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Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
I re-run the corsair. With zero wind i have absolutally zero issues taxiing. Either doing donuts on the spot or driving around corners. "corsair texi test wind.trk" has 5m/s wind. East is west to east. You can already see that it gets difficult to start a donut on the spot and while taxiing the nose always wants to drift into the wind. With 10m/s you can forget 360 turns, taxiing only limited into the wind. I tried the same with 10m/s wind and a mustang. Works like a charm. Hardly noticable effect. I didnt need any rudder to do any manouvering. Just tried here and there to watch the effect. Whilest the 3d model might not display a freely castering model, the physics still do it. So i still say, the wind is the culprit here. Might mean, either the corsair model is wrong, or its right and ED´s models never took this into account. corsair taxi test 2.trk corsair taxi test 10 ms wind.trk corsair taxi test no wind.trk corsair taxi test wind.trk mustang taxi test 10 ms wind.trk -
Ddg1500 started following Possible ways to solve the SRS not compatible to f18 & other plane
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If you find problems that cannot make your f18 compatible to SRS "such as intermittent unstable transmission or cannot use "radio switch work as ptt" here is serval possible way 1 some older module like 18 or harrier are not compatible to "radio switch as PTT" function in SRS, you need to set the key bind yourself, other modules work just fine without the key bind 2 try to change to other key bind to the f18's radio, some hotas' buttons are pretty wizardry which may cause unstable connection,
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Maneuvering On The Ground With Differential Braking
LeCuvier replied to AG-51_Razor's topic in Bugs and Problems
I agree. With little or no wind she handles very nicely. When I first saw postings about ground handling issues, I wondered if my plane was somehow different. But by adding wind to my test missions I was brutally corrrected. Somebody says that the tail wheel is broken from spawn. I believe that would make landing difficult past touchdown. But landing is a pleasure as long as no wind is concerned. -
The MiG-21 AI got patched recently, but I haven’t seen any about the MiG-15. There is an updated lua by a user, but if I use that, every single AI MiG-15 in any of my missions gets turned into an A-10 for some reason
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The PiServer keep crashing. I havent even started Pimax Play, just by starting my PC, this is in event viewer: Programnavn med feil: PiServiceLauncher.exe, versjon: 0.0.0.0, tidsangivelse: 0x671f43f7 Modulnavn med feil: ucrtbase.dll, versjon: 10.0.22621.3593, tidsangivelse: 0x10c46e71 Unntakskode: 0xc0000409 Feilforskyvning: 0x000000000007f6fe Feil prosess-ID: 0x0x70C Feil starttid for program: 0x0x1DC0F7CDB6C112B Feil programbane: C:\Program Files\Pimax\Runtime\PiServiceLauncher.exe Feil modulbane: C:\WINDOWS\System32\ucrtbase.dll Rapport-ID: 3cfe5fc9-ea39-4bdb-b596-759607f41710 Fullstendig navn på feilpakke: Relativ program-ID for feilpakke:
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SignorMagnifico started following AI "overperformed"
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If the AI MiG-15 does not have a supernatural climbing ability, then how is it able to outclimb an F-15? Or was this reported bug already fixed? Maybe I missed the patch note.
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Fullcrum396 joined the community
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investigating mk82, 83 bombs explosion radius too large after update?
shagrat replied to SalakauHeadman's topic in Weapon Bugs
Also, there were modifications to the actual bomb body, that aimed at improving the fragmentation damage and radius. Like pre-fragmented casings, optimized materials and air-burst fuzes. In the recent conflicts the requirement changed toward less, but precise damage. Though typically that was addressed by separate low yield or kinetic weapons. I mentioned it in an earlier post, in DCS the difficulty is currently to balance the lack of fragmentation modeling with the effects of blast damage. Blast damage naturally travels faster than fragments. So the new adjusted blast radius is a stand in for fragmentation, which in itself is a step in the right direction and very much appreciated (finally a bomb, rather than a glorified handgrenade). On the downside, the danger to low flying aircraft is calculated by the fragmentation pattern over time, so with the blast reaching a low flying aircraft, way faster than the fragments would, we need to delay the bombs fuze in a HD low altitude attack, so we clear the excessive blast range faster. But we need to be aware, a friendly ground unit or helicopter inside the RED is not "safe". The "Danger Close" definition, is friendlies inside the 0.1 PI RED... and that's 425 m according to the GICHD document and other sources. If we assume it is a good idea to have cleared the airspace inside a 450 m radius around the impact point before(!) the bomb explodes, we should be safe. -
jekyl1 joined the community
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Weather mod v1.8.1 for DCS
Archangel44 replied to bandit648's topic in Utility/Program Mods for DCS World
It’s in there. He’s had lightning for some time now. ” To create thunderstorms: 1.) Select NOTHING from the Clouds Preset menu 2.) Configure the base altitude as desired 3.) Adjust the thickness to something between 15000-30000ft 4.) You can choose any density setting but I added six new ones. Density 11 - 16 are tweaked for thunderstorms 5.) Choose Thunderstorm or Rain from the Precptns option 6.) I recommend adding a lot of wind and turbulence as well 7.) Experiment with settings to get the look you want and enjoy!- 347 replies
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The EA manual is being updated and will be available when fully finshed
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Long start times from desktop to main menu
Akula replied to Simicro's topic in Game Performance Bugs
Disable hyper threading and try it again. ED broke hyperthreading support (again) a few updates ago. -
Operation Cerberus North mission 9 BUG
ChillNG replied to xuefeng840208's topic in Ground Pounder Sims
Thanks, I'll check it. -
Thank you I appreciate it!
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I'm trying to find a mod that has more additional civil style aircraft. I have the civil aircraft mod that has the Airbuses and some Boeing. I'm trying to find some of the smaller birds. Cessnas, Falcons, Gulfstreams, etc...Anyone familiar with anything like that?
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The X-101 cruise missile cannot overcome the Caucasus Mountains during tests. It is fixed by raising the engine thrust to 5000N, since the R-95-300TM engine has a thrust of 510kgf. The code also contains a large RCS 0.16, although the missile is stealth. For comparison, the AGM-84D code specifies 0.08. Also, the X-101 missiles in the salvo have different flight speeds. тест х-101.miz
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Hello, I'm sorry but I don't find search bar in mission editor or encyclopedia, where are there ? Thanks
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I honestly don’t believe they have anyone actively working on it. I think they tinker with it from time to time.
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EDIT: I forgot to point out this uses bash from Git for Windows, it's not a cmd command. No, that command merely detects the missions that have SnapViews anywhere in the mission (but that will likely be under Config/View). In most case the whole Config folder from inside the *.miz file can go away (my experience, of course, somebody more qualified can clarify or point out exceptions). Don't do this for the missions in the DCS installation directory - instead, copy the mission into your Missions (under Saved Games), fix it there and leave the default one be. It would be overridden by the next update anyway. So just play your fixed mission instead of the one from the training.
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Gözcü created a squadron: 161.YARASA_Beyaz Kartallar
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Since January 2024, the English manual has been in 'proof read' status. The latest statement from ED on this was that there is currently a lack of corresponding manual writers.
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Weather mod v1.8.1 for DCS
Avenger31 replied to bandit648's topic in Utility/Program Mods for DCS World
When you gonna make thunderstorms with lighting? I am looking forward to it.- 347 replies
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Riverman? Someone on here? I was a 15T, UH-60 mechanic/crew chief for over 12 years in the Army, 2004-2016. I've worked on the A, L and the M model. Can't beat an A+ model; the lighter weight A but with the L engines and driveline. It hauled butt; but the M is the new hotness. Riverman and I need to get with whoever makes the module and school them Lol
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I couldn't get a pure clean version 6 to work properly here, missing weapons, textures, no control at spawn, among other things. I went back to post 1, installed the first version, then installed V6 over the top overwriting files, works perfectly now ? maybe the latest version is missing some files IDK ? Had a blast trying this one out tho, thanks.