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Posted
You realize that a video that takes weeks to produce is a bit more official than a forum post?

 

This is an internet forum. But linked from this thread you have him, talking in his own voice, live, on radio... How much more official do you want it? ;)

 

If you have not done so, go to the linked site and listen to the interview. ;)

 

I guess the questionis not, how official an announcement is, but how definite it is. And speaking about X and Y in the same sentence in a public radio-broadcast or on youtube only fulfills the first definition. ;)

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Posted

For those who did not have access to the interview, I did a little transcript of what I found interesting (the whole interview was interesting but it takes long time to transcript, so...)

 

Please, excuse me if there are some mistakes or misunderstanding. English is not my native language.

 

Anyway, what ran me mad is when Wags talked about (???) level of fidelity for F-15C, Su-27SM,... I can't understand the word. If someone want to listen that (short) again...;)

 

....

37m00s: Tony: Tell me. The engines that actually drives your simulator, is it an engine you developed yourself?

 

37m08s: Matt: It is. The engine actually that we are currently using is called the TFCSE: The Fighter Collection Simulation Engine and it’s a bit dated now. Over the past couple of years now, we’ve been working on a new engine, which is called EDGE: the Eagle Dynamics Graphics Engine. And with that, we’ll be able to implement, you know, much better graphics, much higher resolution, and terrain mesh, better effects, larger worlds, as well as an SDK to allow, you know, talented third parties to develop maps for DCS World as well.

 

37m47s: Tony: (long intro)... So, is this something that you see, that maybe when you release this (SDK), there might be opportunities for the most talented (to get contract with ED)

 

38m25s: Matt: Two degree. In addition to an SDK for essentially people that makes maps, we are (R&D?) do have a SDK for people to create their own aircraft but there is a big question of quality control and if we have a group developing an aircraft that fits in DCS. We really want to meet the quality standard that, you know, is (???) focus part of our products. So at this time, we don’t have an open access SDK. It’s an SDK based on an licence agreement and cooperation partnership with Eagle Dynamics.

 

39m08s: Tony: Gotcha. Now, when we were talking earlier, you were saying that in fact your simulator is so good that it’s actually being used to help pilots make the conversion from the A-10A to the A-10C but also that anybody who is going through A-10 tra ining whether training to become a pilot of an A-10 can actually practice their skills that they’re learning in a real time environment by using the simulator. So, can you spend on a little bit?

 

39m45s: Matt: Yeah. Actually, even the A-10 is not the only example. We also did training software for AC-130 gunship crews. How to use the sensors, the weapon systems. We also. They’ve been using our sensor simulation to train UAV pilots and (????) pilots. So, another example, unfortunately, I can’t going to but you know, there are more and more are (???) real world, military application are using our training. You know, rather than, than having to spend, you know, exponentially more money of having pilots in real time in aircrafts.

 

40m27s: Tony: Yeah. Simulator time is not freely available to a pilot who’s in training and is very exensive to operate.

 

40m35s: Matt: Correct.

 

40m36s: Tony: So, from that point of view then, essentially, they can (???) your product or the military version of it and actually practice what they’re learning in their own time without the cost of (???) $5000 an hour simulator.

 

40m52s: Matt: Yes, that’s a good point Tony. In fact, what we actually did when we did the A-10 training software, we actually burned DVD for all the pilots that they can actually take the training software home, start it on their own computer and practice at home as well.

 

 

(About the cross integration between DCS modules, FC3 on multiplayer)

 

42m31s: Matt: … It’s up to the mission builder and. You know, players can make their own missions for multiplayer. So if they want, they can have just WW2 aircraft and, in addition to the P-51, we have a Focke Wulf 190 coming in the future as well and there will be other WW2 aircraft coming too. So, it’s really up to the mission builders to decide, you know, what aircraft they want into their mission….

 

 

43m33s: Tony: What is the future? You are right at the cutting-edge of modern video game technology. What is the future? Where do we go from here? As far as I can see, it’s about as realistic as we can get. But obviously, (???) develop, it’s gonna move forward. What are the next stages?

 

43m53s: Matt: Well, you know, I can only speak for DCS but what we are (???) right now, you know, (???) You know, the P-51 is a good example that when we initially released it, there was a lot of pessimism and questions over why have we chosen this. And in the end, (???) some time, there gonna be more WW2 aircraft, we foresee WW2 maps, so there is (???) whole servers focus on that but there another servers focused on modern day combat and other servers focused on naval operations. So, I think where we’re going is something for everyone. And, you know, if you’re a fan of military simulations, whatever driving a tank or driving an F-15, I think, you know, DCS is gonna (??) provide that. You know, again, right now, we are still kind of preliminary stag es of building this. But a lot of the framework is being put in place now. And particularly with EDGE onboard. And development of new maps based on that and (???) with more and more third party developers coming on board developing more content. You know, we really see this as a bright future and it’s really starting to grow exponentially over the next few years.

 

45m19s: Tony: So, in other words, the way it’s moving forward, it’s going to involve naval vessels, it’s gonna involve, err, obviously tanks, anti-aircraft,.. So the pilots that are flying in the online game are actually gonna be facing other people who, you know, are launching SAM missiles at everything else. So, it’s gonna be a pretty real scenario.

 

45m47s: Matt: Abs. Actually, with, you know, an anti-aircraft modules (???) tied with the Combined Arms module, you can actually do that right now.

 

….

 

51m56s: Matt… ;-) : And of course, we have our own discussion groups with over all crazy (??) as well.

 

52m02s: Tony: Are they crazy or are they really learning how to do it?

 

52m05s: Matt: Well, they are definitely very enthusiastic about our products and a little bit fanatical at some time (laugh).

 

52m10s: Tony: You have some great followers but I bet they give you virtually instant feedback on how (??) the game is going for them and you must get a police gestions every single way (???) to develop (??)

 

52m22s: Oh yeah. Oh, we definitely love our fans and they definitely get tons of feedback. And, that it is and; you know, (???) definitely (??) factor we use when making a decisions about the future and also what we’re doing more and more of is when we have a product, you know, near or around beta, what we do is we actually do a pre-purchase and one of the perks of the pre-purchase is access to beta version of the software. And it allows them to, you know, get the software and play around with it but it’s also beneficial to us and, you know, during this process, we have essentially huge beta team at that point to help identify bugs, performance issues, multiplayer issues and so on.

 

53m05s: Tony: You go sensational product. I can tell, just from your enthusiasm that you have a heck of a lot of fun doing this and developing the product on and I think it’s good. I think it’s great you get on there and you play as well. That errr. As you know how to operate all the. This can give you an advantage, huh? Must do.

 

53m27s: Matt: Well, I say that there is some player out there that put me to shame right now.

 

53m30s: Tony: (laugh) It’s not always the way.

 

53m33s: Matt: No, there is few guys there.

 

53m35s: Tony: You must those, so, as a company, you must have favourite players that play the game and you actually sit up and listen to them when they comment (???) that happens.

 

53m45s: Matt: Yeah, you know, every (???) cross some player that really mature, has really great feedback, as, you know, has really good head on the shoulders and at that point, we (???) invite them at our beta testing.

 

53m58s: Tony: Really? That’s exciting to know. So they really can be part of the team or there remotely.

 

54m05s: Matt: Absolutely and we always on a look at, you know, kind of individuals that we think they can contribute to the team.

 

54m12: Tony: What’s the next airplane that you’re gonna be bringing to the fore?

 

54m16: Matt: Well, right now, we’re trying to get Flamming Cliffs throughout the door for the final version as well as Combined Arms, and then, we also have a new version of DCS World 1.2.3, now be out soon. But we have several other aircraft in the (???) right now like a (???) same level F-15C, an F-18C Hornet, an Su-27SM. I can (???) Focke Wulf 190, which is a great counterpart for a Mustang, the UH-1 third Party, the Mig-21 third party and a Cobra, a bunch other aircraft.

 

54m54s: Tony: Awesome. Are you gonna be developing an F-35, Vertical take-off?

 

55m02s: Matt: That’s a tough one because as I said before, one of the key marker to decide whether to do something or not is good access to good data. So (???) we can’t do it right. And an aircraft like the F-35, the F-22, typhoon, those are really difficult, err, to give in the data for those. It’s just not access for right now.

 

55m38s: Tony: Gotcha. We are running out of time and I told you this wouldn’t take very long to pass. We got about one minute out. Please, give the details again where people can find the product, where they can download it, where they can find that more.

 

55m41s: Matt: Yeah, that’s at http://www.dcsworld, sorry. Dcs-world.com (ndt: http://www.dcs-world.com)

 

55m49s: Tony: Wonderful. Okay. We gonna take a lot of people take a look at this, see the product.

 

Matt: We hope so.

 

Tony: Oh, you will. I guaranty it. Believe me guys. If you have never looked to this game, you really should go and look at it. It has a level of detail unsurpassed and really is state of the art. Matt, we have enjoyed the time you spent with us so much.

 

Matt: Thank you. And most importantly, it’s free.

 

Tony: Yeah. It’s for you guys and there are a lot of different aspects to look at and you can play this game at many level. We sadly have ran out of time but I thank you again. You’ve been a wonderful guest in your nature (Music-not understandable) 56m29s.

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted

Nice post Ced. Thanks for taking time to put that together.

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Posted (edited)
Yes, Reston.

I think you could spend a lot of time watching the planes of Dulles :)

 

Matt, could you make in ED? ...erm...any chance to make something similar (or better) like your previous BreakAway 24 Blue ?

it should be a marvelous DCS:NAVY modul :thumbup: especially with the new Carrier & Hornet

Edited by NRG-Vampire

sign-pic4.jpg

Posted (edited)
Yes, Reston.

 

Cool. I spent about 10 years working across from the USGS on Sunrise Valley.

Edited by cichlidfan

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Posted (edited)
Anyway, what ran me mad is when Wags talked about (???) level of fidelity for F-15C, Su-27SM,... I can't understand the word. If someone want to listen that (short) again...;)

 

He basically said "study sim level" for the F-15C, F/A18 and Su27SM and of course the 190. It's all good. :)

 

Hey, your writing is much better than a lot of Americans I came across while living in the U.S. :D A lot of them don't know the difference between something as simple as Its and It's. There and Their. Your and You're. I've seen this sort of confusion in reviews and previews written by native speaker over at simhq. Apparently the editor at simhq has no clue either, so you're good. :D In fact, I'm surprised a lot of the Europeans here have excellent English and can probably write better reviews.

Edited by leafer

ED have been taking my money since 1995. :P

Posted
I think you could spend a lot of time watching the planes of Dulles :)

 

 

In the old days you could get a nice view of the Concorde coming in every afternoon from a spot a bit west of Reston.

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Posted (edited)

Fw 190, ww2 aircraft and maps I can't wait :D I will have to buy a zimmer frame and joystick connection.

 

It's going to be a long wait but I'm hyped!

Edited by Krupi

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Project IX Cockpit

Posted
For those who did not have access to the interview, I did a little transcript of what I found interesting (the whole interview was interesting but it takes long time to transcript, so...)

 

Please, excuse me if there are some mistakes or misunderstanding. English is not my native language.

 

Anyway, what ran me mad is when Wags talked about (???) level of fidelity for F-15C, Su-27SM,... I can't understand the word. If someone want to listen that (short) again...;)

 

....

37m00s: Tony: Tell me. The engines that actually drives your simulator, is it an engine you developed yourself?

 

37m08s: Matt: It is. The engine actually that we are currently using is called the TFCSE: The Fighter Collection Simulation Engine and it’s a bit dated now. Over the past couple of years now, we’ve been working on a new engine, which is called EDGE: the Eagle Dynamics Graphics Engine. And with that, we’ll be able to implement, you know, much better graphics, much higher resolution, and terrain mesh, better effects, larger worlds, as well as an SDK to allow, you know, talented third parties to develop maps for DCS World as well.

 

37m47s: Tony: (long intro)... So, is this something that you see, that maybe when you release this (SDK), there might be opportunities for the most talented (to get contract with ED)

 

38m25s: Matt: Two degree. In addition to an SDK for essentially people that makes maps, we are (R&D?) do have a SDK for people to create their own aircraft but there is a big question of quality control and if we have a group developing an aircraft that fits in DCS. We really want to meet the quality standard that, you know, is (???) focus part of our products. So at this time, we don’t have an open access SDK. It’s an SDK based on an licence agreement and cooperation partnership with Eagle Dynamics.

 

39m08s: Tony: Gotcha. Now, when we were talking earlier, you were saying that in fact your simulator is so good that it’s actually being used to help pilots make the conversion from the A-10A to the A-10C but also that anybody who is going through A-10 tra ining whether training to become a pilot of an A-10 can actually practice their skills that they’re learning in a real time environment by using the simulator. So, can you spend on a little bit?

 

39m45s: Matt: Yeah. Actually, even the A-10 is not the only example. We also did training software for AC-130 gunship crews. How to use the sensors, the weapon systems. We also. They’ve been using our sensor simulation to train UAV pilots and (????) pilots. So, another example, unfortunately, I can’t going to but you know, there are more and more are (???) real world, military application are using our training. You know, rather than, than having to spend, you know, exponentially more money of having pilots in real time in aircrafts.

 

40m27s: Tony: Yeah. Simulator time is not freely available to a pilot who’s in training and is very exensive to operate.

 

40m35s: Matt: Correct.

 

40m36s: Tony: So, from that point of view then, essentially, they can (???) your product or the military version of it and actually practice what they’re learning in their own time without the cost of (???) $5000 an hour simulator.

 

40m52s: Matt: Yes, that’s a good point Tony. In fact, what we actually did when we did the A-10 training software, we actually burned DVD for all the pilots that they can actually take the training software home, start it on their own computer and practice at home as well.

 

 

(About the cross integration between DCS modules, FC3 on multiplayer)

 

42m31s: Matt: … It’s up to the mission builder and. You know, players can make their own missions for multiplayer. So if they want, they can have just WW2 aircraft and, in addition to the P-51, we have a Focke Wulf 190 coming in the future as well and there will be other WW2 aircraft coming too. So, it’s really up to the mission builders to decide, you know, what aircraft they want into their mission….

 

 

43m33s: Tony: What is the future? You are right at the cutting-edge of modern video game technology. What is the future? Where do we go from here? As far as I can see, it’s about as realistic as we can get. But obviously, (???) develop, it’s gonna move forward. What are the next stages?

 

43m53s: Matt: Well, you know, I can only speak for DCS but what we are (???) right now, you know, (???) You know, the P-51 is a good example that when we initially released it, there was a lot of pessimism and questions over why have we chosen this. And in the end, (???) some time, there gonna be more WW2 aircraft, we foresee WW2 maps, so there is (???) whole servers focus on that but there another servers focused on modern day combat and other servers focused on naval operations. So, I think where we’re going is something for everyone. And, you know, if you’re a fan of military simulations, whatever driving a tank or driving an F-15, I think, you know, DCS is gonna (??) provide that. You know, again, right now, we are still kind of preliminary stag es of building this. But a lot of the framework is being put in place now. And particularly with EDGE onboard. And development of new maps based on that and (???) with more and more third party developers coming on board developing more content. You know, we really see this as a bright future and it’s really starting to grow exponentially over the next few years.

 

45m19s: Tony: So, in other words, the way it’s moving forward, it’s going to involve naval vessels, it’s gonna involve, err, obviously tanks, anti-aircraft,.. So the pilots that are flying in the online game are actually gonna be facing other people who, you know, are launching SAM missiles at everything else. So, it’s gonna be a pretty real scenario.

 

45m47s: Matt: Abs. Actually, with, you know, an anti-aircraft modules (???) tied with the Combined Arms module, you can actually do that right now.

 

….

 

51m56s: Matt… ;-) : And of course, we have our own discussion groups with over all crazy (??) as well.

 

52m02s: Tony: Are they crazy or are they really learning how to do it?

 

52m05s: Matt: Well, they are definitely very enthusiastic about our products and a little bit fanatical at some time (laugh).

 

52m10s: Tony: You have some great followers but I bet they give you virtually instant feedback on how (??) the game is going for them and you must get a police gestions every single way (???) to develop (??)

 

52m22s: Oh yeah. Oh, we definitely love our fans and they definitely get tons of feedback. And, that it is and; you know, (???) definitely (??) factor we use when making a decisions about the future and also what we’re doing more and more of is when we have a product, you know, near or around beta, what we do is we actually do a pre-purchase and one of the perks of the pre-purchase is access to beta version of the software. And it allows them to, you know, get the software and play around with it but it’s also beneficial to us and, you know, during this process, we have essentially huge beta team at that point to help identify bugs, performance issues, multiplayer issues and so on.

 

53m05s: Tony: You go sensational product. I can tell, just from your enthusiasm that you have a heck of a lot of fun doing this and developing the product on and I think it’s good. I think it’s great you get on there and you play as well. That errr. As you know how to operate all the. This can give you an advantage, huh? Must do.

 

53m27s: Matt: Well, I say that there is some player out there that put me to shame right now.

 

53m30s: Tony: (laugh) It’s not always the way.

 

53m33s: Matt: No, there is few guys there.

 

53m35s: Tony: You must those, so, as a company, you must have favourite players that play the game and you actually sit up and listen to them when they comment (???) that happens.

 

53m45s: Matt: Yeah, you know, every (???) cross some player that really mature, has really great feedback, as, you know, has really good head on the shoulders and at that point, we (???) invite them at our beta testing.

 

53m58s: Tony: Really? That’s exciting to know. So they really can be part of the team or there remotely.

 

54m05s: Matt: Absolutely and we always on a look at, you know, kind of individuals that we think they can contribute to the team.

 

54m12: Tony: What’s the next airplane that you’re gonna be bringing to the fore?

 

54m16: Matt: Well, right now, we’re trying to get Flamming Cliffs throughout the door for the final version as well as Combined Arms, and then, we also have a new version of DCS World 1.2.3, now be out soon. But we have several other aircraft in the (???) right now like a (???) same level F-15C, an F-18C Hornet, an Su-27SM. I can (???) Focke Wulf 190, which is a great counterpart for a Mustang, the UH-1 third Party, the Mig-21 third party and a Cobra, a bunch other aircraft.

 

54m54s: Tony: Awesome. Are you gonna be developing an F-35, Vertical take-off?

 

55m02s: Matt: That’s a tough one because as I said before, one of the key marker to decide whether to do something or not is good access to good data. So (???) we can’t do it right. And an aircraft like the F-35, the F-22, typhoon, those are really difficult, err, to give in the data for those. It’s just not access for right now.

 

55m38s: Tony: Gotcha. We are running out of time and I told you this wouldn’t take very long to pass. We got about one minute out. Please, give the details again where people can find the product, where they can download it, where they can find that more.

 

55m41s: Matt: Yeah, that’s at www.dcsworld, sorry. Dcs-world.com (ndt: www.dcs-world.com)

 

55m49s: Tony: Wonderful. Okay. We gonna take a lot of people take a look at this, see the product.

 

Matt: We hope so.

 

Tony: Oh, you will. I guaranty it. Believe me guys. If you have never looked to this game, you really should go and look at it. It has a level of detail unsurpassed and really is state of the art. Matt, we have enjoyed the time you spent with us so much.

 

Matt: Thank you. And most importantly, it’s free.

 

Tony: Yeah. It’s for you guys and there are a lot of different aspects to look at and you can play this game at many level. We sadly have ran out of time but I thank you again. You’ve been a wonderful guest in your nature (Music-not understandable) 56m29s.

 

 

"Sorry, you cannot give reputation to this post."

 

Thx anyway!

[sIGPIC][/sIGPIC]



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Posted

Thx for making the right choice Wags... :thumbup:

 

DCS Warthog put an end to a 20 year wait period for such an environment, for me...

 

Really enjoyed this great interview!!!

[sIGPIC][/sIGPIC]

...the few, the proud, the remaining...

Posted
I Miss Brap:D

 

:lol:

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Posted

So if it will be the F15C, I just hope it will have at least Fighter Data Link. Anything less would certainly be a step back from the multiplayer- and immersion-factor of the A-10C.

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Posted

Matt said it takes 36 months to make a DCS level aircraft.

So yeah it could be a while to get F15 ,F18 , Su-27 and FW 190 out of the door.:joystick:

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Posted
Matt said it takes 36 months to make a DCS level aircraft.

So yeah it could be a while to get F15 ,F18 , Su-27 and FW 190 out of the door.:joystick:

 

I believe he also said they were in development. They could have started 2 years ago and may be near or in pre-alpha stage? ED has been quiet, but we know they are full of surprises. :)

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