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  2. Is the Fire at Point within Max and outside of the Min range? Have you waited the 3 minutes aiming time required by artillery units? Have you considered spawning illumination flares in a trigger zone instead while the L118 is just there for "dummy" purposes? Can you upload your mission?
  3. I attach three tracks for your perusal. Track 01 : the behaviour I intended to report. Things go very wrong at around 1017 as the missile plunges to its demise. Track 01a: I unintentionally left the fuse set to OFF and I got a different (and unexpected) result; even with the fusing incorrectly set should it do this? Around 1017 the missile descends, doesn't make its last turn towards the target, and gradually descends until it crashes into the sea. Track 02: I amended the mission so that the target was nearer and this time it worked as expected. I created this mission years ago, and this didn't happen at the time. Maybe it's something to do with the range or that the missile is (mostly) flying into wind; but surely an in-range indication shouldn't appear if the target is outside the missile's range. Please ignore any mission failure, etc, messages, they are informational only. Searching I found this post, from January(!), which seems very similar. If it's the same issue, consider this a bump and an offer of additional information in the hope of encouraging a swift resolution. track_01a.trk track_01.trk track_02.trk
  4. Hach Leute, ich seid echt klasse! Vielen Dank für das nette Willkommen! Noch mehr Dank für das Wecken all dieser Erinnerungen. Jetzt, wo ihr den C64 erwähnt, stelle ich fest, dass mein Erstflug doch noch länger her ist. Gunship auf dem Brotkasten, so ca. 1987 oder 1988, auf jeden Fall noch als Jugendlicher. Der Carrier? Ja mit Sicherheit, aber das dauert bestimmt noch. Ich bin noch ganz am Anfang. Immerhin bringe ich den Jet, reproduzierbar , wieder auf den Boden zurück. Ach hör bloß auf. Ich würde gerne jetzt schon den Warenkorb vollballern. Da kann ich mich ja freuen, dass das Feeling langfristig erhalten bleiben kann. Sehr coole, stimmungsvolle Screenshots! Südwestlich, genauer: in der Landeshauptstadt neben der Hauptstadt. Nochmal! Euch allen vielen Dank für das schöne Willkommen!
  5. Terrain modules using diferent specialized SDK (terrain develop kit) outside to the SDK ised to aircrafts modules... Yo nerd learn from the Scratch them to build maps, and EDM cant be usted into them. Enviado desde mi CPH2197 mediante Tapatalk ED was very clear, They don was none plans to add airports outside the actual PH os NTTR maps, that requiere rebuild from the Scratch. Enviado desde mi CPH2197 mediante Tapatalk
  6. I've set myself up a live firing range mission at the NTTR. What I'm looking for is an elegant solution to have the L118 Arty fire Illumination rounds as long as I'm in the AO or have them activated/deactivated per radio item. What I've done so far is to activate the unit per 'Inside Zone' trigger and gave them a 'fire at point' mission with illumination munitions. Which doesn't work to well as I have to give them the fire order via the f10 map to get them shelling. Any ideas? Thanks in advance
  7. That would be unrelated to this thread though. Here it is about replays/tracks. When you say the TGP shakes, I am going to assume you mean the TGP on the pilots screen only? That is expected behavior, the TGP is computed on the WSOs computer and results are synced to the pilots machine, while it is smoothed out on their machine locally. This causes slight "jumping" as the pilots machine receives the new data of where the TGP is looking at from the WSOs machine. There is no way around that on a technical level, that is just the effect of your and your friends ping.
  8. This has been brought up here as well as in the WW subforum multiple times. It doesn‘t work because of the short signal the encoder sends. Not sure if either side (ED or WW) could actually fix it. Remember that the Orion2 is somewhat „Hornet-inspired“ but not a replica. I ended up using these to scroll through the kneeboard pages for example.
  9. I guess I have to ask why? The generic reflective material is pretty ugly. If the performance is not great with mirrors for you, then you just fold them up, and they do not render. (Try not to judge too much by the dev video, I see much better frames than this). 2) We will have resolution settings for mirrors coming; you will be able to pick the resolution you want, much like cockpit resolutions. We will also have a render option as well, either sequential or not.
  10. Так вихрь товарища все равно на пятно не полетит, только в стробе лазерного подсвета
  11. My tracks are off Project Overlord.
  12. Has support provided further instructions on the return and refund?
  13. Thanks for info! I had some problems with DCS-BIOS, but it look like old version of this works. But I still have some strange problems now with the connection. I haven't yet sorted out what the problem is. But I noticed the newest DCS-BIOS has an different interface code then the previous versions. As I have lot of DCS-BIOS connections it will be a major job to update the code.
  14. Roger that, let me forward this feedback to the team.
  15. Any update on this? Has anyone upgraded from the QP to Pimax Super?
  16. I wish they were better but I can't fly without them.
  17. I am in VR testing the MiG-29A constantly, I am not seeing any FPS issue using mirrors, and they look good to me, but I suppose we all have our own preferences and tolerances. I would suggest you give them a go however once you get your hands on it. thanks
  18. Today
  19. There already are "pilot dead" and aircraft "kill" events, at least in SP.
  20. Well, it's only been what? ... 6 years since we reported this already? A long time, anyway. Thanks for the tip on ReShade, I'll try this.
  21. When it comes to mirrors, a very good job was done on the F4U Corsair. There was nothing like this in DCS. Even when they're off, the mirrors still sparkle beautifully, don't affect FPS or distract, and look fantastic. I don't use mirrors in DCS because they don't look good in DCS with VR. I have them disabled 99% of the time (no 3D depth), which is why I like what F4U has done so well.
  22. Добавьте пожалуйста, вот такой статик объект с сильным источником света. Очень надо. По возможности было бы круто если бы в настройках каждого отдельного статик юнита с этим объектом в редакторе можно было бы задать направление света по х и y осям
  23. It was the 4th mission. I'll try again in a few days, maybe, but I think whatever I'll do, I'll fail this mission. Iranians will progress south, and I think it will be the end
  24. If you ask me that should work exactly like that.
  25. That's indeed a lucky conversion. I see they corrected the Steam prices yesterday. Still ~$61 value for PLN price but much better than before.
  26. Fair enough. I just don't think bug reports are a good place for it - you'd do disservice to your or other user's report. ED gets plenty of backlash already - they know, believe me. I do care but have not run into the issue before. Thx for the track. Perhaps that's meant to help devs cut on this "giant waste of time" Actium was talking about. I doubt DC has anything to do with collision models.
  27. I suppose demonstrating this was exactly the intention
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