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  2. Not at these power levels. Plus, if you have an active tracker (i.e. there are LEDs on the part you are wearing) then you can disable the camera's LEDs.
  3. Ah, my bad then. But we should definitely have kneeboard folders for the maps in Saved Games. Sent from my SM-A536B using Tapatalk
  4. hello. try Disable hotplug in settings. or if not using, close trackir software from taskbar before going into DCS.
  5. Glad you got it figured out. Hope you're enjoying the campaign.
  6. The purpose of the writing is not a complaint but a report to Ugra Media so that they can be aware of those issues. Do you understand?
  7. There may or may not be an original technical manual for the AH-64, that can or cannot be found online pretty easily. Maybe it mentions the control forces (if it does exist that is....).
  8. This is very encouraging news! Would you be able to post your system specs please? I'm interested to understand if this helps CPU or GPU or both...Thank you!
  9. Thanks for your reply Rudel but I don´t think that has anything to do with our issues. I don´t care if the animation spins or not. My problem is, that the corsair does not turn. Regardless of what I am trying, just differential breaking, just rudder input or both combined, at low speed or higher speed, with full throttle or just a little bit and anything in between. For me it is impossible to taxi to the runway. So are you aware of this? Of course I have unlocked the tail weel. Maybe that has to do with the wind, could be as I can´t tell that is a matter of a specific direction I want to turn. Sometimes the plane is forced to the left, when I try to make a 270 degree turn to end up facing right it is also not possible, since the plane refuses to turn any further at some point.
  10. The sharkmouth on the DEFA is absolutely stunning!
  11. Today
  12. I can confirm that the implementation of the AIM-9 is still in development. We have experienced some delays due to personal reasons (unrelated to IndiaFoxtEcho) on the part of our coders. We apologise for the delay
  13. Are there any system failures implemented in F-16 yet? Via combat damage for example.
  14. The tail wheel fork on the actual model itself is animated correctly. ED requires 180 degrees both directions. The programming of differential breaking is correctly programmed. The game uses a simple "stick" that acts as the tail gear/wheel. It doesn't rotate or move when extended. The issue is the 3d visual of the fork doesn't rotate 360 degrees properly in game. We are aware of the issue for many years, and can't seem to rectify it.
  15. I imagine there is at least strong overlap between the two maps in terms of who is working on them. Hopefully now Afghanistan has had this big update then efforts pivot towards moving Iraq onwards (and the technical improvements from the last Afghanistan update trickle down).
  16. as @6S.Duke said, it would be fantastic, and as a player and an Italian I would be thrilled to be able to implement this type of asset, but unfortunately at the moment we don’t have enough resources to dedicate to this kind of project.
  17. Just bought a damper Can any real Apache guy tell me how stiff is to move the Apache's pedal in real life so i can set a realistic damper setting
  18. In this mission.... During take-off the master switch is off. Even though you're at full throttle and above 54-in/Hg.....this is good. At 1890 you turn n the master switch, but WEP did not enable because your MAP has not reached 54-in/Hg yet.....this is good At 2030~, you go full throttle, but WEP did not immediately turn on, because MAP didn't hit 54-in/Hg yet, once it did, WEP enabled. ...this is good So now you're hovering around 55-in/Hg..... At 2147~, you drop throttle for a bit causing MAP to dip below 52-in/Hg momentarily, causing WEP to disable And turn back on, when you went full throttle causing the MAP to increase above 54-in/Hg Everything is working as intended for this update, however the programmers are still working on the switch logic for a future update.
  19. Hi, bloom on lights in VR is a known issue, and the team are considering what they can do to make them better. I have no news to share currently however.
  20. Hi, is there any guide for using Water Injection in combat ?
  21. Hi, this is a known issue and work in progress as mentioned on the patch notes. More work is coming soon thank you
  22. That’s true, but overlooks the fact that the Dora’s and K4s were being flown in insignificant numbers by trained pilots. If there had been more Luftwaffe resistance, it’s fair to assume that the ratio of Mk14s flying over Germany would have increased.
  23. I was referring to 'per aircraft' request in @Rudel_chwcomment. 'per terrain' is already referred to by the kneeboard folders in the terrains in DCS World\mods\terrain\<terrain name>, that's how I understood it from Rudels post at least.
  24. Hi, there is no bug here, its managed via the DTC now. thank you
  25. The equivalent opening scene in the sequel is a nice recreation, but just feels like it's missing something special. ...Tony Scott.
  26. Hi, we have had an open request for some time and no solution yet. The problem is the export isnt HDR like the in game one. I will raise it with the team again, but I can not make any promises. thank you
  27. Did install everything and checked the settings. Eye tracking is working in DCS but i don't get any fps boost and i can see that the focus area and the peripheral area are rendered at the same (high) resolution. Any ideas? I was stupid and forgot the fps cap i had set in DCS... The performance gain is huge, i've seen up to 100% fps gains in my test scene (Caucasus, F-18. Ready On The Ramp). I run very high DCS quality settings and SS in SteamVR at 150% (more than 4100x4100 per eye) and i can reach now ~120 fps up in the skies, depending on the situation. Before that i was on max ~60 fps most of the time.
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