight 11 - Damage modelling to wheels/landing gear absent 12 - F15 HUD unreadable 13 - Russian planes Nav circle misalignment in ENR/RTN modes 14 - Engines/Afterburner on even though engines on fire. 15 - R27ER no loft trajectory 16 - Mig31 nosewheel not grounded 17 - Canopy jettison animation wrong 18 - EOS scanning not functional in elevation 21 - SU-27 native HUD "ИЗЛ" symbol overlaps over distance scale in BVR mode with Radar on 22 - F15 HUD indications overlapping 24 - HUD contacts in front appears also in Rear Aspect Mode 25 - Frontal aspect HUD contacts appears in Rear radar mode and can be locked 26 - SU33 Green HUD block at night effect 27 - A10 ADI switched 28 - F15 black cockpit pixelation when facing northerly direction (afternoon) 31 - Graphical glith (hash marks) in lower centre of SU27 HUD when zoomed out 32 - Graphical glith (hash marks) in lower centre of SU33 HUD when zoomed out 33 - F15 no drag increase with external fuel tanks 34 - Flyables smoke pod colours are incorrectly designated 35 - Scripting for cobra not present 36 - AIM-120C/R-77 tracks target beyond gimbal limits ONLY IF platform's radar reacquires target 37 - Ballistic AIM-120C/R-77 locks target beyond FOV/Gimbal limits ONLY IF platform's radar reacquires target 38 - SU27 automated leading edge flaps on flanker are shown in pit instruments as regular flaps 40 - FC2/FC3 mission incompatibility 41 - F-15C CTD initiated by changing the weapons (CTD when the player lock in the NAV mode a target with the radar and change the weapons) 44 - G940 HOTAS FFB issues/not functioning correctly 45 - F15 unable to adjust altimeter pressure setting at all. 49 - Missiles expend too much speed when turning 50 - Short range missiles do not turn hard enough 52 - Helicopters are exhibiting stealth characteristics 54 - SU33/27, Mig29 RWR does not indicate A.I. missile launch 60 - Multiplayer datalink not functional for Russian aircraft 64 - AIM9 drops away before accelerating at launch 61 - F15 no afterburner LED on right panel to indicate burner lit 62 - F15 flaps do not induce any drag 63 - F15 strange attitude/behaviour with crosswind landings 66 - Mig29 flaps not extending to full 25 degrees 68 - Mig29 flaps are blown in by wind at very low airspeeds 69 - Mig29 Chaff and Flare loaded amount incorrect when rearming in game, via the radio (Alt + ' ) menu 70 - Russian planes slip indicators and HSI offset from centre 72 - Multiplayer exhaust nozzle expansion not visible to other clients 78 - Missile smoke discoloured/blue effect 79 - F15 does not repair 83 - SU27 Engines fully functional even when on fire 84 - SU33 Command IAS too low in LDG mode 85 - SU33 In-cockpit Weapons station indicator has 11 stations lit instead of 12 86 - SU33/27 and Mig29 Missile fire Zone computations bugged 88 - Multiplayer Mig-29 repair on ground/at airbase not functioning 89 - SU25A Wrong Chaff and flare count. 128 places instead of 256, model and skin shows 8*32 dispensers 90 - SU 25A/T MDB-67-U 4*FAB-100 modell is incorrect, FAB-100 bombs too close to each other 91 - SU25A Gunpods operation cannot be asigned to axis 93 - Missiles not aligned with weapons-pylon when SU-33 wings are folded 94 - R-77 not select-able whilst in Fi0 mode 96 - ILS Bugs/Inconsistencies in SU-27 103 - Multiplayer: If client is killed by other player/unit he does not get losses in stats 107 - SU27 Flaps retraction audio is played twice instead of once 108 - Wind does not affect chaff, flares and smoke markers 110 - Mig29A can be rearmed with R27ER and R27ET in ingame rearming menu 112 - SU25A/T takeoff flaps is shown as landing flaps on client aircraft 114 - F15C mission wingman #4 in radio menu 116 - SU25A Inner Flaps defaults to the Russian SU-25 1st skin in external view 119 - Mig29 External Fuel tank creates no drag 120 - SU25A Gear Lights Far setting not functioning correctly 121 - SU-27 visible as large black dot from extreme visual distance 126 - SU27 Mirror textures corrupt 127 - No RWR warning received from SAM site launches (Ground and Ship) 128 - Mig-31 nosewheel not grounded while taxiing 129 - Mig-29 Over the Hump Campaign freezes when selecting the mission planner from the campaign menu 131 - Failures system not operational in a MP environment 136 - Mig29A,S and SU33 cannot use B-8OFP2 and B-8TsM 137 - SIM crash on exiting campaign missions 139 - MiG-29, Su-27 and Su-33 when in BVR mode Speed on HUD shown is TAS as opposed to IAS 142 - The NEZ (No-Escape-Zone) calculations are reversed 143 - SU-25T unable to fire Vikhrs in salvo mode 146 - FC3 F15 is displaying Degrees AOA instead of units of AOA 149 - A10-A AOA Indexer not functional 156 - F-15C Pincer Left Command to Wingman non-functional UNRESOLVED: 2 - Mig29S external fuel tanks not displayed on fuel tape 19 - SU-27 cockpit textures include English labels. Not consistent translation. Examples: MSL and GUN on the weapons panel 20 - SU27 entire RWR is in English 23 - Su-25, Su-25T and Mig-29 Caution, Warning and Trim lights are in english instead of russian letters 29 - MIG29 Command Airspeed in LDG mode way below minimum 30 - SU27 Command Airspeed in LDG mode slightly below minimum 39 - SU27 when leading edge flaps are operational audio is heard for normal flaps 42 - SU33 floating on pitching AK deck 43 - SU27/33 weapon panel characters misalignment if the cockpit illumination is on 46 - F-15C antenna does not track PTD in elevation with TWS 47 - Air to Air missiles do not have INS 48 - ECM uses FC2 behaviour in DCS world 51 - Virtual Pilot G-Tolerance is too low 53 - SU25A Airbrake Pylons keep defaulting to the Russian SU-25 1st skin and the bort numbers become an outline in external view when zoomed out 55 - Russian HUD guidance symbology in LNDG mode incorrect - missing glide slope error circle at certain runways 56 - Russian plane pilots have corrupted Pilot head textures at night 57 - Russian planes have corrupted landing light animations 58 - Missile HOJ mode not functional 59 - Mig29 incorrect flaps deployed for player-controlled aircraft 65 - Chimney smoke visible through undercast 67 - Mig 29A flap extension animation incorrect 71 - Multiplayer audio from other players not present (drogue chute) 73 - SU27 gets AoA warning of F15 74 - Water not visible in mirrors of FC3 aircraft 75 - Wingtip vapour effect missing from flyables 76 - SU25A antenna on nose cannot be seen from cockpit 77 - Contrails misaligned/too close to engines of aircraft 80 - Multiplayer clients do not see SU25A/T airbrake deployment 81 - F15 turbine fans not spinning 82 - F15 Gun pipper tracking issue (Impact point below target) 87 - F15 AIR intakes appears to be without any animation 92 - Disappearing player names from the menu in multi-monitor setups 95 - No TTI indicator on Mig29/SU27/SU33 97 - EOS do not scan the whole FOV, when in BVR mode 98 - SU27/SU33 lack EOS Narrow Mode Scan 99 - Russian Helmet Designator Circle stays on target after lock 100 - IRST sensor is Gyro-stabilized in search mode 101 - No audio tone when HMS locks target 102 - HMS Targeting Ring behaviour/illustration incorrect 104 - Mig29 Canopy Jettison lever transparent at night 105 - Russian Pilot kneeboard showing incorrect map of Crimea 106 - SU27 audio for flaps deployment not heard in external view 109 - No heat blur on jet engines when spooling up or at idle 111 - SU25A/T drogue chute cap remains open after first rearming 113 - F-15. Mig29, SU27, SU33 Localizer Deviation Bar exhibits incorrect behaviour in banking maneuvers 115 - Floating Ghost Missiles in Multiplayer 117 - Contrails visible through Clouds 118 - Landing reference lights on Admiral Kuznetsov very dim and unclear 122 - SU-33, SU-27 and Mig-29 Gear Lights Halo not visible at night 123 - F-15C Misalignment between under-fuselage weapons-pylons 4,5,7 and 8 and missiles 124 - Touch smoke only draws when the 2nd main wheel make contact with the ground on landing 125 - SU25,25T, Mig29, SU27 and SU33 Cockpit lighting incorrect colour 129 - The lofting dynamics of the AIM-120B/C borked/non-functional 130 - F15 Flood Mode functionality incorrect 132 - No airbrake sounds for SU25A/T 133 - Incorrect cockpit lighting for A-10A 134 - MP all aircraft receive all radio chatter from friendly airbases 135 - FC3 flyables missing external cockpit lighting texture 138 - Weapon Quantity selector in Su-25 and Su-25T not working for Rockets 140 - Su-33 falls through Kuznetsov (on landing) 141 - Su-33 hooks aircraft carrier rope at distance about 10 km 144 - SU-25T no weapons-station indications in HUD when Vikhrs selected 145 - Russian Fighters HUD improvement 147 - SU-33 sticks to the runway in cross-wind conditions 148 - Game Mode F-15 unable to track/lock targets in BVR mode 150 - F-15C Navigation lights reflections swapped 151 - Admiral Kuznetsov ATC not available 152 - Admiral-Kuznetsov ATC cannot handle multiple flights without causing collisions 153 - F-15C Fuel Consumption Guage is showing wrong fuel consumption 154 - SU33/SU27 HDD Incorrectly rendered 155 - A-10A LAU-61*3 Rocket Launchers low-resolution model 157 - SU-27 Rudder no animation when Autopilot engaged in crosswind 158 - SU-27 Gear Lights not functioning correctly 159 - Ground Unit A.I. reacts immediately/unreasonably when player is first spotted 160 - Air Unit A.I. reacts immediately/unreasonably when player is first spotted 161 - 161- R27ER RMAX and Rtr values too short-ranged 162 - R-77 RMAX and Rtr values too short-ranged 163 - Player unable to override automatic target selection whilst in TWS mode 164 - FC3 Fighters Fragile Landing Gear 165 - SU-27/Mig-29 pitch control inputs lacking/locked immediately after take-off 166 - F-15C Tanker AP Won't Disengage online 167 - SU-27/33 hitting drop lock after the lock has already been dropped resets all radar information Any questions/clarifications just shout. Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse. Link to comment Share on other sites More sharing options...
PE_Tigar Posted May 22, 2013 Share Posted May 22, 2013 (edited) I think I have a couple of new ones: - SA-11 SR not working (doesn't show on RWR, Phantasmagoria, SA-11s fire only on relatively short range when TELAR radar takes over) - AI command "Search and Destroy in Zone" not working. - SEAD targets prioritization and weapon choice not working. - AI command "Attack Group" excludes ARMs from being used (AI attacks a SAM battery with guided and unguided munitions, but not ARMs). As a general comment, AI SEAD routines should be given a bit more attention - as it stands now, SEAD enroute task will make an AI engage every single piece of AAA along the way, and it will use guns even in completely suicidal situations. However, with SEAD task turned off, AI will never use ARMs. This should be taken care of with target prioritization, but alas it doesn't work...SEAD SAD in Zone.mizSEAD SAD in Zone + Attack Group.mizSEAD SAD in Zone + Attack Group + SEAD.miz Edited May 22, 2013 by PE_Tigar Added .miz files Link to comment Share on other sites More sharing options...
-Demon- Posted May 22, 2013 Share Posted May 22, 2013 I guess we will never have a bugfree DCS since the complexicity is extremly high. But never the less do I love our sim. Thanks ED for your sleepless efforts! cheers Demon [sIGPIC][/sIGPIC] Founder of the -=VDS=- http://www.virtual-dragon-squadron.de:pilotfly: Link to comment Share on other sites More sharing options...
pj Posted May 23, 2013 Share Posted May 23, 2013 Today I noticed some A10-A in cockpit sounds missing - landing gear, speedbrakes and bomb release. Also, the single/pairs release modes are still not selectable... Win 10, Gigabyte Aorus Ultra with i5 9600KF @ 4.6GHz, 32G DDR4 3200 RAM, GTX 1070, TrackIR 5, TM Warthog stick on VPC Warbird base, Warthog Throttle for jets & helis, CH Throttle Quadrant for props, CH Pro Pedals, 500GB SSDs for installed sims :gun_smilie: Link to comment Share on other sites More sharing options...
71st_Mastiff Posted May 23, 2013 Share Posted May 23, 2013 Correct the Single pairs select not working Also the AI seems to beable to lock with Aim9s but humans can not. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
71st_Mastiff Posted May 23, 2013 Share Posted May 23, 2013 (edited) FC3 A10A another report FC3A10A, Sound for cockpit open and close is way to long, does not sync correctly. A10A model the Slats still stay open. Nevermind there still not working. I can see the A10C is in, but when the user looks at his plane there out, when I look at my plane there out.... The 3 rack HE rocket tubes are still low polly textures.. The CBU 97 almost hit their intended targets, first canister still fall short. I think the piper for set ups might be off? When set up for 2 bombs release if your short one weapon you change to a new weapon the unfinished salvo release's an aditional weapon from the new selected weapons.. i.e. you have 3 CBU97 but you release first pass with 2, then second pass you still have 2 set up but only 1 left, then switch to rockets or additional CBU 87 it drops a weapon. Salvo set up still not working. Edited May 25, 2013 by Mastiff " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
bueno Posted May 23, 2013 Share Posted May 23, 2013 I think I have a couple of new ones: - SA-11 SR not working (doesn't show on RWR, Phantasmagoria, SA-11s fire only on relatively short range when TELAR radar takes over) - AI command "Search and Destroy in Zone" not working. - SEAD targets prioritization and weapon choice not working. - AI command "Attack Group" excludes ARMs from being used (AI attacks a SAM battery with guided and unguided munitions, but not ARMs). As a general comment, AI SEAD routines should be given a bit more attention - as it stands now, SEAD enroute task will make an AI engage every single piece of AAA along the way, and it will use guns even in completely suicidal situations. However, with SEAD task turned off, AI will never use ARMs. This should be taken care of with target prioritization, but alas it doesn't work... Yes SEAD is not working well :cry: In the F15 Campaign FC3 Bear Trap, the mission 5 and 6 needs a clean from SEAD otherwise strike will not be able to do their job. But SA10 engage SEAD and kill all of them. Or SA10 engage the SEAD and they drop their missile...so they become useless. I saw F16 fire AGM-88 against a SA10 radar and hit it...70% of the SA10 life bar was remaining ! :huh: Really ? So must fix the damage of agm 88 AND the AI of SEAD please :) thanks a lot for all your effort and your support. Thx Ed. bueno [sIGPIC][/sIGPIC] Intel I5 3570K OC@4.2Ghz - Asus P8Z77-v - Gainward Nvidia GTX770 2go - G.Skill 8Go RAM DDR3 - Hotas Cougar + Warthog - TrackIR 5 Link to comment Share on other sites More sharing options...
Ryback Posted May 25, 2013 Share Posted May 25, 2013 Is normal that target cricle so high? Maverick circle behaves the same way. Link to comment Share on other sites More sharing options...
71st_Mastiff Posted May 25, 2013 Share Posted May 25, 2013 Is normal that target cricle so high? Maverick circle behaves the same way. yea was wondering that too I have to scrunch down to get a better view of it. as there is no seat adjustment in the A10A :thumbup: " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Leonski Posted May 26, 2013 Share Posted May 26, 2013 The landing bug is still there with F-15C! :( McDonnell Douglas ✮ F-15C Eagle ✮ // USAF 2012 // Raytheon Trophy HD Link to comment Share on other sites More sharing options...
HiJack Posted May 26, 2013 Share Posted May 26, 2013 The landing bug is still there with F-15C! :( Yes but ED have confirmed that they have solved the problem. Let's hope next update fixes the problem. Link to comment Share on other sites More sharing options...
71st_Mastiff Posted May 27, 2013 Share Posted May 27, 2013 (edited) no love for the A10A's still grounded..:thumbup: ok the Salvo mode is working but the selector Knob is not, so you can set up sngl prs if you can remember how many clicks of the hot key press to make to get sngl prs, and sngl, and pairs. CBU87s work only if you get a direct hit. a Light armor, and medium armor. all CBUs still fall short of Targets from the A10A pipper or Pave penny, I place pipper over the target and they still fall short.... Also the slats show open client side, all ways open. MP they are showing closed from PVP but if client looks at his own plane slats are open. Edited May 28, 2013 by Mastiff " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Fouga Posted May 28, 2013 Share Posted May 28, 2013 (edited) SU27 in Ver 1.2.4 Air to Ground CCRP mode not working correctly..weapons release as soon as the pickle button is pressed. After flying the Pipper to the target and pressing and holding the pickle button, weapons release immediately and impact grossly short. The usual process of the time to release cue and "Fly the tail to the director circle" just doesn't happen. As soon as press and hold the pickle button the Time to go arrow races to the bottom of the TTG scale. CCIP works just fine. MIG29 CCRP works as advertised so its an SU27 issue Known issue and has been reported. Thanks a bunch. Not exactly the Bug I have about CCRP with all Russian FC3 aircrafts (Su-25T as well). To me, the problem occurs when I pull / hold the Trigger : the diamond target marker appears "lower" than the aiming pipper position (should be at the same position, right ?). Seems to be a aiming / marking problem "only". After that, everything seems to work correctly : the arrow is going down on the time scale and the bomb is released in time to fly to the exact diamond marker position. See pictures below : I also attach the track here after : CCRP Su27.trk Edited May 28, 2013 by Fouga [sIGPIC][/sIGPIC] EVAC : French virtual fighter school on DCS-World Link to comment Share on other sites More sharing options...
Leonski Posted May 28, 2013 Share Posted May 28, 2013 well that is a miss calculation to me... McDonnell Douglas ✮ F-15C Eagle ✮ // USAF 2012 // Raytheon Trophy HD Link to comment Share on other sites More sharing options...
IvanK Posted May 29, 2013 Share Posted May 29, 2013 (edited) +1 Fouga good testing. Based on your post I re visited CCRP in all the Russian aircraft. The SU27 is clearly the worst affected. When you press the pickle button in the SU27 to designate the target The diamond does indeed drop way short of the Pipper designation point. CCRP then works but the bombs impact the false low designation point. i.e. the diamond which is always grossly short of the target. its easy to test. Just Press and hold the pickle button with the pipper on a specific target. Then push the nose down to see where the diamond sits .... well below the desired target. Its repeatable on every CCRP pass. The MIG29 does the same but the designated point (diamond) does not drop quite so short as it does in the MIG29. Bomb impacts are still short at where the diamond ends up. The SU25 is a little harder to test as you don't get the diamond on designation, however weapon impacts in CCRP seem to be ok. The SU25T is similar to the MIG29. The diamond drops about 150-200m short of the designated point. below the designated. Weapon impacts then occurring at this point. I tested all types using FAB500. Like you Fouga I think this is a serious bug that needs addressing. Edited May 29, 2013 by IvanK Link to comment Share on other sites More sharing options...
Azrayen Posted May 29, 2013 Share Posted May 29, 2013 We got this too, Fouga, with numerous tests at my Su-27 squad. CCRP not usable as a consequence... Link to comment Share on other sites More sharing options...
Fouga Posted May 29, 2013 Share Posted May 29, 2013 (edited) Is this a Bug ? I'm not sure. Having some Gunzo dogfight with the Su-25, I was able to use the Aiming pipper from CAC mode [6] and the Fixed reticle sight [8] at the same time ?! I thought the [8] reticle was just a backup mode that replaces any other HUD indication. EDIT : True for any combat mode, Ground [7] or CAC [6], with the Su-25 only ; no way to have both on Su-25T or any other Russian fighter. Edited May 29, 2013 by Fouga [sIGPIC][/sIGPIC] EVAC : French virtual fighter school on DCS-World Link to comment Share on other sites More sharing options...
Kuky Posted May 30, 2013 Share Posted May 30, 2013 I just wanna let you guys know I just tried Su-27 with CCRP mode and although I saw the dot on piper is missing, the bombs did fall on piper designated area for me. This is mind you in latest test build so it might have been fixed... I will test bit more tomorrow and over weekend, if I find it to be still buggy I will report it... (I'll then try Su-25T and MIG-29S also) No longer active in DCS... Link to comment Share on other sites More sharing options...
Fouga Posted May 30, 2013 Share Posted May 30, 2013 I just wanna let you guys know I just tried Su-27 with CCRP mode and although I saw the dot on piper is missing, the bombs did fall on piper designated area for me. This is mind you in latest test build so it might have been fixed... I will test bit more tomorrow and over weekend, if I find it to be still buggy I will report it... (I'll then try Su-25T and MIG-29S also) Thx for (good) news and testing :thumbup: [sIGPIC][/sIGPIC] EVAC : French virtual fighter school on DCS-World Link to comment Share on other sites More sharing options...
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