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Looks amazing. Was just thinking the other day when an update would drop, as all the focus was lately on the CWG map (for all the right reasons). Keep up the good work. These two maps, together with the iconic Syria maps are my favorites.
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gun effects telemetry to Moza
Mr_sukebe replied to rooster328's topic in Controller & Assignment Bugs
I have to ask the obvious, have you checked that the profile you’re using has the gun effects enabled? -
That was exactly the case with Soviet war production fighters with abysmal quality and big performance loss - yet they are still being modeled. BTW: Do Zero really had 1:1 (!) kil ratio against US fighters like Hellcat or Corsair? It that true? I thought it was like 1:5 or even worse...
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Awesome news. Looking forward to that
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- ugra media
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Darthcypher changed their profile photo
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PSVR2 - now works with Eye Tracking and Quad Views!
freehand replied to proxlamus's topic in Virtual Reality
Compared to the quest pro the psvr2 feels like a cheap plastic toy that is for sure. -
IF anyone wondering I figured it out! Need to run DCS as administrator (at least once) for the hooks to work.
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how to generate logitech x52 pro visual references
razo+r replied to Darthcypher's topic in PC Hardware and Related Software
There are templates around that you can use and all you have to do is fill out the blanks. - Today
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Hi GJ !....Are you Using Necksafer ?.....Me, I have lots of Visual Freezes in the Headset while DCS is still running on my Monitor. ...When I turn off Neck Safer or Quad views, everything is fine... I am not sure , But I can have Quad views Or Neck safer on their own, bot together cause issues (for me) Hopes this helps Mate !...
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UH-60L Black Hawk Mod ("Official" Thread)
Mapi replied to Kinkkujuustovoileipä's topic in Flyable/Drivable Mods for DCS World
1.4 entry.lua -> version = "1.3", -
На мой взгляд, как человек, который раз в неделю точно глядит в настоящий ИЛС 29го мига, размер индикации меньше чем в реальном. В реальном самолёте он почти в края рамки упирается, если сидеть как положено. Но в реале, мы глядим в илс двумя глазами, в игре у нас один глаз. И подобрать вид из одного глаза так, что бы он был похож на вид из двух глаз сложно. И в целом это не сильно критично. Но по ощущениям в реале больше.
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Darthcypher started following how to generate logitech x52 pro visual references
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Hi Everyone, i have created pro files for my logitech x52 pro controller. in user files section there are so many profile files with visual referances showing the bindings on your controller as referance. i have tried generating with Chat gpt and gemini ai but not succeded. is there a software or any scrtipt that can load pro files and generate a visual refefance of the controller? or do i have to spare my precious time for each profile manually
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An interview with Lt. Col. Fred "Spanky" Clifton is one of the most experienced aggressor pilots ever, having flown the F-15, F-5, F-16 and the MiG-29. He speaks very favorably about many MiG-29 traits, except for the cockpit workflow, range and its nearly useless IRST. How To Win In A Dogfight: Stories From A Pilot Who Flew F-16s And MiGs Read More: https://www.jalopnik.com/how-to-win-in-a-dogfight-stories-from-a-pilot-who-flew-1682723379/ IRST used in cold war fighters like F-101, F-102, F-106, J-35 Draken, F-4B, MiG-23, MiG-25, Su-27, F-14A, MiG-29 etc. was usefull for high altitude good weather interceptions of enemy recon planes or bombers. Absolutely not in tactical fighter air combat. For today's IRST like PIRATE to be usefull in tactical fighter air combat, breakthroughts like Focal Plane Arrays and compelx digital signal processing were needed. If modeled correctly the IRST will be of very limited use, basically a reserve interception tool in specific conditions, where radar will be jammed and weather conditions favourable, but that's the beauty of the DCS - modeling RL limitations of the systems, contrary to FC3, WT etc.
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Thank you Monty...I will try your suggestions... ~s~
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On my Quest Pro I have a dedicated router in the same room as my PC and headset and run virtual desktop with 10 bit HEVC at the maximum bitrate the Quest Pro supports and use adaptive quantisation and 2-pass encoding in the host side options. With that setup it runs well and the colour banding is minimal. There are still some compromises compared to a direct DP connection, though the only headset with a similar feature set and price (PSVR2) has a different set of compromises to make. I end up moving between the two depending on my mood… until I eventually decide to spring for a Pimax Crystal Super.
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This topic is discussed here: This raises some concerns, especially for VR users, as I've already mentioned. However, if you have a Ka-50 III module, you can test it out for yourself. If you're not using the helmet-mounted sight (it's not lowered), it doesn't work, although, as you can see in the MiG-29, it works constantly, even when you're not using the Shlem (is that a bug?). In the Ka-50, contrary to appearances, it's not terribly irritating in VR, although you can see the sensor working and it might be a bit distracting for some, but it's not as annoying as in Wags's 2D videos. I'm curious about the difference between the helmet-mounted sight in the Ka-50 and this one. There, the sensor doesn't rotate when you're not using it, while here, it rotates constantly, even when the sight is not lowered.
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tugrulbora started following Better Trees for Syria V2
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reported Extreme oscillations in motion after shuttle hook-up
Hillman replied to BrassEm's topic in Bugs and Problems
I have the DOF H3 rig and confirm I have the same problem entering the catapult shuttle. Clearly there must be something off here and I don't understand why not ED can look into this without having a motion rig available. I would assume the telemetry is possible to capture without? Anyway I have managed to reduce the oscilations by tuning up the "Smoothing Effects" on the "Sway" effect/axis in SRS (the software for the rig). Of course this then reduce other cases for this effect, but at least I can launch now. -
Сначала всегда расходуются подвесные. Подвешиваем 4 бака с полной заправкой - не горит ни один индикатор. Подвешиваем только внутренние - горит 1, значит внешние выработаны, ну т.е. их и нет. Подвешиваем наоборот только внешние - горит 2, значит внутренние выработаны (или их нет). Горит КР - выработаны крыльевые. Крыльевые это не подвесные, это баки, размещённые непосредственно в плоскости крыла. Горит 3/4 - выработаны третий и четвёртый фюзеляжные баки. Горит Ц - выработан центральный фюзеляжный бак. Горит 0.5 - остаток 600 кг. ХЗ, проверил, у меня не воспроизвелось, при двух баках сперва при включении электросети единица не загоралась, сразу не горел ни один индикатор как при подвеске четырёх полных баков.
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Yeah, no need to switch. At the extreme resolutions that are needed for VR both CPU brands are becoming equal. and this isn't new information: If you want to run with optimum performance you should consider a better VR headset with eye tracking for foveated rendering in DCS. That Facebook headset of yours will give you only troubles, latency and unnecessary extra workload on GPU and CPU.
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They were weirdly annoying, but certainly not reason to not buy it. It would be nice to have an option to not animate them, maybe save a few fps in the process (I'm reaching here, but options are always nice - something in the 'special' menu maybe?)
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Wish this guy could take over the cancelled Australian map, finish it and add Timor! would buy it inmediatly!
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Amazing! Ugra stands as a preeminent authority in terrain development. Congrats
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Tromp started following Ships modeling and luck of information
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Comrades, can you tell me why in 3d max the grid is transparent and in DCS the transparency disappears? What am I doing wrong? 3D Max.bmp DCS.bmp Map-157.bmp Material.bmp