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Wow. That looks like a fantastic list for PTO. And the subtle drop of full fidelity Zero was a nice surprise. It feel kinda greedy to ask. Vuti do hope you'll add infantry on both sides with machine guns. This is something i miss almost every time i made an ETO ground attack scenario. Forced to use the German halftracks or add a bunker to get machine guns. Isn't always a good thing to do. So i do hope since you've invented so much time into the PTO pack. That you can add two extra units. It would make it soo much easier to make realistic scenario. But credit to ED for adding stuff like P38s, stuart tanks and catelina.
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Assets Packs are "necessary evil", although I'm not sure about necessary. In any case it splits the community when it comes to MP server access and adds another barrier for entry when it comes to a new theater, e.g. when buying a campaign... But that's part of DCS. GOOD NEWS are those new modules on trial. That's a great news! I love trial program and most modules I've bought were after a trial. (Not all trials turned to purchases, of course.) Trial is a great bonus. Sometimes it's also a great distraction from a routine.
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This is also a live CPG problem. Hopefully that's fixed internally, too.
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Right, to illustrate a point. However according to Claude night sky at 35,000 agl looks brighter than from any remote pristine location on earth. Also I suppose if ED addresses this issue they should make is so the visibility of the milky way and the night sky depend on altitude and light pollution in the area.
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What do you suggest when comparing to the 7900 XTX? Does the rest of the build look good? (besides the 1TB ssd)
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One of two things are happening: Normal INS drift. Over time the INS system builds up small errors over time called "drift." The longer you fly, the more errors stack, the further off your SPI's will appear vs the intended terrain markers. The INS system in the F16 is "GPS corrected," so if you are flying with the GPS enabled after a certain amount (IIRC about 300 meters) of drift accumulation the GPS will attempt to "correct" this error but it can still be a couple hundred meters off. The second thing that could be happening is that you are offsetting your SPI via one of the sensor systems like the TGP, Ground Radar, or HAD/HTS. Take the TGP for example, if you slew the cursor off the steer/mark point you have selected and initiate a point/area/INS lock on a location, there are X, Y, and Z offsets to that point relative to steer/markpoint that are automatically stored and will be applied universally to all other steer/mark points. To cancel out or "zero" out this offset, use the cursor zero function either by pressing the corresponding MFD button, or by using TMS down short.
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08 August 2025 Dear Fighter Pilots, Partners and Friends, It is with great pleasure that we share a more complete list of the modules coming to the Pacific Theatre of Operations (PTO) Assets Pack. In parallel with other modules like the DCS: F4U-1D Corsair, the free DCS: Marianas WWII Map, and the upcoming DCS: F6F-3 Hellcat, the PTO Assets Pack is designed to provide a rich and detailed array of United States and Imperial Japanese air, ground, and naval units in the summer of 1944 PTO. Many of these units are finished, and others are still in progress; we look forward to your feedback. We are steadily progressing on our earlier released Mission Save State function. Please read the report below to learn about how we are improving this very useful feature. Additionally, we have added several fantastic modules to our Free Trial Program. You can try these aircraft and maps at no cost or obligation. Take them for a spin today! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Pacific Theatre of Operations 1944 Assets Pack Update Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea. New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount: PTO AI Assets: United States Aircraft F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” United States Ships Enterprise aircraft carrier Casablanca-class light aircraft carrier Independence-class light aircraft carrier New Orleans-class heavy cruiser Baltimore-class heavy cruiser Cleveland-class light cruiser Fletcher-class destroyer Liberty-class transport Cimmaron-class oiler United States Ground Forces M4A2 Sherman M3A1 “Stuart” light tank LVT-4 tracked landing vehicle LVT(A)-4 tracked landing vehicle DUKW-353 amphibious truck US Marine Corp infantryman US Navy Carrier personnel US Navy seaman Imperial Japanese Aircraft A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Imperial Japan Ships Shokaku aircraft carrier Chitose light aircraft carrier Kongo battleship Mogami heavy cruiser Agano-class light cruiser Yugumo-class destroyer Kagero-class destroyer Kashino-class transport Imperial Japanese Ground Forces Type 94 Tankette Type 95 Ha-Go tank Kurogane Type 95 car Type 97 Te-Ke tank Type 97 Chi-Ha tank Type 97 ShinHoTo tank Type 2 Ka-M amphibious tank Type 1 47mm anti-tank gun Type 98 20mm anti-aircraft gun Type 91 10cm towed artillery Type 92 70mm towed artillery Type 10 120mm anti-aircraft gun Imperial Japanese Army Infantryman Japan Navy seaman Mission State Save Development Progress Following the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more. New Free Trial Modules Explore new aircraft and terrains for free To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months. New modules on Trial: South Atlantic Map Kola Map Sinai Map CH‑47F F‑5E Remaster NS 430 F‑5E Flaming Cliffs MiG‑15bis Flaming Cliffs F‑86F Flaming Cliffs Flaming Cliffs 2024 Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free. Thank you again for your passion and support, Yours sincerely,
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08 августа 2025 года Дорогие друзья, Представляем вам более полный список модулей, которые войдут в пакет ресурсов Тихоокеанского театра военных действий (PTO). Наряду с DCS: F4U-1D Corsair, бесплатной картой DCS: Marianas Второй мировой войны и готовящимся к выходу DCS: F6F-3 Hellcat, пакет ресурсов PTO предоставит широкий набор воздушных, наземных и военно-морских юнитов США и Императорской Японии лета 1944 года. Многие из этих юнитов уже готовы, часть находятся в разработке. С нетерпением ждём ваших отзывов. Продолжаются работы над функцией сохранения состояния миссии. Читайте подробности ниже. Кроме того, с удовольствием объявляем, что мы расширили нашу программу Бесплатного доступа новыми модулями! Вы можете попробовать эти ЛА и карты бесплатно, уже сегодня! Благодарим за энтузиазм и всемерную поддержку. С уважением, Eagle Dynamics Тихоокеанский ТВД 1944 Обновление комплекта С момента выпуска бесплатной карты DCS: Марианы WWII и модуля DCS: F4U-1D Corsair от Magnitude 3 мы настойчиво работаем над наполнением этого игрового направления новыми объектами и юнитами, характерными для той эпохи и региона. Комплект объектов Тихоокеанского ТВД создает прекрасные возможности по моделированию конфликта 1944 года, в котором столкнулись ВМС США и Императорский флот Японии в битвах за Марианы и в Филиппинском море. Новыми самолётами для этого театра станут F6F-3 Hellcat и the A6M5 Zero. С момента выхода первоначального комплекта прошло некоторое время, и мы хотим поделиться списком новых воздушных, наземных и морских объектов, готовящихся к выходу. Владельцы комплекта Объектов Второй Мировой, смогут приобрести новый комплект с 30% скидкой! Юниты управляемые ИИ: ВВС США F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” ВМС США Авианосец Enterprise Легкий авианосец Casablanca Легкий авианосец Independence Тяжелый авианесущий крейсер New Orleans Тяжелый крейсер Baltimore Легкий крейсер Cleveland Эсминец Fletcher Сухогруз Liberty Танкер Cimmaron Армия США M4A2 Sherman - танк M3A1 “Stuart” - лёгкий танк LVT-4 - гусеничная боевая машина LVT(A)-4 - гусеничная боевая машина DUKW-353 - амфибия Морской пехотинец Модель специалиста палубной команды Модель моряка ВВС Императорской Японии A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Императорский флот Японии Авианосец Shokaku Легкий авианосец Chitose Линкор Kongo Тяжелый крейсер Mogami Легкий крейсер Agano Эсминец Yugumo Эсминец Kagero Сухогруз Kashino Модель моряка Наземные силы Императорской Японии Type 94 танкетка Type 95 Ha-Go танк Kurogane Type 95 машина Type 97 Te-Ke танк Type 97 Chi-Ha танк Type 97 ShinHoTo танк Type 2 Ka-M танк-амфибия Type 1 47-мм противотанковая пушка Type 98 20-мм зенитное орудие Type 91 100-мм буксируемая пушка Type 92 70-мм буксируемая пушка Type 10 120-мм зенитное орудие Модель пехотинца Функция сохранения статуса миссии Отчёт о разработке После релиза Функции сохранения состояния миссии мы собирали ваши отзывы и корректировали планы дальнейших работ в этом направлении. Мы поинтересовались, какие ещё дополнительные функции хотели бы видеть разработчики скриптов и остались очень довольны реакцией и поступившими предложениями. Одной из наиболее часто запрашиваемых функций стала возможность сохранения уничтоженных юнитов и переноса их состояния во вновь создаваемую миссию. Мы решили этот вопрос и теперь, на месте любого уничтоженного самолёта, наземного объекта из предыдущей миссии или даже пехотинца в новой миссии будет присутствовать соответствующая уничтоженная модель (статик). Надо сказать, что это не относится к объектам, присутствующим на самой карте – эта функция касается объектов, добавляемых на карту непосредственно. В редакторе миссий, такие «уничтоженные» статики по умолчанию устанавливаются со статусом «скрытый», чтобы не загромождать карту. При необходимости удаления каких-либо из скрытых объектов, вы всегда сможете их найти в списке юнитов. Мы выпустим это улучшение в следующем обновлении, сразу после завершения полного цикла тестирования. Основываясь на ваших отзывах, нашей следующей задачей по улучшению функции сохранения миссии будет возможность сохранения параметров на точках маршрута следования группы. Эта работа продолжается и даст возможность сохранения определённых параметров для наземных транспортных средств, таких как заданные Правила ведения боя и т. п. Новые модули в Бесплатном доступе Лейтайте и исследуйте свободно Мы расширяем программу Бесплатного Доступа новыми модулями. Вы можете бесплатно использовать модули, попадающие в программу, в течение 14 дней, но не чаще, чем раз в 6 месяцев. Новые модули программы Бесплатного Доступа: Карта Южной Атлантика Карта Кольского полуострова Карта Синайского полуострова Транспортный вертолёт CH‑47F Модуль самолёта F‑5E Remastered Модуль спутниковой навигации NS 430 Модуль самолёта F‑5E для Горячих Скал 2024 Модуль самолёта МиГ‑15бис для Горячих Скал 2024 Модуль самолёта F‑86F для Горячих Скал 2024 Комплект самолётов Горячие Скалы 2024 Просто перейдите на закладку Попробовать и Купить в игровом лаунчере и ищите модули с кнопкой Попробовать! Вы также можете активировать 14-ти дневную лицензию на специальной странице сайта DCS. Определившись, установите модуль стандартным образом через игровой менеджер модулей. Подробности можно найти в имеющейся инструкции. Пробуйте, и мы уверены, вам понравится бесплатный доступ! Ещё раз благодарим за участие, и до встречи в небе!
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If any of you chaps have tried disabling "afterburners" for AI warbirds. Did that make a noticeable difference?
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Agreed, especially larger. I was told to keep speeds up, put the sims on the drive with the O/S. I have BMS, DCS, MSFS, and IL2, and I went with 4TB M2 SSD. @axas I really struggled with the GPU pick: AMD or NVIDIA. Studied it and agonized for over a year. I had an AMD for 7-8 years, but I always ran into NVIDIA's tech being factored into code first...leaving me always behind and wanting more. For my latest build this spring, I went with NVIDIA GPU, primarily because 3 custom gaming PC firms advised me to go high-end NVIDIA. BTW, I went with an AMD CPU, which was also highly recommended. I'm not regretting either decision so far.
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Addon Tents, Watchtower, UH-1-Cargo
slowmover replied to upuaut's topic in Static/AI Mods for DCS World
You have to download <<Static_Objects>> and inside there at <<Shapes>> you must drop the <<Bambi Bucket>> file to work. Thanks for sharing the file. I also edited the weight the <<db_cargo_objects.lua>> at <<Database>> folder. And also i can drop it in water and it does not brake the cargo. But if you drop the Bubmi bucket you can not hook it again it goes under the ground. add_cargo({ Name = "bambi_bucket", DisplayName = _("bambi_bucket"), ShapeName = "bambi_bucket", Life = 8000, Rate = 100, desrt = "self", canExplode = false, mass = 1000, minMass = 250, maxMass = 5500, couldCargo = true, --category = 'Cargo', topdown_view = topdown_view, --SeaObject = false, isPutToWater = true, -
Digital Combat Simulator Build
TheBiggerBass replied to axas's topic in PC Hardware and Related Software
SSD should be 2TB (or larger). -
Coordinates Cold War map wrong/off by *** metres/Nm ??
Mac D replied to Mac D's topic in DCS: Cold War Germany
That would explain a lot, thanks -
Free Mi-24P Campaign : The Dawn Of The Soviet-Afghan War
Raffi75 replied to dggoofy's topic in Missions and Campaigns
In Afghanistan, the vast majority of takeoffs were from the nosewheel. This was due to altitude, air density, and the takeoff weight of the armed helicopters. This is entirely appropriate. -
axas started following Digital Combat Simulator Build
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A friend of mine asked me to design a computer for him to play Digital Combat Simulator. Something able to run on ultra wide monitor with good quality. I came up with the below build, but I'm not sure if this will handle the monitor I suggest there. The suggested budget was 2k for the computer + 1.5k for the monitor. Weight of the prices can be cahnged, ofc. PCPartPicker Part List: https://pt.pcpartpicker.com/list/zFh2C8 CPU: AMD Ryzen 7 7800X3D 4.2 GHz 8-Core Processor (€374.99 @ Chipman) CPU Cooler: Deepcool AK620 ZERO DARK 68.99 CFM CPU Cooler (€69.99 @ PC Componentes) Motherboard: Gigabyte B650 AORUS ELITE AX V2 ATX AM5 Motherboard (€175.90 @ Chipman) Memory: TEAMGROUP T-Force Delta RGB 32 GB (2 x 16 GB) DDR5-6000 CL30 Memory (€111.80 @ Switch Technology) Storage: *Samsung 990 Pro 1 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive (€109.90 @ Globaldata) Video Card: XFX Speedster MERC 310 Black Edition Radeon RX 7900 XTX 24 GB Video Card (€1050.04 @ PC Componentes) Case: Lian Li LANCOOL 216 RGB ATX Mid Tower Case (€81.34 @ PC Componentes) Power Supply: Thermaltake Toughpower GF3 TT Premium 750 W 80+ Gold Certified Fully Modular ATX Power Supply (€159.06 @ PC Componentes) Monitor: Samsung Odyssey G9 G93SC 49.0" 5120 x 1440 240 Hz Curved Monitor (€995.18 @ PC Componentes) Total: €3128.20 Let me know if someone can help me with this, thanks in advance :)
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ADdition to the idea: Mkae it possible for modders to add their own Warroom/GUI. So to keep it seperate form the main GUI and save the ED developers some time and money, they can launch/initialise their GUI from mission start.
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MAXsenna, look, I'm not here to beat people up and dash their expectations. What I'm here to say is that many people need to realize that for 17 years there have been "plans" (not promises) for certain features/capabilities/environments... and we've all blown them out of proportion and created our own "pipelines" (and I was one of the first, just like David 550). And when a launch happened, reality hit us like a punch in the stomach, and then the torches and pitchforks started (example: WW2). That's why I've long since made a 180-degree turn and become coldly realistic... because I prefer them to take one or two steps than for them to run and end up slipping and falling to the ground... you have to crawl before you walk, and walk before you run. And I think I'm repeating myself when I say this... I know I'm coming on like a steamroller, and that's perhaps my biggest mistake, but it's because I've lowered my bar for what can be exaggerated to almost the bare minimum.
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MAXsenna started following Exporting Screens
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Agreements are in place for various contracts, what I am saying is we can not share with you which ones, they are confidential. So please do not twist what is being said.
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+1 voted. Let's make DCS great again
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
Nazgûl replied to Vitormouraa's topic in DCS: F/A-18C
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No this is related to what you told the customers concerning new agreements It isn't confidential, it for all to read on your support page Customers are the bad guy for asking if a company's public statement is still true? Well,.. in that case, I have this bridge to sell you,... interested?
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Bane92 started following Back office crach game Retour bureau crach jeu
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Hi the Aviators, I still have random office returns, this is the DCS.log. How can I solve this problem? Thank you. Salut les Aviateurs, j'ai toujours des retours bureau aléatoires, voici le DCS.log. Comment je peu régler ce problème ? Merci à vous dcs.log