ESAc_matador Posted May 13, 2015 Share Posted May 13, 2015 (edited) Ok, there was a BLueMASH#1 #001 misnomer, that caused that error. Also, balancing infantry is tricky. I added two red groups and made the blue group without(!) M249 heavy Machineguns. They devastate the red troops in seconds! Bad thing is the AI results are quite unpredictable in a fight. Sometimes blue wipes out both red troops, more often some blue troops survive, but also red wipes out blue if blue has a bad start... This won't matter much in a firefight, yet you need to balance troops and compostion, as it might happen that blue survivors are dead if you arrive... the realities of war! Sometimes you loose, sometimes the enemy wins! :D We play with the suppression fire script. It is awesome. Also we work with ground commanding, with CA. You know in automatic advance they stop when they see an enemy. So, very often, they only loose few members but not al the squad. Also we usually advance one squad, while other, is doing suppresion fire, and if possible, helicopters covering ... so it is not so difficult to loose just few members to a succesful extraction For me it works perfect with infantry. I need to check it further to see if is there any bugs... Edited May 13, 2015 by ESAc_matador Link to comment Share on other sites More sharing options...
audax Posted May 29, 2015 Share Posted May 29, 2015 I just finished another feature: Maximum units are now dependent on the loadout of the helicopter. I already made a pull request and tested the feature in single player, the big test will be on Sunday. Supported helicopters are both the UH-1H and Mi-8. Link to comment Share on other sites More sharing options...
Ciribob Posted June 1, 2015 Share Posted June 1, 2015 I just finished another feature: Maximum units are now dependent on the loadout of the helicopter. I already made a pull request and tested the feature in single player, the big test will be on Sunday. Supported helicopters are both the UH-1H and Mi-8. Great work Audax! Thanks! Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
shagrat Posted June 8, 2015 Share Posted June 8, 2015 Hi everybody. I need a way to set the spawned survivor groups to "ROE = Weapons Hold" or whatever is necessary to prevent them from shooting at enemy troops! In the original script I added that to the Group that was created as a task. With ciribobs rewrite that was missing and I try to reintroduce the feature. I have found this http://wiki.hoggit.us/view/DCS_option_roe but can't figure out how to use it... My best seemingly not working attempt was producing a scripting error: 00110.583 ERROR SCRIPTING: Error while handling event [string "C:\Users\user\AppData\Local\Temp\DCS\/~mis000032BD"]:586: Parameter #1 (option name) missed What I tried looks like this: medevac.addSpecialParametersToGroup = function(_spawnedGroup) -- Immortal code for alexej21 local _setImmortal = { id = 'SetImmortal', params = { value = true } } -- invisible to AI, Shagrat local _setInvisible = { id = 'SetInvisible', params = { value = true } } [b]-- holdFire!!! Invisible Killers! Shagrat local _setWeaponsHold = { id = 'AI.Option.Ground.id.ROE', params = { value = 'AI.Option.Ground.val.ROE.WEAPON_HOLD' } }[/b] local _controller = _spawnedGroup:getController() if (medevac.immortalcrew) then Controller.setCommand(_controller, _setImmortal) end if (medevac.invisiblecrew) then Controller.setCommand(_controller, _setInvisible) end [b] if (medevac.crewholdfire) then Controller.setOption(_controller, _setWeaponsHold) end[/b] end Any ideas?:huh: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Chump Posted June 8, 2015 Share Posted June 8, 2015 Try: _controller:setOption(AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD) 1 Link to comment Share on other sites More sharing options...
Ciribob Posted June 8, 2015 Share Posted June 8, 2015 Try: _controller:setOption(AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD) Yup I've got that in my other script and that works fine :) https://github.com/ciribob/DCS-CTLD/blob/master/CTLD.lua#L1817 Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
shagrat Posted June 8, 2015 Share Posted June 8, 2015 Thanks!:cheer3nc: That works... why isn't there a syntax guide with some f...ing EXAMPLES from ED ? :hmm: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Chump Posted June 9, 2015 Share Posted June 9, 2015 Give these a whirl: http://en.wiki.eagle.ru/wiki/Simulator_Scripting_Engine/DCS:_World/Part_1 http://en.wiki.eagle.ru/wiki/Simulator_Scripting_Engine/DCS:_World/Part_2 What you were specifically referring to was found at http://en.wiki.eagle.ru/wiki/Simulator_Scripting_Engine/DCS:_World/Part_2#Behavior_options Hope this helps, shagrat! Link to comment Share on other sites More sharing options...
Grimes Posted June 9, 2015 Share Posted June 9, 2015 Thanks!:cheer3nc: That works... why isn't there a syntax guide with some f...ing EXAMPLES from ED ? :hmm: http://wiki.hoggit.us/view/DCS_func_setOption http://wiki.hoggit.us/view/DCS_option_roe Official ED wiki was on lockdown for a while, not even ED did much editing to it even though they were the only people who could. The developer created pages "part 1" and "part 2" were the only documentation for a long time. Eventually I got around to formatting it all completely differently over on the hoggit wiki. I skipped a lot of examples because I wanted to the basic information to be there and didn't want to create a bad example working only on memory. I haven't taken the time to go back through and make detailed examples yet. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
shagrat Posted June 9, 2015 Share Posted June 9, 2015 http://wiki.hoggit.us/view/DCS_func_setOption http://wiki.hoggit.us/view/DCS_option_roe Official ED wiki was on lockdown for a while, not even ED did much editing to it even though they were the only people who could. The developer created pages "part 1" and "part 2" were the only documentation for a long time. Eventually I got around to formatting it all completely differently over on the hoggit wiki. I skipped a lot of examples because I wanted to the basic information to be there and didn't want to create a bad example working only on memory. I haven't taken the time to go back through and make detailed examples yet. Sorry Grimes, that wasn't addressed to you. I totally appreciate your work and the private effort you put in. Without the hoggit pages I couldn't find a single function :D Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
MasterZelgadis Posted June 29, 2015 Share Posted June 29, 2015 In my mission there is no player on red side. I already set the survivability of red crews to 0%, but that does not seem to affect red pilots. Is there a way to change that without going too deep into the script? "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net Link to comment Share on other sites More sharing options...
Ciribob Posted July 3, 2015 Share Posted July 3, 2015 In my mission there is no player on red side. I already set the survivability of red crews to 0%, but that does not seem to affect red pilots. Is there a way to change that without going too deep into the script? You can use the the option below to turn off SAR: medevac.sar_pilots = true But it applies to both RED and BLUE, which probably isn't what you want but i'll look into changing that. I've got some changes planned for this script but I'm not around much for the next few weeks but i'll get round to it eventually! Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
MasterZelgadis Posted July 3, 2015 Share Posted July 3, 2015 Yes, I found that parameter, but I wanted SAR on for blue pilots. Would be nice to have. Actually with nearly 40°C outside, I also do not start the PC at home..so no need to hurry :D "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net Link to comment Share on other sites More sharing options...
Steggles Posted August 20, 2015 Share Posted August 20, 2015 Is this script still getting attention? And of the 3 repo's I discovered in the last 10 or so pages in this thread, is it ciribob's, shagrat's or audax's repo thats keeping the up to date / confirmed working changes? -16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com EWRS - Early Warning Radar Script Specs: Gigabyte Sniper Z5-S Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler 16GB RAM Gigabyte GTX 1080 TM Hotas Warthog: SN: 06976 Saitek Pro Flight Combat Rudder Pedals TrackIR5 with TrackClipPro & Oculus Rift 2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024 Link to comment Share on other sites More sharing options...
shagrat Posted August 20, 2015 Share Posted August 20, 2015 The official, as in working and in line with the manual for the script, use ciribobs. It is the master, where we try to integrate new tested and unspecific features and changes. My cloned repo is basically the same as Audax's. Both are used to keep our specific version (MASHs and Medevac names tweaked to one of our missions, and parameters tweaked, etc.) So you can try our version from shagrat's repo, but need to check and adapt the settings and names most likely. Another difference is the messages that I changed to a more "modern military style" in my script. Not perfect, yet, but getting there. In addition Audax added the "Munition and armament" calculation to the shagrat repo, which is calculating the transport capabilities for wounded based on armament, so a slick or Mi-8 can load much more troops than a fully armed gunship Huey! Nice, but yet WIP! It calculates the max load when first taking off, yet whenever you change loadouts after first take off you currently need to recalculate manually through the F10 menu. Also, be aware this feature only works for Huey and Mi-8 for currently available weapons. If updates change or add weapon types this may break. Finally I added an option to have infantry groups spawn "wounded" after a certain percentage died. Which is not merged into ciribob's script, yet. Though it pretty much works OK. Audax' implementation for beacons to the script (available in all versions), is more or less WIP. Beacons have issues in MP sessions, that is DCS related and cannot be fixed in the script, so you may want to set medevac.radioBeaconChance = 0 until this is fixed. If you have specific questions to our (Audax/Shagrat) version, drop me PM or ask here, I'll try to help... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
shagrat Posted August 20, 2015 Share Posted August 20, 2015 Yes, I found that parameter, but I wanted SAR on for blue pilots. Would be nice to have. Actually with nearly 40°C outside, I also do not start the PC at home..so no need to hurry :D Hmm, I need to have a look at that, shouldn't be too difficult with a parameter, yet I currently have very limited time... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Steggles Posted August 20, 2015 Share Posted August 20, 2015 The official, as in working and in line with the manual for the script, use ciribobs. It is the master, where we try to integrate new tested and unspecific features and changes. My cloned repo is basically the same as Audax's. Both are used to keep our specific version (MASHs and Medevac names tweaked to one of our missions, and parameters tweaked, etc.) So you can try our version from shagrat's repo, but need to check and adapt the settings and names most likely. Another difference is the messages that I changed to a more "modern military style" in my script. Not perfect, yet, but getting there. In addition Audax added the "Munition and armament" calculation to the shagrat repo, which is calculating the transport capabilities for wounded based on armament, so a slick or Mi-8 can load much more troops than a fully armed gunship Huey! Nice, but yet WIP! It calculates the max load when first taking off, yet whenever you change loadouts after first take off you currently need to recalculate manually through the F10 menu. Also, be aware this feature only works for Huey and Mi-8 for currently available weapons. If updates change or add weapon types this may break. Finally I added an option to have infantry groups spawn "wounded" after a certain percentage died. Which is not merged into ciribob's script, yet. Though it pretty much works OK. Audax' implementation for beacons to the script (available in all versions), is more or less WIP. Beacons have issues in MP sessions, that is DCS related and cannot be fixed in the script, so you may want to set medevac.radioBeaconChance = 0 until this is fixed. If you have specific questions to our (Audax/Shagrat) version, drop me PM or ask here, I'll try to help... Sounds good. Might take a look at them all, considering the changes to each. Thanks for taking the time to give a detailed reply, and thank you to all 3 of you for your (continuing) work and RagnarDa for the initial concept and getting the ball rolling. -16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com EWRS - Early Warning Radar Script Specs: Gigabyte Sniper Z5-S Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler 16GB RAM Gigabyte GTX 1080 TM Hotas Warthog: SN: 06976 Saitek Pro Flight Combat Rudder Pedals TrackIR5 with TrackClipPro & Oculus Rift 2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024 Link to comment Share on other sites More sharing options...
Ciribob Posted August 20, 2015 Share Posted August 20, 2015 I've got a cut down branch of this script with working Radio Beacons so i'll try and integrate that soon. Eventually I want to integrate the new pilot rescue dynamics I have in a separate script into this one as well. Not had much time lately to work on this script but its not been abandoned :) 1 Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Ciribob Posted August 23, 2015 Share Posted August 23, 2015 New Version: 6.1 I've added a new version and fixed some minor bugs Change Log New Radio ADF Script - To use you must add beacon.ogg to your mission! New Configuration options Made the space calculation for troops based on loadout optional F10 commands now under a sub menu New F10 Command - Request Signal Flare - Pops a flare from the closest wounded group if they're within 1KM New F10 Command - Check onboard status - lists wounded onboard and time remaining to get them to a MASH Minor bug fixes and formatting changes Link: https://github.com/ciribob/DCS-Medevac Click Download Zip to download. Sample mission included and fully updated Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Justificus Posted August 23, 2015 Share Posted August 23, 2015 Wow, Ciribob, that looks great! Thanks for continuing to work on this for all of us. Looking forward to giving it a spin. Justificus System Specs:i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria Link to comment Share on other sites More sharing options...
Pikey Posted October 17, 2015 Share Posted October 17, 2015 Just tried this, I couldnt get the slot to be blocked but the ADF and collection aprts worked great! ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Ciribob Posted October 17, 2015 Share Posted October 17, 2015 Just tried this, I couldnt get the slot to be blocked but the ADF and collection aprts worked great! As that's the other CSAR script that does that. :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Pikey Posted October 18, 2015 Share Posted October 18, 2015 There's me seeing your name and assuming its the other one :) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Olddog Posted November 15, 2015 Share Posted November 15, 2015 Add Pickup by Hover? Been having a great time with this awesome script. I am rescueing wounded from all over the map and it has been great for practicing landings in different terrains. So I thought I would try some water rescues. Using the Life Raft from Ranger79 mod pack (great mod http://forums.eagle.ru/showthread.php?t=121620 ) I'am able to inject a wounded just fine and I can pick him up by "kissing the water " with the wheels of the Mi8, well some of the time.:music_whistling: I was wondering if it would be possible to add the pickup by hover to the script, like your CSAR script.? Thanks for your great work. Link to comment Share on other sites More sharing options...
Ciribob Posted November 16, 2015 Share Posted November 16, 2015 Been having a great time with this awesome script. I am rescueing wounded from all over the map and it has been great for practicing landings in different terrains. So I thought I would try some water rescues. Using the Life Raft from Ranger79 mod pack (great mod http://forums.eagle.ru/showthread.php?t=121620 ) I'am able to inject a wounded just fine and I can pick him up by "kissing the water " with the wheels of the Mi8, well some of the time.:music_whistling: I was wondering if it would be possible to add the pickup by hover to the script, like your CSAR script.? Thanks for your great work. I'll have a look, shouldn't be too hard to transfer over! I'll probably have to make it so you can only winch a wounded group that only has one injured unit but that should work fine for what you're using it for. :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
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