howie87 Posted May 10, 2013 Posted May 10, 2013 Fingers crossed we'll see Nevada before the end of the year. I think that was the roadmap in one of the updates... or was that last year? :banned:
Lucas_From_Hell Posted May 10, 2013 Posted May 10, 2013 Sticky thread with 14 pages of map discussion: http://forums.eagle.ru/showthread.php?t=99134 :)
galevsky06 Posted May 10, 2013 Posted May 10, 2013 I wish they will enlarge the existing one, don't need many but small and separated theaters. But first of all we need good mesh not to fly over polygonal mountains ;)
BTTW-DratsaB Posted May 11, 2013 Posted May 11, 2013 I agree. Having not flown the KA50 for a long time, due to the arrival of A10c, I was pretty disappointed by how bad looking the terrain is when flying about in the UH1. The contrast between the High detail cockpit model/textures and the dated terrain makes it even worse. Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
Napa Posted May 11, 2013 Posted May 11, 2013 When all your concentration and brain power goes on to fly the aircrafts and kill targets the last thing I'll pay attention to is the terrain right now. But, the actual Nevada map for me is not so important, the most important part of the package is the EDGE terrain engine which will unlock new features (currently very hard or impossible to make) and solve a large number of performance and terrain issues (e.g. tree collisions) in the current engine. Plus it's going to be 64bit exclusive and (fingers crossed) true multicore and improvement of ATC. This last one is very important for me because it brings the immersion to a whole new level. Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p
ericoh Posted May 11, 2013 Posted May 11, 2013 When all your concentration and brain power goes on to fly the aircrafts and kill targets the last thing I'll pay attention to is the terrain right now. But, the actual Nevada map for me is not so important, the most important part of the package is the EDGE terrain engine which will unlock new features (currently very hard or impossible to make) and solve a large number of performance and terrain issues (e.g. tree collisions) in the current engine. Plus it's going to be 64bit exclusive and (fingers crossed) true multicore and improvement of ATC. This last one is very important for me because it brings the immersion to a whole new level. theres no immersion if mountains are cubes if you ask me...
ericoh Posted May 11, 2013 Posted May 11, 2013 Western Europe with the UK included would be fantastic! Cross-Channel missions and low level fun on the Mach loop when the Hawk is out :D And it would allow the good old scramble to intercept that one bloody Russian aircraft that strayed into British airspace :music_whistling: Or the Baltic region (with Nordic countries)? Quite some room for both air, sea and ground operations of all kinds, and Kaliningrad squeezing up the Baltic states makes it all even more interesting :) Hell yea! No more deserts no more afghanistan or iraq, game devs are puking this crap out on daily bases, give us europe and uk!
Agg Posted May 11, 2013 Posted May 11, 2013 Weirdly enough I was thinking the same thing while taking the Huey for a spin earlier today. I am REALLY tired of the Black Sea-region... I think this is also one of the things that prevent a lot of people from getting into DCS.
ericoh Posted May 11, 2013 Posted May 11, 2013 If they invest more in easy access for modders, im sure alot of people can do some magic for terrains!
Beagle One Posted May 11, 2013 Posted May 11, 2013 It's niot the region, its the low poly terrain and the facts that trees and forrest are onlly cosmetic and won't do nothing...you can't collide with them and they will only block your sight but neither A.I. sight nor any kind of Fire. that's the main point why the map fails for low flying and that's nothign new.
eurofor Posted May 11, 2013 Posted May 11, 2013 The problem is indeed the terrain mesh, texture resolution, trees, models for structures and static vehicles, etc. Seems unlikely anything is going to happen until EDGE is ready for release and that may take a while. Personally I couldn't think of a more interesting region than the Caucasus and Georgia. I really hope the current map gets upgraded and not scrapped when we get there. [sIGPIC][/sIGPIC]
cichlidfan Posted May 11, 2013 Posted May 11, 2013 I really hope the current map gets upgraded and not scrapped when we get there. Matt has stated previously that the current terrain would have to be redone from scratch to make it compatible with EDGE and, for that reason, it would not be happening. That is not to say that plans may change but... ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
[DBS]TH0R Posted May 11, 2013 Posted May 11, 2013 It's niot the region, its the low poly terrain and the facts that trees and forrest are onlly cosmetic and won't do nothing...you can't collide with them and they will only block your sight but neither A.I. sight nor any kind of Fire. that's the main point why the map fails for low flying and that's nothign new. When that changes, I will buy one of the heli modules. The new map is badly needed indeed. P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature
BRooDJeRo Posted May 11, 2013 Posted May 11, 2013 I'm sure there's at least 1 guru on this forum that might find it peanuts to convert our beloved Caucasus to the EDGE engine. I'm also sure that ED themselves are interested in flying over different terrains. Who doesn't. It will come and I can't wait too. :D
crazyeddie Posted May 11, 2013 Posted May 11, 2013 It would help if we could add more structures and trees as well. Birdy created a great mod for FC2 that allowed you to do that and it really helped add to the immersion values low down if you wanted to create something different, but I have not been able to make that Mod work in DCS World, all I managed to do was change some of the add on buildings and add a few tree lines. Unfortunately every time it updates the changes are lost, so that's a non starter really. Still working on it though, I might find the way one day !!!!
howie87 Posted May 11, 2013 Posted May 11, 2013 Any word on if EDGE will include DX11 and multi core support?
Silver_Dragon Posted May 11, 2013 Posted May 11, 2013 Check them: http://forums.eagle.ru/showthread.php?t=80468&highlight=edge For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
sobek Posted May 11, 2013 Posted May 11, 2013 I'm sure there's at least 1 guru on this forum that might find it peanuts to convert our beloved Caucasus to the EDGE engine. Yeah, uhm, no. You can't convert it. You can rebuild it from scratch, but that is no small feat. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
AUS_Twisted Posted May 11, 2013 Posted May 11, 2013 A new map / area must be in development by the Duke Nukem remake devs ;) 1
sobek Posted May 11, 2013 Posted May 11, 2013 A new map / area must be in development by the Duke Nukem remake devs ;) :megalol: It's not that bad, trust me. :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
ishtmail Posted May 11, 2013 Posted May 11, 2013 How many developers, 3D designers, programmers etc are actually working at ED (on DCS World products)? Or is that a state secret :) DCS A10C Warthog, DCS Black Shark 2, DCS P51D Mustang, DCS UH-1H Huey, DCS Mi-8MTV2 Magnificent Eight, Flaming Cliffs 3, Combined Arms System: Intel i7 4770k @4,2GHz; MSI Z87-G65; 16GB DDR3 1600 MHz RAM; 128GB SSD SATA3 (system disk); 2TB HDD SATA3 (games disk); Sapphire Radeon R9 290 Tri-X; Windows 7 64bit Flight controls: Thrustmaster HOTAS Warthog; Saitek Pro Flight Combat Rudder; TrackIR 5; Thrustmaster F16 MFDs; 2x 8'' LCD screens (VGA) for MFD display; 27'' LG LCD full HD main display
sobek Posted May 11, 2013 Posted May 11, 2013 How many developers, 3D designers, programmers etc are actually working at ED (on DCS World products)? Or is that a state secret :) Look at the credits in the manual. Of course that is only representative of the time when the manual was made. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Megagoth1702 Posted May 11, 2013 Posted May 11, 2013 How many developers, 3D designers, programmers etc are actually working at ED (on DCS World products)? Or is that a state secret :) Hey, thats something I was wondering myself the other day.:) [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
ishtmail Posted May 11, 2013 Posted May 11, 2013 Allright, I count over 50 people (without testers) for P51D. A10C had over 65 people working on it. I'll assume not all of those worked full time on those simulations, but spread out to other projects (including DCS World, Flaming Cliffs 3, Combined Arms etc), possibly also outside the 'gaming' portion of the ED production? DCS A10C Warthog, DCS Black Shark 2, DCS P51D Mustang, DCS UH-1H Huey, DCS Mi-8MTV2 Magnificent Eight, Flaming Cliffs 3, Combined Arms System: Intel i7 4770k @4,2GHz; MSI Z87-G65; 16GB DDR3 1600 MHz RAM; 128GB SSD SATA3 (system disk); 2TB HDD SATA3 (games disk); Sapphire Radeon R9 290 Tri-X; Windows 7 64bit Flight controls: Thrustmaster HOTAS Warthog; Saitek Pro Flight Combat Rudder; TrackIR 5; Thrustmaster F16 MFDs; 2x 8'' LCD screens (VGA) for MFD display; 27'' LG LCD full HD main display
Megagoth1702 Posted May 11, 2013 Posted May 11, 2013 That's not too many is it. :) But they're smart so I am sure if time is given we will see products just as good as the ones we already have. [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
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