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  2. whats the frame rate of your monitor? But off the top of my head 70 is an odd number so drop that 60, turn of TAA set textures to high , flat shadow blur off, set clouds to low, chimney smoke to 1... turn off volumetric lights if you have access to discord, submit your dcs log file to the bot on the DCS channel that should help... also note the F-14 cockpit going to have bits of letters missing etc.. thats the way its modelled
  3. I did think that in the real aircraft, that simply pushing the throttle further forward enabled the water injection. Is that not how the updated version works?
  4. According to the Steam page, it works on both 10 and 11.
  5. Not if you install FC3 fix
  6. OK. The last map you posted, the overlay and the base map seem quite different in the river crossing. Do you find? When you fade the overlay out, the bridge isn't on there. The Rte Vancouver just seems to cross the river further to the east. Maybe infrastructure additions from the PRT? I was talking to a guy who was there at close out of Kandahar. I was sending him screenshots of the game map and some snaps from the map link you provided. It's kinda close to where our troops were but not exact.
  7. Hi there i have done some extensive testing yesterday with a buddy and i can confirm the following: It is to note that in all the testing mentioned below we i had my radar on silent ensuring that the input of the target is coming from datalink. You can lock and launch an Aim120 on a MSI only track however as mentioned in the changelog you might visualize some desync pretty regularly. We have tested using both tracks coming from AWACS and in other instances we have tried using only fighter to fighter datalink and in both cases it works meaning good launch good track and a good hit. However there are plenty of issues that have been caused in the radar for example now by using NWS in the TWS mode i have verified that it appears like the target switch happens but immediately snaps back meaning you can go from target with priority as 1 to 2 but it kinda glitches and throws you back to the 1. Other isssue i have noted for example when you perform soft/SAM lock on a target in RWS mode you cant proceed to unlock it with NWS. And this issue is very evident when you try to for example perform a msi lock on a target that is located outside your radar sweep you get a successful lock but when you proceed to unlock it you can't which is pretty annoying. But overall its a very cool feature added and in near future the issues will be resolved most likely.
  8. This is the best rear view of R-77-1 that I found, and to be in some normal focus to allow taking measuremets. Seems like throat in R-77-1 could be a bit more tight, diameter of seal (сопловая заглушка) from this photo is something about 50mm Seal can be installed in various ways -> but I think this last one (bottom one) is the most likely how it is fixed in nozzle. That means that throat is more likely 40mm what is kind of less then in R-77, and exit diameter is something like 148mm what makes initial expansion ratio 13,7 and that is in range of R-77. But 40mm throat diameter could result that this motor works differently, propellant must be with lower burning rate, otherwise motor would blow out Slower burning -> longer burning Total impulse is still in range, about 14300 kgs at sea level and 15500 at 10km And this longer burning motor gives very nice push in lofting -> It would be nice if there is some video which can give clue how long motor burns, but I haven't managed to find some
  9. Seems kind of a critical bug. Would be nice to get a reaction from the devs to show they are aware of it.
  10. Thats the same in jets, hiding the body does not hide the helmet in the mirror.
  11. Now Yes, is that was missing... anyway, I choosed to revert to previous version (1.40.1) I like it more
  12. S! One thing noted by some players on DCS Finland is that many stutters go away when disabling power saving on your USB ports and devices. Been away from computer a while so can not verify or test this. But one venue to check.
  13. ED have squeezed in change to QAG in update 2.9.19.13478 and added option to either end or continue with mission once all aircraft on either side are destroyed. Thank you very much for this!
  14. ED have now changed this as of version 2.9.19.13478 and added ability to either end or resume mission once all a/c on one side have been destroyed. Thanks!
  15. I know.. and you can capture only one eye.. good or bad quality is subjective heres a video from my channel to me this is good "enough"... with the last update quality is way lower
  16. Today
  17. Yes I found that the hardway so for ATP and Maverick I both use narrow zoom. I wait around 7-8 nm lock target with ATP then lock same target with maverick seeker and click boresight. The thing what worried me was I don't like to do that in the Area of operations especially not with AAA and 7-8 nm is pretty close. So that was the reason for asking the question is there a special place on the airfield where they can set up the boresight alignment. Also when seeing (alot of) video's this is not mentioned - as far as I can recall - on how to do it (Ward carroll, Mover, Gonky, ...)
  18. Same problem in the latest version 2.9.18.12899. I've flown a quick guns only mission in Mig-29G against AI Su-27 and the AI in the replay desynced all three times that I have flown this short mission. The player's plane is still doing what it did, including landing at the end, but the AI went rogue every single time. Replays attached. The other installed version 2.9.13.68180 still has perfect replays (I use separate SavedGames/DCS folders, so there is no interaction between the two versions). desync AI Mig29 replay.trk desync AI Mig29 flight.trk
  19. You do realize that what you showed is a target detection and tracking system? The Mi-24 does not have this system.
  20. Hi Eduardo, Could you please check the download links? I'm getting an error message on OneDrive. Thank you.
  21. My pc is a 10400f and 1660s with 24gb of ram and I noticed some of the text in the f14 cockpit looks bad/isn't clear (missing parts of words etc) so I want to improve what my game looks like and make everything look better. Attached is my current settings (volumetric lights is on).
  22. Thanks @RustBelt, there is a limit to funds. So no wrap around screens just yet. The man cave needs a new tv, so I am going to trial a 50", and if it's works well enough then I will get two more.. if not I have a new tv ... then I will just get some gaming monitors. But first the tomcat needs to be cut out by the local cnc shop.
  23. Can you also please attach the mission. thank you
  24. Just that it would’ve been cool if Mil had been able to repurpose the MiG-23 HUD for the Mi-24, and a mod for such would Also be cool
  25. Unfortunately, I can’t share in very detailed, but the focus is mainly on audio, connectivity, and performance.
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