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I haven't touched the KW code since leaving PC so I'm a little rusty, but from memory of implementing this it's correct behaviour. I believe the reason you aren't seeing the WP names in the screenshots from the manual is because I turned off the display of the WP names for LINE and AREA graphics when I took those screenshots, specifically because the screen becomes quite cluttered. This can be done in the RMS->SETUP page IIRC. I think this setting affects all pages that display BF graphics, i.e. it's a 'global' setting, not specific to the RMS or HSD pages. Again, I believe that is correct behaviour for the CDS we modelled. As Vakarian mentioned, all BF GRAPHICS are in fact created from WPs and CPs (can't remember if TPs?) and so when importing the drawings from the mission editor, the points of the drawing are constructed as new WPs and added to your WP list. I believe this is discussed in the manual, including the priorities of constructing the WPs from the various possible ME sources.
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PSVR2 - now works with Eye Tracking and Quad Views!
flusim replied to proxlamus's topic in Virtual Reality
Hi, Can you say anything about how the PSVR2 compares to the HP G2? How is the wearing comfort, the colours, the resolution, the depth perception, the performance (I use the G2 with 60 Hz)? Thank you! -
+20, вес пустой, Это не правильно, в Афгане Ми-8Т, Ми-6, Ми-8ТМ поднимались и летали с грузом на 5000+
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I start to think ED will make a Mangusta Helo.....
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Stupendo! Complimenti
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- Sonic - started following My screen goes black
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selop joined the community
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Hanz joined the community
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Pimax Play Sharpness On & OFF in DCS on the Pimax Crystal Super
Papamiraculi replied to Vera_Pi's topic in Pimax
In Pimax' Crystal Super settings guide for DCS they recommend using the sharpening of NVidia GPU upscaling. https://pimax.com/de/pages/pimax-crystal-super-the-ultimate-dcs-setup-guide?_s=_s-l-f Does the sharpness slider in Pimax Play replace, override or mirror the sharpness slider of the GPU upscaling settings in Nvidia Control Panel?- 7 replies
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- pimax crystal super
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I’ve been flying it quite a bit. I have been trying to adjust the roll and yaw setting and it still drifts. Admittedly it is a lot more stable than it was and the startup is a bit more realistic. I’m not a pilot but it just seems like a piston engine reaction now.
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Oasis Driver now in Steam Store for windows mixed reality
mbucchia replied to Kayos's topic in Virtual Reality
If you're on the SteamVR Beta (2.13) please opt out for now. There's an issue with it that will be solved shortly. -
[Report Thread] Bugs of China Asset Pack
Kappa-06MHR replied to RocketmanAL's topic in Chinese Asset Pack
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I can confirm and this is something that should be addressed. Question is: does it only happen in DCS? I don't have any other VR games which feature similar dark environments. Maybe somebody else can check. Night flying in DCS has always been a problem. In general I think gamma (and colors in general) has always been a problem in DCS. So this might also be a bad combination of DCS' poor gamma solution and the Supers color issues: If I use the general recommendation of seeing contrast to -1 and brightness to -3 in PIMAX Play I get good colors and contrast in daytime in DCS. Same settings at night crush blacks heavily. Back to stock and you get the color halos. I don't know if PIMAX plans to do something about the colors of the Super, it if the above workaround will be their "solution". The local dimming sliders does not help at all with the halos. The only way to get rid of them is to crush blacks entirely. In the meantime: Has anyone found a good setting for profiles.json that MissionCMDR mentioned above?
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Hi guys. I am sure there have been posts about this but I couldnt really find anything specific to my system. I am new to this and need some help. I have some flickering on edges. Not on the edges of the field of view but on hard edges on the terrain and other planes. Could you help me with a setting that will work with my system or do I need to upgrade? System: Pimax Crystal light NVIDIA GeForce RTX 4070 Intel Core i7 14700K 20 Cores 32GB RAM null
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draconus started following Taking off location
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In the mission planner, before starting the mission, you can see your starting position and where it is located on the airbase. When you contact ATC they'll tell you active RWY number so you know which way to go (ex. RWY 09 means you should taxi opposite direction 270 to the end and take off heading 90). In the kneeboard you can find and reference the airbase chart for taxiing around.
- Today
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draconus started following Saving games?
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What a cold-blooded and sophisticated guy you have to be to pull something like that off...incredible!
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If you mean save during the mission then no, it's not possible. Campaign progress is only saved after you quit the mission after successfully completing it and click "End mission" in the debriefing, so the next time you run the campaign, you start with the next mission.
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Did this project come to fruition? Love to see a caribou in dcs even if only AI...
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So here’s a question for the techies among us. If I make a multiplayer FAC mission with the Bronco, does the other player need to have the complete OV-10 module installed as well in order to see the actual Bronco skin in game, or is it possible for him just to save only the Bronco skins themselves somewhere and the Bronco will appear correct in the game???
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Renega_2 started following DLAA issue with triple-monitor setup (8560×1440)
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DLAA issue with triple-monitor setup (8560×1440)
Renega_2 replied to Renega_2's topic in Bugs and Problems
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Yes , there is absolutely another picture
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@HOKUM52 Thank your for your report. There is a new Thread for the new PIMAX-Tool. It would be nice, if you would use this Thread to collect all the issues there. The fix could be disabling Bloom in the DCS VR settings section and Flares and Dirt in the System settings. Strange if you have the issue only with the newest PIMAX tool. Cheers
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Understood - I have not been aware that Eye Tracking Switch even makes a difference with the Super, but using Necksafer I just found out that having it OFF resolves any Necksafer problems with a blurry sight
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Yesterday, I had my first flight in a campaign in the dark of night and unfortunately have to confirm that the Super is causing problems here. I have a bright corona around the aircraft, sometimes the aircraft disappears because the headset seems to dim on its own, and when I go into the cockpit, everything is gone until the headset brightens up again. It almost seems as if some kind of glare function is integrated. The sunrise looked disastrous and completely unnatural. I've only just discovered this thread and will try to change the settings tonight. If necessary, I'll have to revise my positive review of the headset due to its lack of nighttime suitability...
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Same.
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Welcome to the update Vietnam War Vessels 2.0.2! This update brings a few changes with it: First, the USS Enterprise got support for lights at night. Second, the USS Bon Homme Richard and Generic Essex carriers with SCB125 upgrade got updated parking positions, so planes drive in reverse to the parking. Unfortunately the result is not always great - some positions the planes wiggle for and back. We're working on further improvements to this, but with the carrier plugin gone from ModelViewer it's quite some work. Third, the livery names were normalized and start with the ship designation in brackets (e.g. (DD-728)). The update only contains the changed assets and not the complete mod. You need to install Vietnam War Vessels 2.0.0, then update to Vietnam War Vessels 2.0.1, and finally this update Vietnam War Vessels 2.0.2 can be installed. https://github.com/tspindler-cms/tetet-vwv/releases Alternate download on Google Drive: https://drive.google.com/drive/folders/1XHQWl6aq5nPYAeLnRnSViTqPBNsMcx7u?usp=drive_link Enjoy! TeTeT