Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Pushed my V3 version as of 9/28/2025. Mission File is in the OP and updated in the user files. - Updated the rockets used. - Air Spawns are now set to Active pause. - Kneeboards updated. - Kneeboards are in correct order. - Adjusted the PID range so the targets are closer together for easier searches. - Units "Hidden" from MFD so they don't fill the CTRLM page.
  3. Тестов именно в ДКС не нашел. По всякой синтетике - да, немного слабее. Но ощутимо сильнее моей 3070 Кстати, тоже надо поставить потестить А я драйвера последний раз обновлял года так два назад, так что явно что-то древнее
  4. Yes, you're not the first one to ask about this. I'm already working on it. It's a bit tricky, but I already have a plan.
  5. Thanks for your feedback! I'm working on it!
  6. have you ever tried running a stress test on your components like OCCT?? If you have not maybe try and see if you get errors running the stress tests..
  7. Try in this folder, not main game folder C:\Users\xxxxxx\Saved Games\DCS\Config\View
  8. Я проверил через редактор, заспавнился верез горячий старт на полосе - всё так же молчит. Оповещение о невыпуске шасси и пуске ракеты не работает.
  9. I read on Wiki that using the deck cannon was not possible with the under-hull auxiliary tank: "Original production MiG-29 aircraft cannot fire the cannon when carrying a centerline fuel tank as it blocks the shell ejection port. This was corrected in the MiG-29S and later versions" Is that true or not? I know that there is a hole through the tank to vent the gases from the APU, but this is the first time I've heard of this restriction...
  10. @Mainstay If you could post track-file and give heads-up to moderators, posting as much data as possible (track-files) helps them out to correct the issue, we community are basically beta-testers when a module is in early access, so our data is important to get a module optimized.
  11. Thanks @Schmidtfire I will try your method out, I was wondering how to make it work!
  12. This may be resolved in DCS 2.9.20.15384; at least in one play through Zeus reports taking ground fire but no "getting hammered" message or mission failure.
  13. Today
  14. @Calvin.Pimax The tech got back to me with the following " The DCS process exit codes were 3221225477 and 3221226505. In Windows, these codes indicate a memory exception, which suggests that DCS may have encountered a memory-related issue. Could this be due to in-game settings being too high? I recommend reaching out to the game developers and providing them with these exit codes for further assistance I did post this in the "game crash" section of the forums. Do you know who generally would handle a question like this? I dont notice any memory type issues with normal use and I didnt have any crashing issues before with the G2 or the VR1. I dont think the settings are too high Im still getting a very reliable 90fps out of this now since the last update... That has remained constant and there are now 0 performance issues like I had in the past. It run excellent until it crashes. Thanks
  15. I tried deleting that file and repairing but it didn't work did you alter your default view by any chance?
  16. @silverdevil I submitted a ticket to Pimax and their system includes automatically uploading a bunch of logs. I got this reply from the tech. "The DCS process exit codes were 3221225477 and 3221226505. In Windows, these codes indicate a memory exception, which suggests that DCS may have encountered a memory-related issue. Could this be due to in-game settings being too high? I recommend reaching out to the game developers and providing them with these exit codes for further assistance" I have 64gb of ddr5. There is no noted system instability outside of dcs and pimax or pimax and halflife alyx which appeared to crash as well. There was no crashing issues with the G2 beyond the normal DCS issues which were very rare. The pimax tech suggested that perhaps a DCS person would know what to do with the "exit" codes I have no idea who might find that useful if anyone at all. It appears to be of little value but if you know or know anyone who might be able to further isolate an issue let me know I can direct that to them. Thanks
  17. They probably never do it for FC modules, but when the FF Su-25 drops, I expect to see it, even if I've never used it.
  18. Unforunately I'm away from home for a couple of weeks and I've forgotten the specifics. It's been a while since I did it. Check out the pdf in the first post there. I seem to remember something about the "pressed" function doing it. See chapter 5.8 in the pdf.
  19. Since it was the easiest to make without properly modelling it, that's what it feels like at this current moment, and how most of this topic is being ignored. There are so many documents and SMEs that proves the complete opposite that what is implamented. I would rather have the "chaotic" readings in HPRF, and properply working RWR in MPRF Insted of being blasted by an aircraft that we don't even know that is locking. Currently a MiG-21 has more SA than a way more advnaced MiG-29. But hey, more importantly that all other jets have magic rwr that detects things that it shouldn't even, but the SPO can't even work with it's radar on (that was designed to operate it)
  20. Thanks @Devil 505! Awesome pictures @ViolentNomad!
  21. I'm running through this exact issue when I host a mission. We tried downloading this test mission with the same results when I host. Oddly enough, when my friend hosts it, I'm able to see the names of the JTACs which leads me to believe that it's something on my side. I decided to rip out DCS and reinstall since I hadn't done so since the stable and openbeta versions merged. Any idea if there's something on my end that may be breaking this? We've tried several missions, including the attached simple mission we created that has the same behavior as the test: when I host, my friend can't see JTAC names, but when he hosts, I can. Any insight you guys have would be incredibly helpful. testjtac.miz
  22. I've released v1.5.0. Highlights include: MiG-29 Full Fidelity support, SRS recording support, and some minor improvements to speech recognition quality. https://github.com/dharmab/skyeye/releases/tag/v1.5.0 On a personal note, development is slower now because of other stuff in my life being quite busy (my professional work, home improvement projects, non-digital hobbies, and family time). I hope to resume major development in the future but for now expect mostly maintenance rather than big new features. Yes, when you run local speech recognition on Windows or Linux, all available CPU cores are used, and newer, faster CPUs perform better. See the hardware section of the admin guide: https://github.com/dharmab/skyeye/blob/main/docs/ADMIN.md#hardware Some people have made forks of SkyEye that can use GPU acceleration on Windows and Linux, using CUDA or Vulkan. I'm interested in adding support for this in the standard build, but have two obstacles: 1. I don't have any nvidia GPUs to test CUDA 2. Limitations on my time mentioned above I would strongly consider using the OpenAI API, if possible; it's _really_ cheap and works great. Running on local CPU should be considered a last option if a Mac or the OpenAI API is not possible. No, SkyEye bypasses all SRS effects. SRS radio effects are client-side; you can customize them or turn them off in the official client. SkyEye uses custom code instead of an official SRS client, and simply does not implement any audio effects, instead directly converting the SRS network packets' data into the format used by the AI models.
  23. He was writing one can start the engines without a running APU and without ground power. How does that work?
  24. Here is a video from last week. Getting back into it and hoping the boys can join soon. We also, I just posted some photos from ViolentNomads discord of the AH-1G Cobra. Looks like it is getting close to release. Link below to the forum I posted it in if you do not follow him on discord. We will add this to Into the Jungle on its release. Also did some touch up to Antonio Airport a bit.
  25. Anyone looking for an update on ViolentNomads Cobra, I just posted a bunch of updated photos from his discord. Sounds like he is getting close to release.
  26. Anyone wanting to keep up more frequently, I would say track his discord. Apparently she is getting really close to release. To help VN out, I grabbed some of his latest screens from discord to put on this thread for him. @ViolentNomad Just FYI. null
  1. Load more activity
×
×
  • Create New...