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  2. Hi the landing gear handle light has been reported. For any other issues please use a new thread, one issue per report to make things easier to track thank you
  3. It’s a good incentive to not get shot down in multiplayer, makes me fly a little more realistically, reminds me not to take risks as a full start and INS calling awaits if I mess up.
  4. Basically, if you hold your brakes in the MiG-29 during takeoff while running up your engine, and then release the brakes the moment you hear your afterburner activating, the MiG will try to rapidly raise its nose, resulting in a tail strike.
  5. I did the same thing and it doesn't work. I'm starting to think it's a bug.
  6. Hey folks, I have this problem too: dcs.log
  7. VA-196, Main Battery. Part of air wing 14 that sailed on the Connie with the inaugural F/A-18A deployment along with VF-21 (have the livery), VF-154 (have the livery), VFA-25 (got that, too), VFA-113 (yup), and a few for which we lack air frames. The fact I was on that WestPac is completely coincidental...
  8. I have this problem too. Here is my log: dcs.log
  9. RSBN should work as neutral, i understand the two factions against eachother but neutral is good for some persistent scripts we use
  10. Skill comes in clutch
  11. Hi thank you for the messages, we have made a report for the team. thank you
  12. Narrow field of view will handicap you in combat. DCS have dot/pixel based spotting so it counters zooming out. Without triple screens, a narrow FOV of 55º will disable your capacity of peripheral vision. Everything like scaling objects for realistic field of view magnification goes out of the window when your main vision interface is a 2D screen. Anyone with a 100º+ FOV will most likely have an absurd advantage to you in a dogfight. Object size shouldn't matter. What should matter is readability + peripheral vision (a fair compromise of both based on your setup). It is not cheating. Real life vision/being there for real is infinitely more effective than flying on screen. Compromises should be taking to match proper combat efficiency. Cool exercise: Point a finger upwards at 30~cm from a point between your eyes at your eyes height. Slowly drift your finger laterally maintaining distance to the point between your eyes until you reach a point that you cannot see your finger anymore. Realize that point is way beyond 27.5º from the center of your vision which would be the angle you'd loose sight of the object ingame at 55º FOV. Tweak for efficiency + readability, not object size. I use a 106º FOV on most of my modules, mainly jets but also on the Mustang. 27" screen at 27"/70cm~ distance from my eyes. I've found high FOV to be much more immersive and easy to do a lot of stuff including AAR. Also helped a friend having better AAR with the inclusion of a higher FOV on his setup.
  13. Так я о этом и говорю. Это работает именно так, как ты описал только у хитблюров. У ед это работатало неправильно. Вот я и спрашиваю, на миге это привели к реалу или такая же шляпа как на хорнето-вайперах?
  14. Not true. We don't have that option on the MS FFB2. [emoji6] Sent from my SM-A536B using Tapatalk
  15. Let them have it. I do cold starts to keep me remembering them. I have almost every module, but inspection of the aircraft? Yeah, I might do it a couple of times per module. Well, we have lawnmower simulator so why not. Not quite true. They said the first iteration will just be a floating first person camera. Cheers!
  16. СПО не может отличить в какой именно самолёт идёт пуск или любое другое облучение. По этому на самолётах в строю будет одинаковая индикация.
  17. For a lot of people, I bet that's true - not for me though. For me, cold starts are important for immersion and mental preparation for what lies ahead. I'd probably use the "climb into the cockpit"-feature more than the average DCS pilot too, but then again ED doesn't make DCS for people like me. Remember Jetfighter III, where you had (pre-rendered) animations of walking from your cabin to the briefing room and then to the flight deck, where you would jump in your F-22 and take off for a mission? I did that every time as well (even though there was a way to skip it), and I loved it!
  18. Excellent! [emoji1303] Sent from my SM-A536B using Tapatalk
  19. Yes! I'm also interested in this question. Especially about the emergency panel, emergency brake, and emergency landing gear release. And another question: Will there be failure modes added in the future? Which can be enabled in the mission editor (like on the L-39, for example)?
  20. I’ll see what I can come up with. I have a few pictures that I can post.
  21. RSBN TEMPLATE.miz Same story for RSBNs on my community mission on Syria.
  22. Wheels stay down after take off on tracks, aircraft does all kinda weird things, even using a dedicated server doesn't seem to have any effect unlike in most other modules.
  23. Apache was messy on the yaw before, really weird, but now is highly controllable and smooth. It is awesome. The many flights with the pre patch handling were golden in the sense that will make many players here absolutely gods at handling the bird now. I'd like to have whatever is most realistic, but I don't mind the tweak so far.
  24. Hey Martin.. it was your forum post for SDCS and the "anti-tree technology" that gave me the initial inspiration to give it a go. Was a good journey for me to have somethign that I kept coming back to and tweeking... works for what I need. No worries on the hijack... I just put it out there for others, feel free to take the thread wherever it goes lol.
  25. Hi Is there any chance of creating a pre-invasion version of the map, without ALG? We've been answering this question for a while now: airfields are built into the map, and there's no tool for creating different versions. As soon as the engine adds this capability, we'll be able to make them switchable. @REDEYE_CVW-66 We're constantly improving airfields: in each update, we make subtle adjustments to avoid disrupting existing missions. You'll notice them gradually changing, just like in real life. In this update, we've fixed and improved the logic of some old airfields and added some new ones. And this is just the beginning: we have a lot of work planned for airfields ( @Fred901 provided a lot of useful material, and there is a lot of work to be done on it). So enjoy your flights—familiar places might even surprise you over time!
  26. Gentlemen! I will be glad to see your feedback, comments and ratings!
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