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Please Address Game Bloat from CoreMods & Excessive Liveries
buceador replied to celestHawk's topic in DCS Core Wish List
Hi @Rudel_chw I am aware that English is not your first language. I do not intend to patronise, what follows is for clarity. I said: 'While I respect your statement one could argue that maps are a choice whereas as 'redundant' liveries are not.' The use of 'one' in this sentence refers to the speaker as a general person or in a detached manner, so as not to be confused as the person writing. Also, the speech marks around 'redundant' signify this is a quote from another contributor and not necessarily my opinion. So when you say: 'Liveries may be redundant to you, but please do not speak for everyone else:' You will understand that I am certainly not 'speaking for everyone else' nor stating that I necessarily think liveries are redundant. Thanks.- 47 replies
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truth is, they have other abilities, than we have. e.G. B-52 low level flyby a carrier as seen in 2023 and beyond. Impossible to recreate, as the AI does not fly lower than 300 feet. As far as I could find out.
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ricoblues changed their profile photo
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No i don't use this option. I removed the A4 mod, but no joice. I only have C130 and Military Aircraft Mod, will try without to test. I already did a full DCS repair : nothing to report. Will see after that to send my dcs.log. Next step would to to fully reinstall DCS, and clean my User settings (Olympus and retribution were put inside, but no confidence it would solve the issue).
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Rudel_chw started following Please Address Game Bloat from CoreMods & Excessive Liveries
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Please Address Game Bloat from CoreMods & Excessive Liveries
Rudel_chw replied to celestHawk's topic in DCS Core Wish List
Liveries may be redundant to you, but please do not speak for everyone else: For me, liveries add much for immersion on my own missions, as I strive to use the most appropiate liveries, so in addition to what ED gives us at CoreMods I also download extra liveries from User Files:- 47 replies
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Maneuvering On The Ground With Differential Braking
FrankT118 replied to AG-51_Razor's topic in Bugs and Problems
After the last update, I have the same problem. Ground handling is very difficult. It is almost impossible to make ground turns -
This isn't related to the request or the post, but the way the save game feature works is it takes the mission file as it was originally, captures the unit placement at the time of saving, updates the route of the units as if they have been following their route (so you are in between wp 3 and 4 then your new waypoint on save is WP4 and your current position is WP0.) Wreckage is persisted (now). scripts and triggers and all ME settings are exactly the same as the original file, the only thing that changes is the positions and routes. However, this cant apply to anything you moved in combined arms or Game Master or Tacitical Commander, those routes are essentially lost and the unit will RTB if air or sit still if ground. I didnt test scenery, I wasnt aware if that persisted I woudlnt be surprised if buildigns and briudges are handled.
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We usually circle back to the base and boresight on something at the airfield. On your way outbound, try to find something with the TGP. At 20-25 miles out, reverse and start trying to get the MAV's locked on to boresight as soon as the seeker will "grab" it. In the past, getting one missile per wing (so, two total) boresighted was all that it took to set up all 6 missiles. I haven't had a ton of experience with Mavericks since the latest patch fixed the issues that popped up with the ATP release. I still haven't had much luck with auto handoff, but I always use the TGP and a markpoint to get situated. -Ryan
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Hello, This is the Vietnam War Vessels 2.0.1 update for Vietnam War Vessels 2.0.0. Only changed assets folders have been included. The following ships were updated: Kirk Gray Knox Bigelow Forrest Sherman Maddox Ti Laffey Sumner Mullany Enterprise 1966 CVA-31 New Jersey Some shell range settings were adjusted, recoil animations added to all major cannons - those were 100+ barrels, the issue with the twin barrel main armament firing only one barrel was fixed, and some short names of ships were fixed. Further the USS Maddox TI front FCS had a non proper rotation which was fixed, and the Knox class Destroyer Escorts hull was adjusted to reduce strange light and shadow. On the planes side the MiG-21MF saw the removal of some weird vertices below the nose cone. Enjoy, TeTeT https://github.com/tspindler-cms/tetet-vwv/releases Massive kudos to James for fixing the ship main armaments! His keen eye also spotted the vertices on the MiG-21MF. Note: In a future release we move the Maddox and The Sullivans to a new mod, Cold War Vessels, as they did not actively participate in the Vietnam War in the shown configurations.
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主机情况: Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz 3.00 GHz;48.0GB内存;NVIDIA GTX 1660显卡(6G内存); 重装了Windows 10 专业版(版本号:22H2); 故障现象:无论是训练还是自建任务,每次进入游戏后大概都能玩3分钟左右时间,然后就突然冻住死机了,只有断电重起,急死了。
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So I received my Super earlier this week and all seems to be OK however I, for the life of me, cannot get sound to come out of the now installed DMAS speakers... I think this is because the headset itself is not being recognized as an "audio capable display". Question for you Super owners out there where things are working... are you seeing (2) distinct options in the windows "Audio Playback Device" options? I'm ONLY seeing the "Headphones (2- Pimax Crystal Super)" - when I select this, I do indeed get sound out of the headphone jack on the headset when I plug in earbuds, etc.. However I don't get any sound out of the DMAS speakers (which seems to make sense because I've selected the "headphones"). Should I be seeing ANOTHER Audio Playback device for the headset speakers itself in the list below? I believe this is the root of my problem but Pimax Support has been.... well...not super helpful so far. My understanding is that the DMAS speakers are driven through the DisplayPort connection whereas the headphone jack and microphone are driven through the USB connection (both of those appear to function properly) so I'm thinking there's something up with my 5090 and Super not playing well together. I've done a full DDU and nvidia driver install (latest drivers), I've installed, uninstalled, reinstalled Pimax Play multiple times, tried multiple combinations of USB and DisplayPorts and the Super's firmware was updated to the latest and greatest so I'm running out of ideas. I'd be interested in hearing from any folks where it's working fine if 1. You see more than one Pimax Crystal Super option in the Playback device selector? (screenshot above) 2. If you see the Pimax Crystal Super in the list of "Audio Capable Devices" in the nvidia digital audio section of the nvidia app.. because I don't (and I have mine plugged into DisplayPort #1 currently)
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gdotts started following Rapid Dragon missile system
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https://www.facebook.com/share/r/15qcVg4mXs/?mibextid=wwXIfr Let's get this on board the Hercules!
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not a bug Bug Report – DCS A-10C II Radio Frequency Issue
Yurgon replied to Sniper2Spades's topic in Bugs and Problems
Why would you? It's an honest question and you wrote a super detailed report with all pertinent information available right away. The issue got squared away in no time, and if someone else happens to have the same question, chances are they find this thread when they search for similar reports. This is what forums are for. - Today
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Please Address Game Bloat from CoreMods & Excessive Liveries
celestHawk replied to celestHawk's topic in DCS Core Wish List
At the moment I'm waiting on DCS Optimized Textures Powershell Script and I saw his suggestion on SLAM, however I'll redo it on the next update and then will move the retexured files as a personal mod so now I'll just replace the originals with downscaled ones and check what is what. Ahhh once again the community modding saved the developer ars3s!- 47 replies
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not a bug Bug Report – DCS A-10C II Radio Frequency Issue
Sniper2Spades replied to Sniper2Spades's topic in Bugs and Problems
I've never used this option before. I think that, having run a test on an old mission where I had previously experimented with radio parameter settings using the X:cockpit functions, it was active. So it was my mistake not to check the options before reporting it. I had never considered it and didn’t understand how it worked simply because it’s called 'Easy'. I apologize again to those who spent time on this issue. -
Every high contrast signature should work, so hot on a cold environment for IR and bright on a dark environment for TV (and vice versa), be it a vehicle, a building, a tree. As you easily lose focus it's best to look for an isolated entity. You can cheat on this by hitting <active pause> which gives you enough time to hit the ideal range - not in MP though. Yes, BSighting might be a bit tricky as you usually operate above the cloud layer (with no sight on ground structures) and during climb you got enough other tasks to do. While you are in hot you can do BS, as it's not that important . Just do a lock / handoff with the TGP and adjust the Maverick (as it's misaligned) for another lock. When both targets are identical hit "BS" and then just fire / ripple, so the next 1-2 Maves on that rack are aligned now. Just look for an isolated, easy to identify unit you need no TGP for under usual conditions. I'd call that "boresighting on the fly". As long as it's a suspicious dot on enemy ground you need no TGP.
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Recluse started following VR in DCS is AMAZING (my mind is blown away)
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There is, indeed no going back. Here's another cool VR thing. Eject while sitting on the runway and just walk around and marvel at your jet from the outside with the POV of a person-sized object on the ground vs. the usual outside camera view.
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Please Address Game Bloat from CoreMods & Excessive Liveries
Hiob replied to celestHawk's topic in DCS Core Wish List
A mod manager is basically a script that copy and pastes certain files and keeps backups from the originals. The neat part is, that it keeps track and offers a convenient interface for all of this. The only thing you have to do, is to put your "mods" (altered files) in the same subfolder structure as the files you want to replace. I'm using OVGME, because it does what I need and is very simple to use. Yeah, I get that. But doing it manually got out of hand quickly. Actually, I could've kicked myself for not learning how to use a mod manager earlier.....- 47 replies
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Did you try Reflected's "Corsair , How it works" ? Also his other videos (Same place) It's in the Corsair main forum.
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Yes and I know that this thread would most likely get moved there like it did. Which is why I bumped it.
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In germany we say "haben ist besser als brauchen" which means "having is better than needing".
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I think even in the worst case, considering DCS liveries as Microsoft bloatware is just an exageration of bybical proportion.
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Stee changed their profile photo
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I have not gone above 12.5 GB even with the Phantom over Germany or Marianas. I agree that 24 GB has better longevity than 16 GB though. If the rumors are true.
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How to create/add and airport on a map?
celestHawk replied to celestHawk's topic in DCS: Afghanistan
I'm sure there is quite more to this and now I have the picture why it is so hard and slow. Anyhow I'd like to learn how to do it myself if there is someone to teach Thanks!- 5 replies
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Theorically in September (or October if you are pessimist) this is what they said
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You need to open the controls panel and open the axis comands section. Right click on the bindings you have assigned RDR Cursor Switch X/Y and select 'Tune combo axis'. You should see the following box (see below). 'Curvature' changes the function of axis input_value/output_value. When done save your changes with 'OK'.