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  2. Caucasus is still one of my favourites, feels like coming home I've flown it to much, don't need a map to know where I am
  3. You might try here; there is an issue about being stuck. Known Issues · mbucchia/Oasis-Driver-for-Windows-Mixed-Reality Wiki · GitHub
  4. First and foremost, I love DCS World and I play it very active with my Friends. This is also my first bug report since 2011 and for me to do this, something big has to have happened... While things like the TD Box in the Jeff were annoying, currently, the AI does not seem to be able to detect an Active Radar Homing Missile. Tests were done with the AIM-120B, AIM-120C, AIM-54C, R-77, SD-10 and R-77-1. Track will be provided as attachment. I would like to notify people that Tests with a clean DCS World install have been conducted. The Track File provided has Mods installed, but it is not the cause of the Bug. Friends found the same issue and during a public questioning on Spuds Server, Killshot also tested it and found the issue. Perhaps I'm really complaining on a high note here, I really don't want to upset anybody but given the lack of attention to this bug on the various Discords and Forums... Am I the only one who thinks that such a Bug is... borderline unacceptable to be around for one Month? I fly DCS a lot, and sure it doesnt stop you from playing the Game itself. But Fox 3 BVR is one of the major parts of Modern Air Combat. And for Singleplayer Mission/Campaign creators like me and my Friends, this is almost game-breaking since it completely destroys a properly created dynamic Combat environment and ruins realism and immersion as a Fox 3 Missile is guaranteed to hit an enemy Aircraft currently... Lastly, I forgot to add that, as an experienced Mission maker, I of course tripple checked the correct "Reaction to Threat", "RoE" and "Usage of Weapons" Commands for the AI. I have also tested it with every AI Difficulty level. I hope this brings some attention to the Issue so that it is at least patched in the next big Update... As of right now, we unfortunately cannot play any modern BVR Sorties. Fox3.trk
  5. That's not a reasonable comment. The PG map got an excellent night lighting update a while ago and it's a good looking map. I think the night lighting was kind of a tech demo and it looks excellent. The NTTR is old but there are a surprising amount of people, like myself, who really enjoy it. I bought the NTTR map in 2018. Hard to call it abandonware when it's worked properly and enjoyably, in my case, for seven-years. As for the Caucasus, I think it should stay on the "simple side". It's a good free map that everyone can run well. We have lots of big new maps that are heavy on the specs, so having the Caucasus as a spec-friendly map for new players or those with older PCs is a good idea.
  6. You have to remember terrain tools are always updating and older terrains will have used earlier versions of the tools. Its not always a simple matter for updating to newer ones, there will be a lot of work involved. And while we would like to revisit older projects, as we have in the past the main issue is having free dev time for it, currently the teams are all very busy, hopefully in the future we can. thanks
  7. Outcome of this (ancient) poll speaks for itself
  8. I don’t own the Spitfire, maybe I’ll do the free trial to see how it feels.
  9. Too often, "too often" is written as "to-often" Self-reflection is a virtue
  10. I would say all three could use a serious update: NTTR - could more like Afghanistan Caucasus - could be more like CWG Persian Gulf - could be more like Syria Also, I'm sure most players would also pay a modest fee for such upgrades if they were actually agreed to by ED.
  11. And part of pressurization system no doubt
  12. What you buy depends on what you want out of your simulation experience. I happen to like "closest-to-real" equipment to what I'm flying. I've been using Thrustmaster since the early '90s. Currently, I'm using the Thrustmaster AVA base with the latest F-16 stick, but the old Cougar F-18 stick. You swap them out on the same base. I've been flying the F-16 for decades, but the last 5 months have switched to the F-18 and have the F-18 stick mounted. It only takes seconds to swap the sticks out. I'm also using the TM Viper TQS (Throttle Quadrant System - has a small panel with knobs and switches on it), but its quality has been questionable. In addition, flying a two engine aircraft with only one throttle is a little awkward, but not a real problem for me. The generic sticks and throttles have the advantage of having more buttons on them to program.
  13. Hi everyone, I just wanted to post a quick update. I've been taking a break from working on this mod for the last few months, playing other games and doing some things IRL. I'll be diving back into it soon for the Su-25 and push towards a 1.0 release, and wanted to provide a bit of a timeline for that: Roadmap 2025 Sept/Oct: v0.5 Su-25 Basic Support v1.0 Animate all major clickable elements (gear levers, canopy click points, etc) to accurately follow the cockpit model Update Su-25 to work with new version, when ED releases it Late 2025-2026 v1.1 Look into animating visible switches and knobs in FC cockpits -- Many currently have animation, but do not use it General bugfixing and compatibility updates as needed In the meantime, if you're itching to fly the Su-25 the original CLICKABLE-FC3 mod should still work fine
  14. Hello It seems like the non XR IR image in the Sniper is a little too fuzzy in non XR modes. Could you please look into this? Here is a screenshot of a T80 tank column at 10 nm. nullHere's a comparative video - pilots state that their seeing "breakout" at 11nm - note that they do *not* appear to be in XR mode. null
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  15. I haven't had any problems doing that, this is news. Can you give me the name of a mission that doesn't work with?
  16. Buddy-lasing for another type from ka50 probably won't work, since it's been changed and nobody knows the code(or if it's even a NATO PRF code anymore),I guess buddy-lasing now works only between ka50s. But for now 1113 still works for su25t. If u want an answer from dev about ka50,maybe u can try Ru ka50 sub-forum using a translator,looks like people who actually did the coding sometimes answer questions their.
  17. Today
  18. Hi, not seen this one before, but please ensure the OH6GunnerExport script is removed. Run a slow repair of DCS or verify if steam version. thank you
  19. Not even the Spiffy? Because in comparison I find the Corsair rather tame compared to that bird
  20. dcs.log-20250904-135002.zip
  21. Windshield ventilation / anti-fog would be my guess.
  22. well a lot of us have been fine using the G2 so at least that much lol (in other words it far worse in the g2 vs the super)
  23. mkel2010

    Quest3 VD

    How are you connecting the Quest 3 to VD? Do you have a dedicated access point? Look into connecting your Quest 3 directly via an ethernet cable to see if the problem still exists.
  24. If your controls allow, you can also make turns on the ground by splitting the throttles. Similar to how a tank turns; Leave one propeller at idle while powering up the other propeller. Hope this helps.
  25. also with the FPS counter, it says CPU limited ... what it means is not really that the CPU is limited; rather DCS just can't use any more CPU processing power... which is different, it will likely be the case that some CPU cores will still not be fully utilised, faster individual core performance will help some... but ultimately you will as @Hiob says be limited by something... a couple of things that *WONT* change the CPU limited status, is making sure that DCS does not use core 0/1 (which is what windows uses by default) and the same with other DCS performance related processes like your VR stack or voice attack , beyond that other than a CPU with faster cores not much can be done by us
  26. Well, I agree with you, didn’t wanna “argue in the contrary”, we’re here for the same goal. It’s just that sometimes people consider bugs things that are not bugs (not just in the Corsair, in all modules). Opening (yet another) thread saying this thing flies 200mph at max power and is severely underpowered is not gonna help anyone, devs are just gonna disregard it. It is frustrating because I would also love this module to shine, not just because I’ve paid for it…but because I truly love this aircraft. And to be clear, I also think it flies slower than it should.
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