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Forget the mirrors, what happened with SPO-15? (there was influencer video stating ED made statements in relation to SPO-15)
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Airshow is not "normal" case either.
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buceador started following Replay Track Broken
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This is an important point, all my YouTube videos use the DCS track as a base and I noticed a long time ago that certain modules behave better than others in a track recording. as a broad brush, A2A combat is less certain than A2G, the more units in play the more margin for error, speeding up the track seems to create more errors, better hardware i.e. CPU / GPU / memory all had a positive effect on my track replays but as everyone has said, if you end up in front of a grand jury judge do not rely on your DCS track as evidence to save you!
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Команды Джорджу на зум +/- срабатывают после второго длинного прожатия почему-то. Да, после некоторого привыкания к новому Джорджу, эффективность вертолета прилично возрастает. Особенно против засад. Джордж по прозвищу "оптический радар" теперь)). Ему бы ещё "пристрелку" прикрутить. Коррекцию промаха пушкой, как делает человек-CPG.
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Actually it is quite normal. Pilots rarely use mirrors in flight. Only used in leading formations or BFM. Then again it all comes down to preference and needs depending on the situation. And if sun is behind, it can blind pilot in certain angles.
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I'll have to try it again because the offset when I was aligned with the runway axis was in excess of the 3 degrees indicated on the mission editor. In the Viper's ILS did you input the course as-is from the included IFR chart (278 degrees)?
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There is undeniably a fps-hit when using mirrors in DCS. Maybe you don't notice it in VR because you are over the treshold of fixed fps with your HMD with and without mirrors. It can become a problem when a user JUST reaches the needed fps without mirrors. Anyways. The mirror-issue in DCS is twofold... - the performance hit (which is probably unavoidable) - the visual implementation (on and off), which is hit and miss across all modules (ED and third party). In VR this is even more noticeable. I prefer Mirrors off and I appreciate it very much when the "off" graphics still looks good and are not just a black hole. (foldable mirrors are also neat).
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slowmover started following Pilot and co-pilot doors, how to open?
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They open only with emergency release. pilots enter from cabin door.
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Safety Request: Telemetry flag when the player aircraft is destroyed
Hiob replied to skydenzy's topic in DCS Core Wish List
Next to those, I can imagine a couple of other variables in the telemetry that could be used to identify such an event. They should be available in MP (accel e.g.). Shouldn't be hard to figure out how to detect a "kill" event by proxy if neccessary. With reasonable accuracy. VPforce did it for the Rhino (The stick used to jolt forward when hitting the ground - now it doesn't anymore). Maybe they could ask him for advise. -
shaver for women joined the community
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Es gab Regime für maximale Flugdauer und maximale Reichweite, die an bestimmte Flughöhen und Geschwindigkeiten gekoppelt waren. Ich denke, damit ist die genannte Reichweite schon erzielbar. Allerdings ging es hier eher darum, mit minimalem Kraftstoffrest noch nach Hause oder zu einem Ausweichflugplatz zu kommen. Im akuten "der oder ich"-Fall würde man wahrscheinlich den größten Gefechtswert herstellen wollen, also unnötiges Gewicht weg und Bewaffnung her.
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So what is going on with the new SPO-15 in new module?
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It’s not normal to fly with the mirrors folded up. But it’s currently the only way unless we want to take a heavy FPS hit and deal with low quality rendering in the mirrors. So the static reflection adds a bit of immersion for those who don’t use the mirror rendering. I have played DCS with a large group for over 10 years and none of them has the mirrors turned on in any aircraft. The tradoffs vs gain is simply too high. Would it be nice to be able to enjoy MiG-29 without the look of folded-up mirrors? Yes. I’ll guess we have to wait for the mirror improvements. But it has to be at least double the performance and visual quality from current standard to be worth it (in my opinion). Anyways, it’s just my take on the topic.
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Wie bereits per PN geschrieben, lass einfach mal zusammen auf Nellis ein wenig fliegen, dann gehts bedeutend schneller voran. Meld dich, wenn du Bock hast.
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Rapax_ started following Weather mod v2.0 for DCS
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From Mirage F1 Flight Manual page 96: "When the button is pressed, the sight changes to cannon air-to-air mode with radar guidance, the outer missiles are selected and a green light on the side of the sight mount turns on. Further short presses of the button release the current radar lock and command a radar search in front of the current target. A long press of the button commands the restart of the search pattern from the initial position." If you want to re-lock the same target you should long press C+M button.
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Any updates on the development of this much-anticipated module?
- 14 replies
- Today
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Is the Fire at Point within Max and outside of the Min range? Have you waited the 3 minutes aiming time required by artillery units? Have you considered spawning illumination flares in a trigger zone instead while the L118 is just there for "dummy" purposes? Can you upload your mission?
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Hippo started following AGM-84H SLAM-ER unexpected behaviour
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I attach three tracks for your perusal. Track 01 : the behaviour I intended to report. Things go very wrong at around 1017 as the missile plunges to its demise. Track 01a: I unintentionally left the fuse set to OFF and I got a different (and unexpected) result; even with the fusing incorrectly set should it do this? Around 1017 the missile doesn't make its last turn towards the target and gradually descends until it crashes into the sea. Track 02: I amended the mission so that the target was nearer and this time it worked as expected. I created this mission years ago, and this didn't happen at the time. Maybe it's something to do with the range or that the missile is (mostly) flying into wind; but surely an in-range indication shouldn't appear if the FP to the target is outside of the missile's range. Please ignore any mission failure, etc, messages, they are informational only. Searching I found this post, from January(!), which seems very similar. If it's the same issue, consider this a bump and an offer of additional information in the hope of encouraging a swift resolution. track_01a.trk track_01.trk track_02.trk
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Hach Leute, ich seid echt klasse! Vielen Dank für das nette Willkommen! Noch mehr Dank für das Wecken all dieser Erinnerungen. Jetzt, wo ihr den C64 erwähnt, stelle ich fest, dass mein Erstflug doch noch länger her ist. Gunship auf dem Brotkasten, so ca. 1987 oder 1988, auf jeden Fall noch als Jugendlicher. Der Carrier? Ja mit Sicherheit, aber das dauert bestimmt noch. Ich bin noch ganz am Anfang. Immerhin bringe ich den Jet, reproduzierbar , wieder auf den Boden zurück. Ach hör bloß auf. Ich würde gerne jetzt schon den Warenkorb vollballern. Da kann ich mich ja freuen, dass das Feeling langfristig erhalten bleiben kann. Sehr coole, stimmungsvolle Screenshots! Südwestlich, genauer: in der Landeshauptstadt neben der Hauptstadt. Nochmal! Euch allen vielen Dank für das schöne Willkommen!
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Terrain modules using diferent specialized SDK (terrain develop kit) outside to the SDK ised to aircrafts modules... Yo nerd learn from the Scratch them to build maps, and EDM cant be usted into them. Enviado desde mi CPH2197 mediante Tapatalk ED was very clear, They don was none plans to add airports outside the actual PH os NTTR maps, that requiere rebuild from the Scratch. Enviado desde mi CPH2197 mediante Tapatalk
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I've set myself up a live firing range mission at the NTTR. What I'm looking for is an elegant solution to have the L118 Arty fire Illumination rounds as long as I'm in the AO or have them activated/deactivated per radio item. What I've done so far is to activate the unit per 'Inside Zone' trigger and gave them a 'fire at point' mission with illumination munitions. Which doesn't work to well as I have to give them the fire order via the f10 map to get them shelling. Any ideas? Thanks in advance
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That would be unrelated to this thread though. Here it is about replays/tracks. When you say the TGP shakes, I am going to assume you mean the TGP on the pilots screen only? That is expected behavior, the TGP is computed on the WSOs computer and results are synced to the pilots machine, while it is smoothed out on their machine locally. This causes slight "jumping" as the pilots machine receives the new data of where the TGP is looking at from the WSOs machine. There is no way around that on a technical level, that is just the effect of your and your friends ping.
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Binding Heading switch to Orion 2 Knob
Phantom711 replied to markmajor's topic in Controller Questions and Bugs
This has been brought up here as well as in the WW subforum multiple times. It doesn‘t work because of the short signal the encoder sends. Not sure if either side (ED or WW) could actually fix it. Remember that the Orion2 is somewhat „Hornet-inspired“ but not a replica. I ended up using these to scroll through the kneeboard pages for example.