Jump to content

BO-105 PAH1A1 progress news  

1661 members have voted

  1. 1. BO-105 PAH1A1 progress news

    • Yes
      1525
    • No
      24
    • I dont't care
      123


Recommended Posts

Posted (edited)

Visited the Helicopter museum Today Weston Super Mare UK.....Well worth a visit for Heli enthusiasts.

Sat in the middle of it all was a  BO-105.

Hurry up please!!!  😃

Edited by Marshallman
  • Like 1

3XS AMD RyzenTM 7 9800X3D, AM5, Zen 5, 8 Core, 16 Thread, 4.7GHz, 5.2GHz Turbo, ASUS PRIME X870-P WiFi AM5 DDR5 PCIe 5.0 ATX Motherboard,Nvidia Geoforce RTX4090,Corsair Vengeance Grey 64GB 6000MHz AMD EXPO DDR5 Memory Kit,Windows 10 Pro Reverb G2V2

  • 2 weeks later...
  • 3 weeks later...
Posted

 
Multiple animations on one mesh 🙂  ...and it works inside DCS 🙂

 

  • Like 10

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

Posted

Nice! Will there be a working visor for that helmet, or aviator sunglasses?

  • Like 1
Spoiler

Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

Posted
On 12/28/2024 at 5:26 PM, Raven (Elysian Angel) said:

Nice! Will there be a working visor for that helmet, or aviator sunglasses?

Yes !

  • Like 1
  • Thanks 2

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

Posted (edited)

And what else? 🙂 You've been showing this guy for half a year ;). Any news for the new year, screenies, video of the model direct in DCS and when will the module be released more or less (some goal for you pretty please)?

200w.gif?cid=6c09b95299mzjgkbisxsa4u39e5

Edited by YoYo
  • Like 3
  • Thanks 1

Webmaster of http://www.yoyosims.pl

Yoyosimsbanner.gif

Win 10 64, i9-13900 KF, RTX  4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

Posted (edited)
4 hours ago, The_Fragger said:

Yes !

Brilliant! Words fail me when I try to communicate how much I’m looking forward to flying this little helo! 😎

Edited by Raven (Elysian Angel)
minor grammar fix
  • Like 2
Spoiler

Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

Posted
53 minutes ago, YoYo said:

And what else? 🙂 You've been showing this guy for half a year ;). Any news for the new year, screenies, video of the model direct in DCS and when will the module be released more or less (some goal for you pretty please)?

200w.gif?cid=6c09b95299mzjgkbisxsa4u39e5

Soon. But first we need to figure out how to get the sounds working in DCS.

  • Like 6
  • Thanks 2

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

  • 3 weeks later...
Posted (edited)

The following images demonstrate how we calculate engine behavior in a simulation. The first step is to assemble physical graphs, which reflect the parameter development under different conditions. For example, the temperature development in the combustion chamber and the turbine outlet on base of available fuel, oxygen, temperature and pressure arriving from the compressor:

1.jpg

The next step will be a test with our jet engine test application:

 

2.jpg

The image above shows a situation during startup, while the engine is driven by the starter generator. It can easily be seen that the compressor temperature of 107.2 °C is too high for the observed N1 RPM at 10%. It needs to be adjusted to approximately 50 °C, which is close to the kerosine flashpoint. The jet engine test application allows us to calibrate all graphs online to see the results in the gauge displays. The behavior is always compared to the official documents and to real time diagrams recorded during real flights. The image below shows a real startup of the BO-105 left engine Allison 250-C20B.

 

3.jpg

This method results in real-world behavior during a simulation. The functions are coded with the MEDUSA multitask system, which was developed especially for flight simulations.
 

To make the article clearer: The first image, showing the combustion and outlet temperature, is one single example of how the development of physical values is managed. This is done for all parts of the engine. The second image shows our test environment for jet engines. The gauges show the current condition of the compressor, Combustion Chamber,N1and N2 with temperature, pressure, and air speed. The bleed air valve condition is shown in the N1 RPM% gauge. There are two movable marks on the scale. The green mark is the RPM% border for a fully open bleed air valve. Values above the red RPM% border cause a fully closed bleed air valve. The position of the marks is movable depending on the outside air temperature. Even the combustion chamber internals are shown in temperature and air speed. The next stage is the N1 turbine fan driven by the expanded air mass and speed. The N1 turbine fan is fixed to the compressor shaft. So, the N1 RPM% gauge also shows the condition of the N1 turbine fan. Behind the N1 turbine fan, the N2 turbine fan receives the airstream, which is slightly degraded in speed, temperature, and pressure. This is displayed as N2 RPM% and torque. In addition, the N2 torque is transferred to the engine gearbox. The output shaft torque of the gearbox is shown in the same column. Finally, the forces impacting the rotor shaft are displayed. The entire calculation could be simplified to one formula with the disadvantage that a partial malfunction of a single engine and its result chain would not be noticed. Therefore, we go as deep as possible into the physical rules of every single part of the engine. The engine condition, shown with the gauges in the second image, is not finally tuned. As you have noticed, there is a discrepancy between compressor RPM, pressure, and temperature which needs to be calibrated. Here we can play with the compressor blades surface area, its lift coefficient and the air duct area. At that point, we are at the limitations of physical calculations. We cannot include the effects of blade vortexes, curves in airducts and specific lift coefficients. We calculate with straight values and following the graphs based on special formulas. We adjust the values to come to the same results as in the real world. This is even the reason that it takes that time to finalize the project.
The third diagram image does not display a simulation session. It shows the startup of the left engine of a real BO-105. The values are taken from the cockpit instruments. Since there are no engine air pressure gauges available in the cockpit, we were limited to what could be seen in the cockpit. The fluctuations of the graph lines were mostly caused by the pilot, who did not move the throttles with one smooth speed.
Edited by The_Fragger
adding Details
  • Like 4
  • Thanks 1

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

Posted
1 hour ago, MAXsenna said:

So sad it wasn't shown off in yesterday's video. emoji17.png

Sent from my SM-A536B using Tapatalk
 

Yeah. But be sure that we are heading for a release in 2025

  • Like 19

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

Posted
Yeah. But be sure that we are heading for a release in 2025
Are you serious! Christmas will come early then!
Pretty sure this will be my favourite!

Sent from my SM-A536B using Tapatalk

BO-105 and Germany map in the same year would be... delicious.
Gonna do slalom in the forest under powerlines.

Sent from my SM-A536B using Tapatalk

  • Like 8
Posted
1 hour ago, The_Fragger said:

Yeah. But be sure that we are heading for a release in 2025

Music to my ears!

 

1 hour ago, MAXsenna said:

Gonna do slalom in the forest under powerlines. emoji4.png

You and I both! 😄 

  • Like 7
Spoiler

Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

Posted
On 1/17/2025 at 5:18 PM, The_Fragger said:

But be sure that we are heading for a release in 2025

Stop talking and start chalking! This money in my hand doesn't spend itself, you know???

 

  • Like 2
Posted

I'm getting less and less excited about upcomming modules (mostly due to saturation probably) - this one is the exception. I feel so strongly connected to this one and have so much good faith in the guys making it, that I really can't wait!

  • Like 5

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted (edited)

External Model Crew animation (added eye movement):

Everything is working as excepted:
null

 

image.png

Edited by The_Fragger
Grammar
  • Like 10

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

Posted
13 hours ago, The_Fragger said:

Everything is working as excepted:

You know, at some point your tantalizing posts cross over into outright cruelty...

  • Like 1
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...