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  2. Don't advocate for others...others will do it themselves if feel as needed. Out and over
  3. Sorry, again this is off topic, but this is another example of why developing an F-35 for DCS is not a good idea. The development of this type is used every time as a reason why something else must not be as "realistic". Apart from the fact that this is not a valid argument, DCS is committed to being as realistic as possible. Therefore, in my opinion, it is only right to either adapt the Lightning Pod accordingly, or to develop a Lantirn Pod for the F-16 (as close to reality as possible) and replace the current Lightning Pod with it.
  4. I'm sorry, but this is a completely different error you'rer eferring to in `KERNELBASE.dll`, ours happen while flying and in MP, please create a different forum post for it to avoid confusion. Thank you.
  5. Folks this thread is starting to go off topic now. But as a reminder DCS will always try to be as real as possible, but we can only use public, unrestricted and unclassified data. DCS is for entertainment purposes. thank you
  6. Apologies for going off topic but this is an interesting deviation. I understand your need to have a simulation of combat aircraft. However, DCS isn't simulating this. It does it's best to get a 'realistic representation. However, even with 'study level' aircraft some systems are not simulated because of technical capabilities or military/commercial secrecy. Therefore, in my opinion the blanks need to be filled in anyway, or you are not getting an aircraft near the functioning aircraft real pilots fly in real life. Take the recent announcement of ED's F35. It can only really be an educated guess as to its RCS. Equally ED have to take the same educated guess on how some smart weapons are programmed and work. I've long stopped calling for a simulation and instead I'm calling for a realistic combat flight game. That I can enjoy, that's complicated enough to engage with but doesn't feel like its a place of work either, with all that entails.
  7. I'm seeing exactly the same type of errors, happens to me when I launch the game from the UI launcher, crashes when selecting launch game. If I disable the UI launcher the problem appears to go away, this is 100% reproducible for me. === Log opened UTC 2025-07-29 09:49:55 2025-07-29 09:49:56.156 INFO EDCORE (Main): Platform Timer Resolution: 15.73ms 2025-07-29 09:49:56.651 INFO EDCORE (Main): Created boot pool: n:20 2025-07-29 09:49:56.652 INFO APP (Main): Command line: "D:\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" 2025-07-29 09:49:56.652 INFO APP (Main): DCS/2.9.18.12722 (x86_64; MT; Windows NT 10.0.26100) 2025-07-29 09:49:56.652 INFO APP (Main): Application revision: 252722 2025-07-29 09:49:56.652 INFO APP (Main): Renderer revision: 26305 2025-07-29 09:49:56.652 INFO APP (Main): Terrain revision: 26363 2025-07-29 09:49:56.652 INFO APP (Main): Build number: 364 2025-07-29 09:49:56.652 INFO APP (Main): CPU cores: 10, threads: 20, System RAM: 65363 MB, Pagefile: 4096 MB 2025-07-29 09:49:56.652 INFO APP (Main): CPU info: system affinity mask: 11111111111111111111 process affinity mask: 11111111111111111111 CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz [1x L3 caches] CPU has uniform cache size 20 MB (per cache) all CPU cores have the same efficiency class 0 all CPU cores have the same performance class 0 common cores: {10, 11, 12, 13, 14, 15, 16, 17, 18, 19} render cores: {0, 1, 2, 3, 4, 5, 6, 7, 8, 9} IO cores: {} unavailable cores: {} pause10: 0.031243 us (std dev: 0.018180) pause10: 1144 cycles (std dev: 704.0) 2025-07-29 09:49:56.765 INFO EDCORE (Main): Loaded D:/Eagle Dynamics/DCS World OpenBeta/bin/edWebViewBrowser.dll 2025-07-29 09:49:57.708 INFO ASYNCNET (20116): Login success. 2025-07-29 09:49:59.490 INFO ASYNCNET (20116): Got auth data. 2025-07-29 09:51:20.073 INFO EDCORE (Main): signal caught: 'Abnormal termination' 2025-07-29 09:51:20.073 INFO EDCORE (Main): try to write dump information 2025-07-29 09:51:20.098 INFO EDCORE (Main): # -------------- 20250729-095121 -------------- 2025-07-29 09:51:20.099 INFO EDCORE (Main): DCS/2.9.18.12722 (x86_64; MT; Windows NT 10.0.26100) 2025-07-29 09:51:20.100 INFO EDCORE (Main): C:\WINDOWS\System32\KERNELBASE.dll 2025-07-29 09:51:20.102 INFO EDCORE (Main): # FFFFFFEA (Unknown exception code) at 00007ffcb6ff7f9a 00:00000000 2025-07-29 09:51:20.103 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'D:\Eagle Dynamics\DCS World OpenBeta\bin;', symOptions: 532, UserName: 'pyate' 2025-07-29 09:51:20.105 INFO EDCORE (Main): OS-Version: 10.0.26100 () 0x100-0x1 2025-07-29 09:51:20.106 INFO EDCORE (Main): 0x00000000000c7f9a (KERNELBASE): RaiseException + 0x8A 2025-07-29 09:51:20.107 INFO EDCORE (Main): 0x0000000000006a19 (edCore): ed::current_exception_stack_trace + 0x279 2025-07-29 09:51:20.108 INFO EDCORE (Main): 0x00000000000c1989 (ucrtbase): raise + 0x1D9 2025-07-29 09:51:20.110 INFO EDCORE (Main): 0x00000000000a4ab1 (ucrtbase): abort + 0x31 2025-07-29 09:51:20.110 INFO EDCORE (Main): 0x00000000000c19de (ucrtbase): terminate + 0x1E 2025-07-29 09:51:20.110 INFO EDCORE (Main): 0x0000000000001943 (VCRUNTIME140_1): (function-name not available) + 0x0 2025-07-29 09:51:20.111 INFO EDCORE (Main): 0x00000000000021af (VCRUNTIME140_1): (function-name not available) + 0x0 2025-07-29 09:51:20.111 INFO EDCORE (Main): 0x000000000000220d (VCRUNTIME140_1): (function-name not available) + 0x0 2025-07-29 09:51:20.111 INFO EDCORE (Main): 0x0000000000004082 (VCRUNTIME140_1): __CxxFrameHandler4 + 0xB2 2025-07-29 09:51:20.111 INFO EDCORE (Main): 0x000000000016650f (ntdll): __chkstk + 0x9F 2025-07-29 09:51:20.111 INFO EDCORE (Main): 0x0000000000074527 (ntdll): RtlWow64GetCurrentCpuArea + 0xC17 2025-07-29 09:51:20.112 INFO EDCORE (Main): 0x00000000000733b6 (ntdll): RtlRaiseException + 0x206 2025-07-29 09:51:20.112 INFO EDCORE (Main): 0x00000000000c7f9a (KERNELBASE): RaiseException + 0x8A 2025-07-29 09:51:20.112 INFO EDCORE (Main): 0x00000000000052c7 (VCRUNTIME140): _CxxThrowException + 0x97 2025-07-29 09:51:20.112 INFO EDCORE (Main): 0x000000000002a085 (edCore): ed::SQLite3::Cursor::column + 0x115 2025-07-29 09:51:20.113 INFO EDCORE (Main): 0x000000000002a32b (edCore): ed::SQLite3::Cursor::step + 0x3B 2025-07-29 09:51:20.113 INFO EDCORE (Main): 0x0000000000aa7cd0 (DCS): SW + 0x490BD0 2025-07-29 09:51:20.113 INFO EDCORE (Main): 0x0000000000a930d9 (DCS): SW + 0x47BFD9 2025-07-29 09:51:20.113 INFO EDCORE (Main): 0x0000000000a93754 (DCS): SW + 0x47C654 2025-07-29 09:51:20.113 INFO EDCORE (Main): 0x0000000000a90468 (DCS): SW + 0x479368 2025-07-29 09:51:20.113 INFO EDCORE (Main): 0x000000000258a307 (DCS): AmdPowerXpressRequestHighPerformance + 0x1084303 2025-07-29 09:51:20.113 INFO EDCORE (Main): 0x0000000002584a17 (DCS): AmdPowerXpressRequestHighPerformance + 0x107EA13 2025-07-29 09:51:20.114 INFO EDCORE (Main): 0x00000000010c5632 (DCS): SW + 0xAAE532 2025-07-29 09:51:20.114 INFO EDCORE (Main): 0x000000000002e8d7 (KERNEL32): BaseThreadInitThunk + 0x17 2025-07-29 09:51:20.217 INFO EDCORE (Main): Minidump created. dcs.20250729-095121.crash dcs.20250729-095121.dmp dcs.log.old
  8. Guys, thanks a lot for your replies here. Sorry I totally missed your responses! All makes sense now. And also proves that I was not the only idiot not understanding how to identify the max radar gimbal limit in FC3 MiG-29. Which I think is still basically impossible. The diamond cue moving left and right on the HUD makes perfect sense in the real thing. Hopefully the FF MiG-29 has this modelled well. Can I ask one more thing, I've also had a read through the MiG-29 pilot manual but can't seem to find any reference of how to operate relative to Bullseye or "orientation point" as it would be called in Russian. Is there a way of referencing BE in the real MiG-29 somehow without using mental arithmetic and geometry based off a WP?
  9. Yes, you did. https://forum.dcs.world/topic/78139-rakety-v-dcs/page/556/#findComment-5672192 Now it's all clear. Thanks. The delayed ignition of the second stage could prove to be a problem in combat though. It'd need constant target data input to calculate the impact time and use it optimally.
  10. this is already reported, as soon as we have a fix ready it will be in a patch thanks
  11. I fly VR and use MSAA 4x. I'd recommend MSAA nearly always over DLSS. Only when I do not need to be spotting a plane and maybe need additional FPS, I have a preset with DLSS. In all cases where you need to be spotting anything, MSAA is superior to DLSS in my opinion. ...and spotting dots to 2px.
  12. Hi - i have looked at this, and I can replicate the shift only in the mission you attached. Are you able to replicate in a simple misison?
  13. It's reported afaik, and that I think is wht problem with SPI, they had the same problem with previous pod.
  14. Thank you, @SignorMagnifico! I'm able to reproduce the issue in your track as soon as I add Motion Blur, even after I take control over it (which is rarely the case with tracks showing the infamous flickering black screen). I tried your track with a different aircraft (F-16) and couldn't reproduce the bug anymore. I then made a new mission over Caucasus with dense fog and a sunset with two F-4En and... I made a strobe light out of DCS. Still no such issue with the F-16. I'll try some more aircraft before reporting it.
  15. Sorry literally just saw your reply. Yeah it sucks that we can't get the MiG-31 to behave more realistically! They should really hard-code it somehow to never engage in BFM since it would never do that in real life. But you're right, their list of priorities is pretty huge and I guess the MiG will be somewhere quite far down on the list
  16. This is an advanced feature of your windows OS and filesystem implementation, designed specifically to allow for flexible redirection, virtual folder integration (e.g. adding the same Missions or config folder to multiple DCS instances) and is used in professional IT systems, a lot. I don't mean to be rude, but it is definitely worth to learn these advanced options of your Windows OS, not only for DCS...
  17. Didn't see this reported but being fixed in the latest hotfix.
  18. Hi all, I asked this a long time ago already but nobody seemed to have an answer so I thought I would try again. Does anyone know how you could replicate this very slow rotational/ panning shot like Matt Wagner used to do in his videos? The same as in the start of this video here: Many thanks!
  19. Could it be possible to have your personal kneeboard? This would be nice to have when you fly in multiplayer servers. Or maybe it is just me but if I could have radio frequencies and coordinates prewritten in my own kneeboard page it would help a lot. I fly VR and checking those from actual paper is not very nice. I tried this in my own mission and it is very easy to view kneeboard in VR and check the coordinates for example for your waypoint is very easy. Or does someone have good solution for this?
  20. I think I can send those files to you Arcc ? Is that okay @BIGNEWY? (because of rights of those files)
  21. I understand your Point but this is not my opion. Its a simulation. I find it hard to tune things up to compensate anything. But think the zoom option is your way to go. IRL the pod would not be so bad, that anybody can't see a target in the mfd. But it is not cystal clear when you have digital zoomed in max.
  22. Holbeach

    Brake Problems

    Similar idea to the brake problem. ..
  23. Today
  24. Same here, one click will release all four MK-82 Bombs at once which is very weird. All the Bombs are located on pylon #2, #3, #5 & #6. To me this is a programming error / Bug. ED should enable single activation for each of the weapon station switches (#2, #3, #5 & #6). Then It will be up to the player to enable how many bombs he/she need for one click (it can be one, two, three or even all four). It's almost 1 year since the first post. Quite frustrated with this new F-5E FC. Hope ED will take action ASAP.
  25. Yep just gotta hope it arrives in a somewhat timely manner. Some of the assets in DCS (trees in particular were really bad for shimmer) just really benefit from anti-aliasing. It's particlarly bad in VR, where the jaggies are extremely in your face and you have to pump the resolution to absurd numbers to get past it. Or you just enable DLAA and take the tradeoffs. It doesn't help that MSAA has never worked particularly well in DCS in my experience either, some have said it's due to the switch they made from forward rendering to deferred.
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