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  • Open Squadron  ·  5 members

    The 13th JSOT is currently recruiting F/A-18 pilots for a new start-up Wing. We are looking for people with experience and unique talents to contribute to this start-up. Our goal is "Tactical Realism" without going full mil-sim. We follow realistic procedures and tactics but recognize this is not your job. Our desire is to be objective focused with the main objective being enjoying this hobby together. We want to weed out immaturity and those who put the minor details ahead of that objective. Everyone has a different level of knowledge and experience. The focus should be on Airmanship and Decision Making based on that individual knowledge and experience. We at the 13th JSOT are experienced in various aviation backgrounds, from military aviation engineers to civilian airline pilots. We have experience creating and running successful Air Combat Simulator groups, and effective training within DCS. We will be operating in a democratic fashion. Contributing to the server upkeep or in other ways will get you a say in the direction of the wing. In the future, we will be recruiting for the A10, F15E, and AH64D. We'd like to eventually include AIC/ATC through Lot ATC. We have our own dedicated servers running a Public Server and Private Server with random weather, and dynamically built missions utilizing SRS for communications. Requirements ✫ A Mature Individual 16 Years Old or Over ✫ Self Motivated Learner ✫ Excellent Communication Skills in English ✫ North American Time Zone ✫ Fully functional HOTAS ✫ Head Tracking or VR ✫ DCS Open Beta ✫ Simple Radio Standalone http://www.13thjsot.com/ https://discord.gg/u8tVzs3AGB

  • Public Squadron

    Welcome to Albatross Albatross, is a virtual flight squadron of mercenaries. This is a space intended for fun and flight, and promote networking with other communities, virtual or not. Is This Squadron for you? > It's our goal and mission to have a group of dedicated pilots than want and like to fly with a wingman, using comms and follow procedures, whilst having fun in a relaxed and proactive environment. > So if you like to fly solo or if you don't like to use comms, this might not be for you, and that's okay. We all fly SP, MP, in other servers, for any other reasons. How much time do I have to commit? > The commitment we require is in being proficient above all. There is no minimums or set days to fly, as a mandatory rule. Like most other communities, has rules. Moderators and Admins will take action against any post or member that breaches them. Does Albatross have it's own server? > We might do missions and trainings in dedicated servers, however, we'll fly mainly in other available servers. The most important rule off them all: Have fun, live is too short for negative vibes. https://www.102albatross.com
  • Closed Squadron  ·  1 member

    This squadron hasn't provided a description.
  • Open Squadron  ·  12 members

    Welcome aboard! We are a small group of enthusiast that fly the F/A-18 on Wednesdays and Sundays at 7:00 PM CST. We use Open Beta, Super Carrier, and the F18 modules and SRS for comms. We are a casual group with no flight time requirements. We fly training on Wednesday nights and missions on Sundays. If you would like to join us, send F18mech or me a PM. See You on DECK!!! Chewmann CO, VMFA-323

  • Closed Squadron  ·  65 members

    Established in 2017 - Unites States Atlantic Command (formerly known as CVW-11), is a multi-airframe, "milsim" organization based out of US Time zones. Currently operating the F-14B (Pilots and RIO's), F/A-18C, F-16C and AH-64D modules. Throughout the year we participate in Wing-wide deployments, annual "Red Flag" wing training, Fighter Weapon School training and much more. We have a dedicated high-speed server hosted at a gigabit data center in the Midwest, USA. This server runs 4 DCS servers each day, offering a host of training opportunities. USLANTCOM also offers dedicated AWACS, ATC, JTAC, Ground Commanders etc., depending on mission requirements. If you are somewhat experienced with DCS and want to become a USLANTCOM member or learn more about us, please visit our website at https://www.uslantcom.com/ .

  • Open Squadron  ·  10 members

    Nous sommes un escadron francophone créé en mars 2020. Nous sommes répartis par escadrilles volant sur le même appareil. Nous avons tous comme objectif de pousser la simulation toujours plus loin et de repousser les limites de nos appareils. Pour cela, un serveur d’entraînement dédié est en place pour vous permettre de vous entraîner 24h/24h. L’un des point sur lequel nous insistons est la bonne ambiance et l’esprit de solidarité nécessaire pour créer un groupe toujours plus soudé. Nous effectuons également une mission intra-escadron le samedi soir à 21H00 chaque semaine. Voici notre organisation: -GC 1/2 Cigognes : Ce groupe vole sur le sublime Mirage 2000, fini le mythe du M2000-C seulement armé air-air, ici on cherche à pousser le Mirage dans ses derniers retranchements. -80th Squadron : Ce groupe vole sur le somptueux f16, le leader veille à ce que ce groupe multi-rôle maîtrise à la pointe tout son armement et qu’il soit toujours plus efficace. -25th Squadron : Ces destructeurs de chars se spécialisent sur l'A10C II, ce petit groupe veille à ce que la solidarité leur permette de réaliser des missions toujours plus exigeantes. -VFA-97 : Cette équipe évoluant sur l'incroyable F-18 a pour vocation le multi-rôle et la réussite d'objectifs toujours plus variés grâce à leur capacité de projection. -VF-84 : Cette escouade d'intrépides pilotes de F-14, adeptes de phoenix et sidewinder s'entrainent sans relâche afin que cet avion soit utilisé à son plein potentiel. -16-та: Escadron ukrainien de Mi24 et Mi8 possédant un large panel de missions allant de la reconnaissance au CAS. -VMA-214 : Les Black-Sheep sur AV8B ! -ATC Humains -Display solo ou en équipe ! Ces groupes ont besoins de pilotes motivés, passionnés et actifs. Nous espérons vous voir dans le ciel sous nos ailes pour profiter de ce magnifique simulateur qu'est DCS. Rejoignez nous quel que soit votre niveau et votre expérience, nous vous formerons ! https://liaison16.wixsite.com/start

  • Closed Squadron  ·  2 members

    18th Sparrows Competitive is Recruiting We are seeking for skilled pilots who wish to expand on their PvP DCS experience. We mainly fly the F-16C and the F/A-18C, however we also value F-14B Pilots and RIOs. We require the following - Mature behavior - Proficiency in your preferred airframe - Full cold start, navigation, basics of formation flying, sensor usage, A/A weapon employment. - Knowledge of BFM - BVR - Defensive maneuvers and ability to employ them as the situation requires (eg. kinematic missile defense, notching) 18th Sparrows Staff https://discord.gg/nmf6xKcpGH

  • Open Squadron  ·  1 member

    ONE ACTUAL - Sim Meets Reality ONE ACTUAL members experience the DCS sandbox with a realistic human interaction at every level within a theater of operation. ONE ACTUAL squadrons trains to real world standards for Close Air Support (CAS), Strike Coordination and Armed Reconnaissance (SCAR), Air Intercept Control (AIC), and more. Such realism provides our real life subject matter experts positive training reps. This means you will have human comms and work as a team from takeoff to the tactical phase of your mission, and until you are home safe. Imagine the immersion of working with humans at every phase of an operation. Your wingman, your air controller, the JTAC on the ground, or the AIC in the air, all working together to overcome challenges we can’t on our own. We also are fortunate to have dedicated human red air that flies profiled red air, and who have their own mission to accomplish. Such a high level of competency is earned with dedication to a continuous mastery of skills. Debriefs play a key role in our community culture and they are perhaps our best learning tool. Thought we fly realistically in the air, outside the cockpit we are just a bunch of dudes hanging out and having fun. We are best suited for pilots who know their airframe well and are ready to apply their skills to overcome challenges with planning and teamwork. Our goal is to fly and train enough to tactically deploy our airframes as a team. This includes AAR, CASE III, CAS, SCAR, AIC, and more. Age 18 plus, and we are mostly plus. We mostly use Syria and PG maps on Open Beta, but NTTR and South Atlantic have a place as well, but are not required. If you want to experience this challenge for yourself, then hop in our discord and see how we are focused in the sky and relaxed in chat. Squadron Discord: https://discord.com/invite/RBtRATruqb Flying Squadrons: -VFA-192 (FA-18C) - Recruiting -VFA-214 (AV-8B) - Recruiting -124th FS (F-16C) - Recruiting -353rd Test Squadron (Various Airframes) - Recruiting Non Flying Squadrons: -JTAC - Recruiting -Controllers - Recruiting -AWACS - Recruiting -Mission Support (Mission and Operation making and planning) -Ground Force Commander -Gamemaster Timezone/OPS times: 2030 EST Thursdays and Saturdays Livestreams and Videos: https://youtu.be/d-8VzMP3zl0 https://youtu.be/C-ambz-vg6Q https://youtu.be/7LUanrkSDqc

  • Open Squadron  ·  1 member

    Le Bataillon VICOMTE est essentiellement concentré sur le pilotage de l'appareil AH-64D BLK II. Nous ne sommes ni professionnel, ni militaire mais des amateurs souhaitant s'épanouir dans DCS sur des théâtres d'opérations réalistes.

  • Public Squadron

    The 78th Fighter Squadron "Master-Baiters" is a very laid back and not serious squadron. We aim to have the most fun while in DCS, so trying isn't at the top of our lists of stuff we do. Side note: we pray to Johnny Sins and see him as our only god. You can Join us on our Discord server: https://discord.gg/P7Aa33rsVE
  • Closed Squadron  ·  3 members

    Void Omega is a DCS-based squadron. Our focus is PVP air supremacy. We operate the F-16C and the F-14A. Our training programme is based on those platforms and the T-45C. We are UK-EU based. Operations are usually at 19:00 GMT We are an old but small squadron now ready to slowly start growing. Some of us had been simming for decades, some others are new-ish. We are all about perfecting our flight and team work by stretching to learn immersed in a realistic experience. Expect planning, briefing and debriefings. We are not mil-sim, although we have roles, responsibilities and standard operating procedures you'll learn in order to function. In order to be part of the Sq. you'll go through a training programme that will shape you into a Void pilot and squadron member. You won't be only a valuable asset in virtual combat, you'll also be an integral and constructive part of our community. We'll spend lots of time with you and sometimes also for you. That means you need to be the right stuff. Follow us in YouTube: https://youtube.com/@void6362?si=iuBniQIFj0sVLrPV Use this link to apply to join: https://forms.gle/4GDM3FhdGQ7FSXoNA If you want to know more, join our discord and give 'Void Ω Puffin' a nudge: https://discord.gg/UYfKzVsE4h

  • Open Squadron  ·  7 members

    Join our Discord!: https://discord.gg/YGvNfQPmmM What is an Crown's Royale? Who is an Crown's Royale? Why is an Crown's Royale? ...Let's actually start with that last one. Look, Ace Combat is awesome. Even though it's an obscure Japanese Game series that sadly, too few have had the opportunity to play, and sure its plot is a little eccentric, and the allies and enemies are always on the radio screaming, and the gameplay is basically 3d Galaga, and you know what? It's AWESOME, because of every single bit of it. So, what if you wanted to bring that same level of bombastic, Machiavellian villains and teeth biting, world ending fights into a proper combat flight simulator? Enter - Crown's Royale. Crown's Royale is an Ace Combat Inspired, Multiplayer DCS Campaign, and is the follow up to the 2021 AC/DCS Multiplayer Campaign, Summer Skies (watch the old trailer for that here! https://youtu.be/owVO7F5izmw) (New Trailer Soon™). What we're trying to do at Crown's Royale is bring in that same level of detail of Ace Combat in the missions, of hearing the friendlies yelling for close air support, of hearing the enemies in pain and anger at the sound of turbines, of feeling your actions really do have a wide scale, global geopolitical effect - into the more realistic, coordination intensive medium of DCS: World. Cool, so what’s the Lore? In order to maintain continuity, as well as to respect the FANTASTIC work Project Aces has put in over the years really building Strangereal into a truly unique world, the Campaign takes place in the years 1985/1986, prior to a vast majority of the events of the major Ace Combat Games. The Yuktobanians and Oseans are in the middle of their decades long Cold War, both now boasting formidable, logistically capable, armies of conquest. To the south of Yuktobania lies two smaller, ex-colony nations, the half desert, half swampy authoritarian wastelands of the Empire of Tashin, and the more democratic, technological powerhouse of the southern coast, the United Kingdom of Qua’von. The Empire of Tashin has had a troubled existence ever since their de facto split from the Yuktobanian government of the late 1950’s. Being sandwiched in-between the continental superpower of Yuktobania to the north and the measurably smaller yet radically more financially successful Qua’voni Kingdom, the people of the desert cities and the Tribes of the Dunes have had a disastrous few decades since their fall from Yuke grace. The Dunes started being considered a dumping ground for meaningless development contracts, surplus military equipment, foreign intelligence black ops, and anyone the Yukes didn’t want but couldn’t kill. One of the people exiled from the Republic was one ambitious and opportunistic army Captain, Yulerin Tashin. Yulerin was discharged for attempting to usurp his commune’s party leadership and seize control on Military Emergency Declaration grounds, but the greater Yuktobanian Communist party wasn’t going to let a junior officer go about forging nations on their own, so after a swift, four day court-martial, Yulerin was sentenced to his choice of Execution, or Exile to the fractured tribal states of the Southern Dunes. None would realize the terrible consequences of their choices that day until it was much too late… Geopolitics as a whole considered, the United Kingdom of Qua’von had endured its fair share of foreign intervention as well. Originally an Osean colony on the far southern edge of the Verusean Continent, the colony was led into revolution from the powerful rallying cries of a farm village shopkeeper named Ma’are Qua’von. After successfully staging a near total citizen revolt throughout the major colony cities in late 1908, the Oseans deemed the colony more trouble than it was worth, and quickly accepted the Independence of the new nation as the Osean War with Belka was in a major stalemate, Belkan Knights strafing and Blimps raining fire upon Osean troops in trenches at Waldreich. Ma’are was almost voluntold into the position of the leader of the new fledgling nation, the United Kingdom of Qua’von, and quickly went about creating chambers of parliament, appointing judiciaries, and establishing individual county-states throughout the Kingdom with their own democratic representatives. Since then, the Qua’voni Kingdom has enjoyed a peaceful, prosperous existence, thanks to clever mineral resource management and abundant investment in advanced technological development and production facilities. The Royal Family itself has had a personal hand in developing massive technological innovations - the current King, His Majesty Du’Sephellus Qua’von, developed and patented the MOSFET while working in a laboratory as a Prince at the Capital Qua’voni College (CQC) in 1955. And still, the Qua’voni Finance sector has only skyrocketed, leading to a small nation with vast holdings in electronics manufacturing everywhere. The government investment has mostly been funneled toward maintaining a smaller, technologically advanced military with a focus on counter-terrorism and surgical strikes - as such, the overall Qua’voni military is ill-equipped to deal with large scale, peer warfare. However, through its deft management of foreign influence and resource distribution, the Qua’voni Kingdom has rarely had a need for many heavily armed military operations… until now. Not all saw this success as righteously earned. Many of the Qua’voni innovations and prototyping were done with the much higher grade Qua’voni minerals, but a vast majority of the large scale, industrial Silicon comes from historically tense regions on the border between the Kingdom and the Tribal States. The young Captain Tashin, realizing this upon arriving in the desert, began unifying bands of raiders and mercenaries into an organized fighting company, then over the years up to 1984, gained total control over the entirety of the land in between the Yuktobanians to the North, and the Qua’voni to the south - save for a stretch of Land on the West Coast, belonging to what few tribes that could band together to continue existing. With his Empire now established, the now-Emperor Tashin began supplying his former raider buddies with government vehicles, arms, and ammunition; sending them on probing attacks and scouting runs into the lands to the south. After months of probes, the United Kingdom of Qua’von decided to shore up its remarkably understrength military with the help of Mercenary Air Forces, and not a moment too soon. In the fall of 1985, Emperor Yulerin Tashin, with the support - or subjugation - of the Tribes of the Dunes and the armies that once stood there, launched a surprise invasion into the closest large Rare Earth Metal deposits south of the border, quickly occupying an area 100 miles deep and hundreds of miles wide. The Mercenary Air Forces did their best to cripple the advance, and they succeeded in slowing its pace, but as the winter fell in as the Emperor expected, no ground force wanted to stage a counter-offensive, so both sides fell into a relative state of cease fire. However, the Mercenaries continued work pounding logistics targets and attempting to force a peaceful resolution, but the spring is approaching, the snow is thawing, and so far, no such quarter has been given… Okay, so like, what do you do? Each of our missions is structured similar to your typical Ace Combat Mission: there is a brief of current lore and major objectives, a time for players in their wings to select aircraft and loadouts, a cold and dark start in a vast majority of missions, taxi, take off, combat, and maybe if the enemy is really not happy with you that day, a hahafunni little boss fight - followed by a nice RTB and debrief. The main difference is instead of highlighted objectives, 20 minute timers, and little red TGT symbols on some special enemies, each mission is dissected, executed, and completed based off of the coordination of the flight leaders, AWACS's, and individual players. To facilitate this, each mission comes with a structured briefing detailing each wings overall objectives, embedded "satellite" pictures, full METAR data available pre-launch, and accompanying color-coded kneeboards with frequency, weather, brevity, and objective information tailored for each mission. Additionally, players are given full control over aircraft and weapons selections (more on weapons later), and leaders are given full control over flight assignments, area taskings, and battlespace management. The player base is broken into three individual wings based off of general airframe tasking: Knight - Air-to-Air Primary (F14B, F15C, MiG29A, Su27/33, etc) Bishop - Swing-Role (F-16C, F/A-18C, Jas39C, F-5E, etc) Rook - Air-to-Ground/Helos Primary (A-10C, AJS37, AV8B, UH-1H, Mi24, etc) Additional Player Support Elements are Available! We are always looking for LotATC/Tacview/TacCMDR AWACS and GCI’s, enemy TacCMDR’s, JTAC’s, and Voice Actors! Missions take place alternating from Saturdays at 2200 Zulu (1700 EST), and Sundays at 2000 Zulu (1500 EST), taking place on the Caucasus, Marianna’s, and Persian Gulf maps. Okay, so how are you any different from the rest? What sets us apart from other DCS multiplayer groups is our integration of high level, skill intensive gameplay with the atmosphere and story making of Ace Combat. Our members range from the coordinators (and often match winners!) of the DCS Squadron Air-To-Air Competition (SATAC), comprising some of the best PvP Air to Air specialists in the community, to newer and more casual players, to many aircraft livery artists who donated their time making unique, incredibly detailed, custom liveries for virtually every player aircraft, to experienced combat fighter/attack and civilian pilots from around the world. Our missions are currently set up with a pseudo-1980's time frame in mind on aircraft and weapons, featuring an almost blanket set of restrictions on Long Range Active Radar Missiles, forcing fights closer and more often than not, into a decisive, exhilarating merge. Additionally, air-to-ground weapons are restricted to unguided, laser guided, and TV guided bombs, as well as unguided rockets, in accordance with enemy ground forces being more reliant on older generation SAMs, and plenty of tracer flingin’ triple A to go by the canopy. More Information on Weapons Restrictions per Airframe can be publicly viewed here: https://docs.google.com/spreadsheets/d/1e868PiMWMmULPPPJDe5-08-fnxwkwJzhKCbtJ8KvJ0g/edit?usp=sharing *NOTE: Depending on the mission, and specific phase of the mission, there will occasionally be limited exceptions made to the restrictions for specific tasking. Exceptions are incredibly rare, are typically for some specific element of the mission, and may not even be the optimal weapon of choice, depending on the mission. Ex: Harpoons on an Anti-ship Mission against mostly fighters, frigates, and freighters Alright, so where’s the catch? No catch, other than that this is a MULTIPLAYER campaign, NOT a Singleplayer campaign, so if you want to get your own front row seat in the action, go ahead and join our Discord and give one of our Organizer role members a ping! Regardless of whether you’re a hardcore sim jockey, or still considering getting your first module, we'd love to have any and all members of the DCS community join us for furballs and fireballs. Make sure to drop by our Discord and join in on the missions! https://discord.gg/YGvNfQPmmM - AWACS HIGH CASTLE, CS "Milkman"

  • Public Squadron

    We are a fledgling squadron of new and experienced players that simply want to bond with other DCS players and fly with them as well. We offer help and training to all of our members, we maintain a dedicated training server, and we are nice people. I promise. If you are new to DCS, Iron Squadron is the squadron choice for you! To reach us, visit our Instagram @skiesofiron and send us a DM!
  • Closed Squadron  ·  5 members

    - The 32nd Wolfcats pay tribute on the digital battlefield to the F-14 Tomcat and the 32nd Wolfhounds from Soesterberg AB, The Netherlands - We run our own dedicated server and make our own missions. Our server is located in Europe and has a good ping up to the US-Westcoast. - Hosted by Fox3, with all needed extra's running as a standard! Plenty room for trying and testing community mods. - Dutch, Canadian and American pilots. Open to meet new pilots! - We are here to have fun - https://www.32nd.nl - https://www.wolfcats.nl

  • Open Squadron  ·  2 members

    VFA-103 VIRTUAL JOLLY ROGERS nasce dalla passione per il volo militare simulato, specialmente l'ambiente aeronavale con il modulo F/A-18C Hornet VFA-103 VIRTUAL JOLLY ROGERS borns from the passion of simulated military flight, specially naval environment with the F/A-18C Hornet

  • Open Squadron  ·  2 members

    We are a deadly squadron ready to defend the United States of Africa. We train hard and so therefore fight easy.

  • Closed Squadron  ·  2 members

    This squadron hasn't provided a description.

  • Open Squadron  ·  1 member

    A squadron for everybody, fresh nuggets or old leaders Discord: https://discord.gg/wtmHyMhKsJ

  • Open Squadron  ·  4 members

    We fly all DCS World USAF Jets. Dual qualification welcome. High Realism/Immersion, Casual Culture, Training Available. Primary Aircraft = DCS A-10C II, F-16CM, F-15C, F-22A mod, F-15E (When released), F-4 (When released) Secondary Aircraft = DCS C130 Mod, UH-1H (CSAR Focus), UH-60L (CSAR Focus), AH-64D (RESCORT Focus) US Timezones, 2x dedicated servers, LotATC + SRS Server Enabled CULTURE: Life/Family First. Active Duty, Reserve, Retired, Veteran Friendly (we have members from all branches) FOR MORE INFO, GOTO WWW.23vEW.com

  • Closed Squadron  ·  1 member

    Nuestro Discord: https://discord.gg/8ww9Vxdr5C Nuestros objetivos principales son el entrenamiento continuo para proveer una simulación lo más realista posible, pero lo más importante, proveer un ambiente divertido y generar un sentido de pertenencia por el grupo.

  • Closed Squadron  ·  2 members

    Founded January 2022, the 101VFS is based off the 101FS out of Cape Cod, Massachusetts. Since November 2023, we've transitioned to a carrier based squadron as well as becoming a Milsim group. We fly every Sunday and Monday, at 7pm EST. However we're always looking to branch out. We fly mostly on Grayflag and Through the Inferno, but are looking for our own server to call home. If you are knowledgeable in the mission editor or have any missions for us to fly on, please say so! Our objective is to be able to use the weapons available for us to capture bases in a dynamic 24/7 campaign. We are looking for dedicated and experienced Naval pilots who want to work as a squadron and use strategy, logistics and teamwork effectively to overwhelm and defeat the enemy. Our expectations are that you are an active member. You are willing to learn, especially from your mistakes, and are well mannered. If this is something that sounds good to you, then we will be happy to have you! Also, do not be afraid to ask if anyone is around to fly. We're always up to fly!
  • Closed Squadron  ·  12 members

    Die Staffel „Tiger Mercs“ wurde im Sommer 2018 gegründet. Wir möchten einerseits Piloten ansprechen, die ein familiäres Geschwader mit einem moderaten Flugniveau suchen. Auf der anderen Seite haben wir Staffeln mit hoher Aktivität, welche abgewandelte Prozeduren aus der realen Luftfahrt verwenden. Bei uns findet jeder was vom lockeren Free Flight Abenden bis zu strukturierten Einsätzen mit Human ATC. Die Tiger Mercs bestehen aus 9 Geschwadern mit über 70 aktiven Piloten derzeit. Im Detail stellen sich die einzelnen Geschwader auf unserer Homepage vor. Real Life geht immer vor, jeder von uns steht mit beiden Beinen fest im Leben. (Familie, Beruf etc.) Direkter Kontakt zu uns: Homepage: tigermercs.eu Teamspeak: 207.180.224.31 Discord: https://discord.gg/ghYRdP8g E-Mail: tigermercshq@tigermercs.eu

  • Open Squadron  ·  2 members

    https://dcs.imperfectgaming.com/
  • Open Squadron  ·  4 members

    For the people who wants to recreate the Belgian Air Force in DCS ! https://discord.gg/XxjJQZTvFu

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