All Activity
- Past hour
-
AlexZander_D started following Scripting Tips, Tricks & Issues
-
The truth is that Wags has an assistant who moves the mouse very slowly and smoothly.
-
Please Address Game Bloat from CoreMods & Excessive Liveries
Draken35 replied to celestHawk's topic in DCS Core Wish List
My only objection to this thread is calling this content "bloatware". Poor choice of words.. Now, as for making the handful of GBs of content optional (10-15Gb if I read the OP correctly)... Is it really worth the dev time and gained complexity for such a small gain? Because, I can see the complains already for the additional bugs in the installer... null- 28 replies
-
- coremodules
- updater
-
(and 1 more)
Tagged with:
-
Please Address Game Bloat from CoreMods & Excessive Liveries
celestHawk replied to celestHawk's topic in DCS Core Wish List
What I meant was that I could get rid of more stuff but didn't spend more time to do it - making my point for the thread topic I guess.- 28 replies
-
- coremodules
- updater
-
(and 1 more)
Tagged with:
-
You can check your saved games/tracks folder to see if it auto saved. Otherwise, you’ll have to re-fly it. Also, there are already a few threads with this same topic. You just created another one. One of them has been open for a while and has lots of discussion. I’m betting your issue is something already experienced, discussed, and resolved. Have a look in the other threads as well. You didn’t mention opening your oil flaps, so you may have cooked the engine. That’s all I can offer at the moment based on the info you gave above.
-
Odd that the LS-6-250 and the LS-6-500 bombs have the same drag.
-
Saw the topic about Tinian Airfield Reactivation Video and figure out that it would be nice not only to flash that abandoned airfield but also to make more Transport missions with future release of C-130J. Of course it will require refueling at Midway, Wake or Sand Island? So yeah NTTR - Hawaii - Wake - Guam...
-
Please Address Game Bloat from CoreMods & Excessive Liveries
niru27 replied to celestHawk's topic in DCS Core Wish List
Precisely- 28 replies
-
- coremodules
- updater
-
(and 1 more)
Tagged with:
-
Please Address Game Bloat from CoreMods & Excessive Liveries
Draken35 replied to celestHawk's topic in DCS Core Wish List
What you call "bloatware" is not. It is not unnecessary (for me, an other who had posted here at the very least) and therefore it does not match the definition of bloatware. At best, or worst, depending on the point of view, it should be optional content.- 28 replies
-
- coremodules
- updater
-
(and 1 more)
Tagged with:
-
Just to add, weird thing is I flew the mission once with no issues and this problem cropped up once I tried to add some ordinance. I was still under gross weight so it shouldn't have been an issue. Is there any way to retrieve the track if I already shut DCS down? If not, I need to go re-fly the mission tomorrow. Thanks, LouP
-
Please Address Game Bloat from CoreMods & Excessive Liveries
niru27 replied to celestHawk's topic in DCS Core Wish List
Please refer to the thread title before sharing your opinion on "what is worth it" (for you). The issue is about bloat: the liveries cause a noticeable increase in storage space while not adding any meaningful value. FYI I have 2 separate installations of DCS (latest + older, more performant one with mods), so yeah it's not just about saving a few GBs, they add up and bloat the install. Don't forget they also consume extra VRAM when 4 jets next to you are using 4 different liveries. In the end, it has a net negative effect on everyone.- 28 replies
-
- coremodules
- updater
-
(and 1 more)
Tagged with:
-
FGHH joined the community
-
Please Address Game Bloat from CoreMods & Excessive Liveries
SharpeXB replied to celestHawk's topic in DCS Core Wish List
It’s a flight simulator. The liveries are just about the chief artwork in the game.- 28 replies
-
- coremodules
- updater
-
(and 1 more)
Tagged with:
-
grim_reaper68 started following ILS bugs, status and report please.
-
Hi, I'm working on a full ILS usable beacons.lua file. As far as I could see, there was an issue with frankfurt main runway ILS issues, solved thanks @drPhibes, I could make Frankfurt, Hamburg, Hannover, and Berlin "secondary" runways usable, and corrected Hamburg Finkenwerder ILS issue, as the glideslope and the localizer where mixed. So If you noticed some bugs or inaccuracies on some ILS airfields, just let me know, so I can make an edited lua file , with all corrections that I could make. The file will be shared on the user files, with kneeboard files so you can choose the runway You want to land, and have the ILS informations for them. I edited also the Hahn frequencies to 111.30 for the runway 21, and 109.30 for the runway 03. Those are virtual frequencies, as at this time, I didin't found any information about the cold war period for the ILS fresuencies. I will share my work with the help of @drPhibes ASAP and keep it up to date ASAP as every update will change the original file. I saw that the devs has taken in account a lot modifications I've made, so I have a great hope of an original file that will be 100% functional over the time.
-
Please Address Game Bloat from CoreMods & Excessive Liveries
Rudel_chw replied to celestHawk's topic in DCS Core Wish List
I'm so glad that I don't have to purchase them, I get to employ them for free on my own missions as either enemy or allied AI aircrafts and assets.- 28 replies
-
- coremodules
- updater
-
(and 1 more)
Tagged with:
-
Dang...sorry to hear this for many reasons. I'm expecting my Ultrawide sometime next month...unclear if it will suffer the same fate. Hang in there!
-
Sorry I never kept one for that as I didn't expect someone to report it. I'll keep it in mind if it repeats.
-
I always wonder what was the story of that abandoned airfield?
-
It's already implemented. What's the problem? You don't know how your airfield looks like? How did you get there in the first place?
-
celestHawk started following Missing Airports in PG
-
Hello, I would like to ask about two specific Airfields in PG map. The one I noticed on SAT picturnulle of the map - Zahedan The other one is 'no name' and I wonder what are the plans with it - info in the screenshot However Zahedan airport I noticed first on Afghanistan map and transferred the beacon info to PG which make me wonder 'How can I create Airports/AFB on a map"?null
-
- persian gulf
- airfield
-
(and 2 more)
Tagged with:
-
Yeah, I basically just use paper and pencil and the F10 map, and hand calculate everything. The only thing that is really missing as far as in-game tools and data goes is fuel planning. You can either wing it using rough estimates or try and crunch through the 100 pages of performance charts in the appendix of the IRL manual.
-
I think it works. Iirc there's a 3 way for the color and a turning knob for the brightness. At least it worked when I last tried it out before the update.
-
After last patch Mission 2 is not working
Luka CMF replied to tezak's topic in F-14 Speed & Angels Campaign
I'm just playing mission 2 and I got error cannot open speed and angels 02b_parade.miz two times in a row. even after repair -
My data about A6M5 A6M5 Model 52 Zero [Zeke 52] Fighter Man Rtng: 3.5/2.5 Damage Value: 10 Size: Small Bombsight: Manual Throttle Setting/Speed in knots Altitude Rng Cruise Full Power Low: 126 256 Med: 150 305 High: -- 265 Ceiling: 11740 m Engine Type: RP Cruise Range: 1042 nm Int Fuel: 402 kg Additional Fuel Fuel Wt. Range Add. 330 L drop tank 240 kg 620 nm Ordnance Loadouts: Payload: Off Guns: 2 Type 97 7.7mm in fuselage and 2 Type 99 Model 2-3 20mm in wings (1.5) 2 30 or 60 kg bombs and C/L 330 L drop tank 8 10 kg or 2 60 kg rockets Remarks: In Svc: Aug 43 Shortened wingspan with rounded tips, heavier gauge metal in wings, dive restriction removed. A6M5a Model 52A Reisen [Zeke 52a] Fighter Man Rtng: 3.5/2.5 Damage Value: 10 Size: Small Bombsight: Manual Throttle Setting/Speed in knots Altitude Rng Cruise Full Power Low: 126 256 Med: 150 315 High: -- 265 Ceiling: 11740 m Engine Type: RP Cruise Range: 1042 nm Int Fuel: 402 kg Additional Fuel Fuel Wt. Range Add. 330 L drop tank 240 kg 620 nm Ordnance Loadouts: Payload: 341 kg Off Guns: 2 7.7mm Type 97 in cowl; 2 20mm Type 99 Mark 2 Model 3 in wings (1.5) 2 30 or 60 kg bombs and C/L 330 L drop tank 8 10 kg or 2 60 kg rockets C/L 250 kg bomb for suicide attack Remarks: In Svc: Mar 44 Modified wings; belt-fed wing cannon. A6M5b Model 52B Reisen [Zeke 52b] Fighter Man Rtng: 3.5/2.5 Damage Value: 10 Size: Small Bombsight: Manual Throttle Setting/Speed in knots Altitude Rng Cruise Full Power Low: 126 256 Med: 150 309 High: -- 265 Ceiling: 11740 m Engine Type: RP Cruise Range: 1042 nm Int Fuel: 402 kg Additional Fuel Fuel Wt. Range Add. 330 L drop tank 240 kg 620 nm Ordnance Loadouts: Payload: 341 kg Off Guns: 1 7.7mm Type 97 and 1 13.2mm Type 3 in cowl; 2 Type 99 Mark 2 Model 3 20mm in wings (1.8) 2 30 or 60 kg bombs and C/L 330 L drop tank 8 10 kg or 2 60 kg rockets C/L 250 kg bomb for suicide attack Remarks: In Svc: Apr 44 Some pilot armor; armor glass windscreen added. A6M5c Model 52C Reisen [Zeke 52c] Fighter Man Rtng: 3.0/2.5 Damage Value: 10 Size: Small Bombsight: Manual Throttle Setting/Speed in knots Altitude Rng Cruise Full Power Low: 126 250 Med: 150 304 High: -- 260 Ceiling: 11740 m Engine Type: RP Cruise Range: 1042 nm Int Fuel: 402 kg Additional Fuel Fuel Wt. Range Add. 330 L drop tank 240 kg 620 nm Ordnance Loadouts: Payload: 341 kg Off Guns: 1 13.2mm Type 3 in cowl; 2 20mm Type 99-2 Model 3 and 2 13.2mm Type 3 in wings (2.0) 2 30 or 60 kg bombs and C/L 330 L drop tank 8 10 kg or 2 60 kg rockets C/L 250 kg bomb for suicide attack Remarks: In Svc: 1944 Overloaded & underpowered, only limited production (93 aircraft built).
-
Yeah, I think that you need a Quest 3 or newer to make it worthwhile.
-
@Pikey Question: will original triggers work in the saved game if not triggered in the original mission? Fyi - I tested to see if the un-triggered, triggers worked in the saved game & the do.
- Today
-
correct as is JDAMS falling off target
skywalker22 replied to Sting_Array's topic in Bugs and Problems
You were right what threads would be in here, if bombs would not explode.