seikdel Posted September 15, 2013 Posted September 15, 2013 First off, I recognize that I'm not a good Mustang pilot. That being said, I cannot put this stupid thing on the ground without it bouncing like flubber. Did something change recently, or are my skills just degrading from lack of practice? This thing is infuriating me =/
Mike Busutil Posted September 16, 2013 Posted September 16, 2013 (edited) Post a track, let's see what you are doing wrong.... Here is a landing I did with the new version 1.2.6, the landing is about at the 9: 30 mark. Edited September 16, 2013 by Mike Busutil [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
tintifaxl Posted September 16, 2013 Posted September 16, 2013 (edited) I found that I bounced the Pony like a rubber ball with flaps fully deployed in 1.2.6. I always land with retracted flaps now and it is so much easier. Edited September 16, 2013 by tintifaxl Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
Mike Busutil Posted September 16, 2013 Posted September 16, 2013 If you're bouncing the landing, most likely you are not touching down slow enough. This can be caused by you not holding it off of the runway and bleeding off your airspeed before touchdown. [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
Pman Posted September 16, 2013 Posted September 16, 2013 I spoke to Yo-Yo at Duxford last week and he confirmed that they havent done anything to the stang for a number of months and have no plans to change the fm Some aspects of the engine are being looked at though I am sure he will be along shortly to confirm :) Pman
Echo38 Posted September 17, 2013 Posted September 17, 2013 "Patch placebo effect." Had it myself a few major versions ago, when I'd been out of the sim for a while. Came back to try out the patch, bungled my landing horribly due to being out of practice, assumed the F.M. had changed. It hadn't. : )
ED Team Yo-Yo Posted September 17, 2013 ED Team Posted September 17, 2013 I spoke to Yo-Yo at Duxford last week and he confirmed that they havent done anything to the stang for a number of months and have no plans to change the fm Some aspects of the engine are being looked at though I am sure he will be along shortly to confirm :) Pman Confirmed. Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
DD_Fenrir Posted September 17, 2013 Posted September 17, 2013 One thing I was wondering Yo-Yo, was given: http://forums.eagle.ru/showpost.php?p=1837084&postcount=10 Particularly regards to: One small discrepancy that Dan picked up on was the sensitivity of the rudder... I have felt since day one that the rudder sensitivity was a bit high - please bear in mind whilst I admit no previous experience in Mustangs I have flown ASK12, Grob 109B / Vigilant T1 and SZD Pucharez gliders, De Havilland Chipmunk, Scottish Aviation Bulldog T.1 and Piper Cub plus Boeing Stearman, all of which I have had hands (and feet!) experience with, most I've aerobatted (except the Cub and ASK12) and am very familiar with the response of their rudder. None exhibited the massive sensitivity to input that the DCS: P-51 rudder does. Now I accept the Mustangs longitudinal stability issues and high horsepower are several orders of magnitude over even the most powerful of those aircraft i've flown, but it doesn't really feel progressive, if that makes any sense, which is one thing I would say all the aircraft I have flown had in common. I know curves are an option, and i understand the need for them with short throw desk-top joysticks, but given that most commercially available sim-pedals have movements reasonably approximate to real aircraft i would expect not to have to worry about adding curves to them - unless there is something in the rigging of rudder control wires in real aircraft that is akin to exponential? My knowledge base runs out here. Guess what I am saying is given the comments of The Horsemen regarding rudder sensitivity, could I humbly request a check on the calculations and simulated mechanics of the rudder effectiveness in DCS: P-51D?
Pman Posted September 17, 2013 Posted September 17, 2013 One thing I was wondering Yo-Yo, was given: http://forums.eagle.ru/showpost.php?p=1837084&postcount=10 Particularly regards to: I have felt since day one that the rudder sensitivity was a bit high - please bear in mind whilst I admit no previous experience in Mustangs I have flown ASK12, Grob 109B / Vigilant T1 and SZD Pucharez gliders, De Havilland Chipmunk, Scottish Aviation Bulldog T.1 and Piper Cub plus Boeing Stearman, all of which I have had hands (and feet!) experience with, most I've aerobatted (except the Cub and ASK12) and am very familiar with the response of their rudder. None exhibited the massive sensitivity to input that the DCS: P-51 rudder does. Now I accept the Mustangs longitudinal stability issues and high horsepower are several orders of magnitude over even the most powerful of those aircraft i've flown, but it doesn't really feel progressive, if that makes any sense, which is one thing I would say all the aircraft I have flown had in common. I know curves are an option, and i understand the need for them with short throw desk-top joysticks, but given that most commercially available sim-pedals have movements reasonably approximate to real aircraft i would expect not to have to worry about adding curves to them - unless there is something in the rigging of rudder control wires in real aircraft that is akin to exponential? My knowledge base runs out here. Guess what I am saying is given the comments of The Horsemen regarding rudder sensitivity, could I humbly request a check on the calculations and simulated mechanics of the rudder effectiveness in DCS: P-51D? Just to add a point here, Dan wasnt commenting on the effectiveness of the rudder per say, more like how little physical movement it takes to move the rudder a large amount. Something more akin to calibration of the rudder pedals then the effectiveness of the control surface. I do know what you mean tho having got some flight time myself in Warrior 2's, Super Cubs and an Extra 300L Pman
Echo38 Posted September 18, 2013 Posted September 18, 2013 Bear in mind that the springs in our simming pedals are absolutely nothing like the cables, balanced mass, and airflow on the real pedals. I'm not particularly adverse to the suggestion that Yo-Yo re-examine something, but I'm fairly convinced that the primary problem is our plastic-and-spring simming pedals.
71st_Mastiff Posted September 18, 2013 Posted September 18, 2013 so was something changed or not because I cant even get a proper hammer head any longer with 1.2.6.:joystick: it feels out of balance. "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
gavagai Posted September 18, 2013 Posted September 18, 2013 so was something changed or not because I cant even get a proper hammer head any longer with 1.2.6.:joystick: it feels out of balance. Nothing was changed. Are you trying to hammerhead left or right? I've always found left to be more tricky in prop sims, for good reason I guess. I just tried it out in DCS and I was able to hammerhead both right and left, but on my first attempt left I definitely mucked it up. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
IvanK Posted September 18, 2013 Posted September 18, 2013 (edited) Bear in mind that the springs in our simming pedals are absolutely nothing like the cables, balanced mass, and airflow on the real pedals. I'm not particularly adverse to the suggestion that Yo-Yo re-examine something, but I'm fairly convinced that the primary problem is our plastic-and-spring simming pedals. The MFG Crosswind pedals go a long way to improving this aspect. The Ability to change Cams, Multiple methods to adjust spring tension and even replace the Spring entirely allow the user seemingly infinite adjustment. I am running mine with Cam 4 with Max Spring Tension and on the high force stop. These pedals transform Yaw control. Edited September 18, 2013 by IvanK
9.JG27 DavidRed Posted September 18, 2013 Posted September 18, 2013 ^^cant wait that my set finally arrives...
Foul Ole Ron Posted September 18, 2013 Posted September 18, 2013 so was something changed or not because I cant even get a proper hammer head any longer with 1.2.6.:joystick: it feels out of balance. Yo-Yo confirmed a few posts back that nothing has changed with the FM.
seikdel Posted September 18, 2013 Author Posted September 18, 2013 Well Folks, thanks for confirming it. The problem, like many others in life, is only in my head =)
sobek Posted September 18, 2013 Posted September 18, 2013 [...] Those look interesting. How much are they? Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
cichlidfan Posted September 18, 2013 Posted September 18, 2013 (edited) Those look interesting. How much are they? Out Of Stock http://mfg.simundza.com/mfgcrosswind.php http://forums.eagle.ru/showthread.php?t=110618 Edited September 18, 2013 by cichlidfan ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
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