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  2. I just pushed a 1.3 beta https://github.com/landre-cerp/McduDcsBiosBridge/releases/tag/1.3-beta Now handles 2 cdu for ch47 PLT and CPLT, So if you own 2 wwing devices, you can plug them both and choose on each if it's supposed to display PLT ou CPLT cdu. Not sure how to handle this correctly with actual DCS binding way ... I suggest binding the PLT and use CPLT display , but change CPLT with Aircraft click. My other idea was to double bind "Active" on both the MCDU / PFP7 and switch position with 1 & 2 ( not tested ) . Previous version linked the Screen Brightness to the Knob ( it's not working this way in the aircraft, but as it seems bug , there's no other way to adjust screen brightness ). It's now unlinked by defaut. If you want to link it back use -ch47lbg options launching the program. This also fxes A10C missing option parsing in 1.2 ...
  3. Just caught up with Wag's video's and cannot unsee the helmet sight optics flickering either side of the HUD control unit, aka in direct eyeline, pretty annoying especially the RHS which has alot more white in the image flicker. Looks like there are 2 metal levers above them is this some slide down door to protect the glass and can be shut when not required (aka 80% of the flight). I'm asking as in VR this will be even more annoying - can there be a special option to have these static, its enough to make me not buy the module and sure it will annoy others also.
  4. I noticed this too. In forward flight you can completely ignore the "rudder" pedals entirely. If you want to yaw you have to roll the A/C then pull back on the stick (cyclic)... yaw doesn't really work in forward flight.
  5. Мы хотим рассказать вам о нашей работе по разработке наборов HOTAS для игр и симуляторов. Отличие от других производителей в том, что наша продукция состоит из металлических сплавов, включая механику, ручки и корпусные детали, стали и алюминия. В работе 2 вариации РУДов. Для поршневой и реактивной авиации, Два стика. по мотивам KG 13 и современная ручка. Силовые удлинители от 100мм до 200мм. Прямые и S form (200мм). Так же различные переходники для популярных ручек. В веду увеличенных прочностных характеристик наших ручек и удлинителей, мы позиционируем их прежде для FFB устройств. Причём тренажёрного класса, где нагрузки ощутимо больше чем в восходящих трендах от Рино, ВинВингса, Моза итп.. Такие устройства, на территории СНГ производят: Виктор "Мусульманин" и Дмитрий Козлов. В Евросоюзе Роман "Пропеллер". В сочетании с передовым софтом и мощными эл. двигателями нагрузки на Стик и педали могут достигать 15-30кг/градус. Также хотим отметить, что это наше видение и понимание построения ХОТАС и мы не претендуем на истину и не навязываем ее. Видео WhatsApp 2025-08-12 в 23.06.31_d0996de1.mp4 Мы будем рады услышать Ваше мнения тут или в Телеграмм @TRV67GIR
  6. Isnt this just an aesthetic issue? The Mig-21 has a lot of issues but, to me, this should be at the bottom of the list. We? shouldnt be an "I" ? ... it always strikes me odd when anyone start asking wishes in the name of other users
  7. Whats the difference?
  8. Good day! I encountered this problem on the Syria map. While playing the F-16C Last Out: Weasels over Syria II Campaign, I noticed that the FPS does not rise above 30 frames, and this is the maximum, while the processor and video card are loaded by no more than 20-25%. I tried to disable all the mods, disabled Tacview, changed the graphics settings from high to low, this did not affect the result in any way. Whatever I did, it was always the same. FPS 20-25 frames, the load on the processor and video card does not rise above 30%. And in one of the missions, flying to the coast, the FPS (near the ground) drops to 9 frames, the load on the processor and video card is 10-20%. You pause the FPS, it rises to 100 frames, the load is up to 60-80%. I don't know what it is connected with, is it the Syria map or the mission file is so heavy. The main question is, why is the video card and processor not loaded? If anyone knows, help! Thanks! Доброго времени суток! Столкнулся с такой проблемой на карте Сирии. Проходя компанию F-16C Last Out: Weasels over Syria II Campaign, обратил внимание, что обратил внимание на то что ФПС, не поднимается выше 30 кадров, и это максимум, при этом процессор и видеокарта загружены не более чем на 20-25%. Я попробовал отключить все моды, отключил Tacview, менял настройки графики от высоких до низких, это ни как не повлияло на результат. Что бы я ни делал, всегда одно и тоже. ФПС 20-25 кадров, загрузка процессора и видеокарты не поднимается выше 30%. А в одной из миссий подлетая к побережью- ФПС (у земли) падает до 9 кадров, загрузка процессора и видеокарты 10-20 %. Ставишь на паузу ФПС вырастает до 100 кадров, нагрузка до 60-80%. НЕ знаю с чем это связано, это карта Сирии или файл миссии такой тяжёлый. Главный вопрос, почему не загружена видеокарта и процессор? Если кто знает, помогите! Спасибо!
  9. Are you using the OpenXR API Layers GUI tool according to Tallys Video? If so, please have a look that Necksafer is on #1 in the ranking (before QV). In my case, that resolved the problem with Necksafer. And also deactivate Eye Tracking in DCS when using Necksafer.
  10. - Black Labrador - Flask - Cheese & Pickle sandwiches - Autopilot (I think some people really want it), I’m fine without but I really want Target Indicators, Flare gun, coloured smokes and my wipers working. Just don’t touch the bleedin tailwheel again
  11. Я попробовал отключить все моды, отключил Tacview, менял настройки графики от высоких до низких, это ни как не повлияло на результат. Что бы я ни делал, всегда одно и тоже. ФПС 20-25 кадров, загрузка процессора и видеокарты не поднимается выше 30%. Подлетаешь к побережью- ФПС (у земли) падает до 9 кадров, загрузка процессора и видеокарты 10-20 %. Ставишь на паузу ФПС вырастает до 100 кадров, нагрузка до 60-80%. НЕ знаю с чем это связано, это карта Сирии или файл миссии такой тяжёлый. Главный вопрос, почему не загружена видеокарта и процессор? Если кто знает, подскажите! Спасибо! I tried disabling all mods, disabled Tacview, changed graphics settings from high to low, it didn't affect the result in any way. Whatever I did, it was always the same. FPS 20-25 frames, CPU and GPU load doesn't rise above 30%. You fly to the coast - FPS (near the ground) drops to 9 frames, CPU and GPU load is 10-20%. You pause - FPS rises to 100 frames, load up to 60-80%. I don't know what it's connected with, is it the Syria map or the mission file is so heavy. The main question is, why aren't the GPU and CPU loaded? If anyone knows, HELP me! Thanks!
  12. Hi @Ripcord, let me know if you're interested in arming the guard tower I just sourced from cgtrader. Riggins is not complet yet, background are the two huts in VWV:
  13. You got some shapes Seabat Looking good Eightball
  14. Oh definitely. I'd also be willing to fork over another 30-50 euro for a MiG-21 v2.0 just so it gets brought up to the current standard, but I am a bit biased as our airforce used to fly them
  15. I'm sure you are talking about community modding, but just to be sure, you should not use or modify official dev content / work without permission. thank you
  16. I still have it.
  17. Today
  18. Hi, can we check, are you using scripts to spawn and load equipment. We will take a look at the track once attached. thank you
  19. Also look into if you can disable afterburner use for lead until the time of actual combat. I recently watched a youtube from Spudnocker explaining this feature in the ME.
  20. I know that ED and Devs are limited in actions according Soviet aircraft, but we are not limited, right? I want to do modification of current MiG-21 but add some new features like better radar, modern weapons, probably new cockpit liverie. I already made new liverie, and trying to find somebody who can help with coding radar. If you can help, you are welcome here. Thank you.
  21. Hi, I enjoy the campaign, but I get a bit frustrated with leads fuel-management where he/she constantly use the afterburner after a turn on way to target or in a holding pattern. I understand there now is a way in DCS to restrict the AI from using AB. It would be great if this could be enabled until you get to the actual battle. This I believe also would make it a bit easier to keep in formation and avoid all the complaints from lead. I enjoy the fact that you are actually not flying lead, but the abrupt flying from the AI makes it a bit frustrating sometimes.
  22. I also find myself typing ctrF "mosquito" in every new changelog... And I'll also keep asking for it under trailers of new modules on youtube. I want to continue flying the excellent Mossie campaigns but keep putting it off. And it really doesn't take much, for me those are the most important things (did I forget anything major?) - optional pilot and navigator bodies - fix for artificial horizon - elevator trim fix (?) - loadout options like flares - working windscreen wipers Thanks devs in advance!
  23. I tried all the cockpit skins around including those one. They are either too clean or the color is not the correct one or too bright. We need a weathered cockpit (not new) but with the color as per picture posted.
  24. Hi Swallow, Reprojection helps your VR headset stay smooth by creating extra “in-between” frames when your PC can’t keep up. This means you still see motion at the full refresh rate, even if your computer is only rendering half the frames. The trade-off is that you might notice small visual glitches, like wobbling or ghosting, during fast movement.
  25. "What version of the F-35? We will first release the F-35A. We may later also offer the F-35B Vertical Takeoff and Landing (VTOL) and F-35C aircraft carrier catapult versions, but this has yet to be determined."
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