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- Past hour
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Going through the model viewer it appears all the British bombs are modeled with only a single lug.
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dotisopropyl joined the community
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Same same, thats why i bought it in the first place nog gonna lie
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Just_Milan joined the community
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Another failed with the AI, now the FM and the damage engine: this plane will fly forever, the pilot is dead, the plane is burning, but it will fly forever on an horizontal plane like you can see on the picture (no lost of altitude, it turns forever). Scenery is WW2 Marianas, and ED Instant action p51d / MarianasWW2 / Dogfight. This is really a huge bug dude ! And no, I didnt record this, sorry.
- Today
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Yes, it's a bug I suppose, maybe it changed over time for F-16C, fanced out doesn't work with switches, Master Arm „on” works, but „off” doesn't remove the graphics (by button or mouse click). All missions.
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DimSim started following Mission 11 observations
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Not really bugs, just minor issues perhaps, so writing here: Pre planned building strike missed with GPS guided bomb. I didn't attempt to correct anything visually. Because buildings shouldn't move. My LG Bomb destroying APC damaged friendly fences or something causing friendly fire message upon mission completion. Flight lead diverted during landing after contacting Approach to refueler aircraft then appeared to crash. I landed successfully without full radio coms.
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Show your graphical settings. No any issue for me like this.
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Alvaro Gomes started following F-16 Simpit Plans
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Здесь тоже появляются. Но ничего не пишут. Chizh недавно тему про C-130J читал, в разгар спора, например.
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Alvaro Gomes joined the community
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Те самые, которые отвечали в русскоязычных веках, больше не выходят. Но в англоязычных ветках представители ED появляются регулярно.
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truck3r.mike joined the community
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cannot reproduce Sniper Pod not showing in loadout screen
Nealius replied to Creature_1stVFW's topic in Bugs and Problems
I had the same problem as OP. Sniper pod was missing, HTS pod was also missing. Litening pod texture was okay, though. In my case there was no mod conflict, there was just some kind of hiccup in the update download process. A slow repair resolved it for me. -
Разработчики, я так понимаю, на связь с общественностью больше не выходят
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На страничке Объектов Второй Мировой в магазине написано: Поскольку сейчас Тихоокеанские объекты выходят платными, вероятно, они войдут в свой отдельный комплект. Скидку на который получат обладатели первого.
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This is my gripe with it also, esp when mission ends while there are still missiles in the air (and tracking the target). I think this is very easy thing to change so I hope ED listen to us and change this. Another thing I'd like to change is to get ability to start on runway/taxi.
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I've seen something regarding the F18 radio in the changelogs, but I've not retested it as of yet. If the G setting doesn't work, just use the M setting and 234, it doesn't matter which radio you use either if that helps at all.
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Yea, it will come with the MC model. I didn't put it on the store page because honestly, I don't have a target date, and would rather just market the parts of the package i'm 100% sure of. I think they stand on their own.
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Virtual Task Force 58 (WWII) Open Recruitment
flycats2 replied to Foxtrot2571's topic in World War II Squadrons
Does VTF 58 offer a Navy Corsair squadron training & flying missions at regularly scheduled nights/days? -
Does the 41st offer a Navy Corsair squadron training & flying missions at regularly scheduled nights/days?
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In real life how do Apache pilots roll or Immelman the helicopter
NeedzWD40 replied to DmitriKozlowsky's topic in DCS: AH-64D
Ignoring the obvious "ok but y tho," you can do loops and rolls with the 64 in the game, you just need careful manipulation of the controls. It's also advisable to kill the SAS while doing it as well. An immelmann turn is hard for me to pull off without dumping all my speed and it seems rather silly to do so when more than enough authority exists for a bog standard climbing turns with a bit of bank and yaw. -
I've got 3 MFDs along with my main monitor. My Lua file is as follows: _ = function(p) return p; end; name = _('3 mfds'); Viewports = { Center = { x = 0; y = 0; width = 5120; height = 2160; viewDx = 0; viewDy = 0; aspect = 5120/2160; } } LEFT_MFCD = { x = 5195; y = 0; width = 640; height = 600; } RIGHT_MFCD = { x = 6000; y = 0; width = 640; height = 600; } CENTER_MFCD = { X = 6805; Y = 0; width = 640; height = 600; } TEDAC = { x = 6805; y = 0; width = 640; height = 600; } When I'm flying the Apache the TEDAC shows up on the center MFD with no problem, but when I hop into the F-18, the center MFD is blank and the AMPCD shows up in the upper left hand corner of my main monitor. Do I have to edit a file in the F-18 in order to export it to the MFD? I was under the impression it would automatically detect the center MFD and that would be that. At any rate, would appreciate any guidance. Thanks!
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A combination of Katanas Are Just Better and other tropes everyone is obsessed with. I've never seen compelling evidence that the variant exists with these blades as opposed to just being an inert warhead like a steel or concrete rod. Either way, for DCS it's moot, because for our scenarios it's rather pointless, we're not getting anything other than K and L, and if we were, I'd prefer to get M, N, F, and C over a specialty expensive inert version for narrow purposes.
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Kdrum joined the community
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You actually kill all your targets? I've had it quit while I've still got plenty to shoot at.
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What a fantastic cover. Lemme must be smiling from above. Brass Against - Ace of Spades (Motorhead Cover) And Zack probably approves of this cover: Brass Against - Killing in the Name (Rage Against the Machine Cover) Ft. Sophia Urista
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paulg3077 joined the community
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DCS Su-22 by VinntoreZ - Mod Developement Thread
diego999 replied to VinntoreZ's topic in Flyable/Drivable Mods for DCS World
Absolutely. We can help with the testing. -
Unfortunately, after many hours of trying to fix some things in code, I decided that we will go back to normal Su-25A simplified weapon control panel. Mixing avSimpleWeaponSystem with FC3 causes some interfierence and bugs that I am unable to fix with code. So, for the sake of simplicity and better user experience, weapon controll panel will work- like in Su-25A Dont worry - still clickable I also added A/G / A/A selector, reworked ripple and interval selectors for su25a avionics and added jettison and main arming panel (master arm, LA override, cannon load) There might still be some bugs, but the main functionalites are working, and I'd like to finish the mod even with some impurities to fix for later.