Dav IRL Posted May 16, 2013 Posted May 16, 2013 (edited) Hi all, Man I love this game and the community and developers. I have been playing capped at 30fps for quite a while with most settings on high. I decided to reduce all the graphics options and try and get a steady 60fps. For 90% of flight I have it at 60fps it's only when explosions and smoke go off do I drop a few frames. The thing is after playing locked at 30 I have come to the conclusion that I prefer medium graphics and smooth gameplay any day over eye candy. In particular I like flying the shark at 60 is just so responsive. The game is a different beast at 60 and graphics are still great. I guess graphics really aren't everything, having a super fast response in cockpit is what this game is all about, the cockpit. Any views? May I add this is for create fast mission generator which is bugged right now. My setup is: Gtx 580 16 ddr3 I7 2600k Ssd drives Win 8 Track ir X52 pro Edited May 18, 2013 by Dav IRL 1 4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.
Joyride Posted May 16, 2013 Posted May 16, 2013 Same here. You'll get the "eye can't detect beyond XX fps" argument, but I think due to Track IR and how that affects "smoothness", the added FPS is clear to me, too.
ENO Posted May 16, 2013 Posted May 16, 2013 Question- if track IR is refreshing at 120fps (read that it was capable of that somewhere- correct me if I'm wrong) and we have our refresh capped at 60 (or in my case lower than that even) would that explain the tendency for "tearing?" Can I limit trackIR? Sorry if this is OT but lately this tearing thing has been bugging me. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Direwolf Posted May 16, 2013 Posted May 16, 2013 So what´s your graphics configuration inside the sim? Do you use a Nvidia profile? If so, what is your config on Nvidia Control Panel? How did you get your 60 fps?
JG14_Smil Posted May 16, 2013 Posted May 16, 2013 Lately, with my Nvidia hardware, the only thing that fixes tearing for me is to enable Vsync in SoftTH. TIR does not cause the tearing. It just shows it off more. You will see tearing when the initial zoom works if it is going to tear at all.
Vlerkies Posted May 16, 2013 Posted May 16, 2013 Question- if track IR is refreshing at 120fps (read that it was capable of that somewhere- correct me if I'm wrong) and we have our refresh capped at 60 (or in my case lower than that even) would that explain the tendency for "tearing?" Can I limit trackIR? Sorry if this is OT but lately this tearing thing has been bugging me. ENO, irrespective of what TiR renders at, set vsynch on in the sim = no more tearing. In the graphics.lua file set max fps to 60, I think this kinda eases the overall load. Thermaltake View 91, Z390 Gigabyte Aorus Ultra, i9 9900K, Corsair H150i Pro, 32Gb Trident Z 3200, Gigabyte Aorus Extreme 2080ti, Corsair AX1200i, Warthog A-10 Hotas, MFG Crosswind pedals, TiR5 Pro, HP Reverb Pro
Dav IRL Posted May 16, 2013 Author Posted May 16, 2013 (edited) So what´s your graphics configuration inside the sim? Do you use a Nvidia profile? If so, what is your config on Nvidia Control Panel? How did you get your 60 fps? Scene - medium Texture Detail - medium Shadows - low Tsaa - off HDR off Vsync - on Trees - 4000 Bushes- 500 Mirrors - off Visibility - medium AA - x4 I have to say the shadows are cool capped at 30 on high but its very easy to get used to the pit with them on low. Mirrors look pants either way. HDR is nice but not essential. Tsaa gives a very smooth looking pit but still not worth the cap. Scene detail at medium is fine. Like the speed in the pit with track ir is amazing especially using the helmet mounted device. Even glancing around is way better. I just couldn't care for the extra glam and shine when the sim plays better at 60 it feels better and fast! This is my main concern with 30 it feels so slow flying. I have combined arms, bs 2, a10c, fc 3 Edited May 16, 2013 by Dav IRL Typo 4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.
Dav IRL Posted May 16, 2013 Author Posted May 16, 2013 Absolutely, there is a massive smoothness difference in this game at 60 and with track its a no brainer. When you have track ir sweet graphics but not the best ever and a well configured hotas this game becomes truly amazing !!! graphics are not worth a slow pit functionality. 4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.
gavagai Posted May 16, 2013 Posted May 16, 2013 Good post. I wish more would recognize that smooth gameplay is more important than eye candy. Many flight simmers seem to obsess over canopy reflections and other minutia that bog down development and distract focus away from things that are the essence of simulation. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
TZeer Posted May 16, 2013 Posted May 16, 2013 Agree 100% Once you try 60 FPS, there is no way you can go back to 30. It looks like a slideshow in comparison.
SkateZilla Posted May 16, 2013 Posted May 16, 2013 wierd cuz other games (BF3 etc) i drop stuff to play 60 FPS online, but DCS I leave everything maxxed, lol. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
ericoh Posted May 16, 2013 Posted May 16, 2013 Good post. I wish more would recognize that smooth gameplay is more important than eye candy. Many flight simmers seem to obsess over canopy reflections and other minutia that bog down development and distract focus away from things that are the essence of simulation. Why dont we deserve a smooth running game that looks awesome? I dont see why not :huh: P.S.: The "eyecandy" is a very important part of a sim, if the bushes dissapear after 500 Meters then nobody can hide behind it, Never forget that :)
gavagai Posted May 16, 2013 Posted May 16, 2013 Why dont we deserve a smooth running game that looks awesome? I dont see why not :huh: P.S.: The "eyecandy" is a very important part of a sim, if the bushes dissapear after 500 Meters then nobody can hide behind it, Never forget that :) There's a big difference between what you deserve and what is practical or possible given today's hardware and software. We had flight sims in the 1990s that are far superior to some of the beautiful pieces of crap that exist today. Think about how that could be true. :thumbup: P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
ericoh Posted May 16, 2013 Posted May 16, 2013 (edited) It is easily given today, these statements are ancient relics..... Sometimes i have the feeling this industry holds itself back. :huh: What do you say to that immersion wise graphics are important for visibilitys etc.? Edited May 16, 2013 by ericoh
Wolf Rider Posted May 17, 2013 Posted May 17, 2013 Scene - medium Texture Detail - medium Shadows - low Tsaa - off HDR off Vsync - on Trees - 4000 Bushes- 500 Mirrors - off Visibility - medium AA - x4 Set AA (mode) to Application Controlled Set AA (setting) to Application Controlled Set Anisotropic Filtering to Application Controlled Set Vsync to Use the 3D Application Setting (and turn it on in the sim Options) It will make a difference :smilewink: City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
npole Posted May 17, 2013 Posted May 17, 2013 Same here. You'll get the "eye can't detect beyond XX fps" argument, but I think due to Track IR and how that affects "smoothness", the added FPS is clear to me, too. That argument is child of a (common) bad interpretation: it's not that the human eye cannot detect beyond certain fps, but that the human brain identifies as "animated" something moving at (least) a certain fps. In fact the human eye/brain is capable of collecting a maximum of 240 images per second, so the limit where you won't notice any difference is beyond that number. You don't even need to know the science to demonstrate it, any gamer could easily tell you when a game is running at 60 fps or 120 fps in example, you don't need an eagle eye to perceive the difference. 1
Irregular programming Posted May 17, 2013 Posted May 17, 2013 Same here. You'll get the "eye can't detect beyond XX fps" argument, but I think due to Track IR and how that affects "smoothness", the added FPS is clear to me, too. That argument is complete bullshit, and has nothing to do with any understanding on how the eye and your brain functions. Just ignore anyone who tells you such a thing. 1
Dav IRL Posted May 17, 2013 Author Posted May 17, 2013 The game is awesome when it runs at 60fps, the game is all about the cockpit modeling, weapon systems and INTERACTION! At 30fps interaction is a chore. I agree that the 'pyramids' can really suck out immersion but maybe Edge might give us a middle ground. 4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.
Dav IRL Posted May 17, 2013 Author Posted May 17, 2013 Set AA (mode) to Application Controlled Set AA (setting) to Application Controlled Set Anisotropic Filtering to Application Controlled Set Vsync to Use the 3D Application Setting (and turn it on in the sim Options) It will make a difference :smilewink: Sorry the settings I posted are in game, I do leave Nvidea alone although I appreciate that was what you were asking! Also! I play mostly at 60 using create mission generator as the campaign is unplayable even on low settings at 60. 4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.
martinistripes Posted May 17, 2013 Posted May 17, 2013 (edited) The game is a different beast at 60 and graphics are still great. I guess graphics really aren't everything... I posted the same thing a while back when I was stuck using my older back-up laptop (new one was in for repair). I lowered all the settings and still found I was having a blast. The physics and aircraft dynamics are what make it for me. I've considered 30fps sluggish for a long time in any game. I'll always drop the gloss for extra frames. That's why it's a shame ED can't get on top of these smoke/explosion effects. As a suggestion, you could also lower your AA to x2. If you're like me, you'll quickly get used to it. Plus you get the added benefit of noticing smaller details (action/explosions/units) in the distance. The difference is surprising if you want to spot things early. I don't know the technicalities of it but 4 xAA will smooth tiny pixel details into something you can no longer see. EDIT: PS. Surprised to discover nvidia users are getting tearing. I've got none with my HD6990m using TrackIR5. Edited May 17, 2013 by martinistripes Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM
TZeer Posted May 17, 2013 Posted May 17, 2013 If you are unable to reach 60 FPS, and don't have the FPS locked at 30, you will get tearing.
martinistripes Posted May 17, 2013 Posted May 17, 2013 If you are unable to reach 60 FPS, and don't have the FPS locked at 30, you will get tearing. I'm not always at 60 and I don't get tearing. I know exactly what your you're talking about because I get it heavily in IL2 if I switch to OpenGL rendering. It must be an nvidia/driver thing. Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM
gavagai Posted May 17, 2013 Posted May 17, 2013 I've never had tearing in DCS. Enabling vsync should prevent it regardless of your fps. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
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