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Pretty sure it is. That's the whole reason I stay with those heartless bas... I mean, with Nvidia. But I'm sure one the tech wizards here will have the low down.
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And I presume you've tried this, but if not delete the FXO and METASHADERS2 folders in your saved games folder.
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searching, searching ... finally I found the fix for 2.9.6. It works now. I suggest to keep both links together in the same post. That makes life easier. P.S.: thanks for posting it again.
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Is this because DCS is more Nvidia focused? Most benchmarks have the 6600 at 10-20% faster than 1080. I actually notice better performance with higher preload. From what I understand, the game loads the textures within that radius into ram during server/mission load. So it would increase load times but reduce stuttering by having the textures ready. My 64GB ram can easily handle max preload on multiplayer servers. Actually, MSAA completely wrecks my performance. TAA performance is ok but looks awfully blurry. DLAA looks better than both and has better performance (I think optiscaler converts it to FSR 2/3? I’m not really sure how it works for AMD cards)
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The error is: "ERROR DX11BACKEND (9064): Shader "/shaders/model/fake_omni_lights.fx" failed to compile. Reason: warning X4717: Effects deprecated for D3DCompiler_47" It seems that the fix you have is too old, try mine instead: VPC fix for 2.9.6 (by Shlee).zip
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Yep, because, you know, ED regularly has pre-orders for planes that never get released
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Spark plug fouling may manifest itself by slightly reduced power. The other stuff, you cannot really meter/monitor the degradation besides the sound the engine makes. If you hear strange noises, like banging, perhaps chugging or other strange noises, chances are that it's too late and the degradation is already quite advanced. The only thing you can activly do however is to prevent degradation in the first place by always staying within the limits and clear the plugs from time to time.
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Last night played a convoy mission to protect convoy from ambush Laid down tons of rounds with minigun and m60, expending so many rounds just to eliminate troops. A few troops still firing rockets at convoy after taking barage of fire Just like Ai helicopters taking a bunch of AIM9s in the face..I hope there is some tweaking to how Ai infantry and other Ai targets takes damage
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Butrus started following Engine limitations and managemant
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Is there anyway to notice or meter the degradation? I don't have much experience in the game but i have'nt noticed something like that unless i took hits to the aircraft and engine
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onionMaster joined the community
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I dont under stand when he says in the second post you linked to: "On the controller board we find two contacts labeled "BOOT"..." What controller board is he talking about? I can't recognize anything like that inside my collective. I think indeed a firmware reboot of my device would help, but I can't figure out how to do it. Because the VPC Programs and Windows joy.cpl won't respond to the device properly.
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Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz 3.00 GHz;48.0 GB;Windows 10 专业版;NVIDIA GTX 1660。
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MAXsenna started following Brake Axis
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I have high hopes this will be implemented when they release the free one, and hopefully trickle over to the T. Sent from my SM-A536B using Tapatalk
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@BIGNEWY just wondering if there is an update to the bug where the data link doesnt work when starting the aircraft cold. Starting the apache hot it seems to work just fine but only if the other party also started their aircraft hot. Thanks
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Madman10 changed their profile photo
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DCS World 2025 Screenshots and Video Thread
Jakie replied to ST0RM's topic in Screenshots and Videos
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An easy fix could be using tiny fonts and a button bind for a semi fullscreen view the map to quickly check information. It would be a compromise, but easier than proper scaling and decluttering techniques. But seeing that they didn't bother yet to fix the screen export map bug (for years now), I wouldn't expect too much effort on this.
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That's correct. If you know this, you can achieve the point when the stall is impossible. Even at 0 airspeed. I call it "decellerated stall"
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I just use the 4 second fuse. As that's what suits my low level attack. I can do some test with plugged nose and 5 second fuse next week.
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obious started following Is it possible to turn off the SC deck lighting at night?
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Is it possible to turn off the SC deck lighting at night?
obious posted a topic in DCS: Supercarrier
I’m running a Quest Pro and a RTX4090 and with my current settings, I can get 90fps on the maps I fly (Persian Gulf, Nevada). However, one thing that always hammers my frames is the SC at night, specially when the deck lighting/illumination comes on. Anyone know how to turn it off at all? Is it even possible? Thanks -
I am struggeling to find the second link you mentioned. I just downloaded what I found below and loaded .fx files into /Bazar/shaders/model but DCS still crashes (see log file) 2) DCS 2.8 does not need anything else, but In order for the Mod to work on the older DCS 2.7 (and 2.5.6), (EDIT: and also needed on DCS 2.9 and newer) it requires the addition of two small files on the /Program Files/Eagle Dynamics/ path. Download this fix from this link: https://1drv.ms/u/s!Ai6cuX3YQI26h9JDq-My2YN2UBxBCw?e=SYjG3G dcs.log
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you’re kinda missing the point here. The Mi-24P’s doppler map is a mess because the font for course, distance, and ETE is way too big and doesn’t scale. It’s not about wanting tiny text I’d need a magnifying glass. The campaign route’s totally normal (in fact it's big long route), and the map’s failing at giving clear info, which is a big deal for navigation. Saying you’ve never had an issue doesn’t change the fact that this is a clear, repeatable problem. So I don't understand your answer dismissing the problem. It is a bad design that causes issues. I would say that clipping marks are a bug indeed. The intention of the post is to request a revision of the design so that the font scales better for all types of routes.
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There must be some kind of degradation model if it’s possible to overheat with prolonged usage at WEP. If you weren’t already aware, there is a random failures option that can be enabled within ME. Additionally, you can set a plane wear level. One thought is that the game will by default assume that at the start of any mission, you’ll have a brand new engine in tip top condition.
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There apparently is spark plug fouling modeled so you have to clear the plugs in a regular interval when running in eco settings. Hot temperature also degrade the engine as well as too cold oil, at least at start. No, FOD is not modelled, so you can use RAM air at any given time without fear of damaging the engine.
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I tried replaying capture traffic and that worked for displaying colors but unfortunately not for text
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"С момента выхода первоначального комплекта прошло некоторое время, и мы хотим поделиться списком новых воздушных, наземных и морских объектов, готовящихся к выходу. Владельцы комплекта Объектов Второй Мировой, смогут приобрести новый комплект с 30% скидкой!" Я так понимаю что все эти вкусности будут доступны только владельцам Корсара, Хеллката или Зеро? И как получить его отдельно "с скидкой" если я пока не хочу покупать эти пепелацы?
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I'd love the AC-47 configuration